Re: [hlds_linux] Instructions for migrating an existing TF2 server to beta / new format?

2013-02-27 Thread Dirk D
You actually need to create an additional subdirectory inside of custom (e.g. .../tf/custom/my_custom_content/) and copy your maps-dir etc. into that one because srcds mounts everything (vpks and directories) inside custom/ to the game-rootdir on startup. See gameinfo.txt and custom/readme.txt for

Re: [hlds_linux] CPU spikes while running SteamCMD to update Dedicated Server, any way to throttle?

2013-02-27 Thread Jesse Molina
Run it like this; nice -n 11 ionice -c 2 -n 6 steamcmd.sh At the same time, your game servers themselves should have their niceness reduced by about 10. Only root can do this, or a regular user with an /etc/security/limits.conf entry. renice -10 $PID If it's a network saturation issue,

Re: [hlds_linux] CPU spikes while running SteamCMD to update Dedicated Server, any way to throttle?

2013-02-27 Thread Marco Padovan
agree with this. basically old update tool wasn't affecting much the performance as it was so slow to connect and disconnect that actualcpu and disk usage were very low.. justproperly use nice and ionice and you will be fine with steamcmd ;) Il 27/02/2013 10.45, Jesse Molina ha scritto: Run

[hlds_linux] Mandatory TF beta updated released

2013-02-27 Thread Fletcher Dunn
Team Fortress 2 Beta: * Fix custom audio sometimes using data from wrong sound cache. * Sound cache for official shipping content now updated with the game, clients no longer need to compute it * Misc audio system optimizations * VPK structure changes. Deleted models and materials, added

Re: [hlds_linux] Mandatory TF beta updated released

2013-02-27 Thread Lambda
Dedicated server: removed textures and sounds from dedicated server distribution. Installation size reduced by approx 7.5GB This is awesome, thanks! 2013/2/27 Fletcher Dunn fletch...@valvesoftware.com Team Fortress 2 Beta: * Fix custom audio sometimes using data from wrong sound cache. *

Re: [hlds_linux] Mandatory TF beta updated released

2013-02-27 Thread AnAkIn
How will sv_pure work if it doesn't have the sounds/textures? 2013/2/27 Lambda lambdace...@gmail.com Dedicated server: removed textures and sounds from dedicated server distribution. Installation size reduced by approx 7.5GB This is awesome, thanks! 2013/2/27 Fletcher Dunn

Re: [hlds_linux] Mandatory TF beta updated released

2013-02-27 Thread Kyle Sanderson
My guess is hashes. I was thinking about how custom content will work, do we edit a file or something? How do we transfer the files? Thanks, Kyle On 27 Feb 2013 14:50, AnAkIn anakin...@gmail.com wrote: How will sv_pure work if it doesn't have the sounds/textures? 2013/2/27 Lambda

Re: [hlds_linux] Mandatory TF beta updated released

2013-02-27 Thread Joonas Lehtolahti
On Thu, 28 Feb 2013 00:50:12 +0200, AnAkIn anakin...@gmail.com wrote: How will sv_pure work if it doesn't have the sounds/textures? It could just have a list of the file names and their checksums. After all, sv_pure never actually transferred the full files for checkup, did it?

Re: [hlds_linux] Mandatory TF beta updated released

2013-02-27 Thread Fletcher Dunn
The VPK header file (xxx_dir.vpk) is still included in the server distribution. In fact the file still 'exists in the engine's filesystem, but any attempts to actually read the file contents will fail. This gives the server everything it might need in order to enforce consistency. As a

Re: [hlds_linux] [hlds_announce] Mandatory TF beta updated released

2013-02-27 Thread Jesse Molina
Are these files automatically removed upon update, or do end users need to manually delete the files? See my request from a day or two ago about removing extraneous files from base installations. Fletcher Dunn wrote: * Dedicated server: removed textures and sounds from dedicated server

Re: [hlds_linux] [hlds_announce] Mandatory TF beta updated released

2013-02-27 Thread Fletcher Dunn
steamcmd *should* delete stray files automatically. It remembers what files it has downloaded and installed, so if the file gets removed from the game in an update, it will delete the file. It does not, in general, delete a file just because it's a stray file not listed in the game depot.

Re: [hlds_linux] CPU spikes while running SteamCMD to update Dedicated Server, any way to throttle?

2013-02-27 Thread Weasel
Great suggestion I will check that out. Good idea too to cap all the game-related processes hldsupdatetool/steam, steamcmd, hlds, srcds, etc. I definitely do NOT host games under 'root'. So, I will check-out the limits.conf thing. Thanks! Jesse Molina Wed, 27 Feb 2013 01:45:48 -0800 Run it

Re: [hlds_linux] CPU spikes while running SteamCMD to update Dedicated Server, any way to throttle?

2013-02-27 Thread Weasel
In the end, I found that under Debian I didn't need to touch the limits.conf file to allow the non-root account I have everything running under to set the nice value on processes (such as steamcmd) - as long as I am setting it higher/slower/lower-priority than normal/default/zero - not the

[hlds_linux] BUG: steamcmd.sh returns exit 0 on error

2013-02-27 Thread Jesse Molina
Given command; ./steamcmd.sh +login anonymous +force_install_dir $IN_GAMEDIR +app_update $APPID +exit echo Updater exit code was $? The error below returned exit 0 without having updated the server. -- Connecting anonymously to Steam Public...Success. ERROR! Failed to request AppInfo

Re: [hlds_linux] BUG: steamcmd.sh returns exit 0 on error

2013-02-27 Thread Ross Bemrose
I don't see any mention of @ShutdownOnFailedCommand 1 in there (or should that be +@ShutdownOnFailedCommand 1 ), so I'm not surprised it returns 0... it's not exiting until it hits the exit command. On 2/27/2013 10:31 PM, Jesse Molina wrote: Given command; ./steamcmd.sh +login anonymous