[hlds_linux] Ping goes up with more than 15 Players

2004-11-23 Thread Martin Zwickel
-- Hi there! I have a problem with my public HLDS Linux server. Until the server reaches 15 players, the ping is fine (~20 ms). But if there are 15 or more players on my server, the ping goes up to ~100 ms. The internet connection is a good one, linux kernel is 2.6.9, Pentium 4 1,7ghz, 512Mb

Re: [hlds_linux] Ping goes up with more than 15 Players

2004-11-23 Thread Christopher Luk
what is your upstream? 15 players need ~600k of upsteam. 1.7g should be able to ran 32ppl. chris Martin Zwickel wrote: -- Hi there! I have a problem with my public HLDS Linux server. Until the server reaches 15 players, the ping is fine (~20 ms). But if there are 15 or more players on my server,

RE: [hlds_linux] [OFF TOPIC] TFC:S

2004-11-23 Thread McCormack, Chris
Alfred said something about it not so long ago. I think it was along the lines of we are completing cs:s and dod:s then if time permits and there is incentive to do so they would look at tfc:s. I have a rubbish memory so it may have been 'we are not making tfc:s ever'. -Original

RE: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-23 Thread McCormack, Chris
The information was already public, Sure it was public on warez sites or whatever but why spread it ? You actively have to search for those things, people don't need it delivering to their inboxes. and other than valve who cares if some people get HL2 for free, it doesnt effect my ability to

Re: [hlds_linux] Ping goes up with more than 15 Players

2004-11-23 Thread sirtom__
Any addons in use? AMX co. are cpu-terminators ;) (in some versions) [EMAIL PROTECTED] schrieb am 23.11.04 09:40:31: what is your upstream? 15 players need ~600k of upsteam. 1.7g should be able to ran 32ppl. chris Martin Zwickel wrote: -- Hi there! I have a problem with my public

Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-23 Thread Bruce \Bahamut\ Andrews
Once you know it exists it's pretty easy to find flawless instructions to implement it, though I'm positive VALVe is trying to correct the issues, it's just a complex task. Believe it or not, there are some flaws in systems that are extremely difficult to fix, whether it's a flaw in Windows or

Re: [hlds_linux] Ping goes up with more than 15 Players

2004-11-23 Thread Martin Zwickel
-- On Tue, 23 Nov 2004 16:42:06 +0800 Christopher Luk [EMAIL PROTECTED] bubbled: what is your upstream? 15 players need ~600k of upsteam. 1.7g should be able to ran 32ppl. hmm, I don't know the upstream exactly, but I thought 4-6 kb per client is enough of upstream. (If the netstat window of

Re: [hlds_linux] Ping goes up with more than 15 Players

2004-11-23 Thread Martin Zwickel
-- On Tue, 23 Nov 2004 10:08:23 +0100 [EMAIL PROTECTED] bubbled: Any addons in use? AMX co. are cpu-terminators ;) (in some versions) yeah, amxx v0.20. -- MyExcuse: Operators killed when huge stack of backup tapes fell over. Martin Zwickel [EMAIL PROTECTED] Research Development TechnoTrend

RE: [hlds_linux] Ping goes up with more than 15 Players

2004-11-23 Thread Alfred Reynolds
kBytes not kbits ( so 32 - 48 kb per user ). So between 12 and 19 players per 600kb/s. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Zwickel Sent: Tuesday, November 23, 2004 1:20 AM To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Subject: Re:

Re: [hlds_linux] Ping goes up with more than 15 Players

2004-11-23 Thread Peter Kirby
On Tue, 23 Nov 2004 01:32:42 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: kBytes not kbits ( so 32 - 48 kb per user ). So between 12 and 19 players per 600kb/s. I'd also like to point out that latency goes up quite rapidly when you approach the maximum transfer for a circuit (e.g. even if

Re: [hlds_linux] OS optimizations for *nix for hlds servers

2004-11-23 Thread Tom Janouek
Hello, Mon, Nov 22, 2004 at 09:17:00PM -0500 [EMAIL PROTECTED] napsal: Anyone have any optimizations/tweaks to the os/network that they want to share? I thought it might be beneficial to start a thread on it so we could get input from everyone to see what works / doesnt work. For Linux...

Re: [hlds_linux] OS optimizations for *nix for hlds servers

2004-11-23 Thread raoul bhatia
in my experience (with the first hlds version under cs 1.5/1.6), the 2.4.x performance on pentium4 was terrible. i then upgraded to 2.6.x and kept sticking with it every since, even though i'm currently using dual athlon mp boxes. as far as i recall, most ppl agreed that the performance with 2.6.x

Re: [hlds_linux] Ping goes up with more than 15 Players

2004-11-23 Thread sirtom__
Try updating to AMXX version 1.0 with new binaries. I tried 0.20 a while ago and it was definitley to laggy with more than 16 players on the server. Other helpful commands to lower bandwith on clientside: sv_maxrate 7500 sv_maxupdaterate 35 Just try. [EMAIL PROTECTED] schrieb am 23.11.04

Re: [hlds_linux] Ping goes up with more than 15 Players

2004-11-23 Thread Martin Zwickel
-- On Tue, 23 Nov 2004 11:16:08 +0100 [EMAIL PROTECTED] bubbled: Try updating to AMXX version 1.0 with new binaries. I tried 0.20 a while ago and it was definitley to laggy with more than 16 players on the server. Ok, upgraded to 1.0. Hope it helps... -- MyExcuse: Recursive traversal of

[hlds_linux] Maximum value of sv_maxrate?

2004-11-23 Thread klubb 69
-- [ Picked text/plain from multipart/alternative ] Hi all! Lately I have seen post all over the Internet, even in this list, that suggest to set rate/sv_maxrate to 25000. I believe that the max. value of those cvars are 2, have this changed since 1.5? Anyway, I can't find any reliable info on

Re: [hlds_linux] Ping goes up with more than 15 Players

2004-11-23 Thread m0gely
[EMAIL PROTECTED] wrote: Any addons in use? AMX co. are cpu-terminators ;) (in some versions) Not any default version of AMX I have ever run. And I have run pretty much all of them. Now, installing 300 some odd plugins or misconfiguring it then sure. -- - m0gely http://quake2.telestream.com/ Q2

[hlds_linux] CPU load cs:s servers

2004-11-23 Thread wouter v/d Bergh
The CPU load on our cs:s servers is INCREDIBLE low! Great job VALVe :D Thanks :D _ MSN Zoeken helpt je om de gekste dingen te vinden! http://search.msn.nl ___ To unsubscribe, edit your list

RE: [hlds_linux] [OFF TOPIC] TFC:S

2004-11-23 Thread HoundDawg
Last I heard (sometime over a year ago), Erik had mentioned that CS 2 and TF 2 will be sold as complete games, not as a MOD. But, I'd bet that a 3rd party MOD team will create a TF style MOD within the first 6 months after the final SDK is released. As history has shown, it'll probably pwn

RE: [hlds_linux] [OFF TOPIC] TFC:S

2004-11-23 Thread Michael McKoy
Yeah.. because we all know VALVe is incapable of making a good game. [/sarcasm] As history has shown, it'll probably pwn Valve's efforts anyway. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Counter-strike Source Update...?

2004-11-23 Thread Michael McKoy
I'd really like to know when we can expect a CSS update. When it was officially released as part of the pre-order, it was very obvious very quick that it was really just the Beta with a few more maps added. When will the AI and bots be activated? When will we be allowed to manipulate objects like

Re: [hlds_linux] Counter-strike Source Update...?

2004-11-23 Thread [EMAIL PROTECTED]
Michael McKoy schrieb: I'd really like to know when we can expect a CSS update. When it was officially released as part of the pre-order, it was very obvious very quick that it was really just the Beta with a few more maps added. When will the AI and bots be activated? When will we be allowed to

Re: [hlds_linux] Counter-strike Source Update...?

2004-11-23 Thread DjoDjo
-- I'm not sure this is the correct list to post this (linux server list). However, I'd like a server update too ;) The server part give me this unfinished fell too, but I think it was already discussed here. -- DjoDjo On Tue, Nov 23, 2004 at 01:56:45PM -0500, Michael McKoy wrote: I'd really

Re: [hlds_linux] OS optimizations for *nix for hlds servers

2004-11-23 Thread ScratchMonkey
--On Monday, November 22, 2004 9:13 PM -0700 Matt Heler [EMAIL PROTECTED] wrote: net.ipv4.tcp_syncookies = 0 # change syncookies to 1 if you will use them net.ipv4.tcp_ecn = 0 net.core.rmem_max = 8388608 net.core.rmem_default = 262143 net.core.wmem_max = 8388608 net.core.wmem_default = 262143

Re: [hlds_linux] Already there is a HL2 online exploit....VALVE please fix!

2004-11-23 Thread ScratchMonkey
Valve Cracks Down on 20,000 Users http://slashdot.org/article.pl?sid=04/11/23/1723232 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] Ping goes up with more than 15 Players

2004-11-23 Thread richy
This is not true for counterstrike or Czero. It is totally dependant on a lot of factors. Maybe true at standard rates but players change these as soon as they find out how 2. It is possible to pull 11kb/sec through per client at full rates on a good server. Server setup can effect this also,

RE: [hlds_linux] OS optimizations for *nix for hlds servers

2004-11-23 Thread admin
I agree - i run Gentoo on one box and CentOS on the others and both have 2.6.x kernel. Outperforms 2.4 mostly on HT and Dual CPU boxes (mp and xeon). It has alot of other things going for it like the hz= is set to 1000 vs 100 for the 2.4 kernels. -Original Message- From: [EMAIL PROTECTED]

RE: [hlds_linux] CPU load cs:s servers

2004-11-23 Thread admin
Yeah I agree - full 16 player Cs:s server on a p4 2.8ghz - the usage is around 12-20% when full. Im happy lol -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of wouter v/d Bergh Sent: Tuesday, November 23, 2004 12:36 PM To: [EMAIL PROTECTED] Subject:

RE: [hlds_linux] CPU load cs:s servers

2004-11-23 Thread sirtom__
Yes, 30% with 20 players on an AMD 2600. I hope this will be still a number after future srcds updates [EMAIL PROTECTED] schrieb am 23.11.04 22:53:01: Yeah I agree - full 16 player Cs:s server on a p4 2.8ghz - the usage is around 12-20% when full. Im happy lol -Original Message-

[hlds_linux] server_i486.so de hl2

2004-11-23 Thread DURIEUX David
Hello, I have prepare the files for a HL2 server but a file is missing: server_i486.so for HL2. If ValveSoftware can release dans send me this file, it could be great. Thanks for an answer. Destroy Dav www.adminreseau.com www.quadparty.com ___ To

RE: [hlds_linux] [OFF TOPIC] TFC:S

2004-11-23 Thread HoundDawg
Yeah.. because we all know VALVe is incapable of making a good game. [/sarcasm] They make a good game... just haven't made a good original MOD. But, they're pretty good at grabbing MODs from others and making $$ off of them. Then again, there are those MODs that come out of the gates nicely,

Re: [hlds_linux] CPU load cs:s servers

2004-11-23 Thread hondaman
Thats a really low cpu useage. I spike up to 30% on aztec on dual opteron 250's and 3 gigs of ram. [EMAIL PROTECTED] wrote: Yeah I agree - full 16 player Cs:s server on a p4 2.8ghz - the usage is around 12-20% when full. Im happy lol -Original Message- From: [EMAIL PROTECTED]

RE: [hlds_linux] CPU load cs:s servers

2004-11-23 Thread admin
I just checked it again using top and 14/16 players are on it and its using around 13-20%. thats using a .5 refresh time on top. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of hondaman Sent: Tuesday, November 23, 2004 8:02 PM To: [EMAIL PROTECTED] Subject:

Re: [hlds_linux] CPU load cs:s servers

2004-11-23 Thread William Warren
has VAC and such been fuly enabled yet? Last time i checked that was MIA..I will wiat to sing valve's praises if VAC is truly up and running at a lower load. [EMAIL PROTECTED] wrote: I just checked it again using top and 14/16 players are on it and its using around 13-20%. thats using a .5

RE: [hlds_linux] CPU load cs:s servers

2004-11-23 Thread admin
Personally I hope they get some sense about them and ditch VAC and leave it to a 3rd party. They havent updated VAC for 1.6 since when? Sept 11 or some crazy out of date date. They cant keep up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of William Warren

Re: [hlds_linux] CPU load cs:s servers

2004-11-23 Thread Bruce \Bahamut\ Andrews
PunkBuster won't do it without source access and payment, so.. yeah :/ - Bruce Bahamut Andrews [EMAIL PROTECTED] wrote: Personally I hope they get some sense about them and ditch VAC and leave it to a 3rd party. They havent updated VAC for 1.6 since when? Sept 11 or some crazy out of date date.

Re: [hlds_linux] CPU load cs:s servers

2004-11-23 Thread Jay Carter
This is a multi-part message in MIME format. -- [EMAIL PROTECTED] wrote: Personally I hope they get some sense about them and ditch VAC and leave it to a 3rd party. They havent updated VAC for 1.6 since when? Sept 11 or some crazy out of date date. They cant keep up. Actually I believe it

Re: [hlds_linux] CPU load cs:s servers

2004-11-23 Thread Kingsley Foreman
guys excluding the lacking from vac as of late pb is no better then anything else. pb covers many games that don't nearly have as many hacks as cs. cs has at least 20x more hacks then any other game if not all of them combined so i got no idea why i think it would do a better job. it didn't in the

RE: [hlds_linux] CPU load cs:s servers

2004-11-23 Thread admin
Yeah exactly - and i KNOW there are hackers in the servers ive been playing in. Im sorry but skill just doesnt let you make a HS while jumping thru the air around a corner. All the weps are highly inaccurate while in the air. People come around corners already aiming at me all the time. They may

Re: [hlds_linux] [OFF TOPIC] TFC:S

2004-11-23 Thread Kevin J. Anderson
Brian A. Stumm wrote: On Tue, 23 Nov 2004, HoundDawg wrote: Yeah.. because we all know VALVe is incapable of making a good game. [/sarcasm] They make a good game... just haven't made a good original MOD. But, they're pretty good at grabbing MODs from others and making $$ off of them. Then