I don't know why it does that but just keep trying, it'll eventually work.
For ease of up-arrow goodness:
./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous
+force_install_dir ./tf2/ +app_update 232250 validate +quit
On 1/05/2013 3:53 PM, Steven Haigh wrote:
So with the upcoming
http://cp.reddit.com/r/GlobalOffensive/comments/1dgad2/esea_client_basically_a_virus/
News flash: The esea client has a secret BITCOIN MINER in it.
It mines bitcoins out of your gpu processing, and it has been running for
quite a while...and they made some good cash.
It's recommended to
Wow
I hope esea crash and burns
Why are leagues being shrouded in controversy all the sudden? UGC Moose and
his Vac Ban and now this...
On Wed, May 1, 2013 at 2:05 AM, Bruno Garcia garcia.bru...@gmail.comwrote:
On 30.04.2013 22:37, Jesse Molina wrote:
I am seeing my newly installed SteamPipe TF2 servers fail on first
startup. Subsequent startups operate normally.
*
*
* Unable to load
This happens on go for me as well as the hlds czero servers I run first
start fails. The rest work fine.
SavSin
On Apr 30, 2013 11:43 PM, Peter Reinhold peter_va...@reinhold.dk wrote:
On 30.04.2013 22:37, Jesse Molina wrote:
I am seeing my newly installed SteamPipe TF2 servers fail on first
It's because it is missing the app id infos, create the appid file and make
sure to have that one with the correct I'd in place before starting ;-)
(tf2 = 440)
Il giorno 01/mag/2013 08:47, David Fountain savsi...@gmail.com ha
scritto:
This happens on go for me as well as the hlds czero servers
Wouldn't you think it should be created on install.
I simply run it then kill it's screen and go again. I don't install new
servers much. I download a template and get the base stuff in. Then copy it
and update what's needed if needed (I keep it updated along with the others)
SavSin
On Apr 30,
I give this news 1 month to die down and completely disappear and all those who
unsubscribed will be back on it and playing. Cold harsh fact.
From: N-Gon ngongamedes...@gmail.com
To: Half-Life dedicated Linux server mailing list
On a first install, it's good idea to start steamcmd, and once it's open
and waits for your command, exit. Then start it again, after that try
login anonymous and once done, it should work.
-ics
Yun Huang Yong kirjoitti:
I don't know why it does that but just keep trying, it'll eventually
This was also the case for me. Open steamcmd, quit, open again, login and it
should work.
--
Best regards
Oskar Levin
os...@dataviruset.com
-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För ics
Skickat: den 1
If i install it fresh somewhere, i always run ./steamcmd.sh +quit a
couple of times until its happy ;)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar
Levin
Sent: woensdag 1 mei 2013 10:29
To:
I've seen some other people mentioning it, but now it is just getting
silly.
Sometimes it downloads steamcmd for more than 5 times, if not more before
it finally starts the server.
This is on a tf server, standard options with auto update. As far as I can
tell, its downloading the client each
it has been in that way also on hlds installs if i remember correctly
the appid file was (and IS) being created only on the first run, and is
read only from the second run :)
On Wed, May 1, 2013 at 9:15 AM, David Fountain savsi...@gmail.com wrote:
Wouldn't you think it should be created on
I'm experiencing the exact same thing. It will redownload at least
twice for me and the last run even did it 18 times! It's always either
11,372 KB or 11,555 KB.
My steamcmd is installed in /usr/local/steamcmd/ of which I'm owner
and it's writeable for me.
On Wed, May 1, 2013 at 12:07 PM,
On Tue, Apr 30, 2013 at 11:43 PM, hasser css hasserva...@gmail.com wrote:
It's sometimes created badly too. Has weird symbols in it sometimes after
initial creation (usually a ^@ or something).
In my experience that's supposed to be in there.
--
Idleness is not doing nothing. Idleness is being
I think it would be best if it was shipped with the installation. In
any case, I've added the file to the directory tree where I backup my
config and other custom files in, so on a new installation I will copy
it over right away.
On Wed, May 1, 2013 at 12:28 PM, Marco Padovan e...@evcz.tk wrote:
Yeah, same here, it downloaded the 11 MB update yesterday a bunch of times,
then it works properly. That's the only update I've seen it do it on though.
From: rblee...@gmail.com
Date: Wed, 1 May 2013 13:48:14 +0200
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] steamcmd loop
Running debian (multiple flavors) with ia32-libs etc too..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy
Bleeker
Sent: woensdag 1 mei 2013 14:37
To: Half-Life dedicated Linux server mailing list
my TF2 server is now running the steampipe version, but I've noticed
something different in the sv_pure setting. I used to set sv_pure 1 in
the autoexec.cfg as one of the first options and this always worked
for me. However the server now says at startup in the console:
sv_pure must be specified
https://github.com/ValveSoftware/Source-1-Games/issues/216
On 1/05/2013 11:19 PM, Rudy Bleeker wrote:
my TF2 server is now running the steampipe version, but I've noticed
something different in the sv_pure setting. I used to set sv_pure 1 in
the autoexec.cfg as one of the first options and this
I haven't seen this mentioned before, perhaps I missed it, but I
noticed that the steampipe version of my TF2 server couldn't find it's
steam library and throws the error:
dlopen failed trying to load:
/home/username/.steam/sdk32/steamclient.so
with error:
I think the message you got was perfect clear in what it said. You have to
set sv_pure on the command line now.
Dr. McKay
On Wednesday, May 1, 2013, Rudy Bleeker wrote:
my TF2 server is now running the steampipe version, but I've noticed
something different in the sv_pure setting. I used to
It will find it just fine where it's at. That's just a debug message
from it trying that location first.
The steam client doesn't need to be there as it will also check the
local bin dir.
--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
Rudy Bleeker mailto:rblee...@gmail.com
Same thing happened to me. CentOS 32-bit.
Dr. McKay
On Wednesday, May 1, 2013, Erik-jan Riemers wrote:
I've seen some other people mentioning it, but now it is just getting
silly.
Sometimes it downloads steamcmd for more than 5 times, if not more before
it finally starts the server.
This
Now that I've read the reason for it (the hashing at engine start) I
understand why it is the way it is. I still don't like it, but so be
it.
On Wed, May 1, 2013 at 3:33 PM, Doctor McKay mc...@doctormckay.com wrote:
I think the message you got was perfect clear in what it said. You have to
set
On Wed, May 1, 2013 at 3:36 PM, Nicholas Hastings
psycho...@alliedmods.net wrote:
The steam client doesn't need to be there as it will also check the local
bin dir.
What local bin dir do you mean exactly? My steamcmd installation is in
/usr/local/steamcmd/ which I specify on the commandline
Whoops. I was thinking that you were talking about srcds which does or
did display similar.
The same still applies to steamcmd. It will fallback to the shipped
steam libs in your /usr/local/steamcmd/linux32 dir.
--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
Rudy Bleeker
There is no automated conversion process for servers. However, the install
size is significantly smaller because we've removed all the texture and audio
data.
Each Source Engine game is now totally independent; there is no shared content.
Everything the TF (or cstrike, hl2mp, dod) server
Rudy,
I ran into that problem a week ago when i was prepping for steampipe. Here
is what I found:
server@ch2:~$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
*Description:Ubuntu 10.10*
Release:10.10
Codename: maverick
If you're running 10.10 you will get
Is everybody who is experiencing the problem running Linux? Any Windows users
experiencing steamcmd updating itself repeatedly?
We know that it can happen immediately after an update, if you are talking to
different web hosts that are hosting the manifests and content, the different
web hosts
I found creating the install directory first fixed the loop.
On Wed, May 1, 2013 at 11:44 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Is everybody who is experiencing the problem running Linux? Any Windows
users experiencing steamcmd updating itself repeatedly?
We know that it can
Just plain old linux install, dumped the steamcmd in it and nothing more.
I have this issue on multiple servers, some go straight away while others
take loads of retries.
Example:
Did a _restart
Wed May 1 17:50:02 CEST 2013: Server restart in 10 seconds
Updating server using Steam.
Anyone got any suggestions if you're stuck in a permanent steamcmd update loop?
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Erik-jan Riemers
[riem...@binkey.nl]
Sent: 01 May 2013 17:52
Make a Steam.cfg file in the same folder as steamcmd with this in it:
BootStrapperInhibitBootstrapperChecksum = enable
(I might have the filename case wrong.)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
Hi Chris,
I'm already running 12.04 since it came out. I think you misunderstood
me. I was talking about an error the TF2 server spewed in the console
about not being able to find the steamclient.so library. But as
Nicholas suggested, I can just ignore it since srcds locates them
anyway, only
That worked, thanks!
Saint K.
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] on behalf of Fletcher Dunn
[fletch...@valvesoftware.com]
Sent: 01 May 2013 18:26
To: Half-Life dedicated Linux server mailing list
It doesn't matter. People who play esea competitively aren't going to care.
I haven't seen a major dip in pugs played, so that's a pretty good
indicator of current -actively playing- subscribers.
On Wed, May 1, 2013 at 4:15 AM, Collin Howard my_azz...@yahoo.com wrote:
I give this news 1 month
http://www.cadred.org/News/Article/196533/
2013/5/1 Jon Chen f...@sjchen.net
It doesn't matter. People who play esea competitively aren't going to care.
I haven't seen a major dip in pugs played, so that's a pretty good
indicator of current -actively playing- subscribers.
On Wed, May 1,
Hey Fletcher, are there any plans to make the -autoupdate flag work once
again as it did under the hldsupdatertool/srcds?
On 5/1/2013 11:30 AM, Fletcher Dunn wrote:
There is no automated conversion process for servers. However, the install
size is significantly smaller because we've removed
-autoupdate works, it just requires -steam_bin and -steamcmd_script as
well now.
On 5/1/2013 1:18 PM, Scipizoa wrote:
Hey Fletcher, are there any plans to make the -autoupdate flag work
once again as it did under the hldsupdatertool/srcds?
On 5/1/2013 11:30 AM, Fletcher Dunn wrote:
There is
If anybody experiencing the problem can find a bootstrap_log.txt with recent
log entries, it would help us track down the problem. Email them to me
directly. (I'm not sure if they contain any info that you wouldn't want to
share with the mailing list.)
On Linux, look in ~/Steam/logs/
Where do i get them from?
Sent from my Verizon Wireless 4G LTE DROID
Ross Bemrose rbemr...@gmail.com wrote:
-autoupdate works, it just requires -steam_bin and -steamcmd_script as
well now.
On 5/1/2013 1:18 PM, Scipizoa wrote:
Hey Fletcher, are there any plans to make the -autoupdate flag
We've received several logs and are able to reproduce the problem.
Thanks for your help.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, May 01, 2013 11:26 AM
To: Half-Life
A possible solution with didroles updatetool:
http://sourceserver.info/board3-news-infos/board94-update-news/6421-counter-strike-source-steampipe-update-released/index3.html#post46669
2013/5/1 scipi...@aol.com scipi...@aol.com
Where do i get them from?
Sent from my Verizon Wireless 4G LTE
-steam_dir is the path to the directory that contains steamcmd.
-steamcmd_script points to a script file that steamcmd can run via
+runscript.
Incidentally, this is the number one reason to create a steamcmd script
instead of just manually scripting it on the command line.
On 5/1/2013 2:46
I'm not a strong scripter or good at making linux based scripts. this
is very upsetting and disheartening to me that valve forced us onto
steamcmd but didn't have the decency to at least fix it so that
autoupdate works, or prep it so it runs properly. :P
On 5/1/2013 3:30 PM, Ross Bemrose
The wiki has an example script that should work fine as long as you
know how to edit a text file.
On 01.05.2013 12:35, Scipizoa wrote:
I'm not a strong scripter or good at making linux based scripts.
this is very upsetting and disheartening to me that valve forced us
onto steamcmd but didn't
On Wed, May 1, 2013 at 9:35 PM, Scipizoa scipi...@aol.com wrote:
I'm not a strong scripter or good at making linux based scripts.
linux-based scripts is an overgeneralization. If you can run
SteamCMD, you can write a script for it. Also, you can always write
the scripts in e.g. Notepad on a
Great! I was wondering why my servers still weren't updated last night
until I discovered that SteamCMD was running in circles while I wasn't
watching.
On Wed, May 1, 2013 at 9:07 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
We've received several logs and are able to reproduce the
This should be fixed. We had some stale files on our CDN that were not
expiring properly.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Wednesday, May 01, 2013 2:32 PM
To: Half-Life
Glad to hear this wasn't some mis-configuration I had done.
On Wed, May 1, 2013 at 2:31 PM, Valentin G. nextra...@gmail.com wrote:
Great! I was wondering why my servers still weren't updated last night
until I discovered that SteamCMD was running in circles while I wasn't
watching.
On
Updates are available for the prerelease betas of TF2, CS:S, DoD:S, and
HL2:MP.
The update does not change the PatchVersion and will not be mandatory for
servers.
For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest TF2 release.
Here are the github issues addressed by this
Connecting anonymously to Steam Public...Login Failure: No Connection
Failed.
ERROR! Failed to request AppInfo update, not online or not logged in to Steam.
Is there a reason the anonymous login no longer works?
- Original Message -
From: Fletcher Dunn fletch...@valvesoftware.com
To:
I'm getting the same when I'm trying to update/validate my TF2
installation to check if the steamcmd update loop was fixed (which is
the case by the way, thanks for that). When using a username and
password it works.
On Thu, May 2, 2013 at 12:28 AM, Todd Pettit pettit.t...@gmail.com wrote:
I'm not sure If I'm the only one with this problem; has anyone noticed CPU
increases in running a server on SteamPipe, in comparison to HLDS (populated
server).
___
To unsubscribe, edit your list preferences,
El 02/05/2013 2:23, Abdulrahman Abdulkawi escribió:
I'm not sure If I'm the only one with this problem; has anyone noticed CPU
increases in running a server on SteamPipe, in comparison to HLDS (populated
server).
Im getting 90-120% on a 32/32 server, with E3-1230v2 @3.2Ghz and SSD hd, in
comparison with 60-70% on hlds.
No error spam on console.log.
Sent from my iPhone
On 2 May 2013, at 01:32, Marcos Vidal markitos.mak...@gmail.com wrote:
El 02/05/2013 2:23, Abdulrahman Abdulkawi escribió:
I'm not
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