and I tried that...maybe I messed something up...here ill paste what i have
in there.
GameModes_Server.txt
{
gameTypes
{
classic
{
gameModes
{
casual
{
maxplayers 32
convars
{
hostname |DD| 24/7 Office Party! | Sponsored by ]-rMeS-[
mp_startmoney 1000
mp_maxmoney 1
mp_timelimit 0
mp_maxrounds
I don't know that any of these things are actually issues, but for
mg_hostages you don't have these set:
imagenamemapgroup-hostage
nameID#SFUI_Mapgroup_hostage
You could try adding cs_italy to your group and see if that has any
effect. Maybe if you name the groups the same as
Oh, and what are your launch parameters?
On 8/18/2012 11:04 PM, Aaron Thompson wrote:
and I tried that...maybe I messed something up...here ill paste what i have
in there.
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I believe it is my host that was causing the issue, I'm not entirely
certain if they understood all the parameters that needed to be set like
game_type and game_mode...but it MIGHT be my fault for having my files not
in the directory they want it installed in. Anyways I emailed them because
the
Yeah those missing parameters would probably be the culprit. For future
reference there is a mailing list set up specifically for CS:GO server
discussion:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
That'd be the best place to find help.
On 8/18/2012 11:44 PM, Aaron
Is it only affected cs servers or any hlds server in general (eg. tfc, ns,
svencoop, etc.)?
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heh thanks. Just subscribed.
On Sun, Aug 19, 2012 at 1:57 AM, Russell Smith ve...@tinylittlerobots.uswrote:
Yeah those missing parameters would probably be the culprit. For future
reference there is a mailing list set up specifically for CS:GO server
discussion:
So what is happening is that if players vote on an advanced mission and
change the map later, the new map still uses the .pop file of the
previous mission.
Is this a bug or have I configured something wrong?
I noticed this after I tried to make the mapcycle rotate through all the
different
We went from Decoy to CoalTown to MannWorks, and it wasn't until we got to
mannworks did we notice we've seen the same wave all the way, and the
final wave (wave 7) of coaltown never spawned, we just sat there picking
off 2 support snipers ever 5 minutes. Upon some investigation we found
When players connect to a MvM server they get the warning that: More than
24 people isn't balanced! or whatever the message is. Might be a bit
confusing for new players of MvM, not wanting to join a server that might
give them a bad time.
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To
I reinstalled TF2 with -verify_all. Without sourcemod installed I get the
following message which I have never seen before today:
Can't read TF-specific attributes
Can't read TF-specific attributes
Can't read TF-specific attributes
Can't read TF-specific attributes
Can't read TF-specific
I remember this specifically being asked about prior to the update and it
was said that it wouldn't be an issue and lookie, it's an issue..
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Where did it say that exactly?
On Sun, Aug 19, 2012 at 8:01 PM, Essay Tew Phaun sc2p...@gmail.com wrote:
I remember this specifically being asked about prior to the update and it
was said that it wouldn't be an issue and lookie, it's an issue..
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Fletcher said it on the 14th in the Hosting Questions thread I believe.
On Sun, Aug 19, 2012 at 10:28 PM, 1nsane 1nsane...@gmail.com wrote:
Where did it say that exactly?
On Sun, Aug 19, 2012 at 8:01 PM, Essay Tew Phaun sc2p...@gmail.com
wrote:
I remember this specifically being asked
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