I thought I was alone, I've seen this on both CSS and TF2.
On Mon, Oct 17, 2011 at 10:49 PM, DontWannaName! ad...@topnotchclan.comwrote:
If it helps, I keep crashing when I view the scoreboard. Almost 100 percent
of the time. :)
On Mon, Oct 17, 2011 at 9:33 PM, DontWannaName!
Some plugins are poorly coded and have memory leaks/high CPU usage. The main
thing though that eats up CPU and memory are bots and NPCs.
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Well, thank you friends!
Ics - you helped a lot to find the source utility.
Now I'm trying to create iptables rules, and wrote this:
=
# DROP and ban
iptables -N REJECT_RCON_FLOOD
iptables -A REJECT_RCON_FLOOD -j LOG --log-prefix
Some players complain about strange map bugs, like invisible walls. Something
like this: http://forums.steampowered.com/forums/showthread.php?t=2184090
- Original Message -
From: Miles Sutcliffe
Sent: 10/17/11 02:07 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Strange
Do you have a plugin to block DoS Attacks such as A2S_INFO Packet flood?
If not, I advice you to install DBlocker or a plugin called DAF Dos Attack
Fix.
See:
http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9
http://dblocker.didrole.com/
Hope it helps :/
On Tue, Oct 18,
We can also confirm this. The server was running PLR at the time and
crashed shortly after it was reported.
On Tue, Oct 18, 2011 at 20:18, h...@gmx.com wrote:
Some players complain about strange map bugs, like invisible walls. Something
like this:
I had a report of this happening last night on pl_thundermountain, and the
server crashed on map change.
On Sun, Oct 16, 2011 at 7:07 PM, Miles Sutcliffe mi...@lsucs.org.uk wrote:
Hello,
After my server has been running for over 6 hours since last reboot, it
seems to start displaying a
I don't know if this is a required update or not, but I saw this on the
TF2 update notes on Steam:
Updates to Team Fortress 2 have been released. The updates will be
applied automatically when your Steam client is restarted. The major
changes include:
- Fixed a frequent server crash related
Not required, no version change/steaminf update.
On Tue, Oct 18, 2011 at 5:32 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
I don't know if this is a required update or not, but I saw this on the TF2
update notes on Steam:
Updates to Team Fortress 2 have been released. The updates will be
An optional update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Fixed a frequent server crash related to packfiles
- Fixed the following items not being able to be used in the Rebuild Headgear
recipe: Lo-Fi Longwave,
Ignore this update!!!
Servers are crashing now if players are wearing some items:
1032/ - tf_wearable: UTIL_SetModel: not precached:
models/player/items/demo/demo_bill.mdl
1032/ - tf_wearable: UTIL_SetModel: not precached:
models/player/items/demo/demo_bill.mdl
Valve, WTF? :(
-
Here's the console output, after joining the server, joining a team, and
choosing a class. As soon as setup hits, the server crashes.
$ uname -a
Linux solas 3.0.0-12-generic #20-Ubuntu SMP Fri Oct 7 14:50:42 UTC 2011 i686
i686 i386 GNU/Linux
console output as follows:
Gentoo, just updated, third person to join and we crash with a similar error:
490/ - tf_wearable: UTIL_SetModel: not precached:
models/player/items/soldier/professor_speks.mdl
490/ - tf_wearable: UTIL_SetModel: not precached:
models/player/items/soldier/professor_speks.mdl
On Tue, Oct 18,
Something went wrong when we pushed the button, we're very much aware. Stay
tuned...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Tuesday, October 18, 2011 6:15 PM
To: Half-Life dedicated
http://www.portal2sounds.com/663
On Tue, Oct 18, 2011 at 9:16 PM, Henry Goffin hen...@valvesoftware.comwrote:
Something went wrong when we pushed the button, we're very much aware. Stay
tuned...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
We figured out what went wrong the last time we pushed the button, and we are
planning on pushing the button again very soon. Hang on.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Henry Goffin
Sent:
http://www.portal2sounds.com/1231
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Same problem here.
On Tue, Oct 18, 2011 at 8:55 PM, Damian Bushong ad...@codebite.net wrote:
Here's the console output, after joining the server, joining a team, and
choosing a class. As soon as setup hits, the server crashes.
$ uname -a
Linux solas 3.0.0-12-generic #20-Ubuntu SMP Fri Oct
So, as some of you may have noticed... The last, and apparently final shared
Engine/Game update (Manniversary... don't even get me started) moved
Counter-Strike Source off of Source 2009 and into it's own engine branch.
This was a deliberate change.
What does this mean for the end user? No more
I guess what me and everyone else is thinking, is CS Source going to be
ditched now like it was before it's own little box in a corner or will
it receive more content and fixes later on? No one at Valve has given
answer to this, except the usual business jargon about loving games and
keeping
I understand the concern, but it's based on an incorrect assumption. Yes, CS:S
now stores its own binaries in a different folder. However, it has not actually
branched away from the Source 2009 engine, and it still compiles from the same
source code. We have simply gained the option of updating
So why did you not to this for Garrysmod?
On 10/18/2011 10:25 PM, Henry Goffin wrote:
I understand the concern, but it's based on an incorrect assumption. Yes, CS:S
now stores its own binaries in a different folder. However, it has not actually
branched away from the Source 2009 engine, and
Isn't garrysmod, you know, someone else's software?
On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
So why did you not to this for Garrysmod?
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On the same engine as TF2.
On 10/18/2011 10:39 PM, Jesse Porter wrote:
Isn't garrysmod, you know, someone else's software?
On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
So why did you not to this for Garrysmod?
...wIth a very small player base.
On Tue, Oct 18, 2011 at 8:39 PM, Jesse Porter reacherg...@gmail.com wrote:
Isn't garrysmod, you know, someone else's software?
On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
So why did you not to this for
Just so you know, Garrysmod isn't a Valve game.
-ics
19.10.2011 5:36, Violent Crimes kirjoitti:
So why did you not to this for Garrysmod?
On 10/18/2011 10:25 PM, Henry Goffin wrote:
I understand the concern, but it's based on an incorrect assumption.
Yes, CS:S now stores its own binaries in
... and with more than 1 million copies sold on Steam ...
- Original Message -
From: Chris Brunelle
Sent: 10/19/11 05:40 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.
...wIth a very
CS:S just happens to be the first game we've tried this split-binaries approach
on. I don't know if there are technical reasons why we can or can't do the same
thing for GM.
On Oct 18, 2011, at 7:44 PM, h...@gmx.com h...@gmx.com wrote:
... and with more than 1 million copies sold on Steam ...
Henry, this sounds good. Is Valve going to be taking an active role in
syncing the engine bins? HPE is pretty quiet for the most part in terms of
updates (even with the beta they pushed, reading comments and testing is not
their strong suit). With what happened last time to Episode 1, the
An optional update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Fixed a server error about unprecached models
- Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs
-Eric
Does this mean CS:S might still see a Replay Update?
On Tue, Oct 18, 2011 at 7:53 PM, Henry Goffin hen...@valvesoftware.comwrote:
CS:S just happens to be the first game we've tried this split-binaries
approach on. I don't know if there are technical reasons why we can or can't
do the same
Replay is coming to CS Source, it's already in beta but that's propably
the last thing it will receive and engine updates. No more content.
Someone at V correct me if i'm wrong.
-ics
19.10.2011 6:23, Josh Stratton kirjoitti:
Does this mean CS:S might still see a Replay Update?
On Tue, Oct
I know it's in Beta, it was reported that it was going to go live over a
month ago, I'm assuming that since CS:S has broke off, that time will take
even longer. Doesn't help that demos are broken in CS:S right now.
On Tue, Oct 18, 2011 at 8:26 PM, ics i...@ics-base.net wrote:
Replay is coming
We are still working on another update for these crashes. This was primarily
server changes to get something stable that clients can connect to as soon as
we push another client update.
On Oct 18, 2011, at 9:05 PM, pilger
pilger...@gmail.commailto:pilger...@gmail.com wrote:
I, personally,
*Thank you* for how communicative you guys have been recently. It seemed to
start around the time Milton began speaking up, and become progressively
better since Tony was hired. Issues and bugs arise with TF2/OB stuff-that's
life; however, they are much easier to accept deal with when you guys
Indeed. Not to pile it on but it is reassuring to know that you guys
know of these issues and are hard at work resolving them. Problems
arise, but the way you're communicating about and dealing with them is
appreciated.
On 10/18/2011 10:33 PM, Jeff Sugar wrote:
*Thank you* for how
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