Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Christoph Franke
-- Alfred Reynolds - Tue, Apr 05 2005 16:56:22 -0700: We have just released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. This update fixes several small bugs in Counter-Strike: Source, go to:

RE: [hlds_linux] Memory leaks in srcds?

2005-04-06 Thread Skunk0001
That's just the way linux works, the high memory useage in top is a good thing, it's the OS having cached the most requested data in the available unused RAM. A program isnt technically using it, and the RAM is available to programs if they need it. Linux is just clever enough to not waste RAM by

[hlds_linux] sv_visiblemaxplayers under linux?

2005-04-06 Thread Ronny Schedel
Hello, does anyone got sv_visiblemaxplayers working under linux srcds? Its working fine with windows, but not in linux for me. Greets Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Mariusz Zielinski
On Wednesday 06 April 2005 01:56, Alfred Reynolds wrote: We have just released an update to Counter-Strike: Source and the Source Engine. Run the hldsupdatetool to get this update. After last update I can not start server. It exits with message: steamclient.dll not found, server communication

[hlds_linux] Compression Error

2005-04-06 Thread Ho Chaw Ming
Hi. I am trying to install CS Source on a Linux server. It keeps getting stuck at. I had deleted and started again to no avail. Downloading: ./\cstrike\models\props\de_tides\woodframe_courtyard_n.vvd Compression Failure Any help? Thanks Regards.

Re: [hlds_linux] Compression Error

2005-04-06 Thread Martin Zwickel
-- On Wed, 6 Apr 2005 17:17:18 +0800 Ho Chaw Ming [EMAIL PROTECTED] bubbled: Hi. I am trying to install CS Source on a Linux server. It keeps getting stuck at. I had deleted and started again to no avail. Downloading: ./\cstrike\models\props\de_tides\woodframe_courtyard_n.vvd Compression

Re: [hlds_linux] sv_visiblemaxplayers under linux?

2005-04-06 Thread J.Miribel
Just tried it, worked fine... Regards. - Original Message - From: Ronny Schedel [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, April 06, 2005 10:46 AM Subject: [hlds_linux] sv_visiblemaxplayers under linux? Hello, does anyone got sv_visiblemaxplayers working

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Stephen Nicholson
Christoph Franke wrote: Since the update there is a problem with the ip/port bindings. Currently there are 2 srcds instances on my multihome system: cs:s server on ip A with port 27015 and hl2mp on ip B with port 27030. But starting with the update the cs:s server globally catches the port 27030

RE: [hlds_linux] Compression Error

2005-04-06 Thread Ho Chaw Ming
Hi I already deleted and restarted the install a few times prior to mailing. After this reply, I tried again. All to no avail. How about someone just give me that file :) Regards -Original Message- From: Martin Zwickel [mailto:[EMAIL PROTECTED] Sent: 06 April 2005 17:36 To:

Re: [hlds_linux] Compression Error

2005-04-06 Thread Martin Zwickel
-- On Wed, 6 Apr 2005 17:56:44 +0800 Ho Chaw Ming [EMAIL PROTECTED] bubbled: Hi I already deleted and restarted the install a few times prior to mailing. After this reply, I tried again. All to no avail. How about someone just give me that file :) Regards Sent to you by private mail...

Re: [hlds_linux] Memory leaks in srcds?

2005-04-06 Thread Ian mu
Yup, dont use top for memory checking, better one is to use free that will show how much is used for cache and is also free and whats used genuinely. On Apr 6, 2005 9:11 AM, Skunk0001 [EMAIL PROTECTED] wrote: That's just the way linux works, the high memory useage in top is a good thing, it's

[hlds_linux] servers dont show up in steam

2005-04-06 Thread canu
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, since today, my cs 1.6 cs:s servers dont show up in my steam server list anymore. They run, one can see them in hlsw, and connect using connect ip:port cmd. Anyone experienced same

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Chris Jones
Alfred, 3) what does sv_visiblemaxplayers do? 3) Its used by plugins to hide admin/reserved slots If I have maxplayers set to 26 and visible to 24, it does show up as 24. Will this prevent clients from connecting when the 24 slots are full? The other 2 are actually reserved and boot

[hlds_linux] A64 3000 Server Admins

2005-04-06 Thread aXeR
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi chaps, Am looking at expanding into offering dedicated servers, ive got a good price on renting some A64 3000's from my ISP but I'm not entirely sure how many slots I should expect to be able to

AW: [hlds_linux] A64 3000 Server Admins

2005-04-06 Thread canu
512 mb ram? No way.. Slots really depend on how much slots each server has And cpu usage increases when more than one server got used slots e.g. one 20 slot server uses more cpu than 2*10 slot servers. So its hard to say how many slots u can put on. Renting servers doesn’t sound that profitable

Re: [hlds_linux] A64 3000 Server Admins

2005-04-06 Thread aXeR
I already do my own hosting on my own hardware, im trying offer a cheaper alternative to multigaming clans who want 2 or more diff game servers with vice etc all in one afordable bundle - Original Message - From: canu [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday,

RE: [hlds_linux] Memory leaks in srcds?

2005-04-06 Thread David Hershey
My problem with this behavior isn't so much that there is high mem usage as it is when half the srcds executable image is being paged out when nothing else demanding is running. As you can imagine, this creates a somewhat unfavorable playing experience, and the only solution I've found so far is

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Luca Fabbro
Having the same problem here, using glibc 2.3.1 Server won't start as it's unable to load the .so ./steamclient_i486.so: /lib/libpthread.so.0: version `GLIBC_2.3.2' not found (required by ./steamclient_i486.so) At 10.51 06/04/2005, you wrote: On Wednesday 06 April 2005 01:56, Alfred Reynolds

[hlds_linux] steamclient.dll not found

2005-04-06 Thread petros
Ever since this morning's 2 updates, I'm experiencing technical difficulties: Console initialized. Network: IP 83.149.67.25, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Attempted to create unknown entity type event_queue_saveload_proxy! Game .dll loaded for Counter-Strike: Source maxplayers

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Thiesson Johann
-- On Apr 06, 10:55, Stephen Nicholson wrote: Christoph Franke wrote: Since the update there is a problem with the ip/port bindings. Currently there are 2 srcds instances on my multihome system: cs:s server on ip A with port 27015 and hl2mp on ip B with port 27030. But starting with the

Re: [hlds_linux] Memory leaks in srcds?

2005-04-06 Thread Ian mu
Is it possible to show the output of top and free when that happens? On Apr 6, 2005 2:07 PM, David Hershey [EMAIL PROTECTED] wrote: My problem with this behavior isn't so much that there is high mem usage as it is when half the srcds executable image is being paged out when nothing else

[hlds_linux] SRCTVPORT problem

2005-04-06 Thread Newbie
I got a problem with srctvport cvar. Regardless of what it's set to SrcTV host starts on port 27020. Putting it into server.cfg before or after tv_enable 1, restartin the server and changing the map doesn't help. Does anyone know how to run SrcTV on port other than 27020? Thanks in advance,

Re: [hlds_linux] SRCTVPORT problem

2005-04-06 Thread Thiesson Johann
-- On Apr 06, 20:19, Newbie wrote: I got a problem with srctvport cvar. Regardless of what it's set to SrcTV host starts on port 27020. Putting it into server.cfg before or after tv_enable 1, restartin the server and changing the map doesn't help. Does anyone know how to run SrcTV on port

Re: [hlds_linux] Memory leaks in srcds?

2005-04-06 Thread William Warren
Which kernel are you using? 2.4.x has that paging issue. 2.6.x is much better and you can really throttle paging usage on both if you want to..:) David Hershey wrote: My problem with this behavior isn't so much that there is high mem usage as it is when half the srcds executable image is being

[hlds_linux] sys_ticrate and hz=

2005-04-06 Thread admin
This is just a simple question about something we beat to death all the time... I recently installed a new kernel (2.6.x) and I was reading thru the param.h file looking at this... #ifdef __KERNEL__ # define HZ 1000/* Internal kernel timer frequency */ # define USER_HZ

[hlds_linux] steamclient.dll not found

2005-04-06 Thread disq
Hey list, Here's the thing with steamclient.dll error and steamclient_i486.so's glibc requirements. so update your glibc's, people :) Wednesday, April 6, 2005, 5:34:52 AM, Alfred Reynolds wrote: AR You need GLIBC 2.3.2 or above to run Source. That is was working before AR was pure dumb luck :)

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
I cannot reproduce this exact problem. I start two servers with the following command lines: ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest -port 27020 ./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest -port 27030 And the first server binds to 27020 and

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
The client uses the visible setting. Admin programs use this var to keep hidden admin slots open (that you must use the console to connect to). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Jones Sent: Wednesday, April 06, 2005 4:19 AM

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Mario Benito Ríos
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Since last update, servers are binding at ip 0.0.0.0, port 27030 and up: tcp0 0 82.194.78.165:27012 0.0.0.0:* LISTEN 10960/srcds_i686 tcp0 0 82.194.78.165:27013

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Thiesson Johann
-- The first server do not use the port 27030 to accept gamers conenctions. BUT this server USE the port 27030, he open it, as if it was the hltv port for example. So the first server open 2 ports: 27020 AND 27030. Use the netstat -ap command to see this. That's why your second server can't use

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Justin McCarter
I believe that the two servers also must be bound to different IPs to reproduce the bug. On Apr 6, 2005 2:21 PM, Alfred Reynolds [EMAIL PROTECTED] wrote: I cannot reproduce this exact problem. I start two servers with the following command lines: ./srcds_run -game hl2mp +map dm_lockdown -dev

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Z Teknology G-Mail
Alfred, when is a fix for that stupid wrong name on the scoreboard going to be fixed? Quite annoying =\ Zack Alfred Reynolds wrote: The client uses the visible setting. Admin programs use this var to keep hidden admin slots open (that you must use the console to connect to). - Alfred

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
A fix for a fix? Hmm, don't know if we are working on that. We have guys working on the name double ups in the scoreboard, I don't know when they will have a fix to deploy however. In the mean time use the status command if you want the correct list. - Alfred -Original Message- From:

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Michael McKoy
Yeah, could the server stop binding to 27005? I was under the impression (At least in HL1 mods), that 27005 is used by clients only. Correct me if wrong. - Original Message - From: Mario Benito Ríos [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Wednesday, April 06, 2005

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Newbie
Alfred, In fact status is not always what's needed. Imagine a cheater or other abuse on the server and the situation when admin cannot identify his name - that's the real problem. Status command will show you the list of players, but which one you need to kick? Please consider that, may be the

Re: [hlds_linux] sys_ticrate and hz=

2005-04-06 Thread Mike Noordermeer
[EMAIL PROTECTED] wrote: If im reading too much into this say so lol.. but user_hz = 100, and it says that some user interfaces are in ticks. Then shouldnt this be 1000 as well seeing as how hlds uses 'sys_tickrate' ? Afaik the USER_HZ setting is used for some internal calculations in the kernel

Re: [hlds_linux] steamclient.dll not found

2005-04-06 Thread Mariusz Zieliński
disq wrote: Hey list, Here's the thing with steamclient.dll error and steamclient_i486.so's glibc requirements. so update your glibc's, people :) Not everyone works in a sandbox :-( Most disappointing thing is that no one @ valve bothered to attach simple README file with distributed software... I

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
Okay, I can reproduce the server binding to port 27030 (any time you start a server it is doing this). We will look into it. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, April 06, 2005 2:39 PM To:

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
Okay, I have found out why it is binding to 27030. This port is related to the VAC2 Beta testing we are performing (and will continue to be used once VAC2 becomes fully functional). For now the server will always try to bind to 27030 on startup (so you can't run two servers on a single machine

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Justin McCarter
Sweet, so if I have multiple CSS CS servers with base ports starting with 27030 (which I do), they are gonna start binding to the wrong port since the port I want to start on is likely already gonna be bound. I started binding to ports 27030 and greater to minimize overlap with the binding of

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Thiesson Johann
-- I've 90 customers with servers binded to port 27030. And they are 765 servers UP using this port in the world, according to the Master-servers list at the moment (I dont know how many servers are down because of this feature). Maybe you should disable this port binding asap? -- Thiesson

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Andrew Forsberg
Just had a look at what's going on with our servers, as we have a FA server on 27030. Since the srcds is always started after hlds, the VAC2 beta port is itself bumped up to 27031. Is it ok to leave it like that for the purposes of your beta testing? Or should I really move the game on 27030 to

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Alfred Reynolds
That will be fine. This is only a problem if you have 2 servers on the same IP addresses (i.e same machine) with one on 27030 (it will still work, it will just move to 27031). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Forsberg Sent:

RE: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Andrew Forsberg
That's what I mean though... I have 5 servers running on the one machine: 27015, 27016, 27017, 27018, 27030. The FA 27030 is working fine, as it's loaded before the CSS 27016 server. All that appears to have happened is the 27016's 27030 VAC2 port has been shunted up to 27031. All of the servers,

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Thiesson Johann
-- The problem is harder when you have two Source servers, on 27030 and 27031 for example. -- Thiesson Johann On Apr 07, 12:43, Andrew Forsberg wrote: That's what I mean though... I have 5 servers running on the one machine: 27015, 27016, 27017, 27018, 27030. The FA 27030 is working fine, as

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Andrew Forsberg
Yup! That would probably be impossible. :) I suppose you could temporarily bind something to 27031, then start the 27030 srcds, then remove the temp bind and run the 27031 srcds. Sounds like fun... On Thu, 2005-04-07 at 02:51 +0200, Thiesson Johann wrote: -- The problem is harder when you have

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Marcelo Bezerra
Is it a client port? If so, why don't you make it dynamic? Like, bind to port 0, wich means the OS will chose one? Alfred Reynolds wrote: Okay, I have found out why it is binding to 27030. This port is related to the VAC2 Beta testing we are performing (and will continue to be used once VAC2

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Michael McKoy
That's really not acceptable, you shouldn't have to tell 90 customers their port is changing because VAC2 decided to bind theirs on all IPs. For that matter, what does SRCDS use UDP port 27020 for? A single SRCDS on default ports now opens TCP 27015 (Rcon), and UDP ports 27015 (Game), 27020 (?),

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread wArgOd
Michael McKoy wrote: That's really not acceptable, you shouldn't have to tell 90 customers their port is changing because VAC2 decided to bind theirs on all IPs. For that matter, what does SRCDS use UDP port 27020 for? A single SRCDS on default ports now opens TCP 27015 (Rcon), and UDP ports 27015

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread ScratchMonkey
--On Wednesday, April 06, 2005 10:31 PM -0400 Michael McKoy [EMAIL PROTECTED] wrote: For that matter, what does SRCDS use UDP port 27020 for? A single SRCDS on default ports now opens TCP 27015 (Rcon), and UDP ports 27015 (Game), 27020 (?), 27030 (VAC2), and 27005 (Client?) ... Makes it really

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Chris Jones
Original message from Michael McKoy: Makes it really tight to put a lot of servers on a machine. You must run a LOT of servers, considering there are 2^16 (65536) ports available for binding, and only 1024 of them are reserved for system daemons. A little math shows that just over 20k servers

[hlds_linux] tfc prematch

2005-04-06 Thread Britt Priddy \(PZ\)
Has the tfc_clanbattle_prematch changed? People are saying its now - tfc_prematch # I've found no documentation on it. Thanks! B ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread Michael McKoy
Taking into consideration that in practice, people aren't going to put a CSS server on port 8000 or 43000. In general, most people cluster around 27015 and up. The way things are now, you only have up to 27019 before you run into the 27020 port from the first server on 27015. (And at that point,

Re: [hlds_linux] Counter-Strike: Source and Source Engine update

2005-04-06 Thread wArgOd
Chris Jones wrote: Original message from Michael McKoy: Makes it really tight to put a lot of servers on a machine. You must run a LOT of servers, considering there are 2^16 (65536) ports available for binding, and only 1024 of them are reserved for system daemons. A little math shows that just