We have just released DoD v1.2 via Steam. This update requires a server
restart. You can get the update by running the hldsupdatetool
(hldsupdatetool.exe under win32 and steam under linux).
The list of changes for this update can be viewed at:
It should be around 6pm PDT on Wednesday.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian McAlpine
Sent: Monday, May 31, 2004 6:18 PM
To: [EMAIL PROTECTED]
Subject: [hlds] CZ 1.2
What time are we expecting the CZ 1.2 release? It would be
We have just released Counter-Strike:Condition Zero v1.2 via Steam. To
get this update for your server run the hldsupdatetool (steam under
linux and hldsupdatetool under win32).
The changes for this update are:
COUNTER-STRIKE: CONDITION ZERO ADDITIONS:
Added new hostage models and animations
We have no plans for a 64-bit version of the windows server at this
time.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED] Sent: Saturday, June 12, 2004 1:33 PM To:
[EMAIL PROTECTED] Subject: [hlds] HLDS64 For Windows ???
I
We have released an update for Counter-Strike. To get this update you
need to run the hldsupdatetool (via steam under linux or
hldsupdatetool under win32).
The changes for this release are:
- Added crosshair customization (color, size, opacity)
- Corpses fade out with cl_corpse_stay
- Improved
We have identified the cause of the lag and have created a fix for it.
Updated game dlls will be released via Steam next week.
In the meantime we have a hotfix available, the updated game dlls can be
downloaded from:
http://www.steampowered.com/drop/06232004_cstrike_gamedlls.zip
Unzip this file
This is a multi-part message in MIME format.
--
Pong.
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Tuesday, February 17, 2004 2:29 PM To:
'[EMAIL PROTECTED]' Subject: RE: [hlds] [OT] Why the sudden
HTML emails?
Noticed the hlcoders
Looks like the Mailman config db for this list got corrupted somehow,
reseting the config parameter fixed it.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, June 25, 2004 12:38 PM To: [EMAIL PROTECTED]
Subject: RE
We have released an update for Counter-Strike via Steam. This update
includes a fix for the lag introduced by the recent hitbox fixes and we
corrected the printing of say messages to the server console.
To get this update you need to run the hldsupdatetool (steam under
linux and
occur, etc. ?
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED];
[EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Wednesday, July 07, 2004 6:10 PM
Subject: [hlds] Steam Release
We have released DoD 1.3 and new engine binaries via Steam. To get
this update
We have some machines in the lobby that are being sent to some EU based
rack space (in the UK and Amsterdam ), we should be spooling up more
bandwidth in the next week or two.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent:
the ability to
run unofficial WON servers or keeping 1.5 running?
Quoting Alfred Reynolds [EMAIL PROTECTED]:
WON will be shut down by the end of the month. We are currently
using a variety of delivery mechanisms to inform people, and have
more messages on the way (with more details).
- Alfred
This has been passed on to the guys who implemented it, they are looking
into it. I have no ETA on a fix (as we don't know what is causing the
problem yet).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart Sent: Thursday,
?
Thanks Alfred - is there any official response about the ability to
run unofficial WON servers or keeping 1.5 running?
Quoting Alfred Reynolds [EMAIL PROTECTED]:
WON will be shut down by the end of the month. We are currently
using a variety of delivery mechanisms to inform people
I have been unable to reproduce the crash locally but I have a couple
suspects based on various reports. I have built a new game server binary
for cstrike (and cstrike only!), if you want to test it get it from:
http://www.steampowered.com/mp.zip
This is for windows only (the problem I suspect is
Could you email me offlist your server.cfg please. Does this happen as
soon as people are on your server or is it more random than that?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Les Nagy
Sent: Friday, August 20, 2004 5:42 AM
To: [EMAIL PROTECTED]
We have released an update to Counter-Strike: Source Beta. You need to
run the hldsupdatetool to get this update.
This release include fixes for a c4 buying issue and a problem with
downloading sprays. Full details of the changes can be read here:
The port is runs on doesn't matter (the master server reports the full
port, and the LAN tab also works with any port from 27015-27020).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of CAIN
Sent: Saturday, August 21, 2004 8:35 AM
To: [EMAIL
it to 27035, with rcon address, but it
seems to instantly forget.
Is anyone else experiencing this?
Thanks,
Mike
From: [EMAIL PROTECTED] on behalf of Alfred Reynolds
Sent: Sat 8/21/2004 2:51 PM
To: [EMAIL PROTECTED]
Subject: [SPAM] - RE: [hlds] Long Time CS Admin
We have released an update to Counter-Strike: Source Beta. You need to
run hldsupdatetool to get this update.
The update includes fixes for mismatched hitboxes between the server and
client as well as enabling sv_password. Full details of the changes can
be viewed at:
We will be releasing an update to the ServerBrowser in the next couple
of weeks. This update will add the ability to view both Source and HL1
games in the same server list.
We released an update for HL1 game servers on August 11th to support
this new serverbrowser (in particular we added a new
We have just released an update to Counter-Strike: Source Beta. You need
to run hldsupdatetool to get this update.
This release fixes a problem with long commands causing the server to
generate an error and exit.
- Alfred
___
To unsubscribe, edit your
An update to the server browser was released yesterday that enabled both
Source and HL1 games to be displayed in the same list. This update makes
use of the server updated released 2 months ago. Make sure you have
updated to this version via the hldsupdatetool.
- Alfred
We have released an update to Counter-Strike: Source Beta. You need to
run hldsupdatetool to update your server, this is a required update.
This version fixes several server exploits, full details can be read at:
http://www.steampowered.com/index.php?area=newsid=322
- Alfred
I am not sure what NAT transparency is but HL2 doesn't implement it.
Check that your router isn't port forwarding or that WinXP isn't using
UPnP to request an open port.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: Sunday,
://www.cisco.com/warp/customer/556/nat-cisco.shtml
Cheers
On Mon, 11 Oct 2004 10:51:00 -0700, Alfred Reynolds
[EMAIL PROTECTED] wrote:
I am not sure what NAT transparency is but HL2 doesn't implement
it.
Check that your router isn't port forwarding or that WinXP isn't
using
UPnP to request
We are working on it.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bobby Sent:
Monday, October 11, 2004 8:13 PM To: [EMAIL PROTECTED]
Subject: [hlds] CS:S freezing a lot, HELP US Valve!!
Ok, Now its not fun, The CS:S servers are freezing at
The cause has yet to be found, no one has provided a useful reproduction
case for this yet to help track it down.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of vit Sent:
Thursday, October 14, 2004 12:56 AM To: [EMAIL PROTECTED]
Subject: [hlds]
We have released an update to Counter-Strike: Source Beta. It is a
required update, you need to run hldsupdatetool to get it.
This update fixed voice comms not working on some servers, it also
includes phase 5 of preloading. More information can be found at:
It should be back up again, one of the db servers decided to stop
working.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Micheals Sent: Saturday, October 16, 2004 1:32 AM To:
[EMAIL PROTECTED] Subject: Re: [hlds] Friends Network down?
There is a fixed buffer in the command parsing code (8192 bytes I believe), a command
(or an executed file) can't be larger than this right now. We are working on removing
this limitation.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get this update.
This update fixes several crashes related to player names, more details
can be found on:
http://www.steampowered.com/index.php?area=newsid=331
- Alfred
We have released an update to Counter-Strike: Source. To get this update
run the hldsupdatetool.
This update addresses the server crashes caused by changeteam spamming
and fixes a couple other related bugs. More details of this update can
be read at:
The SDK will ship with a plugin API similar to MetaMod. We are working
on it right now.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Donahue
Sent: Thursday, October 28, 2004 5:37 PM To: [EMAIL PROTECTED]
Subject: [hlds] Comment please on
Okay, I have reproduced the problem and we are working on a fix.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, November 03, 2004 10:31 AM To:
[EMAIL PROTECTED] Subject: RE: [hlds] CS:S Nov. 2nd Update
attempted
We just released an update via steam that should fix this problem, just
run the update command again.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, November 03, 2004 12:37 PM To:
[EMAIL PROTECTED] Subject: RE
=)
~
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds-
[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, November 03, 2004 6:08 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] CS:S Nov. 2nd Update attempted to create
directory with invalid name
We just
We have released an update to Counter-Strike: Source. To get this update
run the hldsupdatetool.
This update cheat protects a few debugging cvars and protects against
client join floods. More details can be found at:
http://www.steampowered.com/index.php?area=newsid=337
- Alfred
been down for 2h now and i cant start them again, then
I get this error in server console:
Failed to load server.dll
Failed to load server binary
Can't start game, no valid server.dll loaded
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED];
[EMAIL
Failed to load server binary
Can't start game, no valid server.dll loaded
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED];
[EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Thursday, November 04, 2004 9:51 PM
Subject: [hlds] Counter
Run hldsupdatetool to pick up the fix to this problem ( Failed to load the launcher
DLL ). This is a win32, hldsupdatetool specific fix.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, November 04, 2004 2:00 PM
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, November 04, 2004 2:40 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds] Counter-Strike: Source
update
Run hldsupdatetool to pick up the fix to this problem ( Failed to
load the launcher DLL ). This is a win32
the gun
here?
- K2
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, November 04, 2004 4:40 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Counter-Strike: Source update
Run hldsupdatetool to pick up the fix
There is no timeline on a 64-bit version right now but it is something we are
investigating.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
Brandes Sent: Monday, November 08, 2004 12:21 PM To:
[EMAIL PROTECTED] Subject: AW: [hlds] AMD64
http://www.steampowered.com/status/status.html
Right now we have 9Gb/sec of wiggle room.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Gerry
Sent: Thursday, November 11, 2004 7:22 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds] [OT] Who has
http://www.valve-erc.com/srcsdk/
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Napier, Kevin
Sent: Wednesday, November 24, 2004 10:25 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds] [OT] Valve releasing
SDK and a surprise
This is a multi-part
What is the exact text of the error you are seeing?
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of MAB's Fighting
Arena [CH] Sent: Sunday, November 28, 2004 9:08 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds] Auth server down?
Hi
I've been
You can send them to me along with a log snippet around the time of the
crash please.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Sunday, November 28, 2004 10:05 PM To: [EMAIL PROTECTED]
Subject: [hlds] CS:Source Dedicated
We have released HL2MP and an update to Counter-Strike: Source.
To get hl2mp run hldsupdatetool with hl2mp as the game parameter (i.e
hldsupdatetool.exe -command update -game hl2mp ). The total download
size is around 300MB.
The update for Counter-Strike: Source is around a 200Mb download (this
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED];
[EMAIL PROTECTED];
[EMAIL PROTECTED] Sent: Tuesday, November 30,
2004 9:04 PM
Subject: [hlds] [hlds_announce] HL2MP release, Counter-Strike:
Source update.
We have released HL2MP and an update
to run it in team death match mode using the server
gui tool.
Alfred Reynolds wrote:
We have released HL2MP and an update to Counter-Strike: Source.
To get hl2mp run hldsupdatetool with hl2mp as the game parameter
(i.e hldsupdatetool.exe -command update -game hl2mp ). The total
A fix for it has been released, restart Steam to pick it up.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, November 30, 2004 11:33 PM To:
[EMAIL PROTECTED] Subject: RE: [hlds] [hlds_announce] HL2MP
release, Counter
We have just released an update to the Source engine. To get this update
run the hldsupdatetool.
This release addresses the kick problem (clients being able to kick
other clients). More details can be found at:
http://www.steampowered.com/index.php?area=newsid=366
- Alfred
We have just released an update to the Source engine (for
Counter-Strike: Source and Half-Life 2: Deathmatch) and HL2MP. Run the
hldsupdatetool to get this update.
This update improves weapon respawn behavior in HL2MP, allows linux
servers to run in directories with capitals in their name and
]
Subject: Re: [hlds] [hlds_announce] Source Engine/HL2MP release
Alfred:
HL2MP does not appear to support the ip cvar, and this is
preventing me from offering it as a service, since all our machines
are multihomed. Is this bug being worked on?
-John
- Original Message -
From: Alfred
I don't have an ETA on this feature request.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Friday, December 03, 2004 12:54 AM To:
[EMAIL PROTECTED]; [EMAIL PROTECTED] Subject:
[hlds] MOTD specification var ETA
I don't
For custom maps that have new resources (such as models or sounds) you
need a file in the maps directory called map name.res that lists all
the custom resources required by that map. It should contain the list of
files that a client will download when they get the custom map from the
server.
The
Yes.
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of TooL Sent:
Friday, December 03, 2004 2:24 PM To: [EMAIL PROTECTED]
Subject: [hlds] HL2DM player limit
Is the player limit hard coded at 16 since the latest Steam Update?
Thanks,
Scott
Error number 35 means the TCP/IP connection between the server and our
authentication server stalled (i.e packets stopped being transmitted
between the two). It could have a router/route glitch, have you seen it
more than once?
- Alfred
Original Message
From: [EMAIL PROTECTED]
We have released an update to Counter-Strike Source. To get this update
run the hldsupdatetool.
This update adds a new map, one of the classics, de_prodigy to
Counter-Strike Source. The update also has numerous bug fixes and should
solve the crashing problems of linux users running with certain
Of Alfred Reynolds
Sent: Thursday, December 16, 2004 2:57 PM To:
[EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED] Subject: [hlds] Counter-Strike
Source update
We have released an update to Counter-Strike Source. To get this
update run the hldsupdatetool.
This update adds a new map, one
A fix is due later today.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ruiner Sent:
Friday, December 17, 2004 2:07 PM To: [EMAIL PROTECTED]
Subject: [hlds] +ip issue..
I've not read anything official from valve yet, this has been quite
some
We have released an update to the Source Dedicated server. To get this
update run the hldsupdatetool.
This update fixes the +ip command line parameter not working. More
details can be found here:
http://www.steampowered.com/index.php?area=newsid=378
- Alfred
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Friday, December 17, 2004 5:20 PM To:
[EMAIL PROTECTED]; [EMAIL PROTECTED];
[EMAIL PROTECTED] Subject: [hlds] Source Dedicated
Server update
We have released an update to the Source Dedicated server. To get
this update
VAC is coming to Source, and it will be an updated VAC with additional
anti-cheat functionality. We're working on this now.
- Alfred
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
We have released an update to Half-Life 2: Deathmatch and the dedicated
server. You need to run hldsupdatetool to get this update.
This update tweaks several gameplay issues with Half-Life 2: Deathmatch
and fixes a couple dedicated server problems. Details of the update can
be found here:
If you run czero using the hldsupdate tool then edit czero\steam.inf and
add a newline to the end of the file. This will stop out-of-date error.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Dodd
Sent: Friday, January 07, 2005 7:00 PM To:
: Re: [hlds] Counter-Strike: Source
update
Any Elses update Freezing???
It logs in and Freezes at
Updateing ' Counter-Strike Source Shared Content' from version 21 to
version 22
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com;
hlds
Our web server host had a major network/power outage and when the power
came back the database server didn't (they were testing a backup
generator, guess what didn't work...). We are working with the vbulletin
people to try to recover what we can of the database (and doing some
long needed
The next engine release will include a -nohltv flag to permanently
disable during a srcds session. Note that if you give rcon access it
means remote console, anything you can do in the console they can do
remotely (say, for example, exiting the server).
- Alfred
Original Message
From:
Yup, details at 4!
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, February 17, 2005 3:35 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Server update for HL2-DM update at 4pm PST?
Wondering if there will be a
An update has been released for HL2MP and the Source engine. You need to
run the hldsupdatetool to get this update.
This update adds a new map to HL2MP and fixes a few bugs in the game
engine (in particular a disconnect crash and a rcon lockup). More
details can be found here:
Foreman [mailto:[EMAIL PROTECTED]
Sent: Thursday, February 17, 2005 5:42 PM
To: Alfred Reynolds
Subject: Re: patch today - might be a problem
we are getting a few people reporting
Disconnect: Error verifying STEAM UserID Ticker (server was unable to
contact the autentication serveer, 35)
1 person
Of Alfred
Reynolds
Sent: Thursday, February 17, 2005 4:18 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Steam Update released
An update has been released for HL2MP and the Source engine. You need to
run the hldsupdatetool to get this update
This should be fixed now, the offending router has been taken out the
back and shot.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, February 17, 2005 5:44 PM
To: hlds_linux@list.valvesoftware.com; hlds
The mod\cfg directory.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Thursday, February 17, 2005 8:28 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: [hlds] Source: Custom map configs...in which
a completely new version into a clean
directory so i can see if running a server with defaults on a totally
clean install will work.
the servers that wont start just flash and exit.
or is it that someone forgot we need to run the ds in dos console mode
or something like that
Alfred Reynolds wrote
]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, February 17, 2005 10:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] FW: patch today - might be a
problem
I cannot reproduce this problem. Run the hldsupdatetool with the
-verify_all command line flag
? That is KOOL
Hey.. I know I am shouting in the dark here, but is any of this stuff
documented anywhere?
Alfred Reynolds wrote:
The mod\cfg directory.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Thursday, February 17
We have released an update to the Source engine. You need to run
hldsupdatetool to get this update.
The changes for this release are:
- Added Half-Life 2: Deathmatch back to the dedicated server UI
- Temporarily disabled SourceTV beta for backend changes
- Alfred
I will forward this info onto the HL2MP team.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Monday, February 21, 2005 10:22 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] HL2MP - new exception and crash
We have released an update to Counter-Strike: Source, Half-Life 2:
Deathmatch and the Source engine. Run hldsupdatetool to apply the
update.
Two new maps (de_train and cs_compound) have been added to
Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has
been fixed. A more
PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, February 24, 2005 5:25 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: [hlds_linux] Counter-Strike: Source, Half-Life 2: Deathmatch
and Source engine update
We have released an update to Counter-Strike: Source, Half
You can also add -retry on the command line to make it keep retrying
content server connections when the system is busy.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Thursday, February 24, 2005 7:56 PM
To:
-tickrate hz
So you want
-tickrate 85
Note that the raw FPS value displayed by the dedicated server is
decoupled from the tickrate (one frame may not equal one tick).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Team Pfeffer
Sent: Thursday,
: Re: [hlds] new command, -tickrate.
Thanks!
Can you tweak it while the game is running in the console? We use the
GUI version, not the command line.
-Tech
On Thu, 24 Feb 2005 21:51:47 -0800, Alfred Reynolds
[EMAIL PROTECTED] wrote:
-tickrate hz
So you want
-tickrate 85
Note that the raw
@list.valvesoftware.com
Subject: Re: [hlds] new command, -tickrate.
So how does -tickrate compare or relate to +fps_max?
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, February 24, 2005 11:51 PM
Subject: RE: [hlds] new command, -tickrate
, with this update HL2-DM tonight both my 16 person [K-9] Kibbles
and Bits servers are running really well. Thanks again!
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, February 25, 2005 1:16 AM
Subject: RE: [hlds] new command
, -tickrate.
Alfred Reynolds wrote:
The default tick rate for HL2DM is 66, for Counter-Strike: Source its
33. I would try 66 and 100. The higher the value the more CPU usage.
Extreme values (less than 33 or more than 128) may cause simulation
errors.
Dude, Alfred. It's after 11pm. Go home, grab a beer
That language is not appropriate on this list.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Philipp G.
Sent: Wednesday, March 02, 2005 12:21 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Switching from Linux to Windows
Why don't you
There is a timeleft command but it is a player command, not a console
one.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mikee
Sent: Thursday, March 03, 2005 8:48 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Alfred: Does HL2 have the
Could you send me (off list) a sample application that demonstrates the
request-id problem you are referring to please.
As others have pointed out we already have a well defined log format.
Adding more data sources to the TCP/IP connection you make to the server
is on the TODO list, I have no
is not
enabled or working. You can see what I mean in any server.
Thanks again!
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, March 03, 2005 2:18 PM
Subject: RE: [hlds] Alfred: Does HL2 have the timeleft command?
There is a timeleft
We are trying to reproduce the FPS problem reliably (we can do it, it
just takes a while slowing down the debugging loop). I would also point
out that FPS and tick count are decoupled, a lower FPS (that is still
above the tick rate) will not effect the game (so dropping to 250 from
500 is not a
Don't do that then.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Thursday, March 03, 2005 5:09 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Zero or negative gravity crashes SRCDS
I am experiencing crashes when
Those files are custom client content (sprays), they will always be
downloaded from the server (and cannot use http).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
Sent: Wednesday, March 09, 2005 2:06 PM
To:
We will be releasing an update to Counter-Strike: Source in the next
couple of hours. This email is a heads up for people to be prepared.
This email is being sent at the request of a few people to give them a
larger lead time to help them manage server updates. Note that all
release times are
We have released an update to Counter-Strike: Source. Run the
hldsupdatetool to get the it.
This update increases the number of spawn points in de_dust2 to 40 (20
per side), fixes the crouching bug in Counter-Strike: Source, adds the
stats command to the game server and adds connectionless query
Yes it has, you no longer need to provide a username or password when
using hldsupdatetool (so there is no need to create accounts).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim
Sent: Wednesday, March 09, 2005 6:09 PM
To:
I will look into it, it doesn't appear to be exposed in the win32 engine
build.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of List Keeper
Sent: Wednesday, March 09, 2005 7:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] stats
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