For those who are experiencing no users on your servers, do you have a
local motd (hosted on the tf2 server) or are you using a remotely hosted
one on a webserver? If it's remotely hosted check to see if it's over 1KB
and if it is try lowering it below 1KB. I sent in an email to the
newsletter and
Do the includes from javascripts and such count too? Because I can imagine
people having analytics or something in there too and some other crap
which makes it easy to be above 1kb.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
My Motd is ~9KB and my clients don't have any crashes.
I would guess it's more a specific html content, which causes the crash and
not the size of the motd.
Try to disable your html elements step by step to find out, which one
crashes your clients. Disable javascripts, animations, flash elements
To get mine to work I had to remove most of the html structure. i.e.
body head etc.
On 4/26/2012 11:52 PM, Andreas Grimm wrote:
My Motd is ~9KB and my clients don't have any crashes.
I would guess it's more a specific html content, which causes the crash and
not the size of the motd.
Try to
I had to get mine under 1KB period. I tried removing everything PHP
related, all javascript calls, scripts, got rid of the.
On Fri, Apr 27, 2012 at 12:05 AM, Cameron Munroe
cmun...@cameronmunroe.comwrote:
To get mine to work I had to remove most of the html structure. i.e.
body head etc.
On
All,
I know you can get a steamid, as we have seen on the list with f2p for
instance, however these steamid's dont seem to be static.
One should be able to query the server (as noted in
https://developer.valvesoftware.com/wiki/Server_queries#Source_servers_2)
And be able to get the steamid of
The SteamID that most servers are assigned upon connection to the CM is an
anonymous one (of type k_EAccountTypeAnonGameServer).
The non-anonymous one requires an account to login to (similar to a regular
user SteamID), but I personally haven't seen any instances where this is
possible yet, or
On 27/04/2012 01:35, Cameron Munroe wrote:
Thanks for completely ignoring my argument and just saying something off
context.
Since you decided finding a server is too difficult for mortal man,
it's difficult to take anything you say seriously.
But the list you were seeing was not some
Actually I don't think it is too difficult, I know that people stick
with what they know, and if they know quickplay they will likely stick
with it. When I came into tf2 as stated before there was no quickplay.
Recently my cousin stated to play the game and the first thing he
clicked on was
I don't think those id's were never made to be static and i don't think
they will be in the future either. Not even if you register a server,
which supposedly is coming soon in other Valve games, such as CS
Source, have static id.
-ics
27.4.2012 17:19, Ryan Stecker kirjoitti:
The SteamID
Date: Thu, 26 Apr 2012 16:23:47 +0200
From: nowa...@platinum.linux.pl
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Suddenly very low server population
This is what I get: http://tepeserwery.pl/qpserverlist.html - only a few
valve servers near the top.
as for getting
On 26/04/2012 22:00, Robert Paulson wrote:
I warned about this trend back in December and no one listened. Now
that the Christmas and Policy of Truth honeymoon is over, you are all
coming out of the woodwork.
What trend? That people are happily playing TF2?
As I said, the complaint seems to
I'd say that every community run server took a hit when Valve assigned
all the less than 8 hours played players into their own servers once the
feature that asks do you want to favorite this server (or do you want
to blacklist this server if you left immediately )came. Guess which
servers the
I know students that are majoring in Engineering degrees or Law that play
this game (TF2) and have told me just today that when they started they
would click the Start Playing for Quickplay as they didn't know otherwise.
You need to one, stop acting like you know everything and claim to say that
On 27/04/2012 15:28, Cameron Munroe wrote:
So what is the global ranking, do you know of a place that it is
shown, have a command that can be executed?
I'm sure there isn't one. I'm fairly sure Fletcher has said the api
calls to get what looks like a server score were part of the old
You know this because every post on spuf has the hours people play next to
it?
You didn't know people put their profiles on SPUF? Shows how much you know.
Do you think the country would be better if someone decided that meant they
should accommodate every whinge and that would make a better
Except for newer players, there is no scoring bonus to Valve servers *in
aggregate*. We are currently introducing bias on an individual basis. Some
users get a score boost for Valve servers, but a group of players of equal size
gets a score boost of equal size towards community servers.
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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We've released a mandatory update to Team Fortress 2. The notes for the update
are below.
-Eric
--
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem that allowed malicious clients to disable the ping and
status commands for other connected clients
Team
I assume those are Australian localization files?
On Fri, Apr 27, 2012 at 11:23 AM, Eric Smith er...@valvesoftware.comwrote:
- sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩
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-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Saturday, April 28, 2012 4:32 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux]
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