Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-18 Thread Kyle Sanderson
I thought I was alone, I've seen this on both CSS and TF2. On Mon, Oct 17, 2011 at 10:49 PM, DontWannaName! ad...@topnotchclan.comwrote: If it helps, I keep crashing when I view the scoreboard. Almost 100 percent of the time. :) On Mon, Oct 17, 2011 at 9:33 PM, DontWannaName!

Re: [hlds_linux] Plugins using too many resources?

2011-10-18 Thread PAL-18
Some plugins are poorly coded and have memory leaks/high CPU usage. The main thing though that eats up CPU and memory are bots and NPCs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-18 Thread Никита Булаев [Nikita Bulaev]
Well, thank you friends! Ics - you helped a lot to find the source utility. Now I'm trying to create iptables rules, and wrote this: = # DROP and ban iptables -N REJECT_RCON_FLOOD iptables -A REJECT_RCON_FLOOD -j LOG --log-prefix

Re: [hlds_linux] Strange Map issues

2011-10-18 Thread hlds
Some players complain about strange map bugs, like invisible walls. Something like this: http://forums.steampowered.com/forums/showthread.php?t=2184090 - Original Message - From: Miles Sutcliffe Sent: 10/17/11 02:07 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Strange

Re: [hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-18 Thread Bruno Garcia
Do you have a plugin to block DoS Attacks such as A2S_INFO Packet flood? If not, I advice you to install DBlocker or a plugin called DAF Dos Attack Fix. See: http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9 http://dblocker.didrole.com/ Hope it helps :/ On Tue, Oct 18,

Re: [hlds_linux] Strange Map issues

2011-10-18 Thread lwf
We can also confirm this. The server was running PLR at the time and crashed shortly after it was reported. On Tue, Oct 18, 2011 at 20:18, h...@gmx.com wrote: Some players complain about strange map bugs, like invisible walls. Something like this:

Re: [hlds_linux] Strange Map issues

2011-10-18 Thread Ross Bemrose
I had a report of this happening last night on pl_thundermountain, and the server crashed on map change. On Sun, Oct 16, 2011 at 7:07 PM, Miles Sutcliffe mi...@lsucs.org.uk wrote: Hello, After my server has been running for over 6 hours since last reboot, it seems to start displaying a

[hlds_linux] TF2 Update

2011-10-18 Thread Ross Bemrose
I don't know if this is a required update or not, but I saw this on the TF2 update notes on Steam: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: - Fixed a frequent server crash related

Re: [hlds_linux] TF2 Update

2011-10-18 Thread DontWannaName!
Not required, no version change/steaminf update. On Tue, Oct 18, 2011 at 5:32 PM, Ross Bemrose rbemr...@vgmusic.com wrote: I don't know if this is a required update or not, but I saw this on the TF2 update notes on Steam: Updates to Team Fortress 2 have been released. The updates will be

[hlds_linux] Team Fortress 2 Update Released

2011-10-18 Thread Tony Paloma
An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a frequent server crash related to packfiles - Fixed the following items not being able to be used in the Rebuild Headgear recipe: Lo-Fi Longwave,

Re: [hlds_linux] TF2 Update

2011-10-18 Thread hlds
Ignore this update!!! Servers are crashing now if players are wearing some items: 1032/ - tf_wearable: UTIL_SetModel: not precached: models/player/items/demo/demo_bill.mdl 1032/ - tf_wearable: UTIL_SetModel: not precached: models/player/items/demo/demo_bill.mdl Valve, WTF? :( -

[hlds_linux] Latest release = instant crash on jointeam

2011-10-18 Thread Damian Bushong
Here's the console output, after joining the server, joining a team, and choosing a class. As soon as setup hits, the server crashes. $ uname -a Linux solas 3.0.0-12-generic #20-Ubuntu SMP Fri Oct 7 14:50:42 UTC 2011 i686 i686 i386 GNU/Linux console output as follows:

Re: [hlds_linux] TF2 Update

2011-10-18 Thread doc
Gentoo, just updated, third person to join and we crash with a similar error: 490/ - tf_wearable: UTIL_SetModel: not precached: models/player/items/soldier/professor_speks.mdl 490/ - tf_wearable: UTIL_SetModel: not precached: models/player/items/soldier/professor_speks.mdl On Tue, Oct 18,

Re: [hlds_linux] TF2 Update

2011-10-18 Thread Henry Goffin
Something went wrong when we pushed the button, we're very much aware. Stay tuned... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Tuesday, October 18, 2011 6:15 PM To: Half-Life dedicated

Re: [hlds_linux] TF2 Update

2011-10-18 Thread DarthNinja
http://www.portal2sounds.com/663 On Tue, Oct 18, 2011 at 9:16 PM, Henry Goffin hen...@valvesoftware.comwrote: Something went wrong when we pushed the button, we're very much aware. Stay tuned... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:

Re: [hlds_linux] TF2 Update

2011-10-18 Thread Henry Goffin
We figured out what went wrong the last time we pushed the button, and we are planning on pushing the button again very soon. Hang on. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin Sent:

Re: [hlds_linux] TF2 Update

2011-10-18 Thread DarthNinja
http://www.portal2sounds.com/1231 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Latest release = instant crash on jointeam

2011-10-18 Thread Chris Oryschak
Same problem here. On Tue, Oct 18, 2011 at 8:55 PM, Damian Bushong ad...@codebite.net wrote: Here's the console output, after joining the server, joining a team, and choosing a class. As soon as setup hits, the server crashes. $ uname -a Linux solas 3.0.0-12-generic #20-Ubuntu SMP Fri Oct

[hlds_linux] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Kyle Sanderson
So, as some of you may have noticed... The last, and apparently final shared Engine/Game update (Manniversary... don't even get me started) moved Counter-Strike Source off of Source 2009 and into it's own engine branch. This was a deliberate change. What does this mean for the end user? No more

Re: [hlds_linux] The Premature Death of Counter-Strike Source.

2011-10-18 Thread ics
I guess what me and everyone else is thinking, is CS Source going to be ditched now like it was before it's own little box in a corner or will it receive more content and fixes later on? No one at Valve has given answer to this, except the usual business jargon about loving games and keeping

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Henry Goffin
I understand the concern, but it's based on an incorrect assumption. Yes, CS:S now stores its own binaries in a different folder. However, it has not actually branched away from the Source 2009 engine, and it still compiles from the same source code. We have simply gained the option of updating

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Violent Crimes
So why did you not to this for Garrysmod? On 10/18/2011 10:25 PM, Henry Goffin wrote: I understand the concern, but it's based on an incorrect assumption. Yes, CS:S now stores its own binaries in a different folder. However, it has not actually branched away from the Source 2009 engine, and

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Jesse Porter
Isn't garrysmod, you know, someone else's software? On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes violentcri...@convictgaming.com wrote: So why did you not to this for Garrysmod? ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Violent Crimes
On the same engine as TF2. On 10/18/2011 10:39 PM, Jesse Porter wrote: Isn't garrysmod, you know, someone else's software? On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes violentcri...@convictgaming.com wrote: So why did you not to this for Garrysmod?

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Chris Brunelle
...wIth a very small player base. On Tue, Oct 18, 2011 at 8:39 PM, Jesse Porter reacherg...@gmail.com wrote: Isn't garrysmod, you know, someone else's software? On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes violentcri...@convictgaming.com wrote: So why did you not to this for

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread ics
Just so you know, Garrysmod isn't a Valve game. -ics 19.10.2011 5:36, Violent Crimes kirjoitti: So why did you not to this for Garrysmod? On 10/18/2011 10:25 PM, Henry Goffin wrote: I understand the concern, but it's based on an incorrect assumption. Yes, CS:S now stores its own binaries in

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread hlds
... and with more than 1 million copies sold on Steam ...  - Original Message -  From: Chris Brunelle  Sent: 10/19/11 05:40 AM  To: Half-Life dedicated Linux server mailing list  Subject: Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.   ...wIth a very

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Henry Goffin
CS:S just happens to be the first game we've tried this split-binaries approach on. I don't know if there are technical reasons why we can or can't do the same thing for GM. On Oct 18, 2011, at 7:44 PM, h...@gmx.com h...@gmx.com wrote: ... and with more than 1 million copies sold on Steam ...

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Kyle Sanderson
Henry, this sounds good. Is Valve going to be taking an active role in syncing the engine bins? HPE is pretty quiet for the most part in terms of updates (even with the beta they pushed, reading comments and testing is not their strong suit). With what happened last time to Episode 1, the

[hlds_linux] Team Fortress 2 Update Released

2011-10-18 Thread Eric Smith
An optional update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the updates.  The specific changes include: - Fixed a server error about unprecached models - Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs -Eric

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Josh Stratton
Does this mean CS:S might still see a Replay Update? On Tue, Oct 18, 2011 at 7:53 PM, Henry Goffin hen...@valvesoftware.comwrote: CS:S just happens to be the first game we've tried this split-binaries approach on. I don't know if there are technical reasons why we can or can't do the same

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread ics
Replay is coming to CS Source, it's already in beta but that's propably the last thing it will receive and engine updates. No more content. Someone at V correct me if i'm wrong. -ics 19.10.2011 6:23, Josh Stratton kirjoitti: Does this mean CS:S might still see a Replay Update? On Tue, Oct

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2011-10-18 Thread Josh Stratton
I know it's in Beta, it was reported that it was going to go live over a month ago, I'm assuming that since CS:S has broke off, that time will take even longer. Doesn't help that demos are broken in CS:S right now. On Tue, Oct 18, 2011 at 8:26 PM, ics i...@ics-base.net wrote: Replay is coming

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Henry Goffin
We are still working on another update for these crashes. This was primarily server changes to get something stable that clients can connect to as soon as we push another client update. On Oct 18, 2011, at 9:05 PM, pilger pilger...@gmail.commailto:pilger...@gmail.com wrote: I, personally,

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Jeff Sugar
*Thank you* for how communicative you guys have been recently. It seemed to start around the time Milton began speaking up, and become progressively better since Tony was hired. Issues and bugs arise with TF2/OB stuff-that's life; however, they are much easier to accept deal with when you guys

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2011-10-18 Thread Russell Smith
Indeed. Not to pile it on but it is reassuring to know that you guys know of these issues and are hard at work resolving them. Problems arise, but the way you're communicating about and dealing with them is appreciated. On 10/18/2011 10:33 PM, Jeff Sugar wrote: *Thank you* for how