Здравствуйте, Alfred.
Вы писали 3 липня 2012 р., 1:39:45:
If I use -beta hlbeta, then
0:17 Updating 'Linux Server Engine' from version 69 to version 67
:)))
So I wonder, what's the idea to force to make decision of having
either latest hl engine binary, or latest cs engine?
Because you
Try the update again, you should be getting v69 for the Linux server engine
depot.
- Alfred
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of px@ipt
Sent: Tuesday, July 03, 2012 12:59 AM
To: Half-Life
All servers were potentially vulnerable.
- Alfred
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Invalid Protocol
Sent: Monday, July 02, 2012 5:34 PM
To: 'Half-Life dedicated Linux server mailing list'
There is an exploit in q3 engine named q3dirtrav, which allows players to
download any of server files, including server configuration (server.cfg).Today
I found evidence of possible existence of the same exploit in HLDS.As a company
we host hundreds of servers. We received many reports from
This was already fixed in an update, apparently.
On 7/3/2012 2:54 PM, c0m4r wrote:
There is an exploit in q3 engine named q3dirtrav, which allows players to download any of server files, including server
configuration (server.cfg).Today I found evidence of possible existence of the same
For quite a while we have been careful to specify our tf2 rcon passwords on
the command line, not a config file, because we suspected the existence of
an exploit like this.
It's possible that the vulnerability might be in tcadmin.
-Ken
On Jul 3, 2012 2:54 PM, c0m4r c0...@tlen.pl wrote:
There
Without -hlbeta the server stay vulnerable to cl_setautobuy
2012/7/3 Alfred Reynolds alf...@valvesoftware.com
Try the update again, you should be getting v69 for the Linux server
engine depot.
- Alfred
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
I use no tcadmin or any control panel for that matter. It is not a control
panel vulnerability, it is an exploit for HLDS. I had the exact same issue.
However, Alfred said that the latest update fixed this exploit. I have updated
my servers and have yet to see a similar problem come up. Will
Здравствуйте, Alfred.
Вы писали 3 липня 2012 р., 19:44:16:
Just checked, now works as should, seems either was temporary glitch
or server on 194.som.eth.ing was not properly updated...
Try the update again, you should be getting v69 for the Linux server engine
depot.
- Alfred
did you use the -beta hlbeta command?
From: px@ipt p...@i.kiev.ua
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Tuesday, July 3, 2012 2:53:21 PM
Subject: Re: [hlds_linux] CS 1.6 New Exploit?
Здравствуйте, Alfred.
Is this an ok practice? I never thought about having my rcon password in my
file - I guess it would be more secure if you just start it up with the
rcon password in the string? Doesn't it show up when you run top/htop
though?
On Tue, Jul 3, 2012 at 12:05 PM, Ken Bateman novadeni...@gmail.com
Yes, it does.
I pointed this out to the author awhile ago privately.
Just for clarity, to make sure nobody else thinks it's a good idea, IT
IS NOT A GOOD IDEA. =)
This is the same reason that programs like sudo and ssh make it very
difficult for you to pass passwords on the command line.
Having the password on the command line would indeed be a concern for us if
we didn't have our box to ourselves.
-Ken
On Jul 3, 2012 7:44 PM, Jesse Molina je...@opendreams.net wrote:
Yes, it does.
I pointed this out to the author awhile ago privately.
Just for clarity, to make sure nobody
Our server seems to have issues with TF2's Map Voting system. We have a
list of maps in our mapcycle maplist files that are identical and the
following CVARs set:
sv_allow_votes 1
sv_vote_allow_spectators 0
sv_vote_failure_timer 300
sv_vote_issue_nextlevel_allowed 1
Even if you're not using any of its voting plugins, SourceMod still
overrides the server's nextmap with its own... you'll notice in your
server console that when a map starts, SourceMod will select the next
map. It will change to that map when the current map ends unless a
plugin overrides
Is there anyway at all to override this behavior aside from just deleting
SourceBad entirely?
On Tue, Jul 3, 2012 at 9:08 PM, Ross Bemrose rbemr...@gmail.com wrote:
Even if you're not using any of its voting plugins, SourceMod still
overrides the server's nextmap with its own... you'll notice
If I recall correctly, removing the nextmap.smx plugin will do so. Not
completely sure, though
On Jul 3, 2012 6:26 PM, Joshua Conley joshuacon...@gmail.com wrote:
Is there anyway at all to override this behavior aside from just deleting
SourceBad entirely?
On Tue, Jul 3, 2012 at 9:08 PM, Ross
Yeah, I removed that plugin long ago. The only sourcemod plugin we have
running right now that is related to votes is funvotes basevotes.smx. We
do not use any other voting or map based plugins at all (really had no need
for such a thing).
On Tue, Jul 3, 2012 at 9:36 PM, Jeff Sugar
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