How can a high maxrate value choke clients? :/ if they're choking they
just need to reduce their rate!
On Thursday, 24 February 2011, Björn Rohlén bjorn.roh...@gmail.com wrote:
Hello.
Having fiddled with this particular issue since the beta-days, sv_maxrate
5 is sufficient for a 20 player
Hello Saul.
I believe you are in error. The reason the clients choke, is because the
CLIENT RATE of 25k is _not enough_ to accommodate all the delta- and full
worldstate- packets sent from the server in intense situations. You can
stand in spawn on most servers and be perfectly fine, but as soon
sv_maxrate 25000 is indeed not enough. Unless you have a too slow
uplink (server-side) we have found no disadvantages when using
sv_maxrate 0, letting the client choose their own rate limit without
arbitrary limits imposed from our side.
2011/2/24 Björn Rohlén bjorn.roh...@gmail.com:
Hello Saul.
Hi,
Sorry it was an early morning email. I don't really know what I was trying
to say looking back but I should have said:
Changing your minrate value won't affect choke on *properly configured
clients*. Setting minrate to about 40,000 will just force all the badly
configured clients to a decent
Then again -- everyone does not have such awesome pipes as Lokalen does! :)
On Thu, Feb 24, 2011 at 5:55 PM, lwf l...@lokalen.nu wrote:
sv_maxrate 25000 is indeed not enough. Unless you have a too slow
uplink (server-side) we have found no disadvantages when using
sv_maxrate 0, letting the
Thanks guys. Just working with the steam engineers to figure out what is going
on.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Wednesday, February 23, 2011 11:32 PM
To: Half-Life
Incase you missed it, like i did, update your servers.
-ics
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They updated the master servers version of l4d2 today, while it was out
yesterday. Happened last time too..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: donderdag 24 februari 2011 20:18
To:
Completely off-topic but are there any ways you know of that will
force the auto-update if nobody is in the map?
On Wed, Feb 23, 2011 at 7:09 AM, Eli Witt eliw...@gmail.com wrote:
The server won't change maps until someone connects, regardless of
mp_timelimit
Same with auto-updates.
On Wed,
You can either use Nemrun or the SteamTools SourceMod extension.
On Thu, Feb 24, 2011 at 2:41 PM, doc drga...@gmail.com wrote:
Completely off-topic but are there any ways you know of that will
force the auto-update if nobody is in the map?
On Wed, Feb 23, 2011 at 7:09 AM, Eli Witt
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed another server crash exploit caused by malformed network packets.
Team Fortress 2
- Added three new
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