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My server crashes on and off, but without fail, it starts up again as planned.
The problem I am having is everytime the server crashes and restarts, my
banned_user.cfg file is blank.
Can someone
Can you up it somewhere ? I wouldnt mind checking it out.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Matt Donnon
Sent: 24 February 2005 06:09
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] ROFL, nice bug!
lol, I've still got the
Owen T. Soroke wrote:
My server crashes on and off, but without fail, it starts up again as
planned. The problem I am having is everytime the server crashes and
restarts, my banned_user.cfg file is blank.
This is a common problem. Put this in cstrike/cfg/autoexec.cfg:
exec banned_user.cfg
http://daddeln.de/index.php?section=filebaseaction=detailsfile_id=8847
On 24.02.2005 at 08:49 McCormack, Chris [EMAIL PROTECTED]
wrote:
Can you up it somewhere ? I wouldnt mind checking it out.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Matt Donnon
--On Wednesday, February 23, 2005 6:25 PM -0500 Lumpy [EMAIL PROTECTED]
wrote:
http://www.counter-strike.de/content/server/hlds_start
The only issue I've ever had with this script is it doesn't like
overly long usernames. You can find a modified version at
lol... I think the trial period for that installer may have expired,
h, more than 30 days ago? :)
ruwen wrote:
http://daddeln.de/index.php?section=filebaseaction=detailsfile_id=8847
Can you up it somewhere ? I wouldnt mind checking it out.
-Original Message-
From: [EMAIL PROTECTED]
That was cs_assault I think with the apc on the bridge that would fall in to
the pit below. I hated and still hate that map :P
now as_highrise that WAS a quality map :)
ScratchMonkey :
I remember a map involving an assault on an underground parking garage,
with an APC that was ultimately
old.
On Thu, 24 Feb 2005 03:43:15 -0800, ScratchMonkey
[EMAIL PROTECTED] wrote:
FYI, for the web authors here:
http://forums.steampowered.com/forums/showthread.php?s=postid=2339397#post2339397
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On Wednesday 23 February 2005 11:11, Clayton Macleod wrote:
hot swapping is part of the sata spec, actually.
Intel ICH4 does not follow specs :-)
--
Mariusz Zielinski
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not assault, it was cs_siege :)
McCormack, Chris wrote:
That was cs_assault I think with the apc on the bridge that would fall in to
the pit below. I hated and still hate that map :P
now as_highrise that WAS a quality map :)
ScratchMonkey :
I remember a map involving an assault on an underground
thats it ! Damn this head cold and lack of sleep :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Cream
Sent: 24 February 2005 12:15
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] ROFL, nice bug!
not assault, it was cs_siege :)
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hi,
i know..here are many threads about cpu usage..low fps etc.
My question is, if the AMD Sempron 2800+ /1GB-RAM/256kb Cache can be comparable
with an Athlon XP 2800+ Barton/1GB-RAM/512 kb Cache ?
The sempron is a throttled version of an xp(or an athlon64). A
sempron 2800 theoretically is not going to have the same amount
of computational power due to the reduced cache. That being said
i do not know how cpu cache dependent the hlds process is so it
might be able to and might not. My bets
Hello,
it seems the spray logos are stored in the downloads
directory of a srcds. How can I limit the number
of files in this directory? With hlds, I can limit
the hpkfile with hpk_maxsize. How can I do this
with srcds?
Greets
Ronny
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Well, in cs 1.6 I got killed twice with a HE being thrown directly at my
head (before blowing up), and once with a flashbang. I could not believe
that, and my fellow players laughed and said that I was probably killed by
something else.
Now I searched the old logs for a flashbang kill, and there
Thanks for your help Chris.
I've added the lines to autoexec.cfg.
Cheers,
Owen
-Original Message-
From: Chris Jones [mailto:[EMAIL PROTECTED]
Sent: Thursday, February 24, 2005 1:08 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Server Crash -- banned_user.cfg
I tested this out with a clanmate and it is indeed true!! YOU GET A
HUGE flashbang!! Check screenshot!
http://zteknology.com/files/de_dust20003.jpg
Zack
Pedro Almeida wrote:
Well, in cs 1.6 I got killed twice with a HE being thrown directly at my
head (before blowing up), and once with a
Is this YET ANOTHER exploit? :( I i don't know if this guy was
responsible for the crash, but the logs are suspicious. He was raging
my server (TK'ing and being a generally offensive little prick), and
then did a retry. Immediately the server crashed with this boggling
error message: player:
The usual rule applies, please send me any information on how to
reproduce this problem. I have had a couple reports of this over the
last few months (never with enough details to track it down
unfortunately), so unless you see a continuous pattern of this in a
short time frame I would attribute
Alfred Reynolds wrote:
The usual rule applies, please send me any information on how to
reproduce this problem. I have had a couple reports of this over the
last few months (never with enough details to track it down
unfortunately), so unless you see a continuous pattern of this in a
short
lovely
On Thu, 24 Feb 2005 13:11:21 +0100, Mariusz Zielinski [EMAIL PROTECTED] wrote:
On Wednesday 23 February 2005 11:11, Clayton Macleod wrote:
hot swapping is part of the sata spec, actually.
Intel ICH4 does not follow specs :-)
--
Mariusz Zielinski
--
Clayton Macleod
It means that the server dll tried to set a negative size for the
bounding hull of a model (the minimum co-ordinates of the model were
larger than the maximum co-ordinates in some or all dimensions). My
guess (and it's a guess without a way to reproduce the problem) is that
memory corruption is
Leif wrote:
i?ve played on a Server and there comes a cheater with the nick If u
kill me, i kill your HL2. His Playermodel was invisible, and after
he was killed the Server crashed down
Directly from the myg0t.com website:
Some new exploits to be aware of. Big thanks to those who discovered
I, for one, am entering the associated steam id into our global ban
listing for our 30 or so servers.
The wiki information in the wrong hands easily leads to a$$tards finding
ways to crash servers by simply sending out-of-bounds values.
(I won't mention anything about unhandled exceptions here...
although technically the ICH4 doesn't support SATA...the ICH 5 and 6 do ;-)
the ICH5 doesn't support bios level raid rebuild, it requires OS level
software support ;-(
- Original Message -
From: Clayton Macleod [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, February
Never ever do hotswapping in a software RAID. Remember, a hardware RAID
controller PATA, SATA, SCSI alike, should costs well over $250. If you
paid less than $200 for a hardware raid 1,0,5 card then it is doing
bit calculations at the software level and in my experience is VERY
unreliable with
Chris Jones wrote:
[SERVER] Dropped C|aNkI||a from server
[SERVER] Reason: Disconnect by user.
[SERVER] L 02/22/2005 - 15:54:50: C|aNkI||a149STEAM_ID_PENDING connected, address
24.6.104.169:27005
[SERVER] Client Connected [C|aNkI||a] [STEAM_ID_PENDING]
[SERVER] C|aNkI||aSTEAM_0:1:6902445 STEAM
so...leave it at the default 1 :P The only time that setting makes any
difference is if you have some guy from Australia on your US server.
If everybody's got low pings, it doesn't affect anything, and
obviously causes problems. sheesh.
On Thu, 24 Feb 2005 23:29:03 +0100, Cream [EMAIL PROTECTED]
Just had this happen (FreeBSD 5.2.1):
L 02/24/2005 - 15:52:01: иоc ·
nothing247STEAM_0:0:3168314TERRORIST killed
jimmyd95152STEAM_0:1:5358092CT with m4a1 (headshot)
L 02/24/2005 - 15:52:03: 3pyon®229STEAM_0:1:6093998TERRORIST killed
-=TN=-The_Celt221STEAM_0:1:4592388CT with ak47
L 02/24/2005 -
Cream wrote:
That's the error i've been seeing when playing with sv_maxunlag 0.02
and lower values
the lower you go, the more often this crash occurs, but easily 3-5
crashes a day on a 12 man server, i've also seen it several times at
sv_maxunlag 0.1
Interesting.. Mine is at default. I
We have released an update to Counter-Strike: Source, Half-Life 2:
Deathmatch and the Source engine. Run hldsupdatetool to apply the
update.
Two new maps (de_train and cs_compound) have been added to
Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has
been fixed. A more
Alfred Reynolds wrote:
Two new maps (de_train and cs_compound) have been added to
Counter-Strike: Source
I want to have your babies
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visit:
I just found a bug in the engine from this release resulting in people
getting Bad Challenge errors when joining server. A fix is in the
pipe, you will need to update again once it is release (in the next hour
or so).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
On 25/02/2005 2:24 p.m., Alfred Reynolds wrote:
Two new maps (de_train and cs_compound) have been added to
Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has
been fixed. A more detailed list of changes can be found here:
http://www.steampowered.com/index.php?area=newsid=399
Bug fixes :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon
Garner
Sent: Thursday, February 24, 2005 6:07 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source, Half-Life 2:
Deathmatch and Source engine update
Clayton Macleod wrote:
so...leave it at the default 1 :P The only time that setting makes any
difference is if you have some guy from Australia on your US server.
If everybody's got low pings, it doesn't affect anything, and
obviously causes problems. sheesh.
sheesh yourself.. Im trying to help
Chris Jones wrote:
Interesting.. Mine is at default. I have a high-ping kicker in place
and am not worried about excessive unlag correction being disruptive to
the game. But perhaps this is key to debugging it.
my initial motivations for lowering sv_maxunlag to 0.02:
1. discurrage high pingers
A fix for this is released, run hldsupdatetool again to get it (only the
engine binaries have been updated). You MUST get this update (you will
update to v29 for Linux, v30 for win32) otherwise people will get Bad
Challenge errors when try to connect to your server.
- Alfred
-Original
Simon Garner schrieb:
On 25/02/2005 2:24 p.m., Alfred Reynolds wrote:
Two new maps (de_train and cs_compound) have been added to
Counter-Strike: Source and the model bug in Half-Life 2: Deathmatch has
been fixed. A more detailed list of changes can be found here:
The de_tides change was :
- Fixed vending stand bug.
- Added clip brushes to the slope and trash bin by the bathrooms.
(so just small geometry tweaks).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Fabian
Flori [c]
Sent: Thursday, February
Any chance we can get the Aztec sticking bug fixed in the next update?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Thursday, February 24, 2005 11:39 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux]
Can you give me more details so I can forward it to the team?
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian J.
holmes
Sent: Thursday, February 24, 2005 10:01 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux]
I am running the Linux server and the mp_autoteambalance is set to 1
and it doesn't seem to be working. Is anyone else experiencing this?
Dana
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
[EMAIL PROTECTED]
Sent: Friday, February 25, 2005 12:44 AM
To:
I'll get some screen shots and email them with a description to you
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Friday, February 25, 2005 12:03 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Counter-Strike:
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