Day of Defeat Source had it removed a while back also.
On Tue, Feb 15, 2011 at 1:43 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
Hi again.
Is there any reason in specific why HudText has been intentionally
removed from Counter-Strike: Source? I mean, it's in every other
Source game, and
Hi:
I have been running hlds servers for years with debian stable kernel
recompiled with 1000hz reaching 1000 fps with small oscilations (kernel
2.6.26). But since the last os upgrade(squeeze) im unable to reach 1000
fps with the stock kernel(2.6.32), modded as i used to do, im getting
like
Hack around in libc to make nanosleep()/usleep()/sleep() just do a return
and change to tickless kernel with highres timers -- volia, 1.000.000fps and
100% cpu usage!
Something not quite as useless would be to set fps_max on the server to a
more realistic value, like 125. This is still overkill
fps_max 125 is not overkill. It depends on the ticrate. All games are
not 66 tic nowdays.
//Daniel
Björn Rohlén skrev 2011-02-15 16:28:
Hack around in libc to make nanosleep()/usleep()/sleep() just do a return
and change to tickless kernel with highres timers -- volia, 1.000.000fps and
100%
Im talking about hlds not srcds
Hack around in libc to make nanosleep()/usleep()/sleep() just do a return
and change to tickless kernel with highres timers -- volia, 1.000.000fps and
100% cpu usage!
Something not quite as useless would be to set fps_max on the server to a
more realistic value,
Valve is aware of this - but it doesn't seem on the priority list
See http://developer.valvesoftware.com/wiki/Source_TV_Buglist
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