These exploits have been around for a very long time, it's just nobody
really abused them like they have been now. The obvious commands are
physics_select and friends. The reason they crash a server is because the
player is NULL during connect. As for the console spam, that's a side
effect of
I'd use this plugin if it banned people randomly.
On Wed, Feb 25, 2009 at 5:10 PM, Blood Letter bw_bloodlet...@hotmail.comwrote:
I'm not pushing my beliefs or tactics on anyone
Really?
Achievement Farmers: Be Warned! Server admins are fighting back!
You can help STOP achievement farming!
Maybe someone could make a plugin that bans users for connecting AND removes
the message, I bet they were only trying to farm achievements anyway. No
point in letting them spoil the gameplay with a connect message.
On Wed, Mar 18, 2009 at 2:42 PM, SakeFox sake...@kingdomsend.com wrote:
don't
4/20 special feature, delete your stuff. I was high when I coded it.
On Mon, Apr 20, 2009 at 6:33 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive. The specific changes include:
Game Changes:
-
It may be that they're turning it into an RPG, where you pick up a rocket
launcher + 3, and you can decide to delete it in your backpack.
On Mon, Apr 20, 2009 at 6:41 PM, Jeff Sugar jeffsu...@gmail.com wrote:
- Added the ability for players to permanently delete items from their
inventory
Let this thread die.
Sent from my Personal Computer.
On Sat, Apr 25, 2009 at 5:09 PM, Saul Rennison saul.renni...@gmail.comwrote:
Didn't you just post jailbait? End of topic-- let it die please.
Sent from my iPhone
On 25 Apr 2009, at 23:47, Karl Weckstrom k...@weckstrom.com wrote:
It seems people discovered the old A2C_PRINT UDP message and are spamming
servers. http://screencast.com/t/JRYs3LglN
Is there any chance Valve can fix this instead of us having to fix every
exploit they ignore?
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PM, AzuiSleet azuisl...@gmail.com wrote:
It seems people discovered the old A2C_PRINT UDP message and are
spamming
servers. http://screencast.com/t/JRYs3LglN
Is there any chance Valve can fix this instead of us having to fix
every
exploit they ignore
It doesn't freeze, the bell character \7 freezes when it's printed.
On Sun, May 3, 2009 at 5:17 PM, Yaakov Smith m4ngr...@gmail.com wrote:
But what does it actually do? (apart from freezing servers)
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~_~.
@AzuiSleet what do you mean? It freezes when it prints \x07, yes. AKA
lags.
Sent from my iPhone
On 4 May 2009, at 00:23, 1nsane 1nsane...@gmail.com wrote:
Sends messages. A quick search got this:
A2C_PRINT from 68.142.72.250:27011 :
No challenge for your address.
A2C_PRINT from
just make a new line.
Sent from my iPhone
On 4 May 2009, at 00:32, AzuiSleet azuisl...@gmail.com wrote:
Or if you want to be really clever and cover up the message you can do
\xFF\xFF\xFF\xFFl\rhello \n
On Sun, May 3, 2009 at 5:29 PM, Saul Rennison
now... is it not?
On Sun, May 3, 2009 at 7:37 PM, Cc2iscooL cc2isc...@gmail.com wrote:
You guys do a good job of exposing your servers :) with this info the
kiddies will get worse most likely since half the script kiddies watch
this list for new commands to run.
On 5/3/09, AzuiSleet
You should check the mdmp.
On Mon, May 4, 2009 at 10:40 PM, Mike Stiehm mikesti...@gmail.com wrote:
Hay your the power admin LOL
How many people see this error?
Kenny Loggins
ClanAO.com
On May 4, 2009, at 11:23 PM, Surplus Power Admin
admin.surpluspo...@gmail.com
wrote:
Lately,
Maybe someone could make a sourcemod plugin that bans people for standing
still. They could have been idling.
On Mon, Jun 1, 2009 at 1:56 PM, Cc2iscooL cc2isc...@gmail.com wrote:
Lollypop?
On 6/1/09, msleeper mslee...@cyberwurx.com wrote:
What are you talking about? I'm refering to the VAC
On the topic of odd steam bugs, I always get random context menus stuck in
the upper left of my screen.
On Wed, Aug 26, 2009 at 6:34 AM, Jeff Sugar jeffsu...@gmail.com wrote:
What does this have to do with servers
On Wed, Aug 26, 2009 at 5:29 AM, AJ King pcmaster...@hotmail.com wrote:
I
You're all forgetting the easy solution, unlock the items interface and let
anyone make items.
On Tue, Sep 8, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com wrote:
wat
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
Date: Tue, 8 Sep 2009 19:50:16 -0400
From:
It seems the upload/download exploits aren't dead yet, and Valve
didn't do a good job at patching them. A blacklist didn't work too
well. Here is a serverplugin POC to upload and download files. It's
fairly trivial to use:
download_file cfg/server.cfg
upload_file addons/serverplugin_sample.dll
Yes well you can ignore those fools. They like to vandalize my pastebin.
On Sun, Nov 29, 2009 at 3:55 AM, cnu bsh...@broadpark.no wrote:
On Sunday 29 November 2009 10:26:50 AzuiSleet wrote:
Source:
http://azu.pastebin.com/m1cd1ab0b
You got some other interesting pastes here :p
http
Looking at those scripts, they aren't much different than what plagued
GMod a while. It's mostly a bunch of scripts that run a console
command a bunch (physics_budget) and some that run commands during the
connect phase. In TF2 it was fixed and there are plenty of plugins to
block console commands
So consider Valve does disable clientside plugins, what will change?
Absolutely nothing. All the cheaters will continue to use their cheats
that don't rely on clientside plugins. Everyone else will use a
network proxy, which can replication all the malicious exploits you're
worried about. With a
This particular exploit is a buffer overflow in the event message
where the client can specify a disconnect message, and the server will
serialize an event containing that message. There is an issue with the
function that serializes the game event that causes a buffer overflow
in the net message,
I took a quick look at that particular message, Invalid STEAM UserID
Ticket, and it appears in the new engine it's ignored, but the
general context is that there is an issue with Valve's ticket servers
(although I can't think of why because the old auth protocol uses two
ticket servers). If you're
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