this issue so far with the hardware I have (Intel X5400 and X5500
processors)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben B
Sent: Saturday, January 02, 2010 2:45 AM
To: Half-Life dedicated
I'm downloading l4d2 and tf2 real slowly now, in the past, it's only taken
less than 5 minutes.
i was wondering if there's a way to change the download location
the server itself isn't having problems, i did a download test and got over
90 Mbit/second
i re-downloaded without the -dir param.
but now when i run the l4d2 server, the whole system crashes.
It's x64, maybe x32 would be better?
On Fri, Jan 1, 2010 at 3:03 PM, Ben B brutalgoerge...@gmail.com wrote:
Distributor ID: Ubuntu
Description:Ubuntu 9.10
Release:9.10
Codename
++ which might not
be present by default,
# apt-get install lib32stdc++6
2010/1/1 Ben B brutalgoerge...@gmail.com
l4d1 does the same thing, im starting to think im missing a required
package
On Thu, Dec 31, 2009 at 11:46 PM, Ben B brutalgoerge...@gmail.com
wrote:
lt crashes
here's what happens if I try to run srcds_i486 directly... the files are
present, i don't have any clue why it's not seeing them
$ Failed to open bin/dedicated_i486.so (tier0_i486.so: cannot open shared
object file: No such file or directory)
On Fri, Jan 1, 2010 at 12:35 PM, Ben B brutalgoerge
...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ben B
Sent: Friday, January 01, 2010 11:52 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 Segfault On Start
here's what happens if I try to run srcds_i486 directly
Im on linux, ubuntu... and when i try to start l4d2 server ./srcds_run -game
left4dead2, i get in instant segfault.
the debug doesn't make any sense, so I tried removing all files, and
re-downloading the files
here is the debug
Segmentation fault (core dumped)
BFD: Warning:
...@iinet.net.auwrote:
Try binding to an IP in your startup line. Also none of my L4D2 servers
have that core truncate error. Perhaps you have a corrupted install?
On 1/01/2010 1:07 PM, Ben B wrote:
Im on linux, ubuntu... and when i try to start l4d2 server ./srcds_run
-game
left4dead2, i get
l4d1 does the same thing, im starting to think im missing a required package
On Thu, Dec 31, 2009 at 11:46 PM, Ben B brutalgoerge...@gmail.com wrote:
lt crashes with a full startup line (ip port map blah) it should run
srcds_i486 without needing any params other than game.
ive downloaded
seems the crashing stop once i disabled hltv
On Thu, Dec 10, 2009 at 9:06 PM, Guy Watkins hlds_li...@watkins-home.comwrote:
Well, at least it is not Friday! For me anyway.
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
}
more specifically, disabling pRed's cbase extension for pre-connect admin
checking fixes it.
On Mon, Dec 7, 2009 at 7:52 PM, DontWannaName! ad...@topnotchclan.comwrote:
Removing metamod fixes the connect problem.
On Mon, Dec 7, 2009 at 6:47 PM, Nephyrin Zey nephy...@doublezen.net
wrote:
well you guys are being dumb, he obviously wants useful convars for a l4d
server.
such as hostname my shitty server // the name of your pos server
rcon_password urmomishot // for rcon
sv_steamgroup 1337 // your group id
sv_steamgroup_exclusive 0 // only allow lobbies to connect where the
punkbuster is shotty and a pain in the ass to maintain.
i hope all games ditch the crap that is punkbuster.
On Sat, Nov 7, 2009 at 1:48 PM, Saul Rennison saul.renni...@gmail.comwrote:
Punkbuster VAC
Thanks,
- Saul.
2009/11/7 Frédéric Fortier shadow_...@hotmail.com
No, from what I
i assume it'd be similar to l4d. it doesn't look that different from l4d
from the media
On Wed, Oct 21, 2009 at 12:25 PM, David A. Parker dpar...@utica.edu wrote:
Hello,
Does anyone how the server hardware requirements and resource usage for
L4D2 will compare to L4D? If I can run 6 L4D
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:)
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the past few
updates. It seems to be where it's been for a long time, but I am running
Windows. Are you sure nothing else is changing in your system (kernels,
etc)
that might be causing this?
On Sun, Mar 22, 2009 at 12:10 AM, Ben B brutalgoerge...@gmail.com wrote:
With these latest updates
. More code on every update cause more calculations.
And there you get performance drops. Of course I can’t really claim Valve
because I still have few Pentium 4’s and they do perform dods better that
Protocol 7. Servers are running 24 players 66tick.
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From: Ben B
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i looked, now i can't help it
2009/3/22 Midnight mido...@gmail.com
If you weren't looking at the stats you probably wouldn't even notice
there is any problem.
DontWannaName! wrote:
Im pretty sure fps drops are normal and cant be 'fixed'
2009/3/22 Ben B brutalgoerge...@gmail.com
to
get good fps at those loads. At 95%, the server fps hangs around 30. Yuck.
This is a Q9400 system :(
If things keep going the way they are with a few more updates, 32 player
tf2 servers on most machines are going to be unplayable, and 24 man servers
will start to get jittery.
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From Ben
Seems the passed 4 days, around 4:00pm valve time, I lose server connection
to steam... so everyone's unlckable weapons don't work, and a lot of people
are dropped with 'no steam logon' reason. Only way to get the connection
back it seems is to restart the server.
Anyone else?
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dont ask me, this is how it was when i found it. So if I compile my own
kernel, it should have them clocksources?
On Sat, Mar 7, 2009 at 11:01 AM, Gary Stanley g...@velocity-servers.netwrote:
At 12:47 PM 3/7/2009, Ben B wrote:
i just have jiffies in as an available clocksource... there a way
Duno about the mobo, but it's not a virtual. It's Q9400, 4gig ram, 64 bit
Centos 5.2
On Sat, Mar 7, 2009 at 11:40 AM, Gary Stanley g...@velocity-servers.netwrote:
At 01:12 PM 3/7/2009, Ben B wrote:
dont ask me, this is how it was when i found it. So if I compile my own
kernel, it should
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erratic behavior.
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to optimize it?
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From Ben B. (Goerge
, TF2 servers restarted, no
(launch) crash
It's 7:30 am so no idea if the timeout at mapchange is fixed.
Cold
On Thu, Jan 29, 2009 at 7:00 AM, Ben B brutalgoerge...@gmail.com wrote:
i've been letting it restart for hours now, and it has not started to
work
yet. =\
On Wed, Jan 28, 2009
, and then loads properly the next time.
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From Ben B. (Goerge
I am on centos5, i notice some other linux servers up and running too.
On Wed, Jan 28, 2009 at 8:45 PM, Steven Sumichrast packh...@gmail.comwrote:
I just did the update to my TF2 running on Arch Linux, Intel
processors. No problem here.
On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge
:45 PM, Steven Sumichrast packh...@gmail.com
wrote:
I just did the update to my TF2 running on Arch Linux, Intel
processors. No problem here.
On Wed, Jan 28, 2009 at 9:19 PM, Ben B brutalgoerge...@gmail.com
wrote:
Linux dods and tf2 servers seem to have all been annihilated. Cannot
,
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