Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source Update Released

2010-05-11 Thread Saint K .
Hmmm, no official announcement on hlds or hlds_linux? Saint K. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, May 11, 2010 7:38 AM To: Half-Life dedicated Linux server mailing

Re: [hlds_linux] Protect L4D2 servers

2010-05-11 Thread Ulrich Block
I used that country IP blocking a year ago too and added some of the major spamming countrys. Soon I had to realize that the large amount of rules (only Europe and few US ranges where allowed) raised the latence mo0re than 15ms. Also the Gameplay with DoDS, CS, CSS etc. became sluggy I dont

Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source Update Released

2010-05-11 Thread Ulrich Block
I just ran the update on a dods server and: masters are still not added. If you set them in the cfg these entries are ignored. So if you run these update you are ** Your Servers wont show at the list. Adding Masters with rcon works. But why the hell did the deaktivate the cfg support if they

Re: [hlds_linux] IPv6 Support

2010-05-11 Thread Harry Strongburg
Valve? Hostname support? HAH. You're funny. Why wouldn't Valve support hostnames? DNS is easier to remember than IP addresses. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateReleased

2010-05-11 Thread Steven Hartland
Thanks, should really get sent to the announce list :) - Original Message - From: Ross Bemrose rbemr...@vgmusic.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tuesday, May 11, 2010 6:37 AM Subject: [hlds_linux] Team Fortress 2 and Day of

Re: [hlds_linux] IPv6 Support

2010-05-11 Thread ics
When L4D was first time released, they said something along the lines that hostnames would be supported properly so it doesn't matter if the server changes IP-address. Now that master servers are rewritten into multithreaded, maybe they have also additional support added. Currently, for

Re: [hlds_linux] IPv6 Support

2010-05-11 Thread Eric Riemers
If you add a hostname to favorites it saves the ip, not the hostname. If it would save the hostname, and resolve it when used.. that would be great. Each time you have a ip change you have to start all over to get your player base up to par. Also the reason why we use different port numbers for

Re: [hlds_linux] Protect L4D2 servers

2010-05-11 Thread Frederic Breitwieser
They're incomplete for the whole world. I didn't experience any obviously slow down myself, which is why I use it extensively. Though most of the functions my server farm provides is not gaming and instead web, ftp, etc. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] IPv6 Support

2010-05-11 Thread Jasper Wonnink
On Mon, May 10, 2010 at 9:29 PM, Steven Crothers steven.croth...@gmail.com wrote: Obviously running an advertisement in game to say Please join [2006:fe32::0123::f032]:27015 for another great game! is out of the question... So what are your plans to support this later on? - is this

Re: [hlds_linux] IPv6 Support

2010-05-11 Thread f0rkz
I can tell you now, that it will be a nightmare like any mass forced changes on internet superstructure. Most companies don't have the infrastructure to run IPv6 unless they spend several thousands of dollars upgrading their routing infrastructure. Not to mention all of the open source packages

Re: [hlds_linux] IPv6 Support

2010-05-11 Thread Harry Strongburg
I for one do not welcome the change. IPv6 is better than ISP-Side NAT. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Protect L4D2 servers

2010-05-11 Thread Ulrich Block
For applications like ftp web mysql etc i am still using it. But not for gameserverhosting with hlds and srcds cause of the reasons i wrote in my last mail. I guess everyone should try and figure if he wants to live with the side effects of GeoIp blocking. Frederic Breitwieser schrieb:

Re: [hlds_linux] IPv6 Support

2010-05-11 Thread Dave Williams
This little article came to my attention today. Thought it might be of interest to you guys http://news.bbc.co.uk/go/rss/-/1/hi/technology/10105978.stm -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Harry

[hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Eric Smith
COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta. The update includes a host of new features and functionality developed in collaboration with Hidden Path Studios. These include 144 new achievements,

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Luigi
Is this real? On 11.05.2010, at 21:11, Eric Smith er...@valvesoftware.com wrote: COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta. The update includes a host of new features and functionality

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Schlup
Do we have to stand up a new server for this or can we simply change the command line on our existing css server to update to the beta? -- Sent from my Palm Prē On May 11, 2010 2:14 PM, Eric Smith lt;er...@valvesoftware.comgt; wrote: COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Shawn P. Zipay
Of course. Shawn P. Zipay Community Manager MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net Total Gaming Network -- http://www.totalgamingnetwork.com On Tue, May 11, 2010 at 3:27 PM, Luigi lu...@my-don.de wrote: Is this real? On 11.05.2010, at

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread EkaInfinitos
This sounds interesting. I wonder if the player stats viewable and/or exclusive to the particular server or if they will reside in the Steam Community a la DOD:S and L4D. I would like to be able to browse through the server stats via the server itself, but something tells me I'll have to stick

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread EkaÏnfinitos
My guess is that you can install the beta release on top of an existing CS:S installation, at least to save from having to re-download all of the assets. I'll give it a try and let you know. Eka~ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Pc 349bds
looks like it. this was posted on the update new for the game around 11am today. the link he posted was messed up these work http://store.steampowered.com/news/?appids=240 http://store.steampowered.com/news On 5/11/2010 3:27 PM, Luigi wrote: Is this real? On 11.05.2010, at 21:11, Eric

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread EkaInfinitos
More here: http://www.shacknews.com/onearticle.x/63741 Incorporated many source engine updates I can confirm that parts of the OB engine will be downloaded as part of the cssbeta installation. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread EVAgames Community
Yep, it's orangebox here: Protocol version 15 Exe version 1.0.3.6 (cstrike_beta) Exe build: 12:07:02 May 7 2010 (4197) (260) On Tue, 11 May 2010 22:36:00 +0300, Pc 349bds junkmailbi...@gmail.com wrote: looks like it. this was posted on the update new for the game around 11am today. the

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Andrey Egorov
hi Source Mod and other 3rd party server plug-ins will run on a beta CS Source dedicated server? Andrey. COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta. The update includes a host of new

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Sebastian Pape
Yep they run... http://sourceserver.info/viewtopic.php?f=62t=3086p=20375#p20375 Greetz GumJack85 aimroyale.de 2010/5/11 Andrey Egorov ego...@cotec.ru hi Source Mod and other 3rd party server plug-ins will run on a beta CS Source dedicated server? Andrey. COUNTER-STRIKE: SOURCE UPDATE

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread r2r
OrangeBOX Engine ! -- From: Eric Smith er...@valvesoftware.com Sent: Tuesday, May 11, 2010 9:11 PM To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] COUNTER-STRIKE: SOURCE

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Saul Rennison
Yes if you simply change the Team Fortress 2 info to Counter-Strike: Source. I'm not sure how to go about it exactly, but it's possible. Thanks, - Saul. On 11 May 2010 21:58, Andrey Egorov ego...@cotec.ru wrote: hi Source Mod and other 3rd party server plug-ins will run on a beta CS Source

Re: [hlds_linux] [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Roman Hatsiev
And now it says Thanks for your interest. We've filled the available slots. What is the point of releasing beta which is available only for a couple hours? I'm still downloading a server but it is useless now since there are quite a few players in our community who managed to grab the client - it

Re: [hlds_linux] [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Martin Smith
I'd install the server if it wasn't for the fact I can't play it... On Tue, May 11, 2010 at 10:10 PM, Roman Hatsiev otst...@gmail.com wrote: And now it says Thanks for your interest. We've filled the available slots. What is the point of releasing beta which is available only for a couple

Re: [hlds_linux] [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread D3vilfish - Simiancage.org
My mistake its showing now, lo0l. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Roman Hatsiev Sent: 11 May 2010 22:11 To: Half-Life dedicated Win32 server mailing list Cc: hlds_annou...@list.valvesoftware.com;

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread hlds
If I use this startscript... it dont work: ./srcds_run -game cssbeta +map de_dust +maxplayers 20 +ip xx.xx.xxx.xxx +port 27015 -tickrate 100 +exec server.cfg ERROR: Invalid game type 'cssbeta' sepecified. Di 11. Mai 23:28:42 CEST 2010: Server Failed Original-Nachricht Datum:

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread John
The directory is cstrike_beta, so you'll need to use that after -game instead of cssbeta. -John -- From: h...@gmx.de Sent: Tuesday, May 11, 2010 2:31 PM To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject:

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Sebastian Pape
same here, has anyone an idea? GumJack85 2010/5/11 h...@gmx.de If I use this startscript... it dont work: ./srcds_run -game cssbeta +map de_dust +maxplayers 20 +ip xx.xx.xxx.xxx +port 27015 -tickrate 100 +exec server.cfg ERROR: Invalid game type 'cssbeta' sepecified. Di 11. Mai 23:28:42

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread 1nsane
cstrike_beta On Tue, May 11, 2010 at 5:31 PM, h...@gmx.de wrote: If I use this startscript... it dont work: ./srcds_run -game cssbeta +map de_dust +maxplayers 20 +ip xx.xx.xxx.xxx +port 27015 -tickrate 100 +exec server.cfg ERROR: Invalid game type 'cssbeta' sepecified. Di 11. Mai 23:28:42

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Miano, Steven M.
I just installed the server, and started it up...now I can't play it because all of the available slots are filledummmthat sucks? From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Schlup
I've tried both cssbeta and cstrike_beta and neither one are starting the server. I did the manual update with the cstrike_beta and that worked correctly. Anybody got any ideas? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread clad iron
This works for me. ./srcds_run -game cstrike_beta +map de_dust2 +maxplayers 20 +ip xx.xx.xxx.xxx +port 27015 -tickrate 100 +exec server.cfg but while looking threw the install theres folders everywhere, so i'm having a hard time trying to figure out where the cfg folder should be for the

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread clad iron
actully i should say a lack of folders. thats the reason i was looking for the client update to see how it's layed out in the .gcf On Tue, May 11, 2010 at 7:35 PM, clad iron cladi...@gmail.com wrote: This works for me. ./srcds_run -game cstrike_beta +map de_dust2 +maxplayers 20 +ip

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Nathan D.
The cfg folder that would contain your server.cfg is located at installdir/orangebox/cstrike_beta/cfg On 5/11/2010 7:38 PM, clad iron wrote: actully i should say a lack of folders. thats the reason i was looking for the client update to see how it's layed out in the .gcf On Tue, May 11,

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread clad iron
hmm.. odd. when i installed the server, the cstrike_beta folder was outside of the orangebox folder. i understand this is beta, but this almost look nothing like a normal server install directory structure. lots of folders either missing or move, it's 1 or the other. I created a folder in the

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Schlup
Is anybody running it in screen because that is what I'm doing and it isn't working. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Tuesday, May 11, 2010 6:36 PM To: Half-Life dedicated

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread 1nsane
I am running 4 servers in screen just fine. On Tue, May 11, 2010 at 8:31 PM, Schlup sch...@bulletproofnerds.com wrote: Is anybody running it in screen because that is what I'm doing and it isn't working. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread D4rKr0W
Il 12/05/2010 02:31, Schlup ha scritto: Is anybody running it in screen because that is what I'm doing and it isn't working. Working flawlessly here, fresh install. Try starting it manually without screen, helps figuring out whats wrong. ___ To

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Moe
Is it actually based on the Orangebox Engine? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, 12 May 2010 10:35 AM To: Half-Life dedicated Linux server mailing list Subject: Re:

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Harry Strongburg
Why would Valve release such a limited Beta? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Moe
So all the 13yo kids can't get it, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Harry Strongburg Sent: Wednesday, 12 May 2010 10:35 AM To: Half-Life dedicated Linux server mailing list Subject: Re:

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Schlup
Ok, took it out of screen and this is the output I am getting HLDS installation up to date AppFramework : Unable to load module bin/engine_i686.so! Unable to load interface VEngineCvar003 from bin/engine_i686.soTue May 11 19:48:56 CDT 2010: Server restart in 10 seconds Updating server using

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Schlup
Here is the full output in case it helps determine what my issue is. Restarting Dust2 Server... screen -dr dust -X quit No screen session found. Server Stop successful... Starting Custom Server cd .. cd .. cd /home/bpn/dust/ sh dust.sh Auto detecting CPU Using SSE2 Optimised binary. Server will

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread 1nsane
Yes, just think of it like a TF2 mod now. On Tue, May 11, 2010 at 8:44 PM, Moe m...@bestgn.net.au wrote: Is it actually based on the Orangebox Engine? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread 1nsane
It seems that Valve has limited resources to spend on game development, they're a large publisher now as well. The people working on the CS:S beta are already overwhelmed when it comes to bug reports/keeping track of responses on the forum. Having 10's of thousands extra players won't make it