RE: [hlds] cl_cmdrate....

2005-11-21 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] why should cl_cmdrate be considered a cheat cvar or locked down? As a player I run at an 85 cmdrate OR ELSE I GET CHOKE CONSTANTLY. Why the hell do you want to 'fix' a client side rate setting anyway?? Just because a server is hooked

RE: [hlds] cl_cmdrate....

2005-11-21 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] This is what got me started: -Original Message- From: [EMAIL PROTECTED] on behalf of K2 Sent: Sun 11/20/2005 9:06 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] cl_cmdrate I have also recently emailed Alfred about a

RE: [hlds] cl_cmdrate....

2005-11-21 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] I'm not debating that it shouldn't have a floor cap value, I'm saying do not make this a cheat cvar, it isn't one, and if it's being misused then that is the server op's fault. We have plenty of tools available to 'fix' a degenerate rate

Re: [hlds] HudMsg's

2005-10-28 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] I would also like to see the Csay's and Tsay's re-enabled. Alfred?? Help?? --Ozz -- Original message -- -- [ Picked text/plain from multipart/alternative ]

Re: [hlds] Losing net connection when I refresh the server list

2005-10-28 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] You could always try www.speedguide.net 's tcp optimizer to change the max number of connections per server I am not sure if it will help your concern tho, as it sounds like a 'bursting' problem caused by something like

RE: [hlds] question about my server...

2005-10-23 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] dude have you just tried connecting to 127.0.0.1??? -- Original message -- ok, how do i create a listenerserver?, and thanx for the help about my previous question. --- Wolvie wrote: If your trying to join a ded

Re: [hlds] question about my server...

2005-10-23 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] I already stated: from the game console (to play) type: connect 127.0.0.1:27015 Or try adding that to your browser. --Ozz -- Original message -- i tired that skel, but it still isnt picking it up... i have no idea

Re: [hlds] port question

2005-10-21 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] As expected.. Thanks for the response tho m8!! --Ozz -- Original message -- the servers with same ports seemed to lag and one 66 tic without didnt - Original Message - From: Gary To: ; Sent:

Re: [hlds] port question

2005-10-20 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Yes I instantly emailed after that response to say I hadn't caught the '3 ip addresses' part of his original post. My response to that was 'If they are all sharing the same trunk he might want to try different ports for the heck of it to see

Re: [hlds] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] wow you guys listened to me (cl_predict) Gives me new hope... :D --Ozz -- Original message -- We have released an update to Day of Defeat: Source and the Source Engine. If you run ANY Source game then run

Re: [hlds] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] I explain it at the bottom of this post: http://www.landofozz.net/forums/viewtopic.php?t=224 --Ozz -- Original message -- -- [ Picked text/plain from multipart/alternative ] can anyone explain what cl_predict was

Re: [hlds] port question

2005-10-19 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] When you try to start the second server you will get a 'Failure to allocate UDP port 27015' error. So, no, you can't. --Ozz -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain

Re: [hlds] port question

2005-10-19 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] crap.. missed the 3 ip addy part. But if they are all on the same trunk you may be inducing unnecessary latency, yes. Hell, try it and see (different ports)!!! --Ozz -- Original message -- This is a multi-part

Re: [hlds] cs:s is full of cheaters

2005-10-15 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] No, but I guess I inferred it from your demeanor. :D --Ozz -- Original message -- On 10/15/05, [EMAIL PROTECTED] wrote: Sorry sv_maxunlag 0.150 I was tired np. :) But I haven't seen anything that

Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-15 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Well if your networking is unable to handle more than 20 connections at once then it would EXPLAIN your fps problems because now your comp is stopping to check the 1st 20, then re-establish the incoming connection to the remainder and THEN it

Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-14 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Man, it looks like you have done all the obvious system adjustments, all to come up with just 'It's when more than 20 players...' So start looking at how your networking is set up (hence my question about nic card). Do your self a favor

Re: [hlds] cs:s is full of cheaters

2005-10-14 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Sorry sv_maxunlag 0.150 I was tired But I haven't seen anything that states it must be an even integer James... --Ozz -- Original message -- On 10/14/05, [EMAIL PROTECTED] wrote: -- [ Picked text/plain

Re: [hlds] VAC Not working when using Steam Srcds

2005-10-14 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Try adding -secure in the command line? --Ozz -- Original message -- -- [ Picked text/plain from multipart/alternative ] VAC no longer works when using the srcds from steam. I have tried using both GUI and DOS, VAC

Re: [hlds] VAC Not working when using Steam Srcds

2005-10-14 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Try specifying a map in the command line?? +map dod_donner dunno.. -- Original message -- -- [ Picked text/plain from multipart/alternative ] nope... didnt change anything... VAC still not running... when the

Re: [hlds] cs:s is full of cheaters

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Does anyone remember the wwcl config check/lock And if so, does anyone here know of a way to implement this into a Source mod?? i.e. Day of Defeat (to be specific ;) ). This is your answer to the cl_interpolate, cl_interp and cl_predict

Re: [hlds] cs:s is full of cheaters

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] sv_maxunlag 150 should help those effects. I have yet to experience a bad game on a server where I ping over 100 (i usually ping 110-120 to these distant servers) like CoJ and ESD (in germany). I am in Delaware -East Coast USA- and as far as

RE: [hlds] Motd Srcoll Bars

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] But he is right about the anomolies exhibited by the browser. There's just something not 'connected' quite right on the initial motd html page, and why on earth would there be a character limit for said page to even appear?? I think it's

Re: [hlds] cs:s is full of cheaters

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Maybe the dev team can embed [into the engine] a semi-basic client-side algorithm that auto-adjusts cl_interp based on latency and data rates? Would that solve the problem? --Ozz -- Original message -- -- [

Re: [hlds] CSS vs DODS Crashes

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] ~unfamiliar random thought~ Data Execution Protection?? --Ozz -- Original message -- Replying for nothing more than to create a bump effect and gain David's message some exposure... I am very interested to see

Re: [hlds] easy motd url

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] http://www.xxxclanxxx.com is all you need to put in your motd file m8. All the rest is meaningless to the parser. -- Original message -- This is a multi-part message in MIME format. -- [ Picked text/plain from

Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with Hyper Threading 2GB RAM)

2005-10-13 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] what kind of NIC, what connection? -- Original message -- -- [ Picked text/plain from multipart/alternative ] I'm running a 24 player 66 tickrate DoD: Source server on a Dual Xeon 2.8GHzwith Hyper Threading and 2GB

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-07 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] And I'm trying to tell you that based on experimentation it is working in conjunction with mp_autokick. --Ozz -- Original message -- I didnt distort anything. I said the same thing as the what the cvar list says, I

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-07 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] I've read it and I hope it does work, because the other way it was resetting anyway. I plan on trying that way, so drop it. --Ozz -- Original message -- And if you read anyones replies to this thread...you'd have

[hlds] Bad handshake??

2005-10-07 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] I seem to get a lot of 'Bad handshake received from xx.xx.xx.xx:x' lines on my srcds console. Some of the IP's look like they are on the Master Server node, and the ports all vary but none are the standard ports for any half life game.

Re: [hlds] Bad handshake??

2005-10-07 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Thanks, giving it a try. -Ozz -- Original message -- -- [ Picked text/plain from multipart/alternative ] You mean a Bad Challenge? sv_enableoldqueries 1 That should fix it. --

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] I would suggest making a seperate cfg text file with the timeout cvar only and call it in your server.cfg. i.e.: exec autokicktime.cfg where 'autokicktime.cfg' is a simple text file that contains sv_timeout 180. Pretty similar to using

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] then why does it work on the first map and then revert back to 65 on him after the map change? -Ozz -- Original message -- -- [ Picked text/plain from multipart/alternative ] Actually, sv_timeout isn't related to

Re: [hlds] Low FPS even with pingbooster

2005-10-06 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] You haven't stated what the FSB or anything else about it is other than the processor. In the same token, you are effortlessly trying to condemn your processor when it isnt literally hard wired to the internet there are many things in

Re: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs idle

2005-10-06 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] You guys are distorting the definition for sv_timeout. Quoting the DoD client cvar list (which includes server for obvious reasons) it states: sv_timout, 65 --- default, After this many seconds without a message from the client, the client is

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] I would recommend putting -tickrate and -console in the front of the list m8. --Just an observation Ozz -- Original message -- Okay again my server is a Win2K Server machine... My question here is do we have any

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Oh, and get rid of 45.. they recommend you do 33,66 or 100, probably for a reason. You're messing with cpu internal characteristics there. Might be the exact cause for all I know. -Ozz -- Original message --

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Both my dod and my dods servers are running at an avg of 513 fps m8 I put mine in the server.cfg. I'm not saying you are wrong about what you said (may have been that way). I just don't see the point of stacking the command line with

Re: [hlds] RE: hlds digest, Vol 1 #4069 - 11 msgs

2005-10-04 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] [I dunno anything about bot configs] but logically I would define the quota before I told it to kick them. else it sounds like a repeating loop. Kick bot... whoops need 8 there's only 7... join bot... kick bot.oops etc. This only

RE: [hlds] Various issues with DoD:S

2005-10-04 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] It's now mp_limitteams x x is how many more players one team can have over another, I.E. 1 makes it so whoever has the least players is what team you have to pick to join the game. --Ozz -- Original message -- OK,

Re: [hlds] Bots causing memory read errors

2005-10-04 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Np m8. Everyone's here to help make it all better. Keep us up to date with whatever you try!! --Ozz -- Original message -- sKel and Oz, Again thanks for your suggestions, I've implemented and still no joy. I am

RE: [hlds] Various issues with DoD:S

2005-10-04 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Might wanna try mp_teamoverride 1|0 It's a switch, but there is no definition in the list. Maybe making it a 1 will force players over, not sure. Would appreciate it if you replied after testing it. -- Original message

Re: [hlds] DoD:S motd.txt

2005-10-03 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Awesome suggestion!! --Ozz -- Original message -- You can avoid this problem by doing the following: In server.cfg add the following line: motdfile mymotd.txt // The MOTD file to load Save your current motd.txt

Re: [hlds] Motd.txt window size

2005-10-03 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Or you could just write your html with a dynamically sizing table. --Ozz -- Original message -- yes it does depend on the resolution of the client. and if you want to test and see how big you can make stuff.. just

Re: [hlds] Any news when -steamport will be fixed?

2005-10-02 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Use -port instead. The old sport or steamport thing isnt working according to others in this list last week. -Ozz -- Original message -- -- [ Picked text/plain from multipart/alternative ] Kind of annoying at the

Re: [hlds] Low FPS upon startup for DoD:S

2005-10-01 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] which means in reality your boxes have only ever ran at 64 fps. There seems to be a correllation between higher fps and Hit Registration m8. It certainly won't take away from your clients resources (unless you're using a P3 or worse,

Re: [hlds] Low FPS upon startup for DoD:S

2005-10-01 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Please keep in mind, in order to fully use this advantage, change: fps_max 1000 I've heard stories about 1000/999 but I have to say I haven't experienced any trouble with it before. Most I get in status line [even with this] is 512fps. But It

Re: [hlds] Low FPS upon startup for DoD:S

2005-10-01 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Please don't spam the list this way. -- Original message -- The caps lock key is in the mid left of your keyboard btw. - Original Message - From: [xxx] clan I AGREE, WITH FPSBOOSTER I PULL DOWN AS MANY AS 80

Re: [hlds] Low FPS upon startup for DoD:S

2005-10-01 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Best I can anologize it as is this: A 128 kbps MP3 file quality vs CD quality resolution. Think of the bullets being the 'sound' of the file. Less estimation [or compression], and more precision [of aim]. Server doesn't have to predict as

Re: [hlds] Ack, new update doesn't like Mani

2005-10-01 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Negative. -- Original message -- -- [ Picked text/plain from multipart/alternative ] servers are down ? On 9/24/05, Mikee wrote: We are all screwed if Mani ever goes on vacation. LOL! Erik, thanks for fixing

Re: [hlds] Low FPS upon startup for DoD:S

2005-09-30 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Well I dunno about Tyler there, but when I left default to 300 I was only getting 256. I raise it to 1000 and use media player and it goes to 512. ANOTHER trick is (if you have a DOD1.3 still, or hell, even if you dont use it) use the old

Re: [hlds] CVar for Ping

2005-09-30 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] I've actually messed with that aspect and I dont know if you guys are talking server-side or client-side, but when I would bring my rate values too low, ping went straight up. Here I can use the LAN to my advantage, but being a LAN it

RE: [hlds] DoD:Source Default tickrate ??

2005-09-30 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Assuming this is due to the number of along with the complexity of the objects/hitboxes, what about client side?? I have experimented using media player on my client desktop to discover my game plays much better than without. Same holds true

Re: [hlds] Server Lag Choke/Loss

2005-09-29 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Hey 1 question tho. How do you add heapsize to the hl2.exe?? I thought the only way to add that parameter was thru launch options in games panel. Also: My apologies to those that visited my site for the CVARS and didn't see the attachment.

FW: [hlds] DODS - Better Voice Quality Codec Available ???

2005-09-28 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] To quote the server cvarlist: sv_voicecode (def. 0) : Specifies which voice codec to use in a game. Set to the name of the DLL without the extension. Sounds like you'd have to add them if they arent there. To guess, I think it would go in the

Re: FW: [hlds] DODS - Better Voice Quality Codec Available ???

2005-09-28 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] CRAP!! Of all the places to typo... sorry fellas... its: sv_voicecodec codecfilename -- Original message -- -- [ Picked text/plain from multipart/alternative ] To quote the server cvarlist: sv_voicecode (def.

RE: [hlds] Running Dedicated Console Server from GUI ??

2005-09-26 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] I think it's only -steamport that is broken. I have been using -port forever and it still works fine. ex: 68.34.255.189:27050 -- Original message -- Pathtoexecutable(mine is C:/Hlserver/srcds.exe) -console -game

Re: [hlds] Still issues with last Server Update

2005-09-26 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] try adding pause after your startup command in your batch file and see what the last thing the console spits out at you is, might be source of your problem. -- Original message -- Thanks for the reply -- actually its

Re: [hlds] No Comment from Valve ?

2005-09-26 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Why not tell the legitimate community (this list) what is going on if thats the case? By now I would think Valve would have a handle on the situation. But the non-responsiveness is exactly what we come to expect. Why break the trend now?

Re: [hlds] DOD Source Dedicated Server Files

2005-09-26 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Yes, but what the heck does this mean: D:\Valve\HLServerD: D:\Valve\HLServercd D:\Valve\HLServer\ D:\Valve\HLServerD:\Valve\HLServer\HldsUpdateTool.exe -command update -game do ds -dir D:\Valve\HL2Server Checking bootstrapper version ...

Re: [hlds] Day of Defeat: Source server preload

2005-09-26 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Thank you alfred! -- Original message -- We have made Day of Defeat: Source available to preload. You can preload it into a fresh location or with an existing Counter-Strike: Source or Half-Life 2: Deathmatch

Re: [hlds] DOD Source Dedicated Server Files

2005-09-26 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Yeah sorry, he put that email out right after ignore please!!! -- Original message -- Re-read the e-mail he sent... If you forget to put -beta preload on the command line then you will not get the preload, so

Re: [hlds] Day of Defeat: Source server.cfg

2005-09-26 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] This is the current CS:S cvars, I will make a post in my forums when I can access the list and publish them for DOD:S. Would be only minor, obvious differences me thinks. -- Original message -- what are the server.cfg

Re: [hlds] Day of Defeat: Source server.cfg

2005-09-26 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Pis. sorry for the unnecessary spam due to my failure to include linkee http://www.landofozz.net/forums/viewtopic.php?t=169start=0postdays=0postorder=aschighlight= -- Original message -- -- [ Picked

RE: [hlds] 1 day untill DOD:s and no server files

2005-09-25 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Hello all, I just wanted to formally ask Erik if they could give us a better idea as to when so we're not all nipping at the bud here. We just want to get our servers up pre-release of the game and we know valve is trying to facilitate this,

RE: [hlds] 1 day untill DOD:s and no server files

2005-09-25 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] ---nowhere did I apologize to anyone for anything. But I simply thought I'd attract more flies with honey than vinegar, i.e. the kiddies. (and half the flames on this list quite recently) AND: noone actually specifically asked anyone the

Re: [hlds] Re: hlds digest, Vol 1 #4021 - 12 msgs

2005-09-25 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] i would say get your rest for the 2 hours prior to release ;) -- Original message -- -- [ Picked text/plain from multipart/alternative ] The game is meant to go live at 7:00am in the morning where I am. Can someone

Re: [hlds] omg guys...

2005-09-25 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] ya think? -- Original message -- Well this kinda sucksthe hldsupdatetool hasnt been updated so the onyl way to host is with steamCOME ON GUYS WTF?!?!!?!? ___ To

Re: [hlds] Invalid STEAM UserID Tickets again

2005-09-24 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] I'm seeing a lot of bad challenges lately, but I notice a lot of servers are empty i dunno. I restarted steam not too long ago and I am able to join servers still. But if you have the client source server thru STEAM you'll notice that Day

Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-23 Thread ozmosissound
-- [ Picked text/plain from multipart/alternative ] Guys and girls... you've waited a year and a half for DoD:S , what difference is 1 or two days at this point. Chill out, and ignore everything til Eric says 'The download is NOW'. You'll save yourself some undue stress ;) Please stop sending