On Sun, Jan 02, 2005 at 02:07:19PM -0600, hondaman wrote:
I already have:
exec banned_ip.cfg
writeip
exec banned_user.cfg
writeid
in server.cfg. Shouldnt that do it? After I restart my server, the
banlist is empty. I have to copy back my master ban list then do exec
banned_user.cfg to
i already have it at 1
m0gely wrote:
William Warren wrote:
thing is though. It sits for up to a minute before it attempts
to hit the hdd..once it starts accessing the hdd it changes
within a second. My p-2 350 changed maps faster than this
machine is..that is what has me scratching my head.
On Sun, Jan 02, 2005 at 08:30:50PM -0800, m0gely wrote:
William Warren wrote:
thing is though. It sits for up to a minute before it attempts
to hit the hdd..once it starts accessing the hdd it changes
within a second. My p-2 350 changed maps faster than this
machine is..that is what has me
So it is not autonomous? Interesting. our other cs server
changes within a few seconds. From what i see you saying that is
either a fluke..or the 20 clients are impatient enough to nudge
the server every map change. Now that is strange.
Maarten van der Zwaart wrote:
On Sun, Jan 02, 2005 at
Thx, i'm downloading :)
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von
[EMAIL PROTECTED]
Gesendet: Sonntag, 2. Januar 2005 18:44
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] cs:s how can i communicate with the server like
hlsw
Thx, the documentation on hlsw dev site is really good, that's what i need
:)
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Andrew
Forsberg
Gesendet: Montag, 3. Januar 2005 03:37
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux]
The spawns at dust2 are to litle for our 32 max server.
12 ct and 14 t So not every one can join the game.
Could this be fixed ?
Saint K.
_
Is your PC infected? Get a FREE online computer virus scan from McAfee®
Security.
I have this same problem and nobody seemed to have a solution.
I recall someone saying their slot count was a bit different, but still less
than 32.
- Original Message -
From: wouter v/d Bergh [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, January 03, 2005 08:41
I have this problem on Windows SRCDS by the way. So it's not just a linux
problem.
- Original Message -
From: wouter v/d Bergh [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, January 03, 2005 08:41 AM
Subject: [hlds_linux] cs:s dust2 spawns
The spawns at dust2 are
I always hammer the mouse at map change to force the map change. Otherwise
it sits there for a minute or two. I think what he is observing is normal.
If no one touches a mouse or keyboard, it should just sit there for a while
before changing map. However, if players are hitting mouse and keyboard
So, I should put this in my autoexec file? Also, is autoexec executed
on every map change?
exec banned_ip.cfg
exec banned_user.cfg
writeip
writeid
Maarten van der Zwaart wrote:
On Sun, Jan 02, 2005 at 02:07:19PM -0600, hondaman wrote:
I already have:
exec banned_ip.cfg
writeip
exec
so is there anyway to cvar to force the server to instantly
change the maps instead of it ignoring the mp_chattime which it
apparently does?
OoksServer wrote:
I always hammer the mouse at map change to force the map change. Otherwise
it sits there for a minute or two. I think what he is observing
After changing hdd's and reformatting the server and reloading it
from scratch i now get this error upon auto map change:
changelevel failed: 'hldm1' not found on server.
googling shows cries for help but i ahve yet to find a solution.
Any ideas?
William Warren wrote:
so is there anyway to cvar
i deleted then recreated my mapcycle.txt file from scratch. The
error still persists.
William Warren wrote:
so is there anyway to cvar to force the server to instantly
change the maps instead of it ignoring the mp_chattime which it
apparently does?
OoksServer wrote:
I always hammer the mouse at
This has been discussed from time to time in the past, and AFAIK mp_chattime
is used as a minimum delay, not a max delay. If you set mp_chattime to 60,
it should force a minimum delay of 60 seconds and not change maps before
that no matter what. If you set it to 1, it won't change maps for at
In a bold display of creativity, William Warren wrote:
so is there anyway to cvar to force the server to instantly
change the maps instead of it ignoring the mp_chattime which it
apparently does?
Just a bit of anecdotal deduction, here, but it sounds like mp_chattime
functionally sets the minimum
what is +attack? is the the primary fire button?
Eric (Deacon) wrote:
In a bold display of creativity, William Warren wrote:
so is there anyway to cvar to force the server to instantly
change the maps instead of it ignoring the mp_chattime which it
apparently does?
Just a bit of anecdotal
Correct, left mouse click or whatever it's setup as. Quake3 (possibly
2 and 1 as well?), and any q3 based game I've played in MP mode are
quite the same, even to the point where the word ready appears next to
a players name when they +attack to show that they're ready. If all
players do it, the
hondaman wrote:
So, I should put this in my autoexec file? Also, is autoexec executed
on every map change?
exec banned_ip.cfg
exec banned_user.cfg
writeip
writeid
You already said you had this:
exec banned_ip.cfg
writeip
exec banned_user.cfg
writeid
And that's the same thing.
--
- m0gely
On Mon, 03 Jan 2005 10:57:18 -0600, hondaman [EMAIL PROTECTED] wrote:
So, I should put this in my autoexec file? Also, is autoexec executed
on every map change?
autoexec.cfg is executed when the server starts up.
exec banned_ip.cfg
exec banned_user.cfg
Yes, these load the ban list into memory.
You cut off the important part of the message, which included another
persons suggestion to fix this problem. My question was directed
towards he who offered an alternate way of doing this which may fix the
disappearing banlist. I said, also included in the part of the message
you cut off, that
As I got a bit curious now, I looked it up myself. :-)
The code is in the SDK, dlls\multiplay_gamerules.cpp:
void CHalfLifeMultiplay :: Think ( void )
{
[...]
if ( g_fGameOver ) // someone else quit the game already
{
[...]
m_flIntermissionEndTime =
In a bold display of creativity, William Warren wrote:
what is +attack? is the the primary fire button?
Exactly. Usually it's the left mouse button.
--
Eric (the Deacon remix)
___
To unsubscribe, edit your list preferences, or view the list archives,
Well, I played around with some of your suggestions. I first did this
in autoexec.cfg:
exec banned_ip.cfg
exec banned_user.cfg
writeip
writeid
and that didnt fix it. The server erased the banlist on restart. So I
took out the writeid, restarted, and the banlist was still there. THEN,
I decided
hondaman wrote:
You cut off the important part of the message, which included another
persons suggestion to fix this problem. My question was directed
towards he who offered an alternate way of doing this which may fix the
disappearing banlist. I said, also included in the part of the message
Hello,
Seems I've stumbled across another bug in the Source server for
Counter-Strike, however, it appears to be random.
Twice today, my server has died with the following message:
player: backwards mins/maxs
./srcds_run: cannot create debug.cmds: Permission denied
I cannot reproduce, or have
Is anyone else still getting a problem connecting via rcon to a source
server after a restart via rcon quit.
I am starting my server :-
./srcds_run -console -port 27020 +ip xxx.xxx.xxx.xxx -game cstrike +map
de_dust +maxplayers 18 +exec server.cfg -autoupdate
I am getting this across all 20
It lowered my team's ping from 50 to 30. Sounds great to me. Only
disadvantages is that it will suck up cpu unless you write binaries which
fixes this problem , i did :) lowered cpu to 6 percent while server was full
running at 500 fps. and only 6 mb of mem
- Original Message -
From:
Has anyone more noticed that the srcds doesn't respond to some commands sent
via rcon? At least on our CS:S servers, you can't see, for example, the list of
banned steamid's remotely, because a listid command sent via rcon will not
generate any reply from server but it works when is executed
I have found a bug with the socket binding that could cause this, we
should have a release later in the week or early next week that fixes
this.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard
Fennell Sent: Monday, January 03, 2005 2:52 PM
Alfred Reynolds wrote:
I have found a bug with the socket binding that could cause this, we
should have a release later in the week or early next week that fixes
this.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard
Fennell Sent: Monday,
We are fixing up these commands to output properly over rcon.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of PiTaGoRaS
Sent: Monday, January 03, 2005 4:03 PM To:
hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Abnormal
behaviour on Source
address FATAL ERROR (shutting down): Couldn't allocate dedicated
server IP port 27015.
Date: Mon, 3 Jan 2005 11:10:56 -0700
User-Agent: KMail/1.6.2
MIME-Version: 1.0
Content-Disposition: inline
Content-Type: text/plain;
charset=us-ascii
Content-Transfer-Encoding: 7bit
Message-Id: [EMAIL
Yes I reported this today. Its outputting to the console instead of to rcon.
Hopefully it will get fixed soon.
Steve / K
- Original Message -
From: PiTaGoRaS [EMAIL PROTECTED]
Has anyone more noticed that the srcds doesn't respond to some commands sent
via rcon? At least on our CS:S
And how can we, plugin writers, make our commands output properly?
Will Msg() simply work?
Alfred Reynolds wrote:
We are fixing up these commands to output properly over rcon.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of PiTaGoRaS
Sent: Monday,
quick question...
The sdk made this batch file to start a mod a friend is working on
@c:\program files\valve\steam\steamapps\xero9\half-life
2\hl2.exe -dev -game c:\program
files\valve\steam\steamapps\SourceMods\SoF -allowdebug %1 %2 %3 %4 %5 %6 %7
%8 %9
Since it will be using the hl2mp.exe i
Yes, try not to specify an IP in the command line and see if you can get
through. I got this a few times if I specified a wrong ip that was
essentially a typo when I started it.
- Original Message -
From: Scott Ahlbrandt [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent:
On Monday 03 January 2005 21:47, Nathan Marcus wrote:
Nathan I'm behind a firewall so I have to specify an ip, my pf.conf is below.
# $OpenBSD: pf.conf,v 1.21 2003/09/02 20:38:44 david Exp $
#
# See pf.conf(5) and /usr/share/pf for syntax and examples.
# Required order: options,
38 matches
Mail list logo