Hello,
I just want to report that the Ghost Player Bug is still unfixed.
Just had 3 Ghosts in the past 2 days, everytime I had to restart my Servers.
Anyone else having that Problem too? And when Valve thinks to fix that?
The Server just worked fine before Valve released one Update 2 Months ago
The default values have never been good unless you play on a 56k modem.
2011/8/9 Chris Oryschak ch...@oryschak.com
You hit the nail on the head with your 'Additional blasphemous opinion sure
to cause butthurt and sniveling'.
I too am a witness of the exact same thing weekly by the same people
Have the same problems. Everytime a banned player tries to connect
leaves a ghost player on the server.
-Original-Nachricht-
Subject: [hlds_linux] [TF2] Ghost Player Bug still there...
Date: Tue, 09 Aug 2011 10:24:59 +0200
From: n0name n0n...@f-o-g.net
To: 'Half-Life dedicated Linux
Yes, I am still getting this bug. Luckily I found a fix:
sv_master_legacy_mode 1
setmaster remove hl2master.steampowered.com:27011
setmaster remove hl2master.steampowered.com:27015
setmaster add hl2master.steampowered.com:27011
setmaster add hl2master.steampowered.com:27015
heartbeat
Using sv_master_legacy_mode will make quickplay not work with your server.
2011/8/9 Steven Paterson stevenpater...@steveh.org.uk
Yes, I am still getting this bug. Luckily I found a fix:
sv_master_legacy_mode 1
setmaster remove hl2master.steampowered.com:27011
setmaster remove
:o I never knew that! Well, I hope an actual fix happens soon.
Steveh
On 09 August 2011 at 09:48 AnAkIn . anakin...@gmail.com wrote:
Using sv_master_legacy_mode will make quickplay not work with your server.
2011/8/9 Steven Paterson stevenpater...@steveh.org.uk
Yes, I am still getting
Hy all! I don#39;t know why hasn#39;t it been anounced here yet but there was
a CSS beta update latley. It conatined this: Counter-Strike: Source Beta
Weapons now have separate penalties for jumping and landing, allowing better
weapon control after landing (and greatly reduced penalties for
3 ghosts on cs source server, 2 on one tf2 server, 1 on other tf2 server and 1
on another tf2 server - this morning alone. So yeah, it still happens and must
be related to steam itself instead of srcds. Otherwise it would be already
fixed.
-ics
- Alkuperäinen viesti -
:o I never knew
valve has info now on how to create the ghost bug and is working on a fix.
On Tue, Aug 9, 2011 at 6:39 AM, ics i...@ics-base.net wrote:
3 ghosts on cs source server, 2 on one tf2 server, 1 on other tf2 server
and 1 on another tf2 server - this morning alone. So yeah, it still happens
and must
i hope because i need to restart all my server twice per day now!
hakers now how to do it and they create 10/15 ghost on all my servers every
days
very ***
2011/8/9 clad iron cladi...@gmail.com
valve has info now on how to create the ghost bug and is working on a fix.
On Tue,
An optional update for Team Fortress 2 is now available. The specific changes
include:
- Renamed The Tamrielic Relic to The Dragonborn Helmet
- Updated The Original, The Dragonborn Helmet, The Anger, The Pip-Boy, and The
Wingstick so they can be purchased/crafted/traded/found
- Updated the
sounds good, but any news about crashes ?
2011/8/10 Jason Ruymen jas...@valvesoftware.com
An optional update for Team Fortress 2 is now available. The specific
changes include:
- Renamed The Tamrielic Relic to The Dragonborn Helmet
- Updated The Original, The Dragonborn Helmet, The Anger,
On Wed, Aug 10, 2011 at 01:00:53AM +0300, Bajdechi Nightbox Alexandru wrote:
sounds good, but any news about crashes ?
And ghosts.
___
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visit:
Yay! Maybe they fixed some cra oh more promotional hats to fund Gabe
Newells money pool.
On Tue, Aug 9, 2011 at 3:39 PM, Harry Strongburg harry.h...@harry.luwrote:
On Wed, Aug 10, 2011 at 01:00:53AM +0300, Bajdechi Nightbox Alexandru
wrote:
sounds good, but any news about crashes ?
And
They did, you need the new items equipped to prevent the crashes.
From: James Puckett jamesrichardpuck...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wednesday, 10 August 2011, 1:00
Subject: Re:
The game's free, of course they need that kind of money now.
On Wednesday, 10 August 2011, James Puckett jamesrichardpuck...@gmail.com
wrote:
Yay! Maybe they fixed some cra oh more promotional hats to fund Gabe
Newells money pool.
On Tue, Aug 9, 2011 at 3:39 PM, Harry Strongburg
They made 500 million off Steam in the first quarter of 2011 so says the
news.. they must use that money to fund TF2 hat development or something.
On Tue, Aug 9, 2011 at 5:23 PM, Saul Rennison saul.renni...@gmail.comwrote:
The game's free, of course they need that kind of money now.
On
Yup, cause they'd never use it to add new technology to Steam, such as
Steam Guard or cross-game item trading (which went into Beta today).
On 8/9/2011 10:06 PM, James Puckett wrote:
They made 500 million off Steam in the first quarter of 2011 so says the
news.. they must use that money to
Steam guard is useless and annoying, what the hell is cross-game trading.
On Tue, Aug 9, 2011 at 7:07 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
Yup, cause they'd never use it to add new technology to Steam, such as
Steam Guard or cross-game item trading (which went into Beta today).
On
See? You and Steam Guard already have something in common!
On 8/9/2011 10:10 PM, James Puckett wrote:
Steam guard is useless and annoying, what the hell is cross-game trading.
On Tue, Aug 9, 2011 at 7:07 PM, Ross Bemroserbemr...@vgmusic.com wrote:
Yup, cause they'd never use it to add new
Steam Trading:
https://support.steampowered.com/kb_article.php?ref=6748-ETSG-5417
Of course, Team Fortress 2 is the only game that supports it now,
although Portal 2 is supposed to gain it shortly.
On 8/9/2011 10:10 PM, James Puckett wrote:
Steam guard is useless and annoying, what the hell
Micro transactions are for idiots... who would purchase a hat model for
$20...
On Tue, Aug 9, 2011 at 7:12 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
Steam Trading: https://support.steampowered.**com/kb_article.php?ref=6748-
You're on the wrong list, you're looking for
whiningnobodycaresab...@list.valvesoftware.com
On Tue, Aug 9, 2011 at 10:20 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
Micro transactions are for idiots... who would purchase a hat model for
$20...
On Tue, Aug 9, 2011 at 7:12 PM, Ross
Get back to SPUF.
On 10 August 2011 03:20, James Puckett jamesrichardpuck...@gmail.comwrote:
Micro transactions are for idiots... who would purchase a hat model for
$20...
On Tue, Aug 9, 2011 at 7:12 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
Steam Trading: https://support.steampowered.
no, im complaining about how instead of fixing crashes they waste time on
hats.
On Tue, Aug 9, 2011 at 8:08 PM, Yuki d...@dazzozo.com wrote:
Get back to SPUF.
On 10 August 2011 03:20, James Puckett jamesrichardpuck...@gmail.com
wrote:
Micro transactions are for idiots... who would
Did you stop to think that it might be different people/teams
designing/drawing hats than those that code on SRCDS?
HERP
On 10/08/2011 3:55 p.m., James Puckett wrote:
no, im complaining about how instead of fixing crashes they waste time on
hats.
On Tue, Aug 9, 2011 at 8:08 PM,
I don't know, does the TF2 team not work on the TF2 for srcds or is there
one seperate team for all games using srcds. Can you show me where you got
your information from so I know you're not just bullshitting.
On Tue, Aug 9, 2011 at 9:00 PM, Det deton...@helix.net.nz wrote:
Did you stop to
You're right.
I'm purely guessing that the artists that design the hats are also not
the coders for the srcds engine and TF2. I could be wrong.
On 10/08/2011 4:25 p.m., James Puckett wrote:
I don't know, does the TF2 team not work on the TF2 for srcds or is there
one seperate team for all
Even different parts of srcds have different programmers or teams.
For example, just from the Valve employees email on this list I can
conclude: Jon Lippincott is responsible for replays. Fletcher Dunn is
in charge of physics-related things (and possibly all new weapon
behavior). Milton
meh okay. I'd still like to see more fixes and less promotional items.
On Tue, Aug 9, 2011 at 9:36 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
Even different parts of srcds have different programmers or teams.
For example, just from the Valve employees email on this list I can
conclude: Jon
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