Please make it so that servers with nodmgspread enabled are not filtered
when the quickplay random crit settings are not set to enabled. Having one
of these options enabled without the other makes no sense at all.
On Fri, Feb 7, 2014 at 7:29 PM, Eric Smith er...@valvesoftware.com wrote:
We've
On 07/02/2014 20:23, Valentin G. wrote:
This really can not be the intentioned or desired gameplay:
http://i.imgur.com/xQBp6fG.jpg
If you force classes you don't create good players, you just hide a good
indicator the server isn't
worth playing on.
If they're happy, leave them to it, and
In reality the -steamport is 1 higher than what you set it to, right?
I remember reading something about this a while ago.
On Sat, Feb 8, 2014 at 5:23 AM, Weasels Lair wea...@weaselslair.com wrote:
Ooops, obviously, I meant 1000 not 100.
On Fri, Feb 7, 2014 at 8:23 PM, Weasels Lair
I have to agree here. The game is called TEAM Fortress 2. A 6-engi
stack like that is easily countered by a good demo/medic combo, or
something as simple as one good spy. Whenever I see shenanigans like that
I usually get my team to stop derping around long enough to put together
one good
Is there a step by step guide out there yet for server owners to great
gameserver accounts for this? Are HTTPS POST requests not currently
working? Am I doing something wrong?
I tried (using a previously mentioned chrome plugin) and am getting the
following when following the instructions in the
I did a little writeup:
http://muppfarmen.se/2014/02/07/set-up-team-fortress-2-servers-to-use-the-all-new-game-server-steam-id/
--
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
Den 8 feb 2014 18:59 skrev Jason pctool...@gmail.com:
Is there a step by step guide out there yet for
If you use the chrome tool,
https://chrome.google.com/webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdmfm/related?hl=en
do this:
REQUEST https as protocol and url
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440key=keyhere
POST and send
keyhere
Or you can use the tool Ross posted earlier:
http://tf2.rbemrose.com/steamreg.html
On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote:
If you use the chrome tool, https://chrome.google.com/
webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm
fm/related?hl=en do this:
Not be that has occurred as a result of the recent update, restart TF2
servers, get connection to Steam servers, and the items, but last minutes is
lost and does not go to recover.
Has happened to anyone else?
Thank you
Aridane
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Happened to me too, when I restart the server it loses the connection after
a while, also it doesnt recover after a while like it should.
-Kevin
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Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von
Its a known bug, workaround is to put -steamport some number in your
start up vars
On Feb 8, 2014 11:09 PM, Kevin Dautermann dautermann.ke...@gmx.at wrote:
Happened to me too, when I restart the server it loses the connection after
a while, also it doesn't recover after a while like it should.
Nothing, still the same problem on all servers.
2014-02-08 22:11 GMT+00:00 David H davidaap1...@gmail.com:
Its a known bug, workaround is to put -steamport some number in your
start up vars
On Feb 8, 2014 11:09 PM, Kevin Dautermann dautermann.ke...@gmx.at
wrote:
Happened to me too, when
Use a different port on every instance. If you try to share the port
the same thing happens.
On Sat, Feb 8, 2014 at 11:33 PM, Aridane Manuel Ojeda Sánchez
pcdriv...@gmail.com wrote:
Nothing, still the same problem on all servers.
2014-02-08 22:11 GMT+00:00 David H davidaap1...@gmail.com:
Rudy Bleeker Sat, 08 Feb 2014 05:24:51 -0800
In reality the -steamport is 1 higher than what you
set it to, right? I remember reading something about
this a while ago.
That's effectively correct.
In addition to the game port and the steam port, I also have noticed
each instance open several
Sorry firewall problem.
Solved correctly
Thanks 4 your help!!
El sábado, 8 de febrero de 2014, Valentin G. nextra...@gmail.com escribió:
Use a different port on every instance. If you try to share the port
the same thing happens.
On Sat, Feb 8, 2014 at 11:33 PM, Aridane Manuel Ojeda Sánchez
Yes there are indeed 3 variables that you can set which control the
ports your srcds instance uses.
1. +hostport (default 27015) opens both a TCP and a UDP port
2. +clientport (default 27005) opens a UDP port
3. -steamport (I guess the default is 26900) opens a UDP port on the
number +1 for some
Yep. I use +port and -steamport in my SRCDS command-lines.
I have never tried to over-ride the +clientport option. What is a
mystery to me is why it needs any more ports than +port and
-steamport. Further, it seems to always grab TWO client ports per
instance - not just ONE.
Also, I just
+clientport is mandatory if you use the -strictportbind command-line
option. As is one of either -nohltv or +tv_port.
On 2/8/2014 6:54 PM, Weasels Lair wrote:
Yep. I use +port and -steamport in my SRCDS command-lines.
I have never tried to over-ride the +clientport option. What is a
mystery
If you're refering to the ports in the 27020 range, those are probably
not clientports but sourcetv ports. I noticed them on my servers as
well a while ago and got rid of them by specifying -nohltv on the
command line.
You can find all these options at
On Sun, Feb 9, 2014 at 12:58 AM, Ross Bemrose rbemr...@gmail.com wrote:
+clientport is mandatory if you use the -strictportbind command-line option.
As is one of either -nohltv or +tv_port.
That too. If you're using -strictportbind you need to set a hostport,
a client port and a tv port or turn
ics helped me -- had to put the appid and key inline with the HTTPS
string and nothing in the body and got the information returned that I
needed.now, I have to put that in my server config under what sv_
variable?
Thanks to those who have or are helping the less knowledgeable admins out
so does this sv_setsteamaccount go in the server cfg?
It says before the map loads, but not sure at what point in the server.cfg
file this would be.anywhere? Just as long as it's not in the
autoexec.cfg file?
On Sat, Feb 8, 2014 at 9:29 PM, Jason pctool...@gmail.com wrote:
ics helped me
It has to be run either in the server command line (not recommended),
autoexec.cfg, or in another cfg file you execute from the command-line
using +exec.
On 2/8/2014 9:33 PM, Jason wrote:
so does this sv_setsteamaccount go in the server cfg?
It says before the map loads, but not sure at what
Also, if you run your stuff from a script and save the port into say $port,
you can reuse it for all the other ports by just saying $[$port+5] , this
saves you the trouble to keep a record of all the ports in your scripts.
(besides the default one)
2014-02-09 1:02 GMT+01:00 Rudy Bleeker
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