The Counter-Strike 1.6 Beta has been updated. Please run hldsupdatetool
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- Enabled crosshair selection
- Got hltv running with the beta
- Fixed A2S_RULES not returning data
Jason
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I am still trying to track down the leak in the player list where it
reports people playing on the server that are no longer connected, if
someone finds a way to reproduce this (I suspect its to do with how the
player disconnects from the server) then please drop me an email off
list.
- Alfred
So if you are doing something with cs 1.6 now, maybe you can find solution
for sv_bad errors?
On Fri, Sep 12, 2008 at 8:42 PM, Alfred Reynolds
[EMAIL PROTECTED]wrote:
I am still trying to track down the leak in the player list where it
reports people playing on the server that are no longer
Hi,
I'm getting strange server crashes at the moment. The strange thing
about that is, that the crash causes the file steam to have a
different owner (before css.css and after16777218.16777216).
ls -la
-rwxr-xr-x 1 16777218 16777216 6067624 2008-08-30 02:28 steam
The automatic restart
I just recognised that this happens everytime i start the server, no
need for a crash. It's on all of my servers the same, they have strange
owners. Also without a crash.
Is this normal?
FREEZE wrote:
Hi,
I'm getting strange server crashes at the moment. The strange thing
about that is,
sv_bad is generic catch all for the network stream de-synchronising
between the client and server, the are millions of reasons for this
happening (from network issues to 3rd party plugins to code bugs).
- Alfred
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL
Any chance to fix win32 hlds using only first core? We almost used to
changing affinity with external tool but still it would be nice to see
it fixed.
Best regards,
Roman
On 9/13/08, Alfred Reynolds [EMAIL PROTECTED] wrote:
sv_bad is generic catch all for the network stream de-synchronising
Alfred so maybe you can do something with choke?
I have serwer with 1000hz kernel core, server has 500 FPS, and while server
has 20 players playing or more there is big choke ;]
Hardware is very powerfull, internet connection also.
I've noticed it after some update 1 or 2 years ago.
On Fri, Sep
That is in there because of certain AMD cpu's having dodgy timing when
switching between cores, those bad CPU's are still in the field so
unfortunately no. I can wrap a bit of code around it so you can disable
that functionality when you know you are running on a good CPU.
- Alfred
Have you configured your rates properly?
Pawel wrote:
Alfred so maybe you can do something with choke?
I have serwer with 1000hz kernel core, server has 500 FPS, and while server
has 20 players playing or more there is big choke ;]
Hardware is very powerfull, internet connection also.
I've
@bl4nkeh rates everybody says about rates etc. 25000/101/101
If i don't want choke i need to use and other players cl_updaterate 40-50 on
a lot of good servers with huge FPS.
@Alfred i have Quad Core. Maybe there is the same could you explain the
topic more?
If it is possible to do something with
On Fri, Sep 12, 2008 at 4:28 PM, FREEZE [EMAIL PROTECTED] wrote:
I just recognised that this happens everytime i start the server, no
need for a crash. It's on all of my servers the same, they have strange
owners. Also without a crash.
Is this normal?
FREEZE wrote:
Hi,
I'm getting
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