Re: [hlds_linux] TF2 Servers no longer rendering HTML MoTDs

2012-05-16 Thread Erik-jan Riemers
Just creating 1 big image (but small in footprint) and just load that seems to work best for me. The client then only has to download 1 image and a tiny img src -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf

Re: [hlds_linux] TF2 Servers no longer rendering HTML MoTDs

2012-05-16 Thread Mart-Jan Reeuwijk
Depends on what you call big... you have to take into account the smallest play size nowadays, like 1024x768 for total, minus the borders... and some space where some would like to put links in. From: Erik-jan Riemers riem...@binkey.nl To: Half-Life dedicated

[hlds_linux] Weird var lag speedups

2012-05-16 Thread Erik-jan Riemers
Hi, We recently changed to a new bigger/better box. When RDTSC_FREQUENCY was not set to disabled the server would behave really strange (speedup lag) Anyhow, it's now set to disabled but will/can this have any bad repercussions? Erik Note: rdts_frequence was never set.

Re: [hlds_linux] TF2 Servers no longer rendering HTML MoTDs

2012-05-16 Thread pilger
I use the img solution on my servers and it has been working great so far. I usually opt for a 8bit PNG with some smart dithering to make it all smooth and keep the low size. Recently I've been thinking about switching to a div based layout with some independant PNGs to make the job of updating

Re: [hlds_linux] TF2 Servers no longer rendering HTML MoTDs

2012-05-16 Thread Marco Padovan
Working fine on my servers. I load the motd from and URL (motd.txt just contains the URL of the motd page) Il 16/05/2012 04:23, Michael Ojeda ha scritto: A little while I go I sent in an email about HTML MoTDs crashing clients without an error message, and was told that some javascript files