Same here. btw, it only seems to affect ctf_2fort on my server.
running latest debian unstable libc6 with 2.6.22-2-686 (NO_HZ, HIRES
timers, 1024 max-user-freq)
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One of my 15 gameservers report the following error:
secure mode enabled, disconnected from Steam3
It has been doing so for almost a week, and still it doesn't connect.
I tried restarting the server instance, restarting the entire mashine.
We have a issue too.
Our server can't even be connected to. It shows online, but clients stall
when trying to connect. Server doesnt even display a client was connected.
OS: Linux Debian
Hardware: AMD X2 4200+, Tyan Tomcat mobo, 4GB RAM
Saint K.
- Original Message -
From: Busta [EMAIL
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- Team Fortress 2 stats are only gathered when playing a real game
^^ Will someone please define a real game?
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a game with at least two real players not a player and bots?
- Original Message -
From: Dan Offord
To: [EMAIL PROTECTED]
Cc: hlds_linux@list.valvesoftware.com
Sent: Tuesday, October 09, 2007 2:49 AM
Subject: [hlds_linux] Re: [hlds] TF2 Update
- Team Fortress 2 stats are only
It was possible to play on a (listen)server without any other players or
bots to get some achievements.
- Original Message -
From: Kevin Ottalini [EMAIL PROTECTED]
Sent: Tuesday, October 09, 2007 12:03 PM
Subject: Re: [hlds_linux] Re: [hlds] TF2 Update
a game with at least two real
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Got the same, created a new dir and re-downloaded the files. Works fine now.
On 09/10/2007, Saint K. [EMAIL PROTECTED] wrote:
We have a issue too.
Our server can't even be connected to. It shows online, but clients stall
when trying to
How is the pure mode getting debugged?
Is there a way already, to run custom maps with extra materials and
files beside the bsp?
I still cant get any of these maps to work.
When can we expect the next source engine (css) update?
Thx
Locutus
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i made a new orangebox directory, and redownloaded. it did not help.
same segfault on connect (but only for ctf_2fort)
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the -debug option is pretty useless in srcds_run, so im trying to run
gdb directly:
$ LD_LIBRARY_PATH=.:bin:$LD_LIBRARY_PATH gdb --args srcds_i486 -game
tf +map ctf_2fort -debug
GNU gdb 6.6-debian
Copyright (C) 2006 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General
Same here. 2fort is very popular on my server, and it restarts
whenever the server goes to that map. Need a fix asap please! :(
Thanks
On 10/9/07, Nye Liu [EMAIL PROTECTED] wrote:
Same here. btw, it only seems to affect ctf_2fort on my server.
running latest debian unstable libc6 with
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash
Console initialized.
Game.dll loaded for Team Fortress
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
maxplayers set to 24
sv_pure set to 1.
A new required update to Team Fortress 2 and the dedicated servers have
been released. Please run hldsupdatetool to receive the updates. The
specific changes include:
- Improved driver checks for various cards that can have problems with
specific driver versions
- Various updates to Russian and
I see no mention of the mapcycle bug or the CTF crashes on linux.
Does this release fix those issues?
On Tue, Oct 09, 2007 at 03:44:19PM -0700, Jason Ruymen wrote:
A new required update to Team Fortress 2 and the dedicated servers have
been released. Please run hldsupdatetool to receive the
the doublefree on quit is also still not fixed in this release
quit
*** glibc detected *** ./srcds_i486: free(): invalid pointer: 0xb7efb460
***
=== Backtrace: =
/lib/i686/cmov/libc.so.6[0xb7e1fce5]
/lib/i686/cmov/libc.so.6(cfree+0x90)[0xb7e23780]
Nye Liu wrote:
I see no mention of the mapcycle bug or the CTF crashes on linux.
Mapcycle bug was fixed in a previous update.
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