Re: [hlds_linux] sv_region and MvM automatching

2012-08-25 Thread dan
On 25/08/2012 02:49, Nick Majsa wrote: I have 6 MvM servers up. Had 3 full and 1 with 2 people waiting for a third. I jumped in the queue out of curiosity and after a about a minute (5) wait, I was placed on a server in a valve server that appeared to be in France with a 200ms ping (I'm on

Re: [hlds_linux] sv_region and MvM automatching

2012-08-25 Thread Ross Bemrose
My group of 6 (although we sometimes substitute people from our friends list) from the Midwest US always get placed on Luxembourg servers. Now, I think the most missions any of us have completed are 4, but still... that's 4 games where we got placed in a server over 4000 miles (or 6500

Re: [hlds_linux] Replays

2012-08-25 Thread dan
On 25/08/2012 02:53, Rudy Bleeker wrote: I'm publishing the replays through local http, since bandwidth isn't really an issue for me. So I have the cvar replay_local_fileserver_path set to .../orangebox/tf/replays/ and made a symlink /var/www/replays to it. I've also set replay_fileserver_path

Re: [hlds_linux] sv_region and MvM automatching

2012-08-25 Thread Steven Haigh
Just from monitoring my 2 servers which are usually full, I see about 95% of people are from the US. Just taking a quick snapshot now: Server #1: Server died when a weird character was echoed in a username to the terminal... However, until then it seemed the average ping was around the same

Re: [hlds_linux] CS:GO and ip problems

2012-08-25 Thread dan
On 25/08/2012 03:49, Matthew Mjelde wrote: Hey everyone, I have this problem and I have been trying to figure it out for a few hours now. Whenever I am in my cs:go server, and I tell someone to join off me through steam they are redirected to my cs:s server instead. My cs:go commandline: -game

Re: [hlds_linux] sv_region and MvM automatching

2012-08-25 Thread ics
As i recall the system is based on l4d matchmaking and it has always been a little flawed when it comes down to players country and where the server is. Matchmaking doesn't even use region setting if i remember correctly. I havent played the one on tf2 much due to excessive wait times but from

Re: [hlds_linux] Replays

2012-08-25 Thread Rudy Bleeker
On Sat, Aug 25, 2012 at 9:02 AM, dan needa...@ntlworld.com wrote: Shouldn't you have the setgid bit set, not the sticky bit? Yeah that's the one. I always call it by the wrong name, my apologies. I'm mostly surprised by the fact that the TF2 server ignores it when creating new files, as well as

Re: [hlds_linux] sv_region and MvM automatching

2012-08-25 Thread dan
On 25/08/2012 08:38, ics wrote: As i recall the system is based on l4d matchmaking and it has always been a little flawed when it comes down to players country and where the server is. Matchmaking doesn't even use region setting if i remember correctly. I havent played the one on tf2 much due

[hlds_linux] De-listed after losing connection to Steam.

2012-08-25 Thread Kyle Sanderson
There's a known problem with Source 2009 where if you lose your TCP connection to Steam, there's a good chance your server will become delisted from the master. The problem stems from Steam reconnecting using a 'random' machine address instead of the selected ip address used at server launch. This

Re: [hlds_linux] Replays

2012-08-25 Thread Rudy Bleeker
[...]/orangebox/tf/replay/server/tmp/20120825-013138-mvm_coaltown.dmx to /var/www/replays/20120825-013138-mvm_coaltown.dmx! It still works, the error only means it can't move the file by renaming it, which is correct since the TF2 files and /var/www are not on the same partition, but seeing this error

Re: [hlds_linux] sv_region and MvM automatching

2012-08-25 Thread Steven Haigh
On 25/08/2012 6:43 PM, dan wrote: On 25/08/2012 08:38, ics wrote: As i recall the system is based on l4d matchmaking and it has always been a little flawed when it comes down to players country and where the server is. Matchmaking doesn't even use region setting if i remember correctly. I

Re: [hlds_linux] MOTD randomly not working?

2012-08-25 Thread Herover
I've had the same problem for some time ago. This is how my motd.txt looks now: !DOCTYPE html PUBLIC -//W3C//DTD XHTML 1.0 Transitional//EN http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd; html head titlelol/title meta http-equiv=Content-Type content=text/html; charset=iso-8859-1 meta

[hlds_linux] InGameBrowser/MOTD-HTML-Mode Params?

2012-08-25 Thread Daniel
Hey there, i'm currently working on a personalised MOTD for our servers, to make this a bit more appealing. But one problem: The $_GET Method, provided by most PlugIns (aka Webshortcuts and DynamicMOTD) isn't really save! The question is: Are there more default-params get transmitted, that i can

Re: [hlds_linux] CS:GO and ip problems

2012-08-25 Thread baal hotmail
Le 25/08/2012 09:13, dan a écrit : On 25/08/2012 03:49, Matthew Mjelde wrote: Hey everyone, I have this problem and I have been trying to figure it out for a few hours now. Whenever I am in my cs:go server, and I tell someone to join off me through steam they are redirected to my cs:s server

Re: [hlds_linux] De-listed after losing connection to Steam.

2012-08-25 Thread dan
On 25/08/2012 10:53, Kyle Sanderson wrote: There's a known problem with Source 2009 where if you lose your TCP connection to Steam, there's a good chance your server will become delisted from the master. The problem stems from Steam reconnecting using a 'random' machine address instead of the

Re: [hlds_linux] De-listed after losing connection to Steam.

2012-08-25 Thread dan
On 25/08/2012 14:15, dan wrote: But there must be multiple ways, using linux, (either by using virtual interfaces and / or routing or iptables rules) such that a particular instance of TF2 uses a NIC (real or virtual) that only has one IP address assigned to it, so that it doesn't need the +ip

[hlds_linux] BUG: Displaying users in hlds

2012-08-25 Thread Steven Haigh
When I get a user that connects with a 'strange' name, sometimes this plays hell with the linux terminal. For example, one user on my server now, when I do a 'status' command, I get the following output: # userid nameuniqueidconnected ping loss state adr #

Re: [hlds_linux] Replays

2012-08-25 Thread Michael Johansen
for every replay file it tries to save: Unable to rename [...]/orangebox/tf/replay/server/tmp/20120825-013138-mvm_coaltown.dmx to /var/www/replays/20120825-013138-mvm_coaltown.dmx! It still works, the error only means it can't move the file by renaming it, which is correct since the TF2 files

Re: [hlds_linux] CS:GO and ip problems

2012-08-25 Thread Matthew Mjelde
The firewall is not an issue. I tried it with the current rules in place, and with it just disabled and allowing all traffic and everything in between. I have also tried it with +ip instead of -ip, but did not try +port since I did not think that the port would change what the public ip would

Re: [hlds_linux] BUG: Displaying users in hlds

2012-08-25 Thread Hákon Gíslason
I agree, this should be looked into. -- Hákon G. On 25 August 2012 14:35, Steven Haigh net...@crc.id.au wrote: When I get a user that connects with a 'strange' name, sometimes this plays hell with the linux terminal. For example, one user on my server now, when I do a 'status' command, I

Re: [hlds_linux] De-listed after losing connection to Steam.

2012-08-25 Thread Adam Nowacki
This is what happens (no bind call at all): 25396 socket(PF_INET, SOCK_STREAM, IPPROTO_TCP) = 14 25396 ioctl(14, FIONBIO, [1]) = 0 25396 setsockopt(14, SOL_SOCKET, SO_SNDBUF, [262144], 4) = 0 25396 setsockopt(14, SOL_SOCKET, SO_RCVBUF, [262144], 4) = 0 25396 setsockopt(14, SOL_SOCKET,

Re: [hlds_linux] Replays

2012-08-25 Thread Christian Gerbrandt
/20120825-013138-mvm_coaltown.d mx to /var/www/replays/20120825-013138-mvm_coaltown.dmx! It still works, the error only means it can't move the file by renaming it, which is correct since the TF2 files and /var/www are not on the same partition, but seeing this error in the console over

Re: [hlds_linux] BUG: Displaying users in hlds

2012-08-25 Thread Eli Witt
I can't recall the exact character, but one of them causes Win32 terminals (Both srcds and source clients running console mode) to terminal beep. More humorous then debilitating compared to Linux version of the bug, but annoying nonetheless. Just figured I'd throw that in. On Sat, Aug 25, 2012

[hlds_linux] [CSGO] Problem loading *_se maps

2012-08-25 Thread Dusan Tomic
It says it all: Map de_dust_se not part of Mapgroup mg_bomb You cant start SE version of a map with default gamemodes and using mg_bomb as map group. 1. start it either with de_dust2 and change to SE later in server.cfg 2. change maps in your gamemodes_server.txt to include SE version 3. create

Re: [hlds_linux] MOTD randomly not working?

2012-08-25 Thread doc
I found that with forked TF2 servers, if you define a different motdfile then it doesn't take effect until the next mapchange. At least in my case, my MvM server is launched from the same files as my PvP server but I load different servercfgfile and motds, but the motd is default until a map

Re: [hlds_linux] MOTD randomly not working?

2012-08-25 Thread DoGz Gaming
This MOTD problem exists on CSS as well since the July 2 update. It will not display the motd on the first server you join. Once you join a second server the motd works as usual for all servers, including the first one you joined if you return. It is pretty ridiculous that we have to use the

Re: [hlds_linux] Red X'es

2012-08-25 Thread Michael Johansen
VALVE: Is there any updates on this? I would love to have it fixed without having to ask someone to code an extension to disable the precaching of MvM stuff. It still only happens on Surf. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Thu, 23 Aug 2012 21:33:24 +0200

Re: [hlds_linux] SteamCMD alternative

2012-08-25 Thread Didrole
I don't plan to, I don't like these social SCM things. Anyway, I've released version 0.3 which should fix most problems people had and introduce a few new features such as the beta updating support and +runscript compatibility (which makes the tool compatible with the new -autoupdate feature of

Re: [hlds_linux] SteamCMD alternative

2012-08-25 Thread pilger
Sweet! Any news on implemmenting a feature so one SO could download the version respective to another one? I'm eager to be able to get the windows version of the tf2 server on my linux VPS. :) Keep up with the good work! On 25 August 2012 19:54, Didrole didr...@gmail.com wrote: I don't plan

Re: [hlds_linux] BUG: Displaying users in hlds

2012-08-25 Thread Tony Paloma
Change the character encoding to UTF-8. For example, in PuTTY, the option is in Window-Translation and defaults to Latin-1. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Haigh Sent: Saturday,

Re: [hlds_linux] Replays

2012-08-25 Thread Rudy Bleeker
On Sat, Aug 25, 2012 at 8:14 PM, Christian Gerbrandt ger...@gotadsl.co.uk wrote: The files are created u+rw,g+r,o+r In my setup they are created u+rw,g+r,o--- so there is definately a difference. May I know what the permissions on your srcds_linux and srcds_run files are? Especially the

Re: [hlds_linux] BUG: Displaying users in hlds

2012-08-25 Thread Rudy Bleeker
I've never had an issue with strange characters messing up the srcds console or my terminal. My terminal is using UTF-8 for character encoding. This is sensible anyway, I would have thought all linux distros would do this by now... On Sun, Aug 26, 2012 at 2:58 AM, Tony Paloma

Re: [hlds_linux] BUG: Displaying users in hlds

2012-08-25 Thread Steven Haigh
On 26/08/2012 10:58 AM, Tony Paloma wrote: Change the character encoding to UTF-8. For example, in PuTTY, the option is in Window-Translation and defaults to Latin-1. Thanks Tony, I'll give this a go... From my reading, I'll have to start screen with the -U command also to enable UTF-8

Re: [hlds_linux] Replays

2012-08-25 Thread Adam Nowacki
in the following console spam in the server for every replay file it tries to save: Unable to rename [...]/orangebox/tf/replay/server/tmp/20120825-013138-mvm_coaltown.dmx to /var/www/replays/20120825-013138-mvm_coaltown.dmx! It still works, the error only means it can't move the file by renaming

Re: [hlds_linux] Replays

2012-08-25 Thread Christian Gerbrandt
Almost same as the replay files u+rwx,g+rx,o+r -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: 26 August 2012 02:42 To: Half-Life dedicated Linux server mailing list Subject: Re: