] Recent TF2 update forcing tf_mm_strict?
Set tf_mm_servermode to 0 and it will fix it. It is no longer needed unless
you run a lobby server (you dont).
-ics
Andreas Willinger kirjoitti:
> Hi all,
>
>
>
> after the recent TF2 update, all of my MvM servers are forced to use
&
Hi all,
after the recent TF2 update, all of my MvM servers are forced to use
tf_mm_strict 1, despite me overwriting/setting the value to 0 in both
autoexec as well as server.cfg.
Content of my autoexec.cfg:
// QUICKPLAY
tf_mm_servermode "1"
tf_mm_strict "0"
So, Valve, maybe you should update your Wiki and add "temporary" as
"forever" (https://developer.valvesoftware.com/wiki/Valve_Time)
Two years, various suggestions have been posted, like improving the UI, some
sort of verified server system and others, yet not even a single word from
Valve.
Hello,
I am just wondering, if a up-to-date Debian 7/8 is compatible too?
Seeing as both Debian and Ubuntu are very similar in their architecture
(heck, they even use the same package manager).
Thanks!
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
See http://steamcommunity.com/app/265630/discussions/6/620700960896454242/
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Bjorn Wielens
Gesendet: Freitag, 02. Jänner 2015 23:31
An: Half-Life
So, I am just wondering what happened to this statement:
At this time, we are keeping the default quickplay option to Valve servers.
However, note that if a player wants to find a server with any of the
supported modifications, then they must land on a community server, since
Valve servers do
of players or a
busy server. Last time I noticed it, there were only like 5 of us in-game,
and I do not recall anybody conga-taunting at that time.
On Thu, Jun 26, 2014 at 11:18 PM, Andreas Willinger aw...@gmx.at wrote:
I have also noticed this. A bigger problem (which exists since the LW
update
I have also noticed this. A bigger problem (which exists since the LW update)
is, that my servers sometimes drop their ENTIRE population because of a
reliable buffer overflow.
I wasn't yet able to locate the source 100%, but my guess is the conga taunt
15 players.
Anyone else noticed this?
Too bad the server isn't working on wheezy, due to libc being too old. I even
tried inserting newer libc so's, but the server crashes on every boot.
Weasels Lair wea...@weaselslair.com hat geschrieben:
No built-in way to do it. But, I was (until my server sudden went offline a
couple hours
Just wondering, has anyone else got the problem that their Servers are
getting kicked out of the Masterserver/losing connection to Steam?
Getting a lot of these:
Connection to Steam servers lost. (Result = 3)
Connection to Steam servers lost. (Result = 3)
Normally you would say that Steam is
Yeah, it has been broken since the last update. I have already made a Steam
Support Ticket, let's see if they fix it.
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Ross
Bemrose
Gesendet: Mittwoch,
Fun fact he is tagged as a Scammer:
http://steamrep.com/profiles/76561198038128826
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Todd
Pettit
Gesendet: Donnerstag, 07. November 2013 21:26
An:
Can confirm both of these issues, helltower servers are still crashing far
too often.
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Bottiger
Gesendet: Freitag, 01. November 2013 20:31
An:
Also experiencing those, all our normal (non-Halloween) Servers are
working fine.
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Saint K.
Gesendet: Donnerstag, 31. Oktober 2013 13:07
An: Half-Life
Have also seen a singnificant drop on my US-located Server, while after the
update all were full the entire day, 90% are empty since last update.
The only Server having Players just seem to have dropped everyone.. no one
joining.
My EU Servers are working somehow fine, one of them didn't empty out
Happens here too, I had one Server which even got in the state 'D',
therefore I had to reboot my entire machine - the process was unkillable.
The Server however had an uptime of over 8 Days, whereas one of my other
Servers had such a freeze after only 12 hours...
Weird things going on.
Hello,
As a part of my Application, I am using Steam's ISteamEconomy/GetAssetPrices
WebAPI.
Unfortunately, it's not working properly and gives me this error:
http://puu.sh/2jjEN
The URL I am using:
http://api.steampowered.com/ISteamEconomy/GetAssetPrices/v0001/?appid=440ke
y=mykeyformat=xml
Is
Hello,
most of my Server have been dropped out because of this Error:
Your client has failed to authorize in time. Please reconnect or restart
your game
It started about 5-10 mins ago and nearby everyone who connects gets dropped
out because of that.
Anyone else having that Problem?
Updated my SM to the most recent stable Version (mine was a DEV) and no Kicks
anymore.
However, some ppl haven't got their loadout
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Oskar Levin
Yes, can also confirm this - QP Registered Server again reporting Can not
locate Owner's Steam Account...
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Pieter-bas
Ronner
Gesendet: Freitag, 28.
Hello,
as the Title says I have got a Question about that stats Command in Srcds:
I am currently running some MvM Servers and noticed that the stats Command
is showing some unrealistic Numbers at the Connects Column.
Are Bot Connections also counted?
Best Regards
Also can confirm this on few Servers (Idle/Achievement, because they don't
have a Timelimit)
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von doc
Gesendet: Montag, 27. August 2012 19:51
An: Half-Life
Hello,
as I was checking my TF2 Servers today, I found this on nearby all of my
Quickplay Servers:
account : not logged in (Cannot locate owner's steam account)
This happened all of a sudden, restarting the Server fixes it.
Did anyone else got this Today?
Best Regards
Also seeing this on my MvM Servers very often (and some others too)
player/demo.mdl : Run_ITEM1 (X -1 Y 0) missing movement
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Ryan
Stecker
Gesendet:
Hello,
just as I was playing on my DD Server today, I've noticed a Bug.
In the first Round everything is running fine, but in the next Round the
Top of the Rocket is missing.
After doing a mp_restartgame or Changing the Map, it's working fine again
for one round, then it starts again.
Hello,
since the Update of the 20/10 this error is occurring everytime I am
starting my Server:
MDLCache: Failed load of .VVD data for
player/items/all_class/skull_sodlier.mdl
Anyway to fix this?
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
Hello,
I've seen many disconnectes in the last ~hour because of No Steam Logon.
I got kicked myself too (No connection to the VAC Servers ...)
Anyone else having the problem?
Greets
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On Tue, 26 Jul 2011 10:56:16 +0200, Claudio Beretta wrote:
A connection to the Steam VAC servers could not be made. YADAYADA...
In console players see Disconnect: No Steam logon
Same here.
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Installed that Weapon Blocker+Cvars, trying it out.
I hope my Servers don't crash again...
-Original Message-
Today's Topics:
1. Re: TF2 Servers are still crashing after July 22nd Update
(Michael Johansen)
2. Re: TF2 Servers are still crashing after July 22ndUpdate
Hello,
my Server just crashed when somebody switched his Role to Soldier.
Console:
srcds_linux: malloc.c:4631: _int_malloc: Assertion `(unsigned long)(size) =
(unsigned long)(nb)' failed.
That is really annoying, especially when the Server is full.
Please Valve, fix this!
Greets
For me quickplay working fine on the first dedicated Server (Hetzner), the
two quickplay Servers always full.
But on the second dedicated the first Quickplay only having 25-26 players,
the second one empty (webtropia).
Yesterday the second quickplay also was full, so valve broke something
again.
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