Mathacking and wireframing seems pretty against the spirit of the contest,
these paper masks should never be that important.
(did you say SEVERAL 12 slot servers for farming.. tf2 gifts?)
I thought the whole point of the registering was to stop people from just
sitting in their own
But what prevents people to register their own listen servers ?
My opinion: Make a reputation limit for the server to receive gifts.
2011/10/24 doc drga...@gmail.com:
Mathacking and wireframing seems pretty against the spirit of the contest,
these paper masks should never be that important.
Hi again,
I can't believe that no one has an answer for my question or at least
a hint for me.
Regardless, thanks for reading! =)
c'ya
Shin
On Thu, Oct 20, 2011 at 10:35 AM, Shin Ice shin@gmail.com wrote:
Hi all,
OS: Debian Stable 64bit
after the last update of cs:s i did a clean
Why would you use Mani just reinstall and chuck source mod on and I
bet that will fix your problem.
But if you insist on keeping mani then make sure the gamedata (is that
what it is in mani?) is up to date aka just update mani
On Mon, Oct 24, 2011 at 8:08 PM, Shin Ice shin@gmail.com wrote:
All addons are up to date, but i have sometimes the Assertion Failed
error also on a clean install without any addon.
So you think it depends only from mani?
On Mon, Oct 24, 2011 at 11:10 AM, brendan halley king0goi...@gmail.com wrote:
Why would you use Mani just reinstall and chuck source mod
Well have you tried a vanilla server to see if you get the same error?
On Oct 24, 2011 8:14 PM, Shin Ice shin@gmail.com wrote:
All addons are up to date, but i have sometimes the Assertion Failed
error also on a clean install without any addon.
So you think it depends only from mani?
On
Hi again,
I made different tests but i still receive this erros _also_ with a
vanilla server.
After i wrote yaur mail I installed another server, I only added my
server.cfg but the result is still the same:
First restart:
Segmentation fault (core dumped)
BFD: Warning: /home/my/path/css/core is
By the look of it the server does not have permission to write to the files
it is trying to use
On Oct 24, 2011 9:04 PM, Shin Ice shin@gmail.com wrote:
Hi again,
I made different tests but i still receive this erros _also_ with a
vanilla server.
After i wrote yaur mail I installed
Nobody answered because you should first do some research. There's a guy
named Google that may help you ;)
Whenever the server crashes the OS creates a core file with the content of
the memory. The file can be used for debugging, to find out what was wrong
when the error occurred. You can find
Exactly. Put the reputation in good use. The system has been running a year
already so limit of 1 would be more than enough.
-ics
- Alkuperäinen viesti -
But what prevents people to register their own listen servers ?
My opinion: Make a reputation limit for the server to receive
Last time i ever saw core error like that was when someone tried to use wrong
binary to start the server.
-ics
- Alkuperäinen viesti -
Hi again,
I made different tests but i still receive this erros _also_ with a
vanilla server.
After i wrote yaur mail I installed another server,
The original poster had a point: You can't break rules if there are no
rules.
Someone at Valve needs to define the law before they can lay it down.
ics wrote:
Exactly. Put the reputation in good use. The system has been running a year
already so limit of 1 would be more than
@ ics: i think srcds_run is the right bin, but if I'm wrong please
suggest me a better way.
@ hlds: thanks for the hint, I made a lot of researches but I don't
have valid excause.
Funny is now that it expects a bigger core:
BFD: Warning: /home/my/path/css/core is truncated: expected core file
Read my message again.
The default limit for core files is few MB (or something like this) and is
not enough for a Source dedicated server. You must increase the limit,
otherwise whenever your server crashes the core file created by operating
system is truncated (and invalid = so you get that
This time I understood it better, thanks again ;)
It seams that the core problem is fixed, but I'm still receiving
Assertion Failed on server restart :-/
On Mon, Oct 24, 2011 at 1:32 PM, hlds h...@gmx.com wrote:
Read my message again.
The default limit for core files is few MB (or something
Indeed, the earlier post is along the lines 'we're activating
registered servers only to stop abuse' but doesn't mention how it's
not going to affect legit servers, my favorite group has 2 to 3
servers up, and on like Friday Gaming Night we pack 1 and 1/2 full,
but during days they sit empty
You might get bunch of errors in server start. Ignore them, if the
server runs ok. Assertion failed has been there like 2 years.
-ics
24.10.2011 15:34, Shin Ice kirjoitti:
This time I understood it better, thanks again ;)
It seams that the core problem is fixed, but I'm still receiving
How about don't try to abuse the system even if it would be possible
instead of write a law.
-ics
24.10.2011 13:58, Jesse Molina kirjoitti:
The original poster had a point: You can't break rules if there are
no rules.
Someone at Valve needs to define the law before they can lay it down.
We don't like making statements about the future, even if we are 98% sure of
our plans, because it makes everybody angry if we come up with a
better/different idea and end up breaking the original promise. Valve employees
are very unlikely to reply about the future of any particular game.
Please keep the current structure for the future.
Thanks,
- Chris
-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Henry Goffin
Sendt: 24. oktober 2011 18:09
Til: Half-Life dedicated Linux server
I hate to say this but that's very cryptic answer to the question.
Simple yes or no would suffice as me and propably others are just
interested will the game improve / get actual updates in the future or
does it just lay there and receive engine fixes.
-ics
24.10.2011 19:08, Henry Goffin
Sorry if the answer isn't very satisfying. I don't have a better one.
Counter-Strike is important to us, but feature development is always a tradeoff
between effort, expected rewards, and the lost opportunity of developing
something else. New features like replay recording are still coming to
I have a question regarding the id's to the servers.
I have registered our servers in the past when this was first brought out,
but since then we have moved to a different colo-host.
We do not have the same amount of TF2 servers as before. So what happens to
the ID's no longer used ? how can they
So you don't know?
Sent from my iPhone 4
Den 24/10/2011 kl. 18.27 skrev Henry Goffin hen...@valvesoftware.com:
Sorry if the answer isn't very satisfying. I don't have a better one.
Counter-Strike is important to us, but feature development is always a
tradeoff between effort, expected
Some of us is probably just worried that our idea of abuse is different
than from Valve's idea of abuse. Like if passworded servers are ok or not
for the Halloween event.
Of course some cases of abuse is more obvious, such as freezing everyone on
a server to get the gift yourself. Or using tonnes
Nothing would be preventing you. That is by design.
People have been complaining for many years about IP changes killing their
server populace.
So instead of adding say DNS favorite support, Valve gave us the current
implementation of the quickplay server registration system.
If you move a
On 10/24/2011 11:35 AM, Christoffer Pedersen wrote:
So you don't know?
Sent from my iPhone 4
Den 24/10/2011 kl. 18.27 skrev Henry Goffinhen...@valvesoftware.com:
Sorry if the answer isn't very satisfying. I don't have a better one. Counter-Strike is
important to us, but feature development
i'm not talking about sharing the id, i mean remove the old id from the
server that is dead and use the id from the good server on the old server.
example:
server1 = dead
server2 = good
lets say server2 is being dropped from our community, and server 1 is being
relocated to another IP/location.
The tf_server_identity_account_id identifies and is generated by an
administrator. The tf_server_identity_token identifies a server. I haven't
seen (or have missed entirely) any insight into how the identity token is
generated or used by valve. So, using server2's id on server1 is *probably a
bad
A quote from my first post.
I don't do this, or know if it would even be beneficial to do. I had just
thought about that while tring to figure out how to remove the id's we no
longer need.
Saying It just seems arbitrary and poorly thought out. doesn't seem the
correct response.
I'm not a
I would like to get some clarification from Valve on this though. This
Friday night my server is celebrating it's 2nd year running and we will be
passworded all day to only allow in regulars. We will also (probably) be
playing the new Halloween maps. Will this negatively effect anything? I'd
hate
Well i see on matchmaking it would, but if your locking it for the
community. That would be irrelevant then.
I do not know how it would effect anything else.
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how How
does the matchmaking work?
- You need to be running a Valve
What happens if the clients cheat or abuse the gift drop system? Something
like this (the gifts are visible through walls):
http://www.youtube.com/watch?v=McUQVpNTGVY
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On
Can anyone else verify these errors from cp_gullywash_final1
It prints 3 times in my console when changing to that map.
Is it worthy of fixing ?
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of
same thing i suspect alot of clients are doing with player skins as well.
:(
On Mon, Oct 24, 2011 at 3:04 PM, hlds h...@gmx.com wrote:
What happens if the clients cheat or abuse the gift drop system? Something
like this (the gifts are visible through walls):
sv_pure 1/2 and sv_conistency 1 will fix this (along with some anti-cheat
plugins).
On Mon, Oct 24, 2011 at 3:42 PM, clad iron cladi...@gmail.com wrote:
same thing i suspect alot of clients are doing with player skins as well.
:(
On Mon, Oct 24, 2011 at 3:04 PM, hlds h...@gmx.com wrote:
All of my servers run -nocrit and -nodmgspread can I still register so my
servers get drops? I dont care about the quickplay traffic just want to make
sure my regulars will be able to and get drops while keeping the server
config they expect.
~Michael
On Fri, Oct 21, 2011 at 10:32 PM, Jon
Like I said. That would make the good server's reputation drop somewhat.
the algorithm also takes into account past history of the server, ping
time, etc.
You would then be telling quickplay that the good server now becomes empty
earlier.
But that would work still. However if you keep going back
You just have to register your server for halloween drops. You don't have to
enable quickplay. nocrit/ nodmgspread/ passworded/ furry/ RTDmod should make
no difference.
On Mon, Oct 24, 2011 at 2:04 PM, teenPSPjunkie teenpspjun...@gmail.comwrote:
All of my servers run -nocrit and -nodmgspread
Those options break the matchmaking rules. You won't receive gifts if
what Valve says is true. It might work on current halloween map but not
on the new one.
-ics
24.10.2011 23:04, teenPSPjunkie kirjoitti:
All of my servers run -nocrit and -nodmgspread can I still register so my
servers get
As stated earlier:
Registered server != quickplay
You are required to register to have quickplay, you are not required to have
quickplay if you register.
On Mon, Oct 24, 2011 at 4:29 PM, ics i...@ics-base.net wrote:
Those options break the matchmaking rules. You won't receive gifts if what
My mistake, actually only registering is required. Those options just
won't bring in the matchmaking traffic (players).
-ics
24.10.2011 23:29, Jesse Porter kirjoitti:
You just have to register your server for halloween drops. You don't have to
enable quickplay. nocrit/ nodmgspread/
i see. thank you for explaining it that way.
On that same note, this is why i also requested for the host name to be
added in the list field.
i had lost the info on 5 of our servers, but retrieved them by using
cl_gameserver_list
I know 1 that was correct due to that server staying in the same
Basically you can use whatever id on the server you want to from the 5.
Just that some of them have higher rank in the server selection
process in matchmaking, thus matchmaking giving more players to some of
them first before others. Just use one ID, make the server populated aka
get regulars
Here are some quick facts about Halloween, quickplay, and server reputation:
* Please read this FAQ, which answers most quickplay and server registration
questions: https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
* Having players join and stay on your server is currently
Bottom line: protect the reputation of any servers running on your IP.
How do we find the reputation of all the servers running on a specific, or
even a list of IPs? It sounds to me that we are the first line of defense
against people exploiting the system. With the second line of defense
Just to clarify, since there's been no Valve answer on this and (msleeper's
assurances to the contrary) this isn't clear...
To enable the special drops, do we merely have to be registered, or do we
also have to meet the quickplay criteria with regards to sv_tags etc.
Similarly, if we're
You must register your server (and log into your account) to get the special
drops.
You must register your server (and log into your account) to receive quickplay
traffic.
You may opt out of quickplay and still get the special drops.
There will be a special client quickplay option for
The quickplay criteria affect quickplay. They have nothing at all to do with
whether or not your server has the special drops enabled.
if (logged_into_registered_account() is_halloween_map(current_map)
!server_has_been_asbusive())
{
special_drops();
}
-Original Message-
Thanks for all of the info Fletch, great explanations.
!server_has_been_asbusive() - gold
On Mon, Oct 24, 2011 at 5:24 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
The quickplay criteria affect quickplay. They have nothing at all to do with
whether or not your server has the special
Can we slide some money under the table to get ranked higher? :D
On Mon, Oct 24, 2011 at 3:42 PM, Wave Admin thew...@thewaveserver.comwrote:
Thanks for all of the info Fletch, great explanations.
!server_has_been_asbusive() - gold
On Mon, Oct 24, 2011 at 5:24 PM, Fletcher Dunn
Hey all
Just a thought on the medic really. I'm a bit of a stat whore and one thing
that really bothers me are medics that literally only heal the player with the
most points. Now of course they are going to get more assist kills because of
this and they basically won't heal anyone else.
Considering that medics get points for healing different players, they
can pass the highest scoring player in points by spreading the healing
around a bit.
Having said that, I'm a terrible Medic, but I at least try to spread the
healing around.
On 10/24/2011 6:53 PM, anna rack wrote:
Hey
I'll suggest the medic
subforumhttp://forums.steampowered.com/forums/forumdisplay.php?f=544over
at SPUF for this kind of discussion. Valve does read those forums
occasionally too.
Having said that, I wouldn't mind if Valve did encourage teamhealers as it's
too common that medics leashes to a
If were airing grievances in the wrong place than I'm just going to add I
still don't understand why my dispenser/teleporters blows up when I change
from a gunslinger to a jag or why my teleporter/sentry/dispenser blow up
when I go from a jag to the southern hospitality. It was a
shitty knee-jerk
Honesty is way better than silence.
Henry Goffin wrote:
Sorry if the answer isn't very satisfying. I don't have a better one. Counter-Strike is
important to us, but feature development is always a tradeoff between effort, expected
rewards, and the lost opportunity of developing something
What exactly does the and log into your account part mean? Does this
mean that owner of the Steam account the server is registered with must
be logged in to the Steam client, or just that server must log in by
setting the appropriate cvars?
On 10/24/2011 3:19 PM, Fletcher Dunn wrote:
You
or just that server must log in by setting the appropriate cvars?
YES.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of StevoTVR
Sent: Monday, October 24, 2011 4:27 PM
To: Half-Life dedicated Linux server
Respect for company policies is also better than nagging...
On Oct 25, 2011 10:26 AM, Jesse Molina je...@opendreams.net wrote:
Honesty is way better than silence.
Henry Goffin wrote:
Sorry if the answer isn't very satisfying. I don't have a better one.
Counter-Strike is important to us,
I am honestly astounded by the amount of people responding to these simple
instructions that have been repeated over and over, somehow managing to
entirely ignore the contents of the message they are responding to.
I can see what originally led to Valve employees being so quiet on the
mailing
I am sure a lot of them left when they got tired of dealing with people who
have no patience with those who need help or just want clarification. I am
honestly astounded by the amount of people who complain when people ask for
help on help forums or mailing lists. Not everyone signs up and
I am honestly astounded by the amount of people who complain when
people ask for help on help forums or mailing lists. Not everyone
signs up and instantly reads everything, goes through all the
archives, or spends hours researching.
I'd like to use this comment as a springboard for a discussion
I thought you must register your server to get special drops was clear
enough. It seems that people are just conflating registration and
quickplay, leading to the confusion/alarm.
On 10/24/2011 5:10 PM, Jeff Sugar wrote:
I am honestly astounded by the amount of people responding to these
I would be happy with just hlds_announce list. :)
On Mon, Oct 24, 2011 at 7:34 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
I am honestly astounded by the amount of people who complain when
people ask for help on help forums or mailing lists. Not everyone
signs up and instantly reads
Same, their are already support communitys for srcds so another is not
really needed.
On Oct 25, 2011 11:36 AM, Kigen theki...@gmail.com wrote:
I would be happy with just hlds_announce list. :)
On Mon, Oct 24, 2011 at 7:34 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
I am honestly
Never ever change this to a forum. I prefer to have one place to check
important things, so I have added several mailing lists. Otherwise I had to
check every forum on the planet to get the informations, that's back to
stone age.
-Ursprüngliche Nachricht-
From: Fletcher Dunn
Sent:
What if you got an email when there was a new post? (That's what I meant by
push notification.)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Monday, October 24, 2011 5:41 PM
To:
I agree...but when the link to sign-up is spread around to every Tom, Dick
and Harry with the ease of joining is the way it is, you will get nonsense
replies and confusion to those that don't understand what is going on and/or
refuse to search around to get the answers they need.
The criteria to
That is what is happening now. The only difference would be easier access to
the archives. So perhaps better formatting of the current archives would be
a better road to take?
On Oct 25, 2011 11:42 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
What if you got an email when there was a new
I don't mind using a forum.
There is a website called i3d.net that is scraping these discussions
and leaking emails to spammers.
http://forum.i3d.net/hlds-valve-linux-newsletter/
On Mon, Oct 24, 2011 at 5:44 PM, Frank ad...@gamerscrib.net wrote:
I agree...but when the link to sign-up is spread
Yes, but problems like When is Valve going to do something about fake
clients stealing gamer names/images in the name of padding server stats?
goes completely ignored in the forums. At least we know when it goes to the
list you guys have actually read it.
Speaking of which, why is the Halloween
The only advantage I can see to using a forum, is that I can tell
people to use the search function when they ask dumb or common
questions.
On Mon, Oct 24, 2011 at 8:47 PM, bottige...@gmail.com
bottige...@gmail.com wrote:
I don't mind using a forum.
There is a website called i3d.net that is
Honestly, I don't like getting my inbox spammed with these messages.
But some of the discussions taking place are important.
Forums would provide a better way of keeping up with stuff without
junking up my inbox with random troubleshoot, CS:S is dead, etc
messages.
Plus, it would better
Hi,
since the recents updates I'm experiencing a trange problem:
everytime I create a new server on the first start it is not connecting
to steam...
I need to stop and restart it in order for it to connect properly.
This is happening on both CSS and TF2.
Is this happening to anybody else?
I vote my space-bucks for integration with google groups or something, so we
get various ways to grok the tomfoolery, rss being my favorite.
On Mon, Oct 24, 2011 at 8:55 PM, Kigen theki...@gmail.com wrote:
Honestly, I don't like getting my inbox spammed with these messages.
But some of the
What about using something like Tapatalk for your phones?
Kind Regards
annarack
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kigen
[theki...@gmail.com]
Sent: 25 October 2011 01:55
To: Half-Life
I like the list, however I think people need to take the time to read,
comprehend, and most importantly make sure their topic is relevant to server
administration before clicking Send.
In the very first email thread about registering servers for gift drops, it
was clear to me that while
This is sorta a section on SPUF for tf2 servers. But I don't think it is at
the same level as this list. Google wave tried to do that whole mailing
list vs forum threads thing with a happy medium ... it didn't really work
out.
I prefer the mailing list as I check it more often than I would a
I don't expect everyone to read every archived message, and I agree that
some people are really mean over nothing. You'll notice I wasn't aggressi e
in my email, just exasperated. I actually make it a point to help people out
when I can and am generally patient.
It is when I see someone literally
If there MUST be a change then something like Google groups would be
alright. I don't know if the problem is that you guys (Valve) feel
that the list is un-moderateable, but I also doubt that because then
you'd have to pay someone to moderate it.
Moving the function of the mailing list to the
I would say that they're far worse than facepunch (and I'm no facepunch
fan), but I could definitely get on board with Google Groups.
On 10/24/2011 9:11 PM, msleeper wrote:
I'm sorry, but your forum population is about as dumb as
facepunch, and I hope you realize it.
I'd like to have a forum just for the sake of proper archives search
functions.
People who want only emails, they can subscribe to all the boards and get
notified upon replies/topics - and those who don't... well, they just read
the forums.
- Original Message -
From: Fletcher
I'd love a forum that sent an email when a new thread was started by
anybody. It wouldn't send an email for each reply, unless, I manually
subscribed to that thread. That way I can get the announcements, but
without all the spam unless a thread seems interesting to me.
On Mon, Oct 24, 2011 at
I would love a forum. I don't think the mailing list provides any decent
method of searching, and new topics keep showing up on the list for things
that have been mentioned or asked about before.
However, I'd still like hlds_announce. I _love_ push notifications for
critical updates to tf2, keeps
If I receive the full message like now, it's not a problem. I don't like
messages that just say There is a new entry in topic blabla, click this
link to read it.
-Ursprüngliche Nachricht-
From: Fletcher Dunn
Sent: Tuesday, October 25, 2011 8:42 AM
To: Half-Life dedicated Linux
On 10/24/2011 05:42 PM, Fletcher Dunn wrote:
What if you got an email when there was a new post? (That's what I meant by push
notification.)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
I really prefer this list. I subscribe to multiple list and it allows
me to get my news in one place, my mail client. I have multiple
folders and filter to manage everything neatly. (I use claws-mail)
There is no way I could keep up with all the lists I'm subscribed to
if they were all in
I for one am completly opposed to moving this to a forum. The exception
would be similar to msleeper's suggestions on Google groups. The
functionality should be mailing list first, forum second. I appreciate the
way Google has handled it, where the mailing list can continue to function
like a
What a great idea. Ditching the mailing list and replacing it with a forum
would be a complete mistake in my opinion. Then again, it's just my opinion.
Removing inactive members would be kind of rough, the SnR on the lists would
drop significantly.
Kyle.
On Mon, Oct 24, 2011 at 6:25 PM, John
Very much agreed. Perhaps for registered emails, a reply could make a new
post? That might be a pipe dream, bit its an idea.
For the time being, if anybody wants it, I set mself up a catch-all gmail
filter that takes any hlds emails and labels 'em. Then, if it's an update
announcement or reply
Going off what Jeff Sugar just said in the thread that started this,
and reiterating what I said earlier - the main reason the list fails
(and moving SPUF would only make it worse) is that most people post
crap nobody needs to hear or wants to read and isn't useful. That's
great that some of you
I almost think that having Valve require that a SteamID must be associated
with the email would be a good option to help with the spam (what you're
saying becomes associated directly with you and excessive trolling and
complaining could be dealt with swiftly and easily) but at the same time,
this
I still prefer email list, Fletch. I prioritize email from valve employees
first, but have found some utility in general posting from others. The
farther away from server maintenance and updates the discussion get, the
less interest I have (recent discussion on classes, etc).
Honestly, I think
I'll throw in a vote for the mailing list format as well. Half for the
instant notifications and easy reading, and half admittedly because
I'm a bit old-fashioned.
The google groups style option, however, might be a great compromise.
--
Andrew (Wave Admin)
The Wave!
24/7 CTF
1/2 respawn times
Maybe? I just recently have noticed a 2 minute or so pause during server
start up (after successful update/verify via -autoupdate). The console looks
like I didn't specify a map (the pause happens early). After a short while
it loads and everything is fine. Maybe the steam servers are slow are
Hello,
The last time this was brought up, it was met with an overwhelming response in
favor of keeping the mailing list. This time around, the majority of responses
seem to be from people who really want to keep this a mailing list, and those
who would be willing to try a forum but would
i like the mailing list my self, but as an alternative i'd say something
like what byteframe was talking about with the google groups.
On Mon, Oct 24, 2011 at 10:34 PM, Andrew thew...@thewaveserver.com wrote:
I'll throw in a vote for the mailing list format as well. Half for the
instant
Although the ML spams the beJesus out of my phone I prefer it over the forums.
I just like being able to get a message directly to me that helps keep me
informed in regards to server upkeep. This is especially important for me
because I run 15+ TF2 servers. :D
Sent from my MOTOBLUR™ smartphone
Before responding, I'd first like to point out to people that are looking
for JUST announcements about updates that such a list exists. In fact, there
are 3 seperate srcds related mailing lists. All of Valve's mailing lists can
be found here;
http://list.valvesoftware.com/mailman/listinfo/
I much
Except that L4D announcements are non-existent, and non-required updates
don't get announced, and sometimes updates are just flat-out not
announced, and when they are announced, sometimes there are hidden
changes that Valve does not put in the changelog...
Kigen wrote:
I would be happy
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