Re: [hlds_linux] Halloween 2011

2011-10-24 Thread doc
Mathacking and wireframing seems pretty against the spirit of the contest, these paper masks should never be that important. (did you say SEVERAL 12 slot servers for farming.. tf2 gifts?) I thought the whole point of the registering was to stop people from just sitting in their own

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread Bajdechi Nightbox Alexandru
But what prevents people to register their own listen servers ? My opinion: Make a reputation limit for the server to receive gifts. 2011/10/24 doc drga...@gmail.com: Mathacking and wireframing seems pretty against the spirit of the contest, these paper masks should never be that important.

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread Shin Ice
Hi again, I can't believe that no one has an answer for my question or at least a hint for me. Regardless, thanks for reading! =) c'ya Shin On Thu, Oct 20, 2011 at 10:35 AM, Shin Ice shin@gmail.com wrote: Hi all, OS: Debian Stable 64bit after the last update of cs:s i did a clean

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread brendan halley
Why would you use Mani just reinstall and chuck source mod on and I bet that will fix your problem. But if you insist on keeping mani then make sure the gamedata (is that what it is in mani?) is up to date aka just update mani On Mon, Oct 24, 2011 at 8:08 PM, Shin Ice shin@gmail.com wrote:

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread Shin Ice
All addons are up to date, but i have sometimes the Assertion Failed error also on a clean install without any addon. So you think it depends only from mani? On Mon, Oct 24, 2011 at 11:10 AM, brendan halley king0goi...@gmail.com wrote: Why would you use Mani just reinstall and chuck source mod

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread brendan halley
Well have you tried a vanilla server to see if you get the same error? On Oct 24, 2011 8:14 PM, Shin Ice shin@gmail.com wrote: All addons are up to date, but i have sometimes the Assertion Failed error also on a clean install without any addon. So you think it depends only from mani? On

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread Shin Ice
Hi again, I made different tests but i still receive this erros _also_ with a vanilla server. After i wrote yaur mail I installed another server, I only added my server.cfg but the result is still the same: First restart: Segmentation fault (core dumped) BFD: Warning: /home/my/path/css/core is

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread brendan halley
By the look of it the server does not have permission to write to the files it is trying to use On Oct 24, 2011 9:04 PM, Shin Ice shin@gmail.com wrote: Hi again, I made different tests but i still receive this erros _also_ with a vanilla server. After i wrote yaur mail I installed

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread hlds
Nobody answered because you should first do some research. There's a guy named Google that may help you ;) Whenever the server crashes the OS creates a core file with the content of the memory. The file can be used for debugging, to find out what was wrong when the error occurred. You can find

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread ics
Exactly. Put the reputation in good use. The system has been running a year already so limit of 1 would be more than enough. -ics - Alkuperäinen viesti - But what prevents people to register their own listen servers ? My opinion: Make a reputation limit for the server to receive

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread ics
Last time i ever saw core error like that was when someone tried to use wrong binary to start the server. -ics - Alkuperäinen viesti - Hi again, I made different tests but i still receive this erros _also_ with a vanilla server. After i wrote yaur mail I installed another server,

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread Jesse Molina
The original poster had a point: You can't break rules if there are no rules. Someone at Valve needs to define the law before they can lay it down. ics wrote: Exactly. Put the reputation in good use. The system has been running a year already so limit of 1 would be more than

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread Shin Ice
@ ics: i think srcds_run is the right bin, but if I'm wrong please suggest me a better way. @ hlds: thanks for the hint, I made a lot of researches but I don't have valid excause. Funny is now that it expects a bigger core: BFD: Warning: /home/my/path/css/core is truncated: expected core file

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread hlds
Read my message again. The default limit for core files is few MB (or something like this) and is not enough for a Source dedicated server. You must increase the limit, otherwise whenever your server crashes the core file created by operating system is truncated (and invalid = so you get that

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread Shin Ice
This time I understood it better, thanks again ;) It seams that the core problem is fixed, but I'm still receiving Assertion Failed on server restart :-/ On Mon, Oct 24, 2011 at 1:32 PM, hlds h...@gmx.com wrote: Read my message again. The default limit for core files is few MB (or something

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread Cliff Riley
Indeed, the earlier post is along the lines 'we're activating registered servers only to stop abuse' but doesn't mention how it's not going to affect legit servers, my favorite group has 2 to 3 servers up, and on like Friday Gaming Night we pack 1 and 1/2 full, but during days they sit empty

Re: [hlds_linux] Core Size and other issue

2011-10-24 Thread ics
You might get bunch of errors in server start. Ignore them, if the server runs ok. Assertion failed has been there like 2 years. -ics 24.10.2011 15:34, Shin Ice kirjoitti: This time I understood it better, thanks again ;) It seams that the core problem is fixed, but I'm still receiving

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread ics
How about don't try to abuse the system even if it would be possible instead of write a law. -ics 24.10.2011 13:58, Jesse Molina kirjoitti: The original poster had a point: You can't break rules if there are no rules. Someone at Valve needs to define the law before they can lay it down.

Re: [hlds_linux] css directory structure change after update

2011-10-24 Thread Henry Goffin
We don't like making statements about the future, even if we are 98% sure of our plans, because it makes everybody angry if we come up with a better/different idea and end up breaking the original promise. Valve employees are very unlikely to reply about the future of any particular game.

Re: [hlds_linux] css directory structure change after update

2011-10-24 Thread Christoffer Pedersen
Please keep the current structure for the future. Thanks, - Chris -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Henry Goffin Sendt: 24. oktober 2011 18:09 Til: Half-Life dedicated Linux server

Re: [hlds_linux] css directory structure change after update

2011-10-24 Thread ics
I hate to say this but that's very cryptic answer to the question. Simple yes or no would suffice as me and propably others are just interested will the game improve / get actual updates in the future or does it just lay there and receive engine fixes. -ics 24.10.2011 19:08, Henry Goffin

Re: [hlds_linux] css directory structure change after update

2011-10-24 Thread Henry Goffin
Sorry if the answer isn't very satisfying. I don't have a better one. Counter-Strike is important to us, but feature development is always a tradeoff between effort, expected rewards, and the lost opportunity of developing something else. New features like replay recording are still coming to

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread clad iron
I have a question regarding the id's to the servers. I have registered our servers in the past when this was first brought out, but since then we have moved to a different colo-host. We do not have the same amount of TF2 servers as before. So what happens to the ID's no longer used ? how can they

Re: [hlds_linux] css directory structure change after update

2011-10-24 Thread Christoffer Pedersen
So you don't know? Sent from my iPhone 4 Den 24/10/2011 kl. 18.27 skrev Henry Goffin hen...@valvesoftware.com: Sorry if the answer isn't very satisfying. I don't have a better one. Counter-Strike is important to us, but feature development is always a tradeoff between effort, expected

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread Emil Larsson
Some of us is probably just worried that our idea of abuse is different than from Valve's idea of abuse. Like if passworded servers are ok or not for the Halloween event. Of course some cases of abuse is more obvious, such as freezing everyone on a server to get the gift yourself. Or using tonnes

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread 1nsane
Nothing would be preventing you. That is by design. People have been complaining for many years about IP changes killing their server populace. So instead of adding say DNS favorite support, Valve gave us the current implementation of the quickplay server registration system. If you move a

Re: [hlds_linux] css directory structure change after update

2011-10-24 Thread Freddie Agricola
On 10/24/2011 11:35 AM, Christoffer Pedersen wrote: So you don't know? Sent from my iPhone 4 Den 24/10/2011 kl. 18.27 skrev Henry Goffinhen...@valvesoftware.com: Sorry if the answer isn't very satisfying. I don't have a better one. Counter-Strike is important to us, but feature development

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread clad iron
i'm not talking about sharing the id, i mean remove the old id from the server that is dead and use the id from the good server on the old server. example: server1 = dead server2 = good lets say server2 is being dropped from our community, and server 1 is being relocated to another IP/location.

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread Jesse Porter
The tf_server_identity_account_id identifies and is generated by an administrator. The tf_server_identity_token identifies a server. I haven't seen (or have missed entirely) any insight into how the identity token is generated or used by valve. So, using server2's id on server1 is *probably a bad

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread clad iron
A quote from my first post. I don't do this, or know if it would even be beneficial to do. I had just thought about that while tring to figure out how to remove the id's we no longer need. Saying It just seems arbitrary and poorly thought out. doesn't seem the correct response. I'm not a

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread doc
I would like to get some clarification from Valve on this though. This Friday night my server is celebrating it's 2nd year running and we will be passworded all day to only allow in regulars. We will also (probably) be playing the new Halloween maps. Will this negatively effect anything? I'd hate

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread clad iron
Well i see on matchmaking it would, but if your locking it for the community. That would be irrelevant then. I do not know how it would effect anything else. https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how How does the matchmaking work? - You need to be running a Valve

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread hlds
What happens if the clients cheat or abuse the gift drop system? Something like this (the gifts are visible through walls): http://www.youtube.com/watch?v=McUQVpNTGVY -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On

[hlds_linux] cp_gullywash_final1 map change error

2011-10-24 Thread clad iron
Can anyone else verify these errors from cp_gullywash_final1 It prints 3 times in my console when changing to that map. Is it worthy of fixing ? qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread clad iron
same thing i suspect alot of clients are doing with player skins as well. :( On Mon, Oct 24, 2011 at 3:04 PM, hlds h...@gmx.com wrote: What happens if the clients cheat or abuse the gift drop system? Something like this (the gifts are visible through walls):

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread Andrew DeMerse
sv_pure 1/2 and sv_conistency 1 will fix this (along with some anti-cheat plugins). On Mon, Oct 24, 2011 at 3:42 PM, clad iron cladi...@gmail.com wrote: same thing i suspect alot of clients are doing with player skins as well. :( On Mon, Oct 24, 2011 at 3:04 PM, hlds h...@gmx.com wrote:

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread teenPSPjunkie
All of my servers run -nocrit and -nodmgspread can I still register so my servers get drops? I dont care about the quickplay traffic just want to make sure my regulars will be able to and get drops while keeping the server config they expect. ~Michael On Fri, Oct 21, 2011 at 10:32 PM, Jon

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread 1nsane
Like I said. That would make the good server's reputation drop somewhat. the algorithm also takes into account past history of the server, ping time, etc. You would then be telling quickplay that the good server now becomes empty earlier. But that would work still. However if you keep going back

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread Jesse Porter
You just have to register your server for halloween drops. You don't have to enable quickplay. nocrit/ nodmgspread/ passworded/ furry/ RTDmod should make no difference. On Mon, Oct 24, 2011 at 2:04 PM, teenPSPjunkie teenpspjun...@gmail.comwrote: All of my servers run -nocrit and -nodmgspread

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread ics
Those options break the matchmaking rules. You won't receive gifts if what Valve says is true. It might work on current halloween map but not on the new one. -ics 24.10.2011 23:04, teenPSPjunkie kirjoitti: All of my servers run -nocrit and -nodmgspread can I still register so my servers get

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread Andrew DeMerse
As stated earlier: Registered server != quickplay You are required to register to have quickplay, you are not required to have quickplay if you register. On Mon, Oct 24, 2011 at 4:29 PM, ics i...@ics-base.net wrote: Those options break the matchmaking rules. You won't receive gifts if what

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread ics
My mistake, actually only registering is required. Those options just won't bring in the matchmaking traffic (players). -ics 24.10.2011 23:29, Jesse Porter kirjoitti: You just have to register your server for halloween drops. You don't have to enable quickplay. nocrit/ nodmgspread/

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread clad iron
i see. thank you for explaining it that way. On that same note, this is why i also requested for the host name to be added in the list field. i had lost the info on 5 of our servers, but retrieved them by using cl_gameserver_list I know 1 that was correct due to that server staying in the same

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread ics
Basically you can use whatever id on the server you want to from the 5. Just that some of them have higher rank in the server selection process in matchmaking, thus matchmaking giving more players to some of them first before others. Just use one ID, make the server populated aka get regulars

[hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Fletcher Dunn
Here are some quick facts about Halloween, quickplay, and server reputation: * Please read this FAQ, which answers most quickplay and server registration questions: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 * Having players join and stay on your server is currently

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Evan
Bottom line: protect the reputation of any servers running on your IP. How do we find the reputation of all the servers running on a specific, or even a list of IPs? It sounds to me that we are the first line of defense against people exploiting the system. With the second line of defense

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread gameadmin
Just to clarify, since there's been no Valve answer on this and (msleeper's assurances to the contrary) this isn't clear... To enable the special drops, do we merely have to be registered, or do we also have to meet the quickplay criteria with regards to sv_tags etc. Similarly, if we're

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Fletcher Dunn
You must register your server (and log into your account) to get the special drops. You must register your server (and log into your account) to receive quickplay traffic. You may opt out of quickplay and still get the special drops. There will be a special client quickplay option for

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Fletcher Dunn
The quickplay criteria affect quickplay. They have nothing at all to do with whether or not your server has the special drops enabled. if (logged_into_registered_account() is_halloween_map(current_map) !server_has_been_asbusive()) { special_drops(); } -Original Message-

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Wave Admin
Thanks for all of the info Fletch, great explanations. !server_has_been_asbusive() - gold On Mon, Oct 24, 2011 at 5:24 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: The quickplay criteria affect quickplay.  They have nothing at all to do with whether or not your server has the special

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread DontWannaName!
Can we slide some money under the table to get ranked higher? :D On Mon, Oct 24, 2011 at 3:42 PM, Wave Admin thew...@thewaveserver.comwrote: Thanks for all of the info Fletch, great explanations. !server_has_been_asbusive() - gold On Mon, Oct 24, 2011 at 5:24 PM, Fletcher Dunn

[hlds_linux] [hlds][TF2]theMedic

2011-10-24 Thread anna rack
Hey all Just a thought on the medic really. I'm a bit of a stat whore and one thing that really bothers me are medics that literally only heal the player with the most points. Now of course they are going to get more assist kills because of this and they basically won't heal anyone else.

Re: [hlds_linux] [hlds][TF2]theMedic

2011-10-24 Thread Ross Bemrose
Considering that medics get points for healing different players, they can pass the highest scoring player in points by spreading the healing around a bit. Having said that, I'm a terrible Medic, but I at least try to spread the healing around. On 10/24/2011 6:53 PM, anna rack wrote: Hey

Re: [hlds_linux] [hlds][TF2]theMedic

2011-10-24 Thread Emil Larsson
I'll suggest the medic subforumhttp://forums.steampowered.com/forums/forumdisplay.php?f=544over at SPUF for this kind of discussion. Valve does read those forums occasionally too. Having said that, I wouldn't mind if Valve did encourage teamhealers as it's too common that medics leashes to a

Re: [hlds_linux] [hlds][TF2]theMedic

2011-10-24 Thread teenPSPjunkie
If were airing grievances in the wrong place than I'm just going to add I still don't understand why my dispenser/teleporters blows up when I change from a gunslinger to a jag or why my teleporter/sentry/dispenser blow up when I go from a jag to the southern hospitality. It was a shitty knee-jerk

Re: [hlds_linux] css directory structure change after update

2011-10-24 Thread Jesse Molina
Honesty is way better than silence. Henry Goffin wrote: Sorry if the answer isn't very satisfying. I don't have a better one. Counter-Strike is important to us, but feature development is always a tradeoff between effort, expected rewards, and the lost opportunity of developing something

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread StevoTVR
What exactly does the and log into your account part mean? Does this mean that owner of the Steam account the server is registered with must be logged in to the Steam client, or just that server must log in by setting the appropriate cvars? On 10/24/2011 3:19 PM, Fletcher Dunn wrote: You

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Fletcher Dunn
or just that server must log in by setting the appropriate cvars? YES. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of StevoTVR Sent: Monday, October 24, 2011 4:27 PM To: Half-Life dedicated Linux server

Re: [hlds_linux] css directory structure change after update

2011-10-24 Thread brendan halley
Respect for company policies is also better than nagging... On Oct 25, 2011 10:26 AM, Jesse Molina je...@opendreams.net wrote: Honesty is way better than silence. Henry Goffin wrote: Sorry if the answer isn't very satisfying. I don't have a better one. Counter-Strike is important to us,

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Jeff Sugar
I am honestly astounded by the amount of people responding to these simple instructions that have been repeated over and over, somehow managing to entirely ignore the contents of the message they are responding to. I can see what originally led to Valve employees being so quiet on the mailing

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread eternal.bmf
I am sure a lot of them left when they got tired of dealing with people who have no patience with those who need help or just want clarification. I am honestly astounded by the amount of people who complain when people ask for help on help forums or mailing lists. Not everyone signs up and

[hlds_linux] Forum vs. email list

2011-10-24 Thread Fletcher Dunn
I am honestly astounded by the amount of people who complain when people ask for help on help forums or mailing lists. Not everyone signs up and instantly reads everything, goes through all the archives, or spends hours researching. I'd like to use this comment as a springboard for a discussion

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread StevoTVR
I thought you must register your server to get special drops was clear enough. It seems that people are just conflating registration and quickplay, leading to the confusion/alarm. On 10/24/2011 5:10 PM, Jeff Sugar wrote: I am honestly astounded by the amount of people responding to these

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread Kigen
I would be happy with just hlds_announce list. :) On Mon, Oct 24, 2011 at 7:34 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I am honestly astounded by the amount of people who complain when people ask for help on help forums or mailing lists. Not everyone signs up and instantly reads

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread brendan halley
Same, their are already support communitys for srcds so another is not really needed. On Oct 25, 2011 11:36 AM, Kigen theki...@gmail.com wrote: I would be happy with just hlds_announce list. :) On Mon, Oct 24, 2011 at 7:34 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I am honestly

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Ronny Schedel
Never ever change this to a forum. I prefer to have one place to check important things, so I have added several mailing lists. Otherwise I had to check every forum on the planet to get the informations, that's back to stone age. -Ursprüngliche Nachricht- From: Fletcher Dunn Sent:

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Fletcher Dunn
What if you got an email when there was a new post? (That's what I meant by push notification.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Monday, October 24, 2011 5:41 PM To:

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread Frank
I agree...but when the link to sign-up is spread around to every Tom, Dick and Harry with the ease of joining is the way it is, you will get nonsense replies and confusion to those that don't understand what is going on and/or refuse to search around to get the answers they need. The criteria to

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread brendan halley
That is what is happening now. The only difference would be easier access to the archives. So perhaps better formatting of the current archives would be a better road to take? On Oct 25, 2011 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com wrote: What if you got an email when there was a new

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread bottige...@gmail.com
I don't mind using a forum. There is a website called i3d.net that is scraping these discussions and leaking emails to spammers. http://forum.i3d.net/hlds-valve-linux-newsletter/ On Mon, Oct 24, 2011 at 5:44 PM, Frank ad...@gamerscrib.net wrote: I agree...but when the link to sign-up is spread

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread coffee problem
Yes, but problems like When is Valve going to do something about fake clients stealing gamer names/images in the name of padding server stats? goes completely ignored in the forums. At least we know when it goes to the list you guys have actually read it. Speaking of which, why is the Halloween

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread msleeper
The only advantage I can see to using a forum, is that I can tell people to use the search function when they ask dumb or common questions. On Mon, Oct 24, 2011 at 8:47 PM, bottige...@gmail.com bottige...@gmail.com wrote: I don't mind using a forum. There is a website called i3d.net that is

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread Kigen
Honestly, I don't like getting my inbox spammed with these messages. But some of the discussions taking place are important. Forums would provide a better way of keeping up with stuff without junking up my inbox with random troubleshoot, CS:S is dead, etc messages. Plus, it would better

[hlds_linux] TF2/CSS no steam connection (insecure) on the first startup

2011-10-24 Thread Marco Padovan
Hi, since the recents updates I'm experiencing a trange problem: everytime I create a new server on the first start it is not connecting to steam... I need to stop and restart it in order for it to connect properly. This is happening on both CSS and TF2. Is this happening to anybody else?

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread byteframe
I vote my space-bucks for integration with google groups or something, so we get various ways to grok the tomfoolery, rss being my favorite. On Mon, Oct 24, 2011 at 8:55 PM, Kigen theki...@gmail.com wrote: Honestly, I don't like getting my inbox spammed with these messages. But some of the

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread anna rack
What about using something like Tapatalk for your phones? Kind Regards annarack From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kigen [theki...@gmail.com] Sent: 25 October 2011 01:55 To: Half-Life

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread DarthNinja
I like the list, however I think people need to take the time to read, comprehend, and most importantly make sure their topic is relevant to server administration before clicking Send. In the very first email thread about registering servers for gift drops, it was clear to me that while

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread Evan
This is sorta a section on SPUF for tf2 servers. But I don't think it is at the same level as this list. Google wave tried to do that whole mailing list vs forum threads thing with a happy medium ... it didn't really work out. I prefer the mailing list as I check it more often than I would a

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread Jeff Sugar
I don't expect everyone to read every archived message, and I agree that some people are really mean over nothing. You'll notice I wasn't aggressi e in my email, just exasperated. I actually make it a point to help people out when I can and am generally patient. It is when I see someone literally

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread msleeper
If there MUST be a change then something like Google groups would be alright. I don't know if the problem is that you guys (Valve) feel that the list is un-moderateable, but I also doubt that because then you'd have to pay someone to moderate it. Moving the function of the mailing list to the

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread Nicholas Hastings
I would say that they're far worse than facepunch (and I'm no facepunch fan), but I could definitely get on board with Google Groups. On 10/24/2011 9:11 PM, msleeper wrote: I'm sorry, but your forum population is about as dumb as facepunch, and I hope you realize it.

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Steffen Schmolinske
I'd like to have a forum just for the sake of proper archives search functions. People who want only emails, they can subscribe to all the boards and get notified upon replies/topics - and those who don't... well, they just read the forums. - Original Message - From: Fletcher

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread AJ Palkovic
I'd love a forum that sent an email when a new thread was started by anybody. It wouldn't send an email for each reply, unless, I manually subscribed to that thread. That way I can get the announcements, but without all the spam unless a thread seems interesting to me. On Mon, Oct 24, 2011 at

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread Ryan Stecker
I would love a forum. I don't think the mailing list provides any decent method of searching, and new topics keep showing up on the list for things that have been mentioned or asked about before. However, I'd still like hlds_announce. I _love_ push notifications for critical updates to tf2, keeps

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Ronny Schedel
If I receive the full message like now, it's not a problem. I don't like messages that just say There is a new entry in topic blabla, click this link to read it. -Ursprüngliche Nachricht- From: Fletcher Dunn Sent: Tuesday, October 25, 2011 8:42 AM To: Half-Life dedicated Linux

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread John Schoenick
On 10/24/2011 05:42 PM, Fletcher Dunn wrote: What if you got an email when there was a new post? (That's what I meant by push notification.) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Ravnox
I really prefer this list. I subscribe to multiple list and it allows me to get my news in one place, my mail client. I have multiple folders and filter to manage everything neatly. (I use claws-mail) There is no way I could keep up with all the lists I'm subscribed to if they were all in

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Steven Sumichrast
I for one am completly opposed to moving this to a forum. The exception would be similar to msleeper's suggestions on Google groups. The functionality should be mailing list first, forum second. I appreciate the way Google has handled it, where the mailing list can continue to function like a

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Kyle Sanderson
What a great idea. Ditching the mailing list and replacing it with a forum would be a complete mistake in my opinion. Then again, it's just my opinion. Removing inactive members would be kind of rough, the SnR on the lists would drop significantly. Kyle. On Mon, Oct 24, 2011 at 6:25 PM, John

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Jeff Sugar
Very much agreed. Perhaps for registered emails, a reply could make a new post? That might be a pipe dream, bit its an idea. For the time being, if anybody wants it, I set mself up a catch-all gmail filter that takes any hlds emails and labels 'em. Then, if it's an update announcement or reply

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread msleeper
Going off what Jeff Sugar just said in the thread that started this, and reiterating what I said earlier - the main reason the list fails (and moving SPUF would only make it worse) is that most people post crap nobody needs to hear or wants to read and isn't useful. That's great that some of you

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Necavi
I almost think that having Valve require that a SteamID must be associated with the email would be a good option to help with the spam (what you're saying becomes associated directly with you and excessive trolling and complaining could be dealt with swiftly and easily) but at the same time, this

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Jesse Porter
I still prefer email list, Fletch. I prioritize email from valve employees first, but have found some utility in general posting from others. The farther away from server maintenance and updates the discussion get, the less interest I have (recent discussion on classes, etc). Honestly, I think

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Andrew
I'll throw in a vote for the mailing list format as well. Half for the instant notifications and easy reading, and half admittedly because I'm a bit old-fashioned. The google groups style option, however, might be a great compromise. -- Andrew (Wave Admin) The Wave! 24/7 CTF 1/2 respawn times

Re: [hlds_linux] TF2/CSS no steam connection (insecure) on the first startup

2011-10-24 Thread byteframe
Maybe? I just recently have noticed a 2 minute or so pause during server start up (after successful update/verify via -autoupdate). The console looks like I didn't specify a map (the pause happens early). After a short while it loads and everything is fine. Maybe the steam servers are slow are

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread David Parker
Hello, The last time this was brought up, it was met with an overwhelming response in favor of keeping the mailing list.  This time around, the majority of responses seem to be from people who really want to keep this a mailing list, and those who would be willing to try a forum but would

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread clad iron
i like the mailing list my self, but as an alternative i'd say something like what byteframe was talking about with the google groups. On Mon, Oct 24, 2011 at 10:34 PM, Andrew thew...@thewaveserver.com wrote: I'll throw in a vote for the mailing list format as well. Half for the instant

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Aaron DJ Zyrphon Thompson
Although the ML spams the beJesus out of my phone I prefer it over the forums. I just like being able to get a message directly to me that helps keep me informed in regards to server upkeep. This is especially important for me because I run 15+ TF2 servers. :D Sent from my MOTOBLUR™ smartphone

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread Andrew DeMerse
Before responding, I'd first like to point out to people that are looking for JUST announcements about updates that such a list exists. In fact, there are 3 seperate srcds related mailing lists. All of Valve's mailing lists can be found here; http://list.valvesoftware.com/mailman/listinfo/ I much

Re: [hlds_linux] [hlds] Forum vs. email list

2011-10-24 Thread Jesse Molina
Except that L4D announcements are non-existent, and non-required updates don't get announced, and sometimes updates are just flat-out not announced, and when they are announced, sometimes there are hidden changes that Valve does not put in the changelog... Kigen wrote: I would be happy

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