+1 on using source mod where possible
If you set the rcon password on the command line, it cannot be changed at
runtime.
On Jan 22, 2015, at 7:06 PM, Korrey Moore ajac...@gmail.com wrote:
You should not be using RCON when other alternatives for server
administration exist like Source Mod.
So, just to be clear, EA Valve has introduced Ranked Mann Up servers that are
unavailable to the heathens game server operators who have years of
time/experience invested in providing subsidized infrastructure for said games
in the past.
Awesome, that.
From:
I think this comment really nails it - any system that attempts to block a
'player' by blocking a steamid is doomed to failure.
The only way this could work, and only Valve has the info to make this happen,
is to assume a (mostly) 1:1 relationship between players and their PCs, and
then enable
I'm not suggesting that steam ids:machine relationship be changed from *:*, but
rather valve bake some knowledge (that only they have) into identifying
steam_id 'clusters'.
I.e. if a machine has 20 F2P accounts associated with it, and 10 of those are
identified as nuisance accounts, it could
Hlsdupdate is always the first step to get the new bits.
After that, there are a variety of techniques you can use to patch multiple
servers at once. We manage our systems w/ TCAdmin, and usually have our 10
servers patched and updated within 5 minutes of hldsupdate completing.
-Original
One of our server admins wrote a sm plugin that counts name changes per player
over a short period of time. If they exceed a threshold, they're kicked
automatically.
Also, sourcemod's sm_who is very helpful for determining who to kick/ban, as it
will give you a unique number per player, rather
It's also our policy to set rcon on the command line. Makes things much
more secure.
On Dec 10, 2011 4:37 PM, Team BOOM! teamb...@comcast.net wrote:
I no longer use the rcon_password setting in any server-side cfg files. A
while back there was an exploit that was released where people could
Shortly after the update, one of our servers had a similar problem.
Restarting the server seemed to clear the issue.
On 10/28/2011 10:19 AM, Fletcher Dunn wrote:
I'll be investigating this today.
It's very important to us that if you register your server, you get the
benefits.
Your humble
On 10/16/2011 10:07 PM, G. Hutchinson wrote:
I wish Valve would issue a recommended server.cfg with a future
release of TF2. They could call it RecommendedServer.cfg or such so
that it would not overwrite those who want to keep their cfg's, and
those of us that would be happy with the
Who said anything about not liking it. The majority of ppl subscribed to
this list run public servers...trolls douchebags are just part of any
given day.
You started off by crying about how John (politely) told you to piss off.
Given your recent posts, I don't think anyone else on the list
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