Just checked my install ... looks like he mistyped instead of copy paste,
unless it was cp and his truly is named that. Fwiw.
--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aaron DJ
Having run more servers on LAN than not I can say I've seen this before. Why
it behaves that way I haven't the slightest idea, but I've seen similar
results on a network with 8 clients connected to a local CS:S server with a
total of 26 computers, including the server, on the network. In my case
I've got no idea, i just tried to run a CS:S server on LAN, without sv_lan 1, i
got 1 - 2 in ping all the time.
Date: Wed, 26 Oct 2011 23:38:21 -0700
From: robolea...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] High ping on LAN server?
Having run more
I've seen this occour on low-end machines that can't handle X players and
also all their rate settings.
The specs of the machine your using to run the server would help ;)
On Thu, Oct 27, 2011 at 12:31 PM, Harry Strongburg harry.h...@harry.luwrote:
I am getting high ping reported on a LAN
I would also like to know why the ping differs depending on where you
look.
Regards
/Oskar
-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För dmex
Skickat: den 27 oktober 2011 09:57
Till: Half-Life dedicated
Ping on the netgraph takes the client-fps into Account
Am 27.10.2011 10:12 schrieb Oskar Levin os...@dataviruset.com:
I would also like to know why the ping differs depending on where you
look.
Regards
/Oskar
-Ursprungligt meddelande-
Från:
Check again. I'm seeing sodlier instead of soldier whenever i start my game so
it should be same on server console too.
-ics
- Alkuperäinen viesti -
Just checked my install ... looks like he mistyped instead of copy
paste, unless it was cp and his truly is named that. Fwiw.
Everyone,
I wanted to give you all a heads up that we've doing a special event for
Killing Floor for Halloween. This will be a required server update. I can't
give out any details just yet, but expect to see lots of people playing and
full servers :)
Cheers,
John
KF Free weekend?
On Thu, Oct 27, 2011 at 7:35 AM, John Gibson
j...@tripwireinteractive.comwrote:
Everyone,
I wanted to give you all a heads up that we've doing a special event for
Killing Floor for Halloween. This will be a required server update. I can't
give out any details just yet, but
The Killing Floor Halloween event has just launched. You will have to
update your servers to remain compatible with the updated clients.
Cheers,
Dayle Flowers
Senior Programmer
Tripwire Interactive, LLC.
___
To unsubscribe, edit your list
A required update for Killing Floor has just been released. This update
launches the Killing Floor Halloween Sideshow event which runs from today
until November 3rd. The event brings back the summer sideshow freaks but now
in Halloween attire. Additionally it brings new Halloween achievements, and
We've discovered an issue with the Killing Floor Halloween event server
files. We're working on a fix and will release an update shortly.
Regards,
John
On Thu, Oct 27, 2011 at 1:15 PM, John Gibson
j...@tripwireinteractive.comwrote:
A required update for Killing Floor has just been released.
Ok another update for the Killing Floor server files has been released that
addresses the texture mismatch issue. Please update your servers, and you
should be good to go.
Regards,
John
On Thu, Oct 27, 2011 at 1:49 PM, John Gibson
j...@tripwireinteractive.comwrote:
We've discovered an issue
I wonder if the constant mass client kicks for No Steam logon will affect
a server reputation?
My server currently lost 2000 server score just because of the unreliable
steam service and its No Steam logon kicks that are currently going on the
whole damn day.
2011/10/26 w4rezz w4r...@gmail.com
Ah. Shoot, I see what he means now. File is named correctly on the server, but
the server is looking for the misnamed file ... I was tired?
So couldn't we just cp the file to the misnamed file being called until Valve
runs a spell check? :P
--mauirixxx
-Original Message-
From:
And to answer my own question ... yes.
Just copy all the skull_soldier.* to skull_sodlier.* (effectively) and the
error goes away at least. If this affects anything else, I don't know yet.
But that's the easy fix to at least stop the error.
--mauirixxx
-Original Message-
From:
This will be fixed in the next update.
Your humble servant,
Fletch
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Thursday, October 27, 2011 12:04 PM
To: Half-Life dedicated Linux
might solve that, but then maybe a difference exist between server and
client might cause more probs then solve..
We'll have to wait till valve renames all stuff to sodlier... ;)
From: Rick Payton r...@mai-hawaii.com
To: ics i...@ics-base.net; Half-Life
The files won't be renamed. We just had to recompile the model so it
referenced the correctly-spelled name.
- Fletch
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
Reeuwijk
Sent: Thursday,
Excellent..
Thanks for keeping the admins informed on updates.
On Thu, Oct 27, 2011 at 2:29 PM, John Gibson
j...@tripwireinteractive.comwrote:
Ok another update for the Killing Floor server files has been released that
addresses the texture mismatch issue. Please update your servers, and you
lol @ Mart-Jan
:-D
On Thu, Oct 27, 2011 at 3:16 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
The files won't be renamed. We just had to recompile the model so it
referenced the correctly-spelled name.
- Fletch
-Original Message-
From:
Assuming it does affect the score, it shouldn't be a big problem since
it affected everyone.
On Thu, Oct 27, 2011 at 2:48 PM, Daniel G srcdsl...@googlemail.com wrote:
I wonder if the constant mass client kicks for No Steam logon will affect
a server reputation?
My server currently lost 2000
There's no new maps or anything for this right? The event maps are
just kf-abusementpark and kf-bedlam correct?
On Thu, Oct 27, 2011 at 1:14 PM, Dayle Flowers
da...@tripwireinteractive.com wrote:
The Killing Floor Halloween event has just launched. You will have to
update your servers to
So, what's the server.cfg and maps requiered to be listed on Halloween Event ?
---
Hugo
From: cladi...@gmail.com
Date: Thu, 27 Oct 2011 15:27:20 -0400
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team Fortress 2 Update Released
lol @ Mart-Jan
:-D
On Thu, Oct 27,
It looks like another issue has popped up and we're looking into it. We
believe that it only affects Windows servers. Are there any Linux server
admins out there that can confirm that the Halloween update is working fine
on your server?
Thanks,
John
On Thu, Oct 27, 2011 at 2:29 PM, John Gibson
Heads up.
Insanity is upon us.
We'll include the Halloween map cycle file that we're going to be using on
about 70% of our Valve servers, so you can have an example for how you might
want to configure your servers.
Your humble servant,
Fletch
___
To
Thanks Fletch,
Your warnings, as always, are greatly appreciated!
On Thu, Oct 27, 2011 at 2:37 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
Heads up.
Insanity is upon us.
We'll include the Halloween map cycle file that we're going to be using on
about 70% of our Valve servers, so
yes thanks
what are ips of valve servers please ?
2011/10/27 Andrew thew...@thewaveserver.com
Thanks Fletch,
Your warnings, as always, are greatly appreciated!
On Thu, Oct 27, 2011 at 2:37 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
Heads up.
Insanity is upon us.
We'll
Just to clarify, when you say they are working fine you have more than 1
person connected and everything is working?
On Thu, Oct 27, 2011 at 3:49 PM, John Sonnen json...@san.rr.com wrote:
Mine appear to be working (All four of them). The logs are showing some
pretty strange things like:
It is working fine on our servers (linux). No issues so far.
dexi
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von John
Gibson
Gesendet: Donnerstag, 27. Oktober 2011 21:57
An:
We've found a serious issue in the Windows dedicated server build for the
Killing Floor Halloween update released today. We're working feverishly to
nail down the issue. But in the meantime I would advise and request that
anyone running a Killing Floor Windows dedicated server please take the
On Thu, Oct 27, 2011 at 05:07:40PM -0400, John Gibson wrote:
We've found a serious issue in the Windows dedicated server build for the
Killing Floor Halloween update released today. We're working feverishly to
nail down the issue. But in the meantime I would advise and request that
anyone
Yep, it's all Windows Servers and no matter what we've done, we can't
seem to find the cause. We're still searching, but this is a crazy one
for sure.
Cheers,
Dayle Flowers
Senior Programmer
Tripwire Interactive, LLC.
On 10/27/2011 5:30 PM, Harry Strongburg wrote:
On Thu, Oct 27, 2011 at
Hey Fletch, any chance of this update addressing fake clients / misreported
bots that seem to be so common nowadays?
-CP
On Thu, Oct 27, 2011 at 3:39 PM, Andrew thew...@thewaveserver.com wrote:
Thanks Fletch,
Your warnings, as always, are greatly appreciated!
On Thu, Oct 27, 2011 at 2:37
Not really.
The servers of mine where I disabled all hats are doing super awesome now.
The ones I left with hats aren't doing as good.
Disabling people from equipping hats stopped the client crashes.
So I'm sure it affects the score.
On Thu, Oct 27, 2011 at 3:29 PM, msleeper
Everyone,
We now have this issue sorted. It will require an update on all servers
including Linux and Windows to stay compatible, as we have to also ship a
client update to fix the issue. This update will be rolling out shortly.
Regards,
John
On Thu, Oct 27, 2011 at 5:07 PM, John Gibson
A required update for killing floor has just been released. All servers must
update to remain compatible. This update fixes issues with the Halloween
event update released earlier today.
___
To unsubscribe, edit your list preferences, or view the list
Required updates for Team Fortress 2 are now available. The specific changes
include:
- Halloween 2011 Event
- Viaduct has been haunted and is now... Eyeaduct!
- One full multi-piece costume set has been added for each class
- Random gifts containing costume pieces drop in Eyeaduct on
I'm unsure if the update tonight will address my issue or not, but has
anyone else getting the random crashes still ?
This just started with in the past couple updates.
I have have 2 of our servers crash randomly, and both are in separate
locations.
Both are on Ubuntu.
1 is 64bit, the other is
Mine crashes on startup before it even loads metamod or anything. Might be
that the update didn't finish?
On Thu, Oct 27, 2011 at 6:47 PM, clad iron cladi...@gmail.com wrote:
I'm unsure if the update tonight will address my issue or not, but has
anyone else getting the random crashes still ?
I'm still waiting on two servers to update - Servers really need to have
priority for updates vs Clients as without them Clients can't even play.
I had one computer update for my client really quick, another is taking a
very long time.
I would request in the future something be added/done to give
This, this, 1000 times this.
Not only that, but SourceMod or MetaMod: Source crashes on map change to
koth_harvest_event since today's update. Either that or one of my
server's SourceMod plugins/extensions is causing it to crash.
On 10/27/2011 9:52 PM, Frank wrote:
I'm still waiting on two
Both post non-related to the topic.
Stick to the topic plz.
On Thu, Oct 27, 2011 at 9:52 PM, Frank ad...@gamerscrib.net wrote:
I'm still waiting on two servers to update - Servers really need to have
priority for updates vs Clients as without them Clients can't even play.
I had one computer
Heaven forbid we talk about SERVERS on the Half-Life Dedicated SERVER
mailing lists.
On 10/27/2011 9:54 PM, clad iron wrote:
Both post non-related to the topic.
Stick to the topic plz.
On Thu, Oct 27, 2011 at 9:52 PM, Frankad...@gamerscrib.net wrote:
I'm still waiting on two servers to
I meant to reply to the original TF2 update email for tonight... my mistake,
but the suggestion still sticks.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Thursday, October 27, 2011 9:54
Mine are fine, and have been rock-solid, but then I took off sourcemod after
the _LAST_ update and haven't stuck it back on yet. Uptime on our
idle/trade server (the only one that doesn't restart daily) was 4 days
By contrast, our windows server was crashing constantly until we took
sourcemod
My 3 servers crash on koth_viaduct_event when they are full, even with all
plugins removed.
2011/10/28 gamead...@127001.org
Mine are fine, and have been rock-solid, but then I took off sourcemod
after
the _LAST_ update and haven't stuck it back on yet. Uptime on our
idle/trade server (the
Yep, mine crashed as soon as I changed it to koth_viaduct_event as well.
On 10/27/2011 7:08 PM, AnAkIn . wrote:
My 3 servers crash on koth_viaduct_event when they are full, even with all
plugins removed.
2011/10/28gamead...@127001.org
Mine are fine, and have been rock-solid, but then I took
Just crashed when someone tried to go to the new map.
On Thu, Oct 27, 2011 at 4:49 PM, 1nsane 1nsane...@gmail.com wrote:
Not really.
The servers of mine where I disabled all hats are doing super awesome now.
The ones I left with hats aren't doing as good.
Disabling people from equipping
I just wanted to throw this out there for some thought.
This would actually help the admin's that have lots of servers, and also
allow everyone to keep there servers running till the updates are ready.
First of all i know there are ways now to do this now such as rsync, but
something built with
Yeah, being able to point hldsupdatetool at a directory that was freshly
updated as if it were the master servers would be amazing
On Oct 27, 2011 7:35 PM, clad iron cladi...@gmail.com wrote:
I just wanted to throw this out there for some thought.
This would actually help the admin's that have
This would be a nice idea, having 6+ servers to update is never fun however
I've got a simple script thats half from nemrun which works pretty good for
updates making me only have to update twice not 6 times however it could be
better still.
Just updated 1 server out of 6. It was online for about 10 minutes and crashed.
First time my servers crash...damn.
--
3DGames Argentina
http://www.3dgames.com.ar
Libertad 41, 5to Piso - Capital Federal
Tel: 4-332-4709
- Mensaje original -
Uptime on ours is 2 hours 30 for the lowest, and 2 hours 48 for the
highest... ie they haven't crashed since the update.
We aren't running metamod, sourcemod, or using the replay system.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
If you're running Sourcemod, update to the latest gamedata. It solved the
crashes I was having.
On Fri, Oct 28, 2011 at 12:20 AM, gamead...@127001.org wrote:
Uptime on ours is 2 hours 30 for the lowest, and 2 hours 48 for the
highest... ie they haven't crashed since the update.
We aren't
By that you mean update to latest Sourcemod snapshot or just the gamedata
contents of the latest snapshot?
Thx, Best Regards, Alan //
--
3DGames Argentina
http://www.3dgames.com.ar
Libertad 41, 5to Piso - Capital Federal
Tel: 4-332-4709
-
Is there a reason why no halloween gifts would not drop? I've regged the
servers months ago. Servers do show up on server browser too.
-ics
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
I assumed your servers are registered?
On Fri, Oct 28, 2011 at 1:46 AM, ics i...@ics-base.net wrote:
Is there a reason why no halloween gifts would not drop? I've regged the
servers months ago. Servers do show up on server browser too.
-ics
__**_
He said as much in the second sentence.
On 10/27/2011 10:48 PM, Alex Kowald wrote:
I assumed your servers are registered?
On Fri, Oct 28, 2011 at 1:46 AM, icsi...@ics-base.net wrote:
Is there a reason why no halloween gifts would not drop? I've regged the
servers months ago. Servers do show
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