Thats because there is no -steam_dir and -steamcmd_script parameters in
1.6. It works different from CSGO, great Valve :)
Just look into the hlds_run script:
-autoupdate)
AUTO_UPDATE=yes
STEAM=steamcmd/steam.sh
RESTART=yes ;;
CMD=$STEAM +logon anonymous +force_install_dir .. +app_update 90
That's even the wrong script. Steam was from hldsupdatetool. Steamcmd.sh is
steamcmd
SavSin
On Feb 24, 2013 5:08 AM, Austin aus...@fakaheda.eu wrote:
Thats because there is no -steam_dir and -steamcmd_script parameters in
1.6. It works different from CSGO, great Valve :)
Just look into the
I've noticed this too for the Serious Sam 3: BFE dedicated server,
although I realize Valve may have less influence over this. All files
are in mode 0700. I hope the file permissions will be set to something
more sensible in the future.
Jesse, I'm interested in your script, since bad file
uhm... so... what shall we doto have autoupdate working properly?
for now we are just relying on manual updates :D
Il 24/02/2013 14.18, David Fountain ha scritto:
That's even the wrong script. Steam was from hldsupdatetool. Steamcmd.sh is
steamcmd
SavSin
On Feb 24, 2013 5:08 AM, Austin
At a guess, update hlds_run to point to the correct location of steamcmd.sh
On 2/24/2013 1:36 PM, Marco Padovan wrote:
uhm... so... what shall we doto have autoupdate working properly?
for now we are just relying on manual updates :D
Il 24/02/2013 14.18, David Fountain ha scritto:
That's
ok... going to wait for valve to fix it then... as I do not want to
start fixing their errors and getting them reverted each time I run a
validate :D
Il 24/02/2013 19.38, Ross Bemrose ha scritto:
At a guess, update hlds_run to point to the correct location of
steamcmd.sh
On 2/24/2013 1:36
I've also a SS3 Server. Do you have to rename or set symlinks in lower
case for path Content/SeriousSam3/*.gro ?
Later I'll post a little shellscript for batchupdating and setting permissions..
2013/2/24 Rudy Bleeker rblee...@gmail.com:
I've noticed this too for the Serious Sam 3: BFE dedicated
Not checked everything, but I think it works:
http://pastebin.com/Dg9zDPFH
Read the comments and set the absolute path to steamcmdbin and your servers.
You can update more than one server. I think the variables will be selfexplain.
The for loop will create the middle part for the batchprocess
My only real gripe is that everything is +x. The only regular files
that should have execute bit set are srcds_linux, srcds_run, and the
like. Add to that the VPK tool, whenever it gets released, assuming
it's a part of the game distro.
./steam from the HLDSUpdateTool is also setting it's
This is the way that I do it within my control script.
The real iowait pain here is iterating over the 60,000 files three times
over. If you can live without the chown line, that would cut down on
processing time.
Note that if you symlink to a base install, that may have an effect on
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