From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nomaan Ahmad
[n0man@gmail.com]
Sent: 18 November 2012 22:39
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steamcmd
Up until a week ago our TF2 servers where filled every night.
Now every night they sit empty.
What changed? Did the reputation system reset or something?
Saint K.
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From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
[sai...@specialattack.net]
Sent: 19 November 2012 19:40
To: Half-Life
I also noticed big decrease of quick-play traffic.
Up until a
week ago our TF2 servers where filled every night.
Now every night
they sit empty.
What changed? Did the reputation system reset or
something?
Saint K.
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Same here, huge decrease in quickplay traffic. Had servers that have been
full 24/7 for months straight. Great example, had a 24/7 Dustbowl server,
stock server, no modifications, that was full all the time. The halloween
event hit, server remained 24/7 dustbowl -- was still very busy during
Just a note to acknowledge this issue.
I believe that I have reproduced it. (At least, I have reproduced a very
similar issue. Server enters an infinite loop, ceases ticking, doesn't respond
to rcon, etc). I'm working on understanding the cause now and hopefully will
have an update for you
Theres prropably nothing wrong with the system. Halloween just was great
way for some server owners to increase their playercount. People found
new servers and play on them. They just isn't yours, or mine.
I also had servers full 24/7 on halloween, now they are empty at night
just like
I can report the same issue, huge Quickplay traffic drop too, player counts
are lower than what they were before Halloween
2012/11/19 Steven Sumichrast packh...@gmail.com
Same here, huge decrease in quickplay traffic. Had servers that have been
full 24/7 for months straight. Great example,
I'm seeing less quickplay traffic too, but it might just because of
Call of Duty?
It's hard to say really.
P.
On Mon, Nov 19, 2012 at 11:00 AM, Lambda lambdace...@gmail.com wrote:
I can report the same issue, huge Quickplay traffic drop too, player counts
are lower than what they were before
I have not looking into this closely, so it's mostly a guess. But I think that
player-to-server ratios have just been changing.
Some significant differences between this week and last week are:
* Decrease in overall player counts after Halloween event ends and the launch
of other popular
Each year with the number of multiplayer game which are released, people
are quitting tf2. This year there's half a dozen good mp games (Chivalry,
Natural Selection, Borderland 2) even crappy FPSlike the COD series are
taking people from TF2 server. And during the first quarter of every new
year
lets not forget we've had a console release this weekend as well, which
normally pulls people away from games like tf2 for awhile
From: Flubber flub...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Monday, November 19, 2012 at 2:15 pm
Thanks for the update Fletcher.
Is this issue you reproduced game mode specific? Some people are only
seeing this on MvM servers, but I have seen it happen once recently on
one of my PvP servers as well.
On 19.11.2012 10:53, Fletcher Dunn wrote:
Just a note to acknowledge this issue.
I
Fletch,
Now comes the obvious question, why does VALVe maintain to run that many
servers then when the player base is decreasing?
Hasn't VALVe always pushed for game community development around their games?
We're kind of missing out these days. The quickplay system is already quite
harmful
My observations are from before the Halloween event. Of course during Halloween
it's easy to have a couple of servers filled, but our vanilla's were normally
full (before event) every evening (Not in the middle of the night, they never
are). During the Halloween event they remained as populated
seeing the same here :(
Il 19/11/2012 19.41, Saint K. ha scritto:
Up until a week ago our TF2 servers where filled every night.
Now every night they sit empty.
What changed? Did the reputation system reset or something?
Saint K.
___
To
Anecdotal, but I'm not seeing any drop off or change on my PvP servers.
They were full during and after the Halloween event, through early
afternoon to around midnight.
On 19.11.2012 11:55, Saint K. wrote:
My observations are from before the Halloween event. Of course during
Halloween it's
If CS:GO's official/community matchmaking split is any indication of
Valve's direction I think the trend will be less community involvement
and more control by Valve over the server and player experience.
On 19.11.2012 11:52, Saint K. wrote:
Fletch,
Now comes the obvious question, why does
Have you seen the command sv_shutdown? It shutdowns the server at the next
opportunity, when the server is empty. We use this command on our dedicated
servers to avoid booting all the players off the moment an update is released.
They can keep playing, and we don't reboot the server until
It's some pathfinding code that is not specific to any particular game mode.
However, it could be invoked in a way that only happens (or happens with much
greater frequency) in MvM. The server I am investigating was one of our MvM
servers, and several of our MvM servers seem to be stuck with
This is the first time I've heard of sv_shutdown.
Might be nice if some servers scripts were rewritten to send this to the
server (like Nemrun on Linux) instead of forcing a restart after updating.
Of course, it doesn't help Windows servers since things like DLLs can't
be overwritten while
On the other hand, our normal servers are looking at dying out while our
modded/custom servers, rocket jump, dodgeball, x3 orange, saxton etc are
still going just fine (but hey, that’s not quickplay) it used to be the
other way around. You can still get your normal servers full but it needs a
Our community has an entire team of players who play together to get the
servers seeding. It's pretty pointless, unless your server is insanely
popular already, to attempt to seed the servers during the weekdays before
about 2PM EST or so. From them on though, if you can get a good 5v5 or 6v6
I saw when I was trading this popup at the top, shown below in the
image, stating that you will need steam guard enabled for 15 days and I
was curious why this may be?
--
-- Cameron
Munroe
http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/
Woops pic didn't attach.
On , Cameron Munroe wrote:
I saw when
I was trading this popup at the top, shown below in the
image, stating
that you will need steam guard enabled for 15 days and I
was curious
why this may be?
--
-- Cameron
Munroe
http://www.cameronmunroe.com/
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