Re: [hlds_linux] Recent TF2 update forcing tf_mm_strict?

2016-06-25 Thread Andreas Willinger
] Recent TF2 update forcing tf_mm_strict? Set tf_mm_servermode to 0 and it will fix it. It is no longer needed unless you run a lobby server (you dont). -ics Andreas Willinger kirjoitti: > Hi all, > > > > after the recent TF2 update, all of my MvM servers are forced to use &

[hlds_linux] Recent TF2 update forcing tf_mm_strict?

2016-06-25 Thread Andreas Willinger
Hi all, after the recent TF2 update, all of my MvM servers are forced to use tf_mm_strict 1, despite me overwriting/setting the value to 0 in both autoexec as well as server.cfg. Content of my autoexec.cfg: // QUICKPLAY tf_mm_servermode "1" tf_mm_strict "0"

[hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-04 Thread Andreas Willinger
So, Valve, maybe you should update your Wiki and add "temporary" as "forever" (https://developer.valvesoftware.com/wiki/Valve_Time) Two years, various suggestions have been posted, like improving the UI, some sort of verified server system and others, yet not even a single word from Valve.

Re: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-15 Thread Andreas Willinger
Hello, I am just wondering, if a up-to-date Debian 7/8 is compatible too? Seeing as both Debian and Ubuntu are very similar in their architecture (heck, they even use the same package manager). Thanks! -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] FoF segfault on startup?

2015-01-02 Thread Andreas Willinger
See http://steamcommunity.com/app/265630/discussions/6/620700960896454242/ -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Bjorn Wielens Gesendet: Freitag, 02. Jänner 2015 23:31 An: Half-Life

[hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Andreas Willinger
So, I am just wondering what happened to this statement: At this time, we are keeping the default quickplay option to Valve servers. However, note that if a player wants to find a server with any of the supported modifications, then they must land on a community server, since Valve servers do

Re: [hlds_linux] Mandatory TF2 update released (2015-06-26) = more client-side issues?

2014-06-30 Thread Andreas Willinger
of players or a busy server. Last time I noticed it, there were only like 5 of us in-game, and I do not recall anybody conga-taunting at that time. On Thu, Jun 26, 2014 at 11:18 PM, Andreas Willinger aw...@gmx.at wrote: I have also noticed this. A bigger problem (which exists since the LW update

Re: [hlds_linux] Mandatory TF2 update released (2015-06-26) = more client-side issues?

2014-06-27 Thread Andreas Willinger
I have also noticed this. A bigger problem (which exists since the LW update) is, that my servers sometimes drop their ENTIRE population because of a reliable buffer overflow. I wasn't yet able to locate the source 100%, but my guess is the conga taunt 15 players. Anyone else noticed this?

Re: [hlds_linux] Need more dedicated server for Fistful-of-Frags (FoF)!

2014-05-11 Thread Andreas Willinger
Too bad the server isn't working on wheezy, due to libc being too old. I even tried inserting newer libc so's, but the server crashes on every boot. Weasels Lair wea...@weaselslair.com hat geschrieben: No built-in way to do it. But, I was (until my server sudden went offline a couple hours

[hlds_linux] Gameservers getting booted off all the time?

2014-02-07 Thread Andreas Willinger
Just wondering, has anyone else got the problem that their Servers are getting kicked out of the Masterserver/losing connection to Steam? Getting a lot of these: Connection to Steam servers lost. (Result = 3) Connection to Steam servers lost. (Result = 3) Normally you would say that Steam is

Re: [hlds_linux] GetServersAtAddress Steam API broken

2014-01-29 Thread Andreas Willinger
Yeah, it has been broken since the last update. I have already made a Steam Support Ticket, let's see if they fix it. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Ross Bemrose Gesendet: Mittwoch,

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Andreas Willinger
Fun fact he is tagged as a Scammer: http://steamrep.com/profiles/76561198038128826 -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Todd Pettit Gesendet: Donnerstag, 07. November 2013 21:26 An:

Re: [hlds_linux] Still crashing

2013-11-01 Thread Andreas Willinger
Can confirm both of these issues, helltower servers are still crashing far too often. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Bottiger Gesendet: Freitag, 01. November 2013 20:31 An:

Re: [hlds_linux] Mandatory TF2 update released

2013-10-31 Thread Andreas Willinger
Also experiencing those, all our normal (non-Halloween) Servers are working fine. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Saint K. Gesendet: Donnerstag, 31. Oktober 2013 13:07 An: Half-Life

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-10-31 Thread Andreas Willinger
Have also seen a singnificant drop on my US-located Server, while after the update all were full the entire day, 90% are empty since last update. The only Server having Players just seem to have dropped everyone.. no one joining. My EU Servers are working somehow fine, one of them didn't empty out

Re: [hlds_linux] Freezing servers?

2013-06-02 Thread Andreas Willinger
Happens here too, I had one Server which even got in the state 'D', therefore I had to reboot my entire machine - the process was unkillable. The Server however had an uptime of over 8 Days, whereas one of my other Servers had such a freeze after only 12 hours... Weird things going on.

[hlds_linux] ISteamEconomy/GetAssetPrices appearently not working

2013-03-17 Thread Andreas Willinger
Hello, As a part of my Application, I am using Steam's ISteamEconomy/GetAssetPrices WebAPI. Unfortunately, it's not working properly and gives me this error: http://puu.sh/2jjEN The URL I am using: http://api.steampowered.com/ISteamEconomy/GetAssetPrices/v0001/?appid=440ke y=mykeyformat=xml Is

[hlds_linux] Whole Server dropping out - Steam down?

2012-10-23 Thread Andreas Willinger
Hello, most of my Server have been dropped out because of this Error: Your client has failed to authorize in time. Please reconnect or restart your game It started about 5-10 mins ago and nearby everyone who connects gets dropped out because of that. Anyone else having that Problem?

Re: [hlds_linux] Whole Server dropping out - Steam down?

2012-10-23 Thread Andreas Willinger
Updated my SM to the most recent stable Version (mine was a DEV) and no Kicks anymore. However, some ppl haven't got their loadout -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Oskar Levin

Re: [hlds_linux] Servers not able to log in to specified steam accounts.

2012-09-28 Thread Andreas Willinger
Yes, can also confirm this - QP Registered Server again reporting Can not locate Owner's Steam Account... -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Pieter-bas Ronner Gesendet: Freitag, 28.

[hlds_linux] A Question about the stats Command

2012-08-31 Thread Andreas Willinger
Hello, as the Title says I have got a Question about that stats Command in Srcds: I am currently running some MvM Servers and noticed that the stats Command is showing some unrealistic Numbers at the Connects Column. Are Bot Connections also counted? Best Regards

Re: [hlds_linux] Server Crash - datatable warning / clamping

2012-08-27 Thread Andreas Willinger
Also can confirm this on few Servers (Idle/Achievement, because they don't have a Timelimit) -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von doc Gesendet: Montag, 27. August 2012 19:51 An: Half-Life

[hlds_linux] Cannot locate Owner's Steam Account?

2012-08-26 Thread Andreas Willinger
Hello, as I was checking my TF2 Servers today, I found this on nearby all of my Quickplay Servers: account : not logged in (Cannot locate owner's steam account) This happened all of a sudden, restarting the Server fixes it. Did anyone else got this Today? Best Regards

Re: [hlds_linux] [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Andreas Willinger
Also seeing this on my MvM Servers very often (and some others too) player/demo.mdl : Run_ITEM1 (X -1 Y 0) missing movement -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Ryan Stecker Gesendet:

[hlds_linux] Doomsday Rocket Bug

2012-08-07 Thread Andreas Willinger
Hello, just as I was playing on my DD Server today, I've noticed a Bug. In the first Round everything is running fine, but in the next Round the Top of the Rocket is missing. After doing a mp_restartgame or Changing the Map, it's working fine again for one round, then it starts again.

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-26 Thread Andreas Willinger
Hello, since the Update of the 20/10 this error is occurring everytime I am starting my Server: MDLCache: Failed load of .VVD data for player/items/all_class/skull_sodlier.mdl Anyway to fix this? -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com

[hlds_linux] [TF2] No steam logon

2011-08-02 Thread Andreas Willinger
Hello, I've seen many disconnectes in the last ~hour because of No Steam Logon. I got kicked myself too (No connection to the VAC Servers ...) Anyone else having the problem? Greets ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] steam/vac offline = mass kicking - and Server Reputation?

2011-07-26 Thread Andreas Willinger
On Tue, 26 Jul 2011 10:56:16 +0200, Claudio Beretta wrote: A connection to the Steam VAC servers could not be made. YADAYADA... In console players see Disconnect: No Steam logon Same here. ___ To unsubscribe, edit your list preferences, or view the

[hlds_linux] TF2 Servers are still crashing after July

2011-07-23 Thread Andreas Willinger
Installed that Weapon Blocker+Cvars, trying it out. I hope my Servers don't crash again... -Original Message- Today's Topics: 1. Re: TF2 Servers are still crashing after July 22nd Update (Michael Johansen) 2. Re: TF2 Servers are still crashing after July 22ndUpdate

Re: [hlds_linux] Server crashes after today's update

2011-07-21 Thread Andreas Willinger
Hello, my Server just crashed when somebody switched his Role to Soldier. Console: srcds_linux: malloc.c:4631: _int_malloc: Assertion `(unsigned long)(size) = (unsigned long)(nb)' failed. That is really annoying, especially when the Server is full. Please Valve, fix this! Greets

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Andreas Willinger
For me quickplay working fine on the first dedicated Server (Hetzner), the two quickplay Servers always full. But on the second dedicated the first Quickplay only having 25-26 players, the second one empty (webtropia). Yesterday the second quickplay also was full, so valve broke something again.