I have noticed since at least the MvM update, things are crashing quite a bit.
12 times in the last 24 hours in my case.
Not getting the opportunity to see any error message (logs appear to just
cut-off).
However, I notice the core.# files in the orangebox folder.
PS: Running on CentOS 5.8 here.
Did you just join the list? There's been a hundred or so emails about
MvM issues including server crashes the past couple days.
You're not alone.
On 8/18/2012 1:14 AM, Weasel wrote:
I have noticed since at least the MvM update, things are crashing quite a bit.
12 times in the last 24 hours
Windows FTW. No crashes yet. There have been many games on MvM server, zero
crashes. That's what I love about Windows Servers.. they are less prone to
crashes. Probably because TF2 was developed under Windows?
On 18 August 2012 09:43, Russell Smith ve...@tinylittlerobots.us wrote:
Did you just
How can I tell how many waves are in the mission total?
Where did you find that m_nMannVsMachineWaveCount?
And thanks by the way!
On Thu, Aug 16, 2012 at 12:37 PM, doc drga...@gmail.com wrote:
Well I guess I'll be figuring out how to write a simple SourceMod plugin
now. Hopefully it's not
Start a server and type sm_dump_netprops or sm_dump_netprops_xml.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc
Sent: Saturday, August 18, 2012 12:08 PM
To: Half-Life dedicated Linux server mailing
On Sat, Aug 18, 2012 at 11:05 AM, Nomaan Ahmad n0man@gmail.com wrote:
Windows FTW. No crashes yet. There have been many games on MvM server, zero
crashes. That's what I love about Windows Servers.. they are less prone to
crashes.
(citation needed)
In any case, I've been having no issues
I can confirm the same issue.
-Message d'origine-
De : hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] De la part de Ross
Bemrose
Envoyé : samedi 18 août 2012 03:14
À : Half-Life Linux dedicated server mailing list; Half-Life Windows
dedicated
I run several Windows servers and a few Linux - they are all doing the exact
same thing cept Windows (when full or near full mind you) are locking up
with those Host_Error popups. Linux are just crashing and restarting on
their own so at least I don't have to be around to get them going which at
Still see those.. just notifing though. (like the rest) :)
Host_Error: Overflow error writing string table baseline GameRulesCreation
L 08/18/2012 - 13:46:27: Engine error: Host_Error: Overflow error writing
string table baseline GameRulesCreation
-Original Message-
From:
What about the Netchannel: failed reading message net_SetConVar from ip
message, its still here too I think.
From: riem...@binkey.nl
Date: Sat, 18 Aug 2012 16:45:37 +0200
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2 update released
Still see those.. just
Yes it is.
On Sat, Aug 18, 2012 at 11:11 AM, Michael Johansen michs...@live.no wrote:
What about the Netchannel: failed reading message net_SetConVar from ip
message, its still here too I think.
From: riem...@binkey.nl
Date: Sat, 18 Aug 2012 16:45:37 +0200
To:
It's pretty baller when you can't even connect to your own server without
restarting it.
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What I find sad about this particular event, is that I am not even trying to
participate in any of this MvM crap. I have no interest in it at all. I also
have no interest in any of the match-making crap either - and am not trying to
participate in that at all either. That's my own real
I believe the discussion of an alternative to the mailing list was discussed
early in the year but a forum based system wouldn't sit well, at least of
course unless it was a requirement by Valve to prove ownership or
administration privileges of servers unlike the mailing list that everyone
and
Not wanting to be a dick, but all the complaining will get you nowhere.
Personally I cannot think of any company that communicates so much with the
server ops as VALVe and that provide so much long term support on their games.
Granted, it can be highly frustrating sometimes, but it always works
Do you have this error on Linux servers?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Erik-jan
Riemers
Sent: Saturday, August 18, 2012 5:46 PM
To: Half-Life dedicated Linux server mailing list
Subject:
08/18/2012 - 12:54:23: A Half-eaten Banana305STEAM_0:blahblahblah
connected, address bleepbloop
08/18/2012 - 12:54:24: Engine error: Host_Error: Overflow error writing
string table baseline GameRulesCreation
This happened on my trade server...and it happens a lot. Anyone else having
this crash?
You must be new here
This is happening to everyone running a server other than MvM.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Aaron
Thompson
Sent: Saturday, August 18, 2012 3:47 PM
To: Half-Life
Yeah, you're not the only one.
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Lol sorry I wasn't paying attention to that thread haha my bad
On Aug 18, 2012 2:49 PM, Frank ad...@gamerscrib.net wrote:
You must be new here
This is happening to everyone running a server other than MvM.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
People can't connect to server. It connects them forever but never actualy
joins the game.
Ingae loading screen goes to 3/4 and sending client info.
Belive me that this keeps happening on multiple servers in multiple
countries.
This is happening once in 3-4 maps after about 15min of a map.
Only
After mvm my tf2 ffa servers randomly crash. The latest 2 updates didn't
fix the issue.
errors:
Engine error: Host_Error: Overflow error writing string table baseline
ServerMapCycleMvM
Engine error: Host_Error: Overflow error writing string table baseline
GameRulesCreation
Engine error:
Try this if is very important for you to find a solution, maybe it works.
1. Find engine.dll, should have 4,035,960 bytes.
2. Create a backup.
3. Use a hex editor and search for 50 68 00 1C 2F 10 E8 99 48 FC FF 83 C4
08. Replace the bytes with 5F 5E 8B E5 5D C2 04 00 90 90 90 90 90 90.
4. Pray :)
I wrote a quick SourceMod plugin to dump stringtables data.
With only this SourceMod plugin loaded (and the sdktools and bintools
extensions that it needs to run), this is what I get on a standard Linux
TF2 server with stock mapcycle, loading koth_viaduct as the default map:
downloadables:
Yes.
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I'm having some crashes on map end and some random ones by replay, anybody mind
pointing me in the right direction - eventually tell me what plugins might
cause this?
http://pastie.org/private/0s06wll67jm7rleupdyg
number two is especially weird.
OK! Call me nub, I don't care, but this is driving me insane. Setting up a
CS:GO server has been a wonderful and uneventful learning experience.
I can't connect to my server and I don't know why I can't. I checked and it
is on the master server just fine...but I can't join it and neither can
I got those messages when I had my mapgroups incorrectly set up. I was
assuming the mapgroups set in gamemodes.txt were global and able to be
referenced in gamemodes_server.txt, but it appears not. Once I copied
the relevant map groups over to my gamemades_server.txt file then I was
able to
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