--
Alfred Reynolds - Tue, Apr 05 2005 16:56:22 -0700:
We have just released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update.
This update fixes several small bugs in Counter-Strike: Source, go to:
That's just the way linux works, the high memory useage in top is a good
thing, it's the OS having cached the most requested data in the available
unused RAM. A program isnt technically using it, and the RAM is available
to programs if they need it. Linux is just clever enough to not waste RAM by
Hello,
does anyone got sv_visiblemaxplayers working under
linux srcds? Its working fine with windows, but not in
linux for me.
Greets
Ronny
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
On Wednesday 06 April 2005 01:56, Alfred Reynolds wrote:
We have just released an update to Counter-Strike: Source and the Source
Engine. Run the hldsupdatetool to get this update.
After last update I can not start server. It exits with message:
steamclient.dll not found, server communication
Hi.
I am trying to install CS Source on a Linux server. It keeps getting stuck
at. I had deleted and started again to no avail.
Downloading: ./\cstrike\models\props\de_tides\woodframe_courtyard_n.vvd
Compression Failure
Any help? Thanks
Regards.
--
On Wed, 6 Apr 2005 17:17:18 +0800
Ho Chaw Ming [EMAIL PROTECTED] bubbled:
Hi.
I am trying to install CS Source on a Linux server. It keeps getting
stuck at. I had deleted and started again to no avail.
Downloading:
./\cstrike\models\props\de_tides\woodframe_courtyard_n.vvd Compression
Just tried it, worked fine...
Regards.
- Original Message -
From: Ronny Schedel [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, April 06, 2005 10:46 AM
Subject: [hlds_linux] sv_visiblemaxplayers under linux?
Hello,
does anyone got sv_visiblemaxplayers working
Christoph Franke wrote:
Since the update there is a problem with the ip/port bindings. Currently
there are 2 srcds instances on my multihome system: cs:s server on ip A
with port 27015 and hl2mp on ip B with port 27030. But starting with the
update the cs:s server globally catches the port 27030
Hi
I already deleted and restarted the install a few times prior to mailing.
After this reply, I tried again. All to no avail. How about someone just
give me that file :)
Regards
-Original Message-
From: Martin Zwickel [mailto:[EMAIL PROTECTED]
Sent: 06 April 2005 17:36
To:
--
On Wed, 6 Apr 2005 17:56:44 +0800
Ho Chaw Ming [EMAIL PROTECTED] bubbled:
Hi
I already deleted and restarted the install a few times prior to
mailing. After this reply, I tried again. All to no avail. How about
someone just give me that file :)
Regards
Sent to you by private mail...
Yup, dont use top for memory checking, better one is to use free
that will show how much is used for cache and is also free and whats
used genuinely.
On Apr 6, 2005 9:11 AM, Skunk0001 [EMAIL PROTECTED] wrote:
That's just the way linux works, the high memory useage in top is a good
thing, it's
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello,
since today, my cs 1.6 cs:s servers dont show up in my steam server list
anymore.
They run, one can see them in hlsw, and connect using connect ip:port cmd.
Anyone experienced same
Alfred,
3) what does sv_visiblemaxplayers do?
3) Its used by plugins to hide admin/reserved slots
If I have maxplayers set to 26 and visible to 24, it does show up as 24.
Will this prevent clients from connecting when the 24 slots are full?
The other 2 are actually reserved and boot
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi chaps,
Am looking at expanding into offering dedicated servers, ive got a good price
on renting some A64 3000's from my ISP but I'm not entirely sure how many slots
I should expect to be able to
512 mb ram? No way..
Slots really depend on how much slots each server has
And cpu usage increases when more than one server got used slots
e.g. one 20 slot server uses more cpu than 2*10 slot servers.
So its hard to say how many slots u can put on.
Renting servers doesnt sound that profitable
I already do my own hosting on my own hardware, im trying offer a cheaper
alternative to multigaming clans who want 2 or more diff game servers with
vice etc all in one afordable bundle
- Original Message -
From: canu [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday,
My problem with this behavior isn't so much that there is high mem usage
as it is when half the srcds executable image is being paged out when
nothing else demanding is running. As you can imagine, this creates a
somewhat unfavorable playing experience, and the only solution I've
found so far is
Having the same problem here, using glibc 2.3.1
Server won't start as it's unable to load the .so
./steamclient_i486.so: /lib/libpthread.so.0: version `GLIBC_2.3.2' not
found (required by ./steamclient_i486.so)
At 10.51 06/04/2005, you wrote:
On Wednesday 06 April 2005 01:56, Alfred Reynolds
Ever since this morning's 2 updates, I'm experiencing technical
difficulties:
Console initialized.
Network: IP 83.149.67.25, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Attempted to create unknown entity type event_queue_saveload_proxy!
Game .dll loaded for Counter-Strike: Source
maxplayers
--
On Apr 06, 10:55, Stephen Nicholson wrote:
Christoph Franke wrote:
Since the update there is a problem with the ip/port bindings. Currently
there are 2 srcds instances on my multihome system: cs:s server on ip A
with port 27015 and hl2mp on ip B with port 27030. But starting with the
Is it possible to show the output of top and free when that happens?
On Apr 6, 2005 2:07 PM, David Hershey [EMAIL PROTECTED] wrote:
My problem with this behavior isn't so much that there is high mem usage
as it is when half the srcds executable image is being paged out when
nothing else
I got a problem with srctvport cvar.
Regardless of what it's set to SrcTV host starts on port 27020.
Putting it into server.cfg before or after tv_enable 1, restartin the server
and changing the map doesn't help.
Does anyone know how to run SrcTV on port other than 27020?
Thanks in advance,
--
On Apr 06, 20:19, Newbie wrote:
I got a problem with srctvport cvar.
Regardless of what it's set to SrcTV host starts on port 27020.
Putting it into server.cfg before or after tv_enable 1, restartin the server
and changing the map doesn't help.
Does anyone know how to run SrcTV on port
Which kernel are you using? 2.4.x has that paging issue. 2.6.x
is much better and you can really throttle paging usage on both
if you want to..:)
David Hershey wrote:
My problem with this behavior isn't so much that there is high mem usage
as it is when half the srcds executable image is being
This is just a simple question about something we beat to death all the
time...
I recently installed a new kernel (2.6.x) and I was reading thru the param.h
file looking at this...
#ifdef __KERNEL__
# define HZ 1000/* Internal kernel timer frequency
*/
# define USER_HZ
Hey list,
Here's the thing with steamclient.dll error and steamclient_i486.so's
glibc requirements. so update your glibc's, people :)
Wednesday, April 6, 2005, 5:34:52 AM, Alfred Reynolds wrote:
AR You need GLIBC 2.3.2 or above to run Source. That is was working before
AR was pure dumb luck :)
I cannot reproduce this exact problem. I start two servers with the
following command lines:
./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
-port 27020
./srcds_run -game hl2mp +map dm_lockdown -dev +rcon_password bottest
-port 27030
And the first server binds to 27020 and
The client uses the visible setting. Admin programs use this var to keep
hidden admin slots open (that you must use the console to connect to).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris
Jones
Sent: Wednesday, April 06, 2005 4:19 AM
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Since last update, servers are binding at ip 0.0.0.0, port 27030 and up:
tcp0 0 82.194.78.165:27012 0.0.0.0:*
LISTEN 10960/srcds_i686
tcp0 0 82.194.78.165:27013
--
The first server do not use the port 27030 to accept gamers conenctions.
BUT this server USE the port 27030, he open it, as if it was the hltv
port for example.
So the first server open 2 ports: 27020 AND 27030.
Use the netstat -ap command to see this.
That's why your second server can't use
I believe that the two servers also must be bound to different IPs to
reproduce the bug.
On Apr 6, 2005 2:21 PM, Alfred Reynolds [EMAIL PROTECTED] wrote:
I cannot reproduce this exact problem. I start two servers with the
following command lines:
./srcds_run -game hl2mp +map dm_lockdown -dev
Alfred, when is a fix for that stupid wrong name on the scoreboard going
to be fixed? Quite annoying =\
Zack
Alfred Reynolds wrote:
The client uses the visible setting. Admin programs use this var to keep
hidden admin slots open (that you must use the console to connect to).
- Alfred
A fix for a fix? Hmm, don't know if we are working on that. We have guys
working on the name double ups in the scoreboard, I don't know when they
will have a fix to deploy however. In the mean time use the status
command if you want the correct list.
- Alfred
-Original Message-
From:
Yeah, could the server stop binding to 27005? I was under the impression (At
least in HL1 mods), that 27005 is used by clients only. Correct me if wrong.
- Original Message -
From: Mario Benito Ríos [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, April 06, 2005
Alfred,
In fact status is not always what's needed. Imagine a cheater or other abuse
on the server and the situation when admin cannot identify his name - that's
the real problem. Status command will show you the list of players, but
which one you need to kick?
Please consider that, may be the
[EMAIL PROTECTED] wrote:
If im reading too much into this say so lol.. but user_hz = 100, and it says
that some user interfaces are in ticks. Then shouldnt this be 1000 as well
seeing as how hlds uses 'sys_tickrate' ?
Afaik the USER_HZ setting is used for some internal calculations in the
kernel
disq wrote:
Hey list,
Here's the thing with steamclient.dll error and steamclient_i486.so's
glibc requirements. so update your glibc's, people :)
Not everyone works in a sandbox :-(
Most disappointing thing is that no one @ valve bothered to attach
simple README file with distributed software... I
Okay, I can reproduce the server binding to port 27030 (any time you
start a server it is doing this). We will look into it.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred
Reynolds
Sent: Wednesday, April 06, 2005 2:39 PM
To:
Okay, I have found out why it is binding to 27030. This port is related
to the VAC2 Beta testing we are performing (and will continue to be used
once VAC2 becomes fully functional). For now the server will always try
to bind to 27030 on startup (so you can't run two servers on a single
machine
Sweet, so if I have multiple CSS CS servers with base ports starting
with 27030 (which I do), they are gonna start binding to the wrong
port since the port I want to start on is likely already gonna be
bound. I started binding to ports 27030 and greater to minimize
overlap with the binding of
--
I've 90 customers with servers binded to port 27030.
And they are 765 servers UP using this port in the world, according to the
Master-servers list at the moment (I dont know how many servers are
down because of this feature).
Maybe you should disable this port binding asap?
--
Thiesson
Just had a look at what's going on with our servers, as we have a FA
server on 27030. Since the srcds is always started after hlds, the VAC2
beta port is itself bumped up to 27031.
Is it ok to leave it like that for the purposes of your beta testing? Or
should I really move the game on 27030 to
That will be fine. This is only a problem if you have 2 servers on the
same IP addresses (i.e same machine) with one on 27030 (it will still
work, it will just move to 27031).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent:
That's what I mean though... I have 5 servers running on the one
machine: 27015, 27016, 27017, 27018, 27030. The FA 27030 is working
fine, as it's loaded before the CSS 27016 server. All that appears to
have happened is the 27016's 27030 VAC2 port has been shunted up to
27031.
All of the servers,
--
The problem is harder when you have two Source servers, on 27030 and
27031 for example.
--
Thiesson Johann
On Apr 07, 12:43, Andrew Forsberg wrote:
That's what I mean though... I have 5 servers running on the one
machine: 27015, 27016, 27017, 27018, 27030. The FA 27030 is working
fine, as
Yup! That would probably be impossible. :)
I suppose you could temporarily bind something to 27031, then start the
27030 srcds, then remove the temp bind and run the 27031 srcds. Sounds
like fun...
On Thu, 2005-04-07 at 02:51 +0200, Thiesson Johann wrote:
--
The problem is harder when you have
Is it a client port?
If so, why don't you make it dynamic?
Like, bind to port 0, wich means the OS will chose one?
Alfred Reynolds wrote:
Okay, I have found out why it is binding to 27030. This port is related
to the VAC2 Beta testing we are performing (and will continue to be used
once VAC2
That's really not acceptable, you shouldn't have to tell 90 customers their
port is changing because VAC2 decided to bind theirs on all IPs.
For that matter, what does SRCDS use UDP port 27020 for? A single SRCDS on
default ports now opens TCP 27015 (Rcon), and UDP ports 27015 (Game), 27020
(?),
Michael McKoy wrote:
That's really not acceptable, you shouldn't have to tell 90 customers
their
port is changing because VAC2 decided to bind theirs on all IPs.
For that matter, what does SRCDS use UDP port 27020 for? A single
SRCDS on
default ports now opens TCP 27015 (Rcon), and UDP ports 27015
--On Wednesday, April 06, 2005 10:31 PM -0400 Michael McKoy
[EMAIL PROTECTED] wrote:
For that matter, what does SRCDS use UDP port 27020 for? A single SRCDS on
default ports now opens TCP 27015 (Rcon), and UDP ports 27015 (Game),
27020
(?), 27030 (VAC2), and 27005 (Client?) ... Makes it really
Original message from Michael McKoy:
Makes it really tight to put a lot of servers on a machine.
You must run a LOT of servers, considering there are 2^16 (65536) ports
available for binding, and only 1024 of them are reserved for system
daemons. A little math shows that just over 20k servers
Has the tfc_clanbattle_prematch changed?
People are saying its now - tfc_prematch #
I've found no documentation on it.
Thanks!
B
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Taking into consideration that in practice, people aren't going to put a CSS
server on port 8000 or 43000. In general, most people cluster around 27015
and up. The way things are now, you only have up to 27019 before you run
into the 27020 port from the first server on 27015. (And at that point,
Chris Jones wrote:
Original message from Michael McKoy:
Makes it really tight to put a lot of servers on a machine.
You must run a LOT of servers, considering there are 2^16 (65536) ports
available for binding, and only 1024 of them are reserved for system
daemons. A little math shows that just
54 matches
Mail list logo