Re: [hlds] Server crash reports

2011-01-14 Thread Tim Renshaw
Had issue 3 times tonight same symptoms as described before, twice on one of our servers once on an opponents server before we had even started to play, once I set +hide_server 1 -nomaster the server was hidden from the browser we were able to play 2 maps without any issue, leads me to suspect

Re: [hlds] Server crash reports

2011-01-12 Thread Tim Renshaw
I run a few match servers, the issue for me behaves more like a dos attack, the game server lags, fps drops through the floor pings rise massively until everyones connection drops, within about 30 seconds of getting disconnected we can reconnect the time is still counting down the game is as we

[hlds] The Custom Tab

2008-03-23 Thread Tim Renshaw
Sorry Valve your time has run out to fix the mess that you have created called the custom tab, we have waited for you to educate players to use it, so far we have seen absolutely no effort from yourselves. The threats to delist anyone using the Internet tab have actually penalised all of us who

Re: [hlds] Team Fortress 2/Dedicated Server updated

2008-03-07 Thread Tim Renshaw
Today's Topics: 1. Re: Team Fortress 2/Dedicated Server updated (Kitteny Berk) 2. Re: Remove the custom tab, add the server-tags and the filter-options into the internet tab and everything would be fine ... people are intelligent enough to check this server has no tags, it must be a

Re: [hlds] TF2 SourceTV Problem

2008-03-05 Thread Tim Renshaw
- Original Message - From: Say_Ten [EMAIL PROTECTED] I found connecting from the serverlist was random. Connecting via the connect command on the console was consistently correct. We have found this is the only way you can connect to sourcetv on tf2 servers :(

Subject: RE: [hlds] Looking for suggestions

2008-01-22 Thread Tim Renshaw
Hey all, Looking for some suggestions here. Maybe it can help everyone. I just got a new dedicate server for our community to use. Stats: 2 Quad Core Intel Xeons 1.6GHZ 8Gigs 533DDR2 Windows 2003 Server Enterprise 250 Gig Raid0 (I think) 100Gig Ethernet Good DataCenter. I wan to run

[hlds] RE: 32 player support from Valve?

2007-12-28 Thread Tim Renshaw
of personal insults rather than a fairly civilized discussion - and I think this is where it's time for me to back out. I have pretty much said what I wanted, and internet arguements are nothing but retarded. =) - TeX. Tim Renshaw wrote: I agree with this. I was caught off guard when Valve released

RE: [hlds] 32 player support from Valve?

2007-12-27 Thread Tim Renshaw
I agree with this. I was caught off guard when Valve released two updates in a row (and made no statement in hlds-announce about the 2nd). I updated the first time, but it was almost a day before I got the 2nd update. My servers ran near capacity the whole time while being off the master server

Re: [hlds] Team Fortress 2/Dedicated Server updated

2007-12-21 Thread Tim Renshaw
I used to get them occasionally (once per day per server at the most), but now they're up to about 4 to 6 across my five servers just since the patch hit. On Dec 21, 2007 4:43 AM, Kingsley Foreman [EMAIL PROTECTED] wrote: anyone else seeing an increase in crashes since the last patch? We

[hlds] Hacked Steam Client

2007-10-29 Thread Tim Renshaw
Just a heads up.. hopefully Valve already know, but one of the groups who were hacking the Cafe Program are stating they have created a hacked steam client which allows access just about all of Valves games can be used on VAC secured servers :( If anyone at Valve needs the details email me off

[hlds] Workaround for hldsupdatetool's 'Connection reset by peer' error

2007-10-29 Thread Tim Renshaw
Masher I love you! Will try this out as soon as the next update appears :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Team Fortress 2 Server Install Questions

2007-10-28 Thread Tim Renshaw
Because we have found the update tool so unreiliable of late we have been downloading a fresh install each time to a new dir.. then deleting the blobs running the tool again with the verify switch otherwise the scrds.exe is missing along with a load of the dll's needed to run the server... This is

Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Tim Renshaw
Thanks Chris, Hopefully people will actually get the point which isn't about 32 slots although thats the change which was made this time.. The point is Valve need to let us know when they are going to change something which is going to impact upon the running of our servers. The not modding 3rd

[hlds] TF2 ... All 32 player servers filtered out?

2007-10-13 Thread Tim Renshaw
Doesn't sound like whining to me, its not unreasonable to expect to be told whats in the contents of an update or the rational for making the decision for locking the slots to 24 players, neither of which has been provided in the last update(FYI No hexing of dll's was actually required to run

[hlds] Re: TF2 ... All 32 player servers filtered out?

2007-10-11 Thread Tim Renshaw
GIven I haven't actually seen a post with regard to why valve have carried this out I'm not going to join in the guessing game ...It would just be nice to be kept in the picture rather than having to troubleshoot why your server is no longer appearing in the master browser list. with regard to

Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?

2007-10-10 Thread Tim Renshaw
Removing the option for people to decide how many people they would like to play with sucks... The way in which it has been implented sucks even more.. updating the server browser list not actually borthering to tell us even after the update. We aren't really asking too much to be informed. We

[hlds] Re: hlds digest, Vol 1 #5578 - TF2 server performance

2007-09-24 Thread Tim Renshaw
I'm noticing the load is pretty heavy on windows to be honest, have switched from 100 tick to 66 tick the load on core(1) has not decreased I have tthe following added to my tf2 startup -heapsize 512000 -tickrate 66 +fps_max 600, the tf 2 server is on its own core using 240meg of ram paging

[hlds] Re: hlds digest, Vol 1 #5317 - RE: ingame adverts

2007-04-11 Thread Tim Renshaw
1. Eastern Europe what has this got to do with the Price of cheese on the FTSE/Dow Jones at the moment. 2. Leagues are pretty much stuck with same anti cheat tools we are apart from some have a server client side app which aids them in detection.. but they still have issues with cheaters 3.

[hlds] hlds digest, Vol 1 Do Valve Care?

2007-03-10 Thread Tim Renshaw
Actions speak volumes...DWP how many servers have this switched on..not many..have valved pulled it no.. cl_restrict_server_commands... valve restrict us from admining our own servers.. replace it with non functioning restrictions..and tell us it works.. funny how I see rate hackers all over

[hlds] Re: hlds digest, Vol 1 #5199 - Wine Dine!

2007-01-30 Thread Tim Renshaw
wine performance sucks for direct x games think slide show on modest hardware, would be ok with cs1,6/hl1 mods etc as you still have open gl which runs nicely in WINE.. but valve didn't bother with open gl in hl2 based mods, Even though we run windows boxen, have tested scrds under centos and it

[hlds] Re: hlds digest, Vol 1 #5200 WINE DINE

2007-01-30 Thread Tim Renshaw
version were you using? I have seen this fps fluctuation as well under Linux, when trying to help setup SRCDS on a Linux box and the server fps is all over the place for what appears to be little to no reason at all. On 1/31/07, Tim Renshaw [EMAIL PROTECTED] wrote: wine performance sucks for direct x

[hlds] Re: hlds digest, Vol 1 #5036 - Closing Server

2006-11-17 Thread Tim Renshaw
ok well I'm going to have to have a sit down when I get home have a look at this mess, consider if I can be bothered to give up my time running CSS servers anymore, we do not run for profit only for enjoyment valve are taking a good thing and killing it... shame they don't care or listen!

[hlds] RE: Memory Leak

2006-11-03 Thread Tim Renshaw
Don't agree about memory leak, I think maybe some of maps in your rotation aren't very well made or a plugin/mod/script your running isn't playing nice ... have one 75 tickrate running poolpartyv2 takes upto 47meg when full with 20 players, running mani beta, mattie's es beta, zblock,

[hlds] Re: hlds digest, Vol 1 #4988 - 10 msgs

2006-10-17 Thread Tim Renshaw
RE: Resolution Timer We have activestate perl running on 2k3 still have to run a resolution timer...unless we run on a Standard/non acpi kernel Would be very intrested to hear if something in perl which can do this :) ___ To unsubscribe, edit your

[hlds] Re: hlds digest, Vol 1 #4917 - 2 msgs RE: Crashing

2006-09-18 Thread Tim Renshaw
last crashes we had were plugin related(mani metamod) haven't seen a proper(non plugin related) crash in a couple of weeks(since last update broke mods) we don't restart our servers..running on win2003 web edtion,Matties ES beta..mani 1.2 beta RC-10, Hlstatsx, ptbx1.7, steambans..(removed

[hlds] Re: hlds digest, Vol 1 #4824 - 1000fps

2006-08-13 Thread Tim Renshaw
nothing to do with bios, my friend, have to the box dual booting, has latest bios/drivers/sp packs.. with non acpi 850 - 950 fps acpi gives 512... both installs are clean and using same css install, was only testing as an experiment to test sombody else's theory given it the digest( maybe you

[hlds] Error verifying STEAM UserID Ticket

2006-08-12 Thread Tim Renshaw
We were having this quite a bit client timeouts, haven't noticed it occuring since I upped sv_timeout 60.. And we added steambans last week and the issue hasn't re-appeared.. steambans has its issues but this isn't one of them for us anyway :) ___ To

[hlds] Re: hlds digest, RE: 1000fps

2006-08-12 Thread Tim Renshaw
Just ran a test box with non acpi install of 2003 web edtion, and can confirm that it gives better fps and getting between 850 950 fps... bit different from 512! with fps_max 1000 :) ___ To unsubscribe, edit your list preferences, or view the list

[hlds] Re: hlds digest, Vol 1 #4822 1000fps

2006-08-12 Thread Tim Renshaw
Test Box, was single barton xp2600 with 1 gig of ram, nforce2 chipset...nothing like our actual production server lol, wondering if lauching a virtual machine in non acpi mode is possible..as sure don't want to re-install the OS on the production box... have tried 2000fps this didn't give any

[hlds] Re: hlds digest, Vol 1 #4806 - 6 msgs

2006-08-08 Thread Tim Renshaw
kids cut out the flame war.. I don't need to be reading this... both OS's have there suitablity to certain tasks...get over it :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds] Re: hlds digest, Vol 1 #4797 - 9 msgs

2006-08-03 Thread Tim Renshaw
Message: 9 Date: Thu, 03 Aug 2006 14:29:32 +0100 From: Dave Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] ISA Firewall Reply-To: hlds@list.valvesoftware.com why not it miles better than anything ms can do. i use it as my desktop and the clients run better than

[hlds] Re: hlds digest, Vol 1 #4788 - 7 msgs

2006-07-21 Thread Tim Renshaw
Message: 4 Date: Fri, 21 Jul 2006 04:05:06 +0100 From: David Williams [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: [hlds] dead chat? Reply-To: hlds@list.valvesoftware.com hey all. A lil while ago i acquired a plugin for source mod that i believe was called dead chat. It allowed

[hlds] Re: hlds digest, Vol 1 #4705 - 1 msg

2006-05-20 Thread Tim Renshaw
-- [ Picked text/plain from multipart/alternative ] about a week ago somebody pointed to a post on CS Nation on here about using the new beta engine by adding -beta engine to your steam shortcut After using this it appears to break most Counterstrike Source admin mods which require selection of

[hlds] Re: hlds digest, Vol 1 #4680 - 9 msgs

2006-05-12 Thread Tim Renshaw
-- [ Picked text/plain from multipart/alternative ] This is dumbest thing I have seen so far on this digest.. how you going to block the certain scripts.. you can't be selective its a script its values can be changed so the values you are blocking are no longer used..the only bits you could block