Yeah, if the enemy uses bot-net then its hard to push back, atm im hosted on a
2/2GB line so no probs there... Actually we had someone who found a way
breaking a 100/100mbit, so we put the police on the case since it half killed
our community. A year after (about.. christmas 2011 i think it
fixed ttl - most likely a single source, could even attempt locating it ...
also if the tcpdump is correct (no dropped packets) he is getting ~60
kp/s and ~30mbit/s - blockable by a one line iptables rule (ttl, id, length)
On 2012-05-24 14:39, Jacob Juul wrote:
Yeah, if the enemy uses
It auto-reconnects, not much we can do about it. There isn't a reconnect
command and I'm not sure they will implement one - whenever there would be
a blip in the steam servers you'd have more than a few dozen server admins
hammering away at the reconnect to steam command, possibly making the
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