These are still a thing. They started around the time of the pyro
update. The main srcds thread spikes to 100% cpu utilization and all
players in game will lock in place until CPU usage goes back to normal.
Users will see something like this on the net graph in the more extreme
cases:
Is it completely random or during someone joining?
On Sat, Jul 28, 2012 at 12:21 AM, Russell Smith
ve...@tinylittlerobots.uswrote:
These are still a thing. They started around the time of the pyro update.
The main srcds thread spikes to 100% cpu utilization and all players in
game will lock
It doesn't happen on player joins. I haven't been able to see any
commonalities between occurrences that would indicate what the cause is.
On 7/28/2012 12:31 AM, doc wrote:
Is it completely random or during someone joining?
On Sat, Jul 28, 2012 at 12:21 AM, Russell Smith
I see this too. I think it has something to do with entities because of the red
spike in net graph but I'm not sure.
Sent from my iPhone 4
On Jul 28, 2012, at 12:33 AM, Russell Smith ve...@tinylittlerobots.us wrote:
It doesn't happen on player joins. I haven't been able to see any
On 28.07.2012 08:21, Russell Smith wrote:
normal. Users will see something like this on the net graph in the
more extreme cases:
I haven't had any users running the netgraph command, but I am getting
complaints in chat about lagspikes from time to time, and it has been
more prevalent since
If the server is assigned to one core only with taskset, you will see spikes. I
used to have them like that but valve made changes while back. Now especially
on map changes, server can easily chew a lot more cpu than normally. You also
need to have atlest 600 megs memory free in order to have
On 28.07.2012 10:29, ics wrote:
If the server is assigned to one core only with taskset, you will see
spikes. I used to have them like that but valve made changes while
back. Now especially on map changes, server can easily chew a lot
more
But, CPU spikes on map change would not give spikes
Map change/round change would give spike, if you run multiple
gameservers in same machine and there isn't enough free cpu to provide
juice. It wouldn't affect the gameserver where the cpu goes up
temporarely but some of the other gameservers, it might.
Last time i had similiar issues, it was
I can confirm this issue, seems to happen on all TFC servers which I have
tested, too.
Has this been fixed in a newer build or is it on the to-do list?
Alexander O. wrote:
Hello!
Since 5408 build (for both OS) I noticing constantly on many servers,
include mine, following message:
Error:
Has the old reporting method been disabled yet? I still see fake servers in
the list.
2012/7/13 Fletcher Dunn fletch...@valvesoftware.com
I am seeing your servers on that IP. It looks like your client is still
searching using the old master, but your server is heartbeating to the new
one.
I'm not locking srcds instances to a single core. I did try locking
each to two cores as a solution but that had no effect, so I removed
that restriction.
I'm also not running using -threads 1. I did try that as there was a
thread on this list two years back that mentioned that as a
Hi,
I got the problem that my hldsupdatetool downloads some stuff over and
over again.
Here you got a short excerpt from my Logs:
4:0590.52% downloading ./hl2/models/pigeon.vvd
4:0591.59% downloading ./hl2/models/police_animations.ani
4:0592.37% downloading
On Sat, Jul 28, 2012 at 7:47 PM, Stephan Jauernick
i...@stephan-jauernick.de wrote:
Hi,
I got the problem that my hldsupdatetool downloads some stuff over and
over again.
Here you got a short excerpt from my Logs:
4:0590.52% downloading ./hl2/models/pigeon.vvd
4:0591.59%
Wrong Mailinglist - this is Gold-Engine !
Am 29.07.2012 03:48, schrieb Bruno Garcia:
On Sat, Jul 28, 2012 at 7:47 PM, Stephan Jauernick
i...@stephan-jauernick.de wrote:
Hi,
I got the problem that my hldsupdatetool downloads some stuff over and
over again.
Here you got a short excerpt
Uh, nope.
On Sun, Jul 29, 2012 at 4:16 AM, bRAINKILLA brainki...@gmx.de wrote:
Wrong Mailinglist - this is Gold-Engine !
Am 29.07.2012 03:48, schrieb Bruno Garcia:
On Sat, Jul 28, 2012 at 7:47 PM, Stephan Jauernick
i...@stephan-jauernick.de wrote:
Hi,
I got the problem that my
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