[hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Patrick King
Hey all. I'm not seeing a solid set of requirements for running MvM on my servers. Some people are saying that you'll need a 32-slot server. Is this true? Thanks, Patrick ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Nomaan Ahmad
Yes 32 slots. On 15 August 2012 08:35, Patrick King geek...@gmail.com wrote: Hey all. I'm not seeing a solid set of requirements for running MvM on my servers. Some people are saying that you'll need a 32-slot server. Is this true? Thanks, Patrick

Re: [hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Ross Bemrose
Valve's Fletcher Dunn said you need a 32-player server earlier, and I assume he knows what he's talking about: You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their

Re: [hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Michael Ojeda
Fletch sent out an email to this mail list with the following: Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they can join PvP games: the server browser, ad hoc joins, or the new matchmaking system (quickplay beta). * To

Re: [hlds_linux] Mann vs Machine server requirements

2012-08-15 Thread Patrick King
Yeah, I had read original email from Fletch, and I just thought that each server would take up higher CPU cycles. I didn't see the thing about having 32 player servers though. The reason I ask is that I have a couple of 12-player servers that I use for competitive matches that I would like to

Re: [hlds_linux] csgo server errors after latest update

2012-08-15 Thread Michael Johansen
Idk if it's to any help, but here is the dump:http://pastie.org/pastes/4492690/text?key=wnptvf0rv0zjxev4lif6ww From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Tue, 14 Aug 2012 22:09:55 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Anyone?

Re: [hlds_linux] csgo server errors after latest update

2012-08-15 Thread Invalid Protocol
If you have core dumps then probably you also have a backtrace. See where the error occurs. Anyway, check if the server has enough file handles. Maybe you have strange limits or something like this. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

[hlds_linux] srcds server security

2012-08-15 Thread Saint K .
Hi, I recall there was a thread here a while back on srcds server security (plugins and such), however, I am unable to find it in the archives. I am curious what people use nowadays for plugins to plug security holes in srcds (because I have a few crashes I can't explain). Can anyone point me

Re: [hlds_linux] [hlds] Player count TF2

2012-08-15 Thread anna rack
sorry for the late reply, just wanted to say thanks for the help :) Kind Regards annarack [SpA]Management From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [i...@ics-base.net] Sent: 27 July 2012

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Frank
Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much in the form of damage control and make the needed adjustments server side till the next day. It would be nice to have it release

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Dr. McKay
I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released so late for many of us that we didn't have time to do much

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Giovanni Harting
Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having this update release before 5PM EST?? The Meet the Pyro update released

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Vader_666
4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank ad...@gamerscrib.net wrote: Is there any chance at all in having

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Flubber
5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com Third. 2012/8/15 Dr. McKay li...@doctormckay.com I second this request. Dr. McKay http://www.doctormckay.com On Aug 15, 2012, at 10:11 AM, Frank

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Benedict Glover
6th From: flub...@gmail.com Date: Wed, 15 Aug 2012 17:42:15 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5Th 2012/8/15 Vader_666 vader...@gmail.com 4th 2012/8/15 Giovanni Harting chefeification...@gmail.com

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
You can hide your server from the server browser using tf_mm_strict. (The Valve servers will be configured this way.) However that setting is entirely unrelated to which matchmaking pool you wish your server to be in. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
7th. We'll do the best we can and are hoping to not release it too late. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict Glover Sent: Wednesday, August 15, 2012 8:47 AM To:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Frank
Thanks Fletch! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, August 15, 2012 11:51 AM To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list

[hlds_linux] MvM and maxplayers 32

2012-08-15 Thread Fletcher Dunn
A note regarding 32-player servers and MvM: An MvM server will require about as much CPU usage as a 32-player PvP server. However, the network utilization is significantly lower for obvious reasons. Whether the max number of internal player slots is 6, 24 or 32, I think you'll agree is

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Saint K .
5 PM GMT would be a luxury for us in Europe. For us it's nightwork to get everything going :) Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com]

Re: [hlds_linux] MvM and maxplayers 32

2012-08-15 Thread Benedict Glover
What are the chances of allowing a TF2 MvM server to start with more than 32 players? From: fletch...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com Date: Wed, 15 Aug 2012 15:55:49 + Subject: [hlds_linux] MvM and maxplayers 32 A note regarding

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Benedict Glover
5PM EST = 10PM GMT Which isn't half bad either. I'm normally up to midnight on update days. From: sai...@specialattack.net To: hlds_linux@list.valvesoftware.com Date: Wed, 15 Aug 2012 17:59:34 +0200 Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions 5 PM GMT would be a luxury for

Re: [hlds_linux] MvM and maxplayers 32

2012-08-15 Thread Brian Simon
0% chance. Technically you can start with any number of players though, assuming you have a plugin that unlocks the maxplayer limit. On Wed, Aug 15, 2012 at 12:07 PM, Benedict Glover neobened...@hotmail.co.uk wrote: What are the chances of allowing a TF2 MvM server to start with more than

Re: [hlds_linux] csgo server errors after latest update

2012-08-15 Thread Michael Johansen
The problem is that it happened during one of the recent updates, my tf2 servers are running perfectly fine. From: invalidprotocolvers...@gmail.com To: hlds_linux@list.valvesoftware.com Date: Wed, 15 Aug 2012 15:31:52 +0300 Subject: Re: [hlds_linux] csgo server errors after latest update

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the options to what's in your mapcycle file. So... To host a PvP server: * No MvM maps in the mapcycle file. * Set

Re: [hlds_linux] MvM and maxplayers 32

2012-08-15 Thread John
If there will be a command-line option to force MvM to be disabled or force it to be enabled (something that can't be overridden later in a file), we can more easily adjust prices as necessary later on through the ordering system, by using a different price point with the MvM option checked on

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Nomaan Ahmad
What does tf_mm_servermode 2 do? Would this be a new mode? On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system restricts the options given to players to change the map or mission. Similarly, PvP voting restricts the

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Jesse Porter
Take a few minutes and read up on the thread. All the answers are there. On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad n0man@gmail.com wrote: What does tf_mm_servermode 2 do? Would this be a new mode? On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Nomaan Ahmad
Thanks, it adds to MvM pool. On 15 August 2012 18:56, Jesse Porter reacherg...@gmail.com wrote: Take a few minutes and read up on the thread. All the answers are there. On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad n0man@gmail.com wrote: What does tf_mm_servermode 2 do? Would this be

Re: [hlds_linux] srcds server security

2012-08-15 Thread Synth andStuff
I'm having some crashes as well during map change. There seems to be a problem with the sound system VALVe updated a while ago... Maybe if you e-mail Fletcher with your dumps they could sort it out, I'm gonna do the same. On Wed, Aug 15, 2012 at 9:51 AM, Saint K. sai...@specialattack.net wrote:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Dan Offord
* No PvP maps in the MvM mission cycle file. (More details on this file will follow.) Will we be able to set where this file is? similar to mapcyclefile? Regards, Dan On 15 August 2012 17:54, Fletcher Dunn fletch...@valvesoftware.com wrote: MOAR IMPORTANT FACTS! The MvM in-game

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Fletcher Dunn
Yes, it works just like the mapcycle file. We will ship a default one as an example, and there’s a convar that determines which one is actually used. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dan Offord Sent: Wednesday, August 15, 2012

[hlds_linux] Strange stuttering on a new server

2012-08-15 Thread Peter Reinhold
In anticipation of the upcoming MvM, I took it upon myself to install a new (older) machine to be used to host some MvM servers. Its a dual Xeon 2ghz machine, Intel S5000PSL motherboard using Centos 6.3 64bit, and since I haven't run anything on this type of CPU before, I've setup a TF2

Re: [hlds_linux] Strange stuttering on a new server

2012-08-15 Thread Ross Bemrose
I've noticed that RDTSC_FREQUENCY is sometimes misdetected. You can disable this check by setting RDTSC_FREQUENCY to 'disabled' in your environment, but I'm not sure what performance issues that will cause. In bash, this is export RDTSC_FREQUENCY='disabled' You can also try setting this

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Essay Tew Phaun
Lucky number 7th. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Essay Tew Phaun
Lucky number 7th. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Strange stuttering on a new server

2012-08-15 Thread Cameron Munroe
type stats' in console and see what the fps of the server is. You may have to do this a couple of times. On 8/15/2012 1:09 PM, Ross Bemrose wrote: I've noticed that RDTSC_FREQUENCY is sometimes misdetected. You can disable this check by setting RDTSC_FREQUENCY to 'disabled' in your

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Ross Bemrose
While you're changing the voting code, can we pretty please have the end of map vote split into its own cvar instead of hijacking the nextlevel vote's sv_vote_issue_nextlevel_allowed cvar? On 8/15/2012 12:54 PM, Fletcher Dunn wrote: MOAR IMPORTANT FACTS! The MvM in-game voting system

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Giovanni Harting
Hopefully we have enough player slots Im going to provide 5 servers with a summary of 160 slots and I can only provide 30 playerslots. In worst case this going to be a batte for the last free slots. btw, reserved slot also not possible... this makes the 32 slot limit more and more

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Ross Bemrose
Any word on how to configure the mission cycle file? I think I speak for everyone else when I say I'd really like to have this configured before the update launches. Also, does tf_mm_strict 1 let people who have the server favorited see it in their favorites list? On 8/15/2012 12:54 PM,

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith
What's the situation going to be with the replay system? Will that work with MvM or should we disable it for servers running the mode? On 15.08.2012 11:52, Fletcher Dunn wrote: There is currently no way to select a particular server or server group in the matchmaking system. The matchmaking

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread doc
More information on the mission cycle file will be given according to Fletch. On Wed, Aug 15, 2012 at 3:14 PM, Ross Bemrose rbemr...@gmail.com wrote: Any word on how to configure the mission cycle file? I think I speak for everyone else when I say I'd really like to have this configured

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Fletcher Dunn
Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to any one of the following maps: mvm_decoy mvm_mannworks mvm_coaltown it will use that file. Hopefully the file is self-explanatory. Remember to add -maxplayers 32

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Russell Smith
At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? On 15.08.2012 16:48, Fletcher Dunn wrote: Valve will host all Mann Up servers at launch. We're shipping the attached default mission cycle file. If you boot your server to

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Benedict Glover
When's launch? impatient.jpg From: fletch...@valvesoftware.com To: h...@list.valvesoftware.com Date: Wed, 15 Aug 2012 23:48:51 + CC: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Mann Co Servers? Valve will host all Mann Up servers at launch. We're shipping the

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Fletcher Dunn
At launch meaning eventually we'll be able to run them? If so what's the current expected timeframe of that happening? There is currently no timeline for this happening. By at launch I just intended to communicate that we have not determined that we would definitely never do this. But right

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Glib Tsyrklyevych
I don't understand why you posted so many instructions and answered so many questions if we will not even have the chance to host the servers at launch. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Russell Smith
You can run non-Mann Co. MvM servers. Only Valve can run Mann Co. MvM servers. On 15.08.2012 17:12, Todd Pettit wrote: Fletcher so we are not going to be able to run MvM servers tonight at all? If so why even release the instructions on how to do it? Am I just misunderstanding this

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Mark Steele
Only Valve can run the Mann Co. servers that Mann Up can be played on for the new items, presumably to stop server hosts making missions super easy to cheat the system. This does NOT stop you from running a regular MvM server at launch. On 16 August 2012 01:13, Glib Tsyrklyevych

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread doc
No you missed something really big. Mann Up mode is the mode that costs .99 to play, and at the end you get a cosmetic item. Community servers will be the same exact thing, just without the ending bonus cosmetic, we can host servers no problem. On Wed, Aug 15, 2012 at 5:13 PM, Glib Tsyrklyevych

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Nathan Wong
Mann Up mode is a special mode within MVM: http://www.teamfortress.com/mvm/bounty/ On 16 August 2012 01:13, Glib Tsyrklyevych russian...@gmail.com wrote: I don't understand why you posted so many instructions and answered so many questions if we will not even have the chance to host the

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Michael Ojeda
If they didn't want us to make super-easy missions why would they let us make our own anyways??? On Wed, Aug 15, 2012 at 5:15 PM, Mark Steele m...@dahou.se wrote: Only Valve can run the Mann Co. servers that Mann Up can be played on for the new items, presumably to stop server hosts making

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Frank
Ok I just got really depressed all of a sudden... so there are two types of MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with Ranked/Unranked servers... is this true? Dare I waste my time to even host a server if you can't utilize the full workings of the Mode? Players

[hlds_linux] Release MvM soon ?

2012-08-15 Thread Jacques Ahlers
Hello, Just wondering if I am at the right day. It,s 02:20 here in europe and I am waiting for the update. It is this night (my time) right ? Or am I trying to stay awake for nothing ? Jacques ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] Release MvM soon ?

2012-08-15 Thread Brent Veal
It's 5:25PM at Valve right now so it's not that late for them yet. On Wed, Aug 15, 2012 at 5:21 PM, Jacques Ahlers mailvanjacq...@gmail.comwrote: Hello, Just wondering if I am at the right day. It,s 02:20 here in europe and I am waiting for the update. It is this night (my time) right ? Or

Re: [hlds_linux] Release MvM soon ?

2012-08-15 Thread DontWannaName!
It's 5:30 here could be a few more hours. Sent from my iPhone 4 On Aug 15, 2012, at 5:21 PM, Jacques Ahlers mailvanjacq...@gmail.com wrote: Hello, Just wondering if I am at the right day. It,s 02:20 here in europe and I am waiting for the update. It is this night (my time) right ? Or am I

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Nathan Wong
Read the FAQ: http://www.teamfortress.com/mvm/faq/ The official Valve servers will distribute random drops after a user who has paid $.99 for a ticket successfully completes a mission. If you aren't Valve, people using a ticket won't be match-made onto your server, and your server won't

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread doc
Mann Up mode will let people win cosmetic items. That is the only difference. On Wed, Aug 15, 2012 at 5:19 PM, Frank ad...@gamerscrib.net wrote: Ok I just got really depressed all of a sudden... so there are two types of MvM servers?? Reminds me of Battlefield 2 and the junk of putting up with

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread doc
They don't care we make piss-easy missions, but when you give out awards based on beating the missions they will want to make sure they don't create another wave of Achievement Servers. On Wed, Aug 15, 2012 at 5:18 PM, Michael Ojeda mojed...@gmail.com wrote: If they didn't want us to make

Re: [hlds_linux] Release MvM soon ?

2012-08-15 Thread Alan Kennedy
Group Hug? xD -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: Jacques Ahlers mailvanjacq...@gmail.com To: hlds linux hlds_linux@list.valvesoftware.com Sent:

[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates coming

2012-08-15 Thread Eric Smith
We're beginning the rollout of the Mann vs. Machine update for TF2. This also includes mandatory DoD:S and HL2:DM updates. They should be ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Frank
I disagree with this - sorry but I do. You should be able to use a ticket on our servers that WE run and get the same thing, there should be no difference between our servers and Valve servers in the way they are setup but you can bet your bottom dollar that our servers will be managed better

[hlds_linux] MvM update imminent

2012-08-15 Thread Fletcher Dunn
The update is going live any second now. To host an MvM server: * Make sure maxplayers is 32! * No PvP maps in the MvM mission cycle file. (More details on this file will follow.) * Set tf_mm_servermode 2 (or 0) * Boot the server on one of the MvM maps: mvm_decoy mvm_mannworks mvm_coaltown *

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Essay Tew Phaun
Will the result of this mean less Valve TF2 servers running regular game modes with Quickplay and converted over to MvM or is it just extra Valve servers being added to support MvM? ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] MvM update imminent

2012-08-15 Thread Fletcher Dunn
Mailing list use FAIL. Here's the contents of the file I meant to attach: tf_mvm_missioncycle.res { categories 2 1 { count 3 1 { map mvm_decoy popfile

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Glib Tsyrklyevych
Apparently they're already rolling it out. On Wed, Aug 15, 2012 at 7:37 PM, Frank ad...@gamerscrib.net wrote: I disagree with this - sorry but I do. You should be able to use a ticket on our servers that WE run and get the same thing, there should be no difference between our servers and

Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates coming

2012-08-15 Thread Joshua Conley
I'm loving these late night updates. On Wed, Aug 15, 2012 at 8:34 PM, Eric Smith er...@valvesoftware.com wrote: We're beginning the rollout of the Mann vs. Machine update for TF2. This also includes mandatory DoD:S and HL2:DM updates. They should be ready soon. -Eric

Re: [hlds_linux] MvM update imminent

2012-08-15 Thread Andreas Grimm
Fletcher, is it a problem when sv_allow_votes is == 0 ? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, August 16, 2012 2:48 AM To: Half-Life dedicated Win32 server mailing

[hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Eric Smith
We've released a mandatory update to TF2. The notes for the TF2 update are below. There are shared engine changes that affect DoD:S and HL2:DM. -Eric -- Team Fortress 2 - Added Mann vs. Machine - Added Archimedes - Added The Soldier's Stogie - Added The Robro 3000 -

Re: [hlds_linux] [hlds_announce] Mandatory TF2, DoD:S, and HL2:DM updates coming

2012-08-15 Thread 1nsane
Yes, when we're back from work and can focus on updating our servers :). On Wed, Aug 15, 2012 at 8:58 PM, Joshua Conley joshuacon...@gmail.comwrote: I'm loving these late night updates. On Wed, Aug 15, 2012 at 8:34 PM, Eric Smith er...@valvesoftware.com wrote: We're beginning the rollout

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover
Yay! Got a server working if anyone wants to test, 94.23.39.167:27025 From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 16 Aug 2012 01:01:26 + Subject: [hlds_linux] Mandatory TF2, DoD:S,

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover
People already on it. Looks like I'll have to set up another 11... From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16 Aug 2012 02:09:58 +0100 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released Yay! Got a server working if anyone

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover
I'm getting this a lot, what does it mean? L 08/16/2012 - 03:26:33: ProTurk84STEAM_0:1:54179707 disconnected (reason Connection rejected by game ) Dropped ProTurk from server (Connection rejected by game ) From: neobened...@hotmail.co.uk To: hlds_linux@list.valvesoftware.com Date: Thu, 16

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Frank
They may not be updated maybe? Or something isn't setup correctly with the server... wish I knew all mine are in download/pause/download etc etc.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Benedict

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread Nathan Wong
Is the number reported by matchmaking remotely accurate? 3000 people in queues for 47 full servers? On 16 August 2012 01:57, Glib Tsyrklyevych russian...@gmail.com wrote: Apparently they're already rolling it out. On Wed, Aug 15, 2012 at 7:37 PM, Frank ad...@gamerscrib.net wrote: I

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Nathan Wong
I'm also getting multiple: CreatePlayerBot: Unable to create bot TFBot - CreateFakeClient() returned NULL. At what I assume to be the start of each wave. On 16 August 2012 02:26, Benedict Glover neobened...@hotmail.co.uk wrote: I'm getting this a lot, what does it mean? L 08/16/2012 -

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover
Yeah I think its the server, it downloaded awefully quick. But people are playing on it fine it appears. So I won't interrupt their gameplay From: ad...@gamerscrib.net To: hlds_linux@list.valvesoftware.com Date: Wed, 15 Aug 2012 21:35:26 -0400 Subject: Re: [hlds_linux] Mandatory TF2, DoD:S,

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Benedict Glover
That's the bot/player limit reached. Make sure 32 slots. From: nat...@nathanwong.co.uk Date: Thu, 16 Aug 2012 02:40:20 +0100 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released I'm also getting multiple: CreatePlayerBot:

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-15 Thread Daniel .
Every client connecting gets kicked (reason Kicked due to inactivity) What is that all about? 2012/8/16 Benedict Glover neobened...@hotmail.co.uk That's the bot/player limit reached. Make sure 32 slots. From: nat...@nathanwong.co.uk Date: Thu, 16 Aug 2012 02:40:20 +0100 To:

[hlds_linux] Proxy?

2012-08-15 Thread Cameron Munroe
Where my proxy man? Make my 11 servers go VROOOM! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

[hlds_linux] AppFramework : Unable to create system VDataCache003!

2012-08-15 Thread Jacques Ahlers
Copied a working mvm server directory but when trying to start I get AppFramework : Unable to create system VDataCache003! Unable to load interface VDataCache003 from bin/datacache.so Jacques ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] AppFramework : Unable to create system VDataCache003!

2012-08-15 Thread Cameron Munroe
I would rerun the hldsupdate and rerun ./steam On 8/15/2012 6:56 PM, Jacques Ahlers wrote: Copied a working mvm server directory but when trying to start I get AppFramework : Unable to create system VDataCache003! Unable to load interface VDataCache003 from bin/datacache.so Jacques

Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 62

2012-08-15 Thread Steven Polley
I'm excited for the day that VALVe allows us to update our servers before the client update gets rolled out. Even if we had an hour, it would make a huge difference. It's detrimental to us server admins, as well as the player experience (having to wait in large queues). On Wed, Aug 15, 2012 at

Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 62

2012-08-15 Thread Danh Pham
Perhaps we could have a dedicated content server? I would believe that it would be beneficial to all three parties. On Wed, Aug 15, 2012 at 10:10 PM, Steven Polley zellers.shi...@gmail.comwrote: I'm excited for the day that VALVe allows us to update our servers before the client update gets

[hlds_linux] Sourcemod?

2012-08-15 Thread Cameron Munroe
Any idea other then sourcemod what needs to be updated to get the servers up and running? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-15 Thread 1nsane
Yes it is :P. On Wed, Aug 15, 2012 at 9:39 PM, Nathan Wong nat...@nathanwong.co.ukwrote: Is the number reported by matchmaking remotely accurate? 3000 people in queues for 47 full servers? On 16 August 2012 01:57, Glib Tsyrklyevych russian...@gmail.com wrote: Apparently they're already

Re: [hlds_linux] Sourcemod?

2012-08-15 Thread pilger
Seems that my Sourcemod on Windows isn't broken at all. Checked on my personal dedicated server without much testing, though, so I could be mistaken. On 15 August 2012 23:37, Cameron Munroe cmun...@cameronmunroe.com wrote: Any idea other then sourcemod what needs to be updated to get the

Re: [hlds_linux] Sourcemod?

2012-08-15 Thread Cameron Munroe
Once Players connect server crashes =\ On 8/15/2012 7:50 PM, pilger wrote: Seems that my Sourcemod on Windows isn't broken at all. Checked on my personal dedicated server without much testing, though, so I could be mistaken. On 15 August 2012 23:37, Cameron Munroe cmun...@cameronmunroe.com

Re: [hlds_linux] Sourcemod?

2012-08-15 Thread Samuel DEMEULEMEESTER
Same here. Some sourcemod plugins crashes. In my case, I traced the issue down to TF2 Weapon Blocker plugin (wpnblock.smx). After disable, server runs fine. I expect some major gamedata changes. Many plugins will need recompilation. -Message d'origine- De :

Re: [hlds_linux] Sourcemod?

2012-08-15 Thread Necavi
https://forums.alliedmods.net/showthread.php?t=193027 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Samuel DEMEULEMEESTER Sent: Wednesday, August 15, 2012 20:18 To: 'Half-Life dedicated Linux server

Re: [hlds_linux] MvM and maxplayers 32

2012-08-15 Thread dan
On 15/08/2012 16:55, Fletcher Dunn wrote: A note regarding 32-player servers and MvM: An MvM server will require about as much CPU usage as a 32-player PvP server. However, the network utilization is significantly lower for obvious reasons. Whether the max number of internal player slots is

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread dan
On 15/08/2012 16:51, Fletcher Dunn wrote: 7th. Don't push us too hard. We've only just got over our confusion for what 6 means :) -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread dan
On 15/08/2012 23:16, Russell Smith wrote: What's the situation going to be with the replay system? Will that work with MvM or should we disable it for servers running the mode? It doesn't work now :( Hopefully they'll get someone else looking at the bugs. -- Dan

[hlds_linux] Warning: Table soundprecache is full, can't add...

2012-08-15 Thread Cameron Munroe
Im starting to get Warning: Table soundprecache is full, can't add vo\taunts\scout_taunts18.wav errors on my server and then crashing. Anyone else having this issue, and any fixes? ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread James Ives
Is anyone's server crashes when the map changes? ■ James Ives ■ ja...@jimo.co.uk On 15 August 2012 20:21, dan needa...@ntlworld.com wrote: On 15/08/2012 16:51, Fletcher Dunn wrote: 7th. Don't push us too hard. We've only just got over our confusion for what 6 means :) -- Dan

[hlds_linux] Player time outs

2012-08-15 Thread Russell Smith
These seem to be happening a ton on my PvP server tonight. Anyone else seeing them? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-15 Thread Russell Smith
Replays appear to be working on my server. On 8/15/2012 9:25 PM, dan wrote: On 15/08/2012 23:16, Russell Smith wrote: What's the situation going to be with the replay system? Will that work with MvM or should we disable it for servers running the mode? It doesn't work now :( Hopefully

Re: [hlds_linux] [hlds] Player time outs

2012-08-15 Thread Russell Smith
Most likely. They seem to be happening with many players simultaneously. On 8/15/2012 9:31 PM, 1nsane wrote: I've had complaints of player crashes after this update on both my PVP and MVM servers. That's probably what you are seeing. On Thu, Aug 16, 2012 at 12:29 AM, Russell Smith

[hlds_linux] Connection rejeected by game .

2012-08-15 Thread Carl
Is anyone else being dropped with this message? Seems most other servers are doing the same thing. Carl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] Lost wave but still went on to next wave?

2012-08-15 Thread Ross Bemrose
So, I was just playing a game of MvM on mvm_coaltown when we lost a wave by a tank inserting a bomb (it was the last enemy). We were advanced to the next round, but the server started bugging out immediately afterwards. I'm not sure if this was intended, but it apparently spawned 8 Medics

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