You actually need to create an additional subdirectory inside of custom
(e.g. .../tf/custom/my_custom_content/) and copy your maps-dir etc. into
that one because srcds mounts everything (vpks and directories) inside
custom/ to the game-rootdir on startup. See gameinfo.txt and
custom/readme.txt for
Run it like this;
nice -n 11 ionice -c 2 -n 6 steamcmd.sh
At the same time, your game servers themselves should have their
niceness reduced by about 10. Only root can do this, or a regular user
with an /etc/security/limits.conf entry.
renice -10 $PID
If it's a network saturation issue,
agree with this.
basically old update tool wasn't affecting much the performance as it
was so slow to connect and disconnect that actualcpu and disk usage were
very low..
justproperly use nice and ionice and you will be fine with steamcmd ;)
Il 27/02/2013 10.45, Jesse Molina ha scritto:
Run
Team Fortress 2 Beta:
* Fix custom audio sometimes using data from wrong sound cache.
* Sound cache for official shipping content now updated with the game, clients
no longer need to compute it
* Misc audio system optimizations
* VPK structure changes. Deleted models and materials, added
Dedicated server: removed textures and sounds from dedicated server
distribution. Installation size reduced by approx 7.5GB
This is awesome, thanks!
2013/2/27 Fletcher Dunn fletch...@valvesoftware.com
Team Fortress 2 Beta:
* Fix custom audio sometimes using data from wrong sound cache.
*
How will sv_pure work if it doesn't have the sounds/textures?
2013/2/27 Lambda lambdace...@gmail.com
Dedicated server: removed textures and sounds from dedicated server
distribution. Installation size reduced by approx 7.5GB
This is awesome, thanks!
2013/2/27 Fletcher Dunn
My guess is hashes. I was thinking about how custom content will work, do
we edit a file or something? How do we transfer the files?
Thanks,
Kyle
On 27 Feb 2013 14:50, AnAkIn anakin...@gmail.com wrote:
How will sv_pure work if it doesn't have the sounds/textures?
2013/2/27 Lambda
On Thu, 28 Feb 2013 00:50:12 +0200, AnAkIn anakin...@gmail.com wrote:
How will sv_pure work if it doesn't have the sounds/textures?
It could just have a list of the file names and their checksums. After
all, sv_pure never actually transferred the full files for checkup, did it?
The VPK header file (xxx_dir.vpk) is still included in the server distribution.
In fact the file still 'exists in the engine's filesystem, but any attempts
to actually read the file contents will fail. This gives the server everything
it might need in order to enforce consistency.
As a
Are these files automatically removed upon update, or do end users need
to manually delete the files?
See my request from a day or two ago about removing extraneous files
from base installations.
Fletcher Dunn wrote:
* Dedicated server: removed textures and sounds from dedicated server
steamcmd *should* delete stray files automatically. It remembers what files it
has downloaded and installed, so if the file gets removed from the game in an
update, it will delete the file.
It does not, in general, delete a file just because it's a stray file not
listed in the game depot.
Great suggestion I will check that out.
Good idea too to cap all the game-related
processes hldsupdatetool/steam, steamcmd,
hlds, srcds, etc.
I definitely do NOT host games under 'root'.
So, I will check-out the limits.conf thing.
Thanks!
Jesse Molina
Wed, 27 Feb 2013 01:45:48 -0800
Run it
In the end, I found that under Debian I didn't need to touch the limits.conf
file to allow the non-root account I have everything running under to set the
nice value on processes (such as steamcmd) - as long as I am setting it
higher/slower/lower-priority than normal/default/zero - not the
Given command;
./steamcmd.sh +login anonymous +force_install_dir $IN_GAMEDIR
+app_update $APPID +exit
echo Updater exit code was $?
The error below returned exit 0 without having updated the server.
--
Connecting anonymously to Steam Public...Success.
ERROR! Failed to request AppInfo
I don't see any mention of @ShutdownOnFailedCommand 1 in there (or
should that be +@ShutdownOnFailedCommand 1 ), so I'm not surprised it
returns 0... it's not exiting until it hits the exit command.
On 2/27/2013 10:31 PM, Jesse Molina wrote:
Given command;
./steamcmd.sh +login anonymous
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