Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released

2014-02-08 Thread lwf
Please make it so that servers with nodmgspread enabled are not filtered when the quickplay random crit settings are not set to enabled. Having one of these options enabled without the other makes no sense at all. On Fri, Feb 7, 2014 at 7:29 PM, Eric Smith er...@valvesoftware.com wrote: We've

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread dan
On 07/02/2014 20:23, Valentin G. wrote: This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg If you force classes you don't create good players, you just hide a good indicator the server isn't worth playing on. If they're happy, leave them to it, and

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-08 Thread Rudy Bleeker
In reality the -steamport is 1 higher than what you set it to, right? I remember reading something about this a while ago. On Sat, Feb 8, 2014 at 5:23 AM, Weasels Lair wea...@weaselslair.com wrote: Ooops, obviously, I meant 1000 not 100. On Fri, Feb 7, 2014 at 8:23 PM, Weasels Lair

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Rick Dunn
I have to agree here. The game is called TEAM Fortress 2. A 6-engi stack like that is easily countered by a good demo/medic combo, or something as simple as one good spy. Whenever I see shenanigans like that I usually get my team to stop derping around long enough to put together one good

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
Is there a step by step guide out there yet for server owners to great gameserver accounts for this? Are HTTPS POST requests not currently working? Am I doing something wrong? I tried (using a previously mentioned chrome plugin) and am getting the following when following the instructions in the

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread oGre
I did a little writeup: http://muppfarmen.se/2014/02/07/set-up-team-fortress-2-servers-to-use-the-all-new-game-server-steam-id/ -- =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se Den 8 feb 2014 18:59 skrev Jason pctool...@gmail.com: Is there a step by step guide out there yet for

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread ics
If you use the chrome tool, https://chrome.google.com/webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdmfm/related?hl=en do this: REQUEST https as protocol and url https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and send keyhere

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Dondon Tudtud
Or you can use the tool Ross posted earlier: http://tf2.rbemrose.com/steamreg.html On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote: If you use the chrome tool, https://chrome.google.com/ webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm fm/related?hl=en do this:

[hlds_linux] TF2 Item Server Lost Connection all time

2014-02-08 Thread Aridane Manuel Ojeda Sánchez
Not be that has occurred as a result of the recent update, restart TF2 servers, get connection to Steam servers, and the items, but last minutes is lost and does not go to recover. Has happened to anyone else? Thank you Aridane ___ To unsubscribe, edit

Re: [hlds_linux] TF2 Item Server Lost Connection all time

2014-02-08 Thread Kevin Dautermann
Happened to me too, when I restart the server it loses the connection after a while, also it doesn’t recover after a while like it should. -Kevin -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von

Re: [hlds_linux] TF2 Item Server Lost Connection all time

2014-02-08 Thread David H
Its a known bug, workaround is to put -steamport some number in your start up vars On Feb 8, 2014 11:09 PM, Kevin Dautermann dautermann.ke...@gmx.at wrote: Happened to me too, when I restart the server it loses the connection after a while, also it doesn't recover after a while like it should.

Re: [hlds_linux] TF2 Item Server Lost Connection all time

2014-02-08 Thread Aridane Manuel Ojeda Sánchez
Nothing, still the same problem on all servers. 2014-02-08 22:11 GMT+00:00 David H davidaap1...@gmail.com: Its a known bug, workaround is to put -steamport some number in your start up vars On Feb 8, 2014 11:09 PM, Kevin Dautermann dautermann.ke...@gmx.at wrote: Happened to me too, when

Re: [hlds_linux] TF2 Item Server Lost Connection all time

2014-02-08 Thread Valentin G.
Use a different port on every instance. If you try to share the port the same thing happens. On Sat, Feb 8, 2014 at 11:33 PM, Aridane Manuel Ojeda Sánchez pcdriv...@gmail.com wrote: Nothing, still the same problem on all servers. 2014-02-08 22:11 GMT+00:00 David H davidaap1...@gmail.com:

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-08 Thread Weasels Lair
Rudy Bleeker Sat, 08 Feb 2014 05:24:51 -0800 In reality the -steamport is 1 higher than what you set it to, right? I remember reading something about this a while ago. That's effectively correct. In addition to the game port and the steam port, I also have noticed each instance open several

Re: [hlds_linux] TF2 Item Server Lost Connection all time

2014-02-08 Thread Aridane Manuel Ojeda Sánchez
Sorry firewall problem. Solved correctly Thanks 4 your help!! El sábado, 8 de febrero de 2014, Valentin G. nextra...@gmail.com escribió: Use a different port on every instance. If you try to share the port the same thing happens. On Sat, Feb 8, 2014 at 11:33 PM, Aridane Manuel Ojeda Sánchez

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-08 Thread Rudy Bleeker
Yes there are indeed 3 variables that you can set which control the ports your srcds instance uses. 1. +hostport (default 27015) opens both a TCP and a UDP port 2. +clientport (default 27005) opens a UDP port 3. -steamport (I guess the default is 26900) opens a UDP port on the number +1 for some

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-08 Thread Weasels Lair
Yep. I use +port and -steamport in my SRCDS command-lines. I have never tried to over-ride the +clientport option. What is a mystery to me is why it needs any more ports than +port and -steamport. Further, it seems to always grab TWO client ports per instance - not just ONE. Also, I just

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-08 Thread Ross Bemrose
+clientport is mandatory if you use the -strictportbind command-line option. As is one of either -nohltv or +tv_port. On 2/8/2014 6:54 PM, Weasels Lair wrote: Yep. I use +port and -steamport in my SRCDS command-lines. I have never tried to over-ride the +clientport option. What is a mystery

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-08 Thread Rudy Bleeker
If you're refering to the ports in the 27020 range, those are probably not clientports but sourcetv ports. I noticed them on my servers as well a while ago and got rid of them by specifying -nohltv on the command line. You can find all these options at

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-08 Thread Rudy Bleeker
On Sun, Feb 9, 2014 at 12:58 AM, Ross Bemrose rbemr...@gmail.com wrote: +clientport is mandatory if you use the -strictportbind command-line option. As is one of either -nohltv or +tv_port. That too. If you're using -strictportbind you need to set a hostport, a client port and a tv port or turn

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
ics helped me -- had to put the appid and key inline with the HTTPS string and nothing in the body and got the information returned that I needed.now, I have to put that in my server config under what sv_ variable? Thanks to those who have or are helping the less knowledgeable admins out

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
so does this sv_setsteamaccount go in the server cfg? It says before the map loads, but not sure at what point in the server.cfg file this would be.anywhere? Just as long as it's not in the autoexec.cfg file? On Sat, Feb 8, 2014 at 9:29 PM, Jason pctool...@gmail.com wrote: ics helped me

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Ross Bemrose
It has to be run either in the server command line (not recommended), autoexec.cfg, or in another cfg file you execute from the command-line using +exec. On 2/8/2014 9:33 PM, Jason wrote: so does this sv_setsteamaccount go in the server cfg? It says before the map loads, but not sure at what

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-08 Thread Erik-jan Riemers
Also, if you run your stuff from a script and save the port into say $port, you can reuse it for all the other ports by just saying $[$port+5] , this saves you the trouble to keep a record of all the ports in your scripts. (besides the default one) 2014-02-09 1:02 GMT+01:00 Rudy Bleeker