[hlds_linux] Lots of core-dumps lately on TF2

2012-08-18 Thread Weasel
I have noticed since at least the MvM update, things are crashing quite a bit. 12 times in the last 24 hours in my case. Not getting the opportunity to see any error message (logs appear to just cut-off). However, I notice the core.# files in the orangebox folder. PS: Running on CentOS 5.8 here.

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-18 Thread Russell Smith
Did you just join the list? There's been a hundred or so emails about MvM issues including server crashes the past couple days. You're not alone. On 8/18/2012 1:14 AM, Weasel wrote: I have noticed since at least the MvM update, things are crashing quite a bit. 12 times in the last 24 hours

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-18 Thread Nomaan Ahmad
Windows FTW. No crashes yet. There have been many games on MvM server, zero crashes. That's what I love about Windows Servers.. they are less prone to crashes. Probably because TF2 was developed under Windows? On 18 August 2012 09:43, Russell Smith ve...@tinylittlerobots.us wrote: Did you just

Re: [hlds_linux] Request: Current MvM Wave cvar

2012-08-18 Thread doc
How can I tell how many waves are in the mission total? Where did you find that m_nMannVsMachineWaveCount? And thanks by the way! On Thu, Aug 16, 2012 at 12:37 PM, doc drga...@gmail.com wrote: Well I guess I'll be figuring out how to write a simple SourceMod plugin now. Hopefully it's not

Re: [hlds_linux] Request: Current MvM Wave cvar

2012-08-18 Thread Invalid Protocol
Start a server and type sm_dump_netprops or sm_dump_netprops_xml. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Saturday, August 18, 2012 12:08 PM To: Half-Life dedicated Linux server mailing

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-18 Thread Rudy Bleeker
On Sat, Aug 18, 2012 at 11:05 AM, Nomaan Ahmad n0man@gmail.com wrote: Windows FTW. No crashes yet. There have been many games on MvM server, zero crashes. That's what I love about Windows Servers.. they are less prone to crashes. (citation needed) In any case, I've been having no issues

Re: [hlds_linux] Monoculus's healthbar not working

2012-08-18 Thread Samuel DEMEULEMEESTER
I can confirm the same issue. -Message d'origine- De : hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] De la part de Ross Bemrose Envoyé : samedi 18 août 2012 03:14 À : Half-Life Linux dedicated server mailing list; Half-Life Windows dedicated

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-18 Thread Frank
I run several Windows servers and a few Linux - they are all doing the exact same thing cept Windows (when full or near full mind you) are locking up with those Host_Error popups. Linux are just crashing and restarting on their own so at least I don't have to be around to get them going which at

Re: [hlds_linux] Mandatory TF2 update released

2012-08-18 Thread Erik-jan Riemers
Still see those.. just notifing though. (like the rest) :) Host_Error: Overflow error writing string table baseline GameRulesCreation L 08/18/2012 - 13:46:27: Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation -Original Message- From:

Re: [hlds_linux] Mandatory TF2 update released

2012-08-18 Thread Michael Johansen
What about the Netchannel: failed reading message net_SetConVar from ip message, its still here too I think. From: riem...@binkey.nl Date: Sat, 18 Aug 2012 16:45:37 +0200 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory TF2 update released Still see those.. just

Re: [hlds_linux] Mandatory TF2 update released

2012-08-18 Thread 1nsane
Yes it is. On Sat, Aug 18, 2012 at 11:11 AM, Michael Johansen michs...@live.no wrote: What about the Netchannel: failed reading message net_SetConVar from ip message, its still here too I think. From: riem...@binkey.nl Date: Sat, 18 Aug 2012 16:45:37 +0200 To:

Re: [hlds_linux] Mandatory TF2 update released

2012-08-18 Thread Essay Tew Phaun
It's pretty baller when you can't even connect to your own server without restarting it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-18 Thread Weasel
What I find sad about this particular event, is that I am not even trying to participate in any of this MvM crap. I have no interest in it at all. I also have no interest in any of the match-making crap either - and am not trying to participate in that at all either. That's my own real

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-18 Thread Frank
I believe the discussion of an alternative to the mailing list was discussed early in the year but a forum based system wouldn't sit well, at least of course unless it was a requirement by Valve to prove ownership or administration privileges of servers unlike the mailing list that everyone and

Re: [hlds_linux] Lots of core-dumps lately on TF2

2012-08-18 Thread Saint K .
Not wanting to be a dick, but all the complaining will get you nowhere. Personally I cannot think of any company that communicates so much with the server ops as VALVe and that provide so much long term support on their games. Granted, it can be highly frustrating sometimes, but it always works

Re: [hlds_linux] Mandatory TF2 update released

2012-08-18 Thread Invalid Protocol
Do you have this error on Linux servers? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan Riemers Sent: Saturday, August 18, 2012 5:46 PM To: Half-Life dedicated Linux server mailing list Subject:

[hlds_linux] Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation

2012-08-18 Thread Aaron Thompson
08/18/2012 - 12:54:23: A Half-eaten Banana305STEAM_0:blahblahblah connected, address bleepbloop 08/18/2012 - 12:54:24: Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation This happened on my trade server...and it happens a lot. Anyone else having this crash?

Re: [hlds_linux] Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation

2012-08-18 Thread Frank
You must be new here This is happening to everyone running a server other than MvM. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aaron Thompson Sent: Saturday, August 18, 2012 3:47 PM To: Half-Life

Re: [hlds_linux] Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation

2012-08-18 Thread Glib Tsyrklyevych
Yeah, you're not the only one. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation

2012-08-18 Thread Aaron Thompson
Lol sorry I wasn't paying attention to that thread haha my bad On Aug 18, 2012 2:49 PM, Frank ad...@gamerscrib.net wrote: You must be new here This is happening to everyone running a server other than MvM. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

[hlds_linux] Netchannel: failed reading message net_SetConVar

2012-08-18 Thread martin v
People can't connect to server. It connects them forever but never actualy joins the game. Ingae loading screen goes to 3/4 and sending client info. Belive me that this keeps happening on multiple servers in multiple countries. This is happening once in 3-4 maps after about 15min of a map. Only

[hlds_linux] Engine error: Host_Error: Overflow error writing string table baseline

2012-08-18 Thread martin v
After mvm my tf2 ffa servers randomly crash. The latest 2 updates didn't fix the issue. errors: Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycleMvM Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation Engine error:

Re: [hlds_linux] Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation

2012-08-18 Thread Invalid Protocol
Try this if is very important for you to find a solution, maybe it works. 1. Find engine.dll, should have 4,035,960 bytes. 2. Create a backup. 3. Use a hex editor and search for 50 68 00 1C 2F 10 E8 99 48 FC FF 83 C4 08. Replace the bytes with 5F 5E 8B E5 5D C2 04 00 90 90 90 90 90 90. 4. Pray :)

[hlds_linux] Stringtables information

2012-08-18 Thread Ross Bemrose
I wrote a quick SourceMod plugin to dump stringtables data. With only this SourceMod plugin loaded (and the sdktools and bintools extensions that it needs to run), this is what I get on a standard Linux TF2 server with stock mapcycle, loading koth_viaduct as the default map: downloadables:

Re: [hlds_linux] Mandatory TF2 update released

2012-08-18 Thread Essay Tew Phaun
Yes. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

[hlds_linux] Some weird backtraces

2012-08-18 Thread Michael Johansen
I'm having some crashes on map end and some random ones by replay, anybody mind pointing me in the right direction - eventually tell me what plugins might cause this? http://pastie.org/private/0s06wll67jm7rleupdyg number two is especially weird.

[hlds_linux] CS:GO ...server requires lobby reservation but is unreserved.

2012-08-18 Thread Aaron Thompson
OK! Call me nub, I don't care, but this is driving me insane. Setting up a CS:GO server has been a wonderful and uneventful learning experience. I can't connect to my server and I don't know why I can't. I checked and it is on the master server just fine...but I can't join it and neither can

Re: [hlds_linux] CS:GO ...server requires lobby reservation but is unreserved.

2012-08-18 Thread Russell Smith
I got those messages when I had my mapgroups incorrectly set up. I was assuming the mapgroups set in gamemodes.txt were global and able to be referenced in gamemodes_server.txt, but it appears not. Once I copied the relevant map groups over to my gamemades_server.txt file then I was able to