Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-18 Thread Bruno Garcia
Fixed *crash* when getting a malformed KeyValues buffer On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge,

Re: [hlds_linux] [hlds] Optional TF2 update released

2015-05-18 Thread Bruno Garcia
Fixed *crash* when getting a malformed KeyValues buffe On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote: Out of curiosity, what exactly did this do? On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Now that this exploit is public knowledge,

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2014-10-15 Thread Bruno Garcia
You should fix the taunting bugs, it's annoying to see players doing taunts while moving and killing players. If a player spy does the taunting bug and disguises, the enemy disguise will appear as tauting and can fool other players. It's not a minor bug. On Thu, Oct 16, 2014 at 12:09 AM, Ross

Re: [hlds_linux] [hlds] Steam auth ticket has been canceled

2014-09-14 Thread Bruno Garcia
I will paste the reply I made in a csgo thread about this subject. There used to be a situation where clients would get disconnected because they took too long to re-authenticate while connected in the server. This was not a server issue, *it was a client issue taking up too much cpu and not

Re: [hlds_linux] -debug or -allowdebug ?

2013-11-09 Thread Bruno Garcia
@Kyle. I didn't know that about Linux, that's really helpful. @babaj: I can see why they are not taking any matters into your issue. Your report into their forums doesn't have any information to reproduce the issue that is causing your crashes, or any useful information for them to look it up.

Re: [hlds_linux] -debug or -allowdebug ?

2013-11-08 Thread Bruno Garcia
-debug or -allowdebug (I think one is for Windows and the other for Linux) generates dumps files in case of a crash or an assert. You can find the .dump files in your srcds mod folder (eg. cstrike/) On Fri, Nov 8, 2013 at 7:52 AM, babaj ba...@mczone.ru wrote: Hello. -debug -allowdebug

Re: [hlds_linux] -debug or -allowdebug ?

2013-11-08 Thread Bruno Garcia
Also, just to be clear, these dumps will hardly tell you anything if you debug them with any tool. You need the internal source engine code to debug this with, which only devs have. On Fri, Nov 8, 2013 at 2:17 PM, Bruno Garcia garcia.bru...@gmail.comwrote: -debug or -allowdebug (I think one

Re: [hlds_linux] Mandatory TF2 update released

2013-11-01 Thread Bruno Garcia
Eric, Due to issues with the server and client binaries these past two days: shouldn't the Halloween event be extended for 2 or 3 more days to compensate the users? Sincerely, Bruno On Fri, Nov 1, 2013 at 7:16 PM, Eric Smith er...@valvesoftware.com wrote: There was a note left out of the

Re: [hlds_linux] tf2 halloween event 2013 ETA ?

2013-10-28 Thread Bruno Garcia
ETA: Valve time On Tue, Oct 29, 2013 at 12:26 AM, Doctor McKay mc...@doctormckay.comwrote: http://www.teamfortress.com/post.php?id=11727 Dr. McKay www.doctormckay.com On Mon, Oct 28, 2013 at 11:11 PM, Carl aidsf...@gmail.com wrote: IF it happens. If Valve had a mediocre idea for

Re: [hlds_linux] Error Updating via SteamCMD

2013-10-12 Thread Bruno Garcia
for Chicago's O'Hare airport and it prevents them from staying updated all the time. ___ Re: [hlds_linux] Error Updating via SteamCMD Bruno Garcia Thu, 10 Oct 2013 17:43:04 -0700 Just so you know, I've used -validate before

Re: [hlds_linux] Error Updating via SteamCMD

2013-10-10 Thread Bruno Garcia
Just so you know, I've used -validate before and it removed some of my configuration files. It's not required for the updated. Related to the problem: try again in a few hours, perhaps the servers are over flown On Thu, Oct 10, 2013 at 9:28 PM, Jason pctool...@gmail.com wrote: 6 of my 7

Re: [hlds_linux] TF2 - Connection lost to item server - what ports to whitelist?

2013-09-29 Thread Bruno Garcia
Unrelated to this topic: Don't be frighten to address your ddos attack situation with the authorities. You have every right to do so, and it will most likely permanently solve your problem. On Sun, Sep 29, 2013 at 5:21 PM, Marco Padovan e...@evcz.tk wrote: well... i see no traffic on dst port

[hlds_linux] ESEA client - basically a virus

2013-05-01 Thread Bruno Garcia
http://cp.reddit.com/r/GlobalOffensive/comments/1dgad2/esea_client_basically_a_virus/ News flash: The esea client has a secret BITCOIN MINER in it. It mines bitcoins out of your gpu processing, and it has been running for quite a while...and they made some good cash. It's recommended to

Re: [hlds_linux] VPK Tool Wiki Page

2013-04-26 Thread Bruno Garcia
A job well done! On Fri, Apr 26, 2013 at 2:48 AM, DontWannaName! ad...@topnotchclan.comwrote: I have updated the VPK tool wiki page with as much information as I can at the moment. It is now up to date and formatted. https://developer.valvesoftware.com/wiki/VPK For those of you having

Re: [hlds_linux] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Bruno Garcia
Thanks for the Reply Fletcher... I'll wait until the non beta release is delivered just in case. On Fri, Apr 26, 2013 at 3:45 PM, David Fountain savsi...@gmail.com wrote: That's how we do it in cz. -app_update 90 -beta beta SavSin On Apr 26, 2013 11:44 AM, Denis Eliseev lisee...@yandex.ru

Re: [hlds_linux] [hlds] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Bruno Garcia
Update went smooth Just have to wait for plugins to update. Cheers to everyone. On Tue, Apr 16, 2013 at 4:55 PM, DontWannaName! ad...@topnotchclan.comwrote: Just run updater.smx... It's nifty. Like magic. Sent from my iPhone 5 On Apr 16, 2013, at 12:47 PM, ics i...@ics-base.net wrote:

Re: [hlds_linux] Steamcmd - model problems

2013-04-16 Thread Bruno Garcia
Fletcher, are sounds and other resources loaded on the time they are triggered? Seems a lot faster on the map loading time, but when you're in the server every bit that's loaded has a huge spike that freezes my client for a second. On Tue, Apr 16, 2013 at 5:17 PM, Fletcher Dunn

Re: [hlds_linux] Steamcmd - model problems

2013-04-16 Thread Bruno Garcia
: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bruno Garcia Sent: Tuesday, April 16, 2013 1:23 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Steamcmd - model problems Fletcher, are sounds and other resources

[hlds_linux] SteamPipe config execution

2013-04-16 Thread Bruno Garcia
Hello, I was wondering, due to the CS:S Steampipe update, is it normal that server.cfg no longer auto-executes at startup? I was wondering if it was replaced by another file, or if we would have to manually load it (Being, perhaps, a little slower on runtime) Thanks!

Re: [hlds_linux] Source engine games Steampipe conversion schedule

2013-04-01 Thread Bruno Garcia
Are plugins (for instance Mani Admin or Eventscripts) still loaded via the vdf and dll method or do they need to be packed to VPKs as well? On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Thanks Fletch! On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-23 Thread Bruno Garcia
released on those exploits drives everyone crazy. I also consider that Java Arbitrary code execution exploits are patched quite fast and are not used widely in the hacking 'community' On Fri, Mar 22, 2013 at 2:26 PM, dan needa...@ntlworld.com wrote: On 20/03/2013 10:46, Bruno Garcia wrote

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-20 Thread Bruno Garcia
So much so that plugin authors can no longer use the same SDK due to major breaking changes between the different branches. Does the SDK source-code updates ? As far as I know the SDK that you get from the Tools tab in Steam is a very, very old branch of the Source Engine. I think it's

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-20 Thread Bruno Garcia
) on which are based all VSP, like MM:S etc.. 20.03.2013, 14:47, Bruno Garcia garcia.bru...@gmail.com: So much so that plugin authors can no longer use the same SDK due to major breaking changes between the different branches. Does the SDK source-code updates ? As far as I know the SDK

Re: [hlds_linux] Exploit in spamming join

2013-03-15 Thread Bruno Garcia
It's not a command they are using, they are forming packets that replay the player-join and spamming it to the server, also known as fake players bug/exploit. It's external from the game, so to protect yourself you'll have to maybe get around it with Iptables or wait for someone to fix the

[hlds_linux] .vpk on css

2013-03-02 Thread Bruno Garcia
Hello, I wanted to know if the Linux and Windows server and client binaries for CSS are also going to be moved to VPK file system. I'm also interested in knowing if there's going to be any significant HDD space reduction if VPK is used on CSS. Thanks.

Re: [hlds_linux] Counter-Strike: Source update next week

2013-02-05 Thread Bruno Garcia
They should fix string tables crashes. On Tue, Feb 5, 2013 at 2:01 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Hi Eric, Do you have any idea which day the update is probably going live? Thanks, Kyle. On Thu, Jan 31, 2013 at 10:13 AM, Eric Smith er...@valvesoftware.com wrote:

Re: [hlds_linux] Huge disconnects due to steam auth tickets?

2013-01-24 Thread Bruno Garcia
I believe most of the problem was because Steam client took too much CPU and since the auth ticket has a time window to be sent and received the lack of CPU made it impossible to be sent in time and the steam server would UN-authenticate you and the game server would eventually kick you. This I

Re: [hlds_linux] Strange Issue

2013-01-13 Thread Bruno Garcia
Suggestions or hints: Don't wine a server, haha Simple as that. Sometimes the portability between distributions is caused by the compiler of C they use when compiling. I think it has something to do with that. So you would have to install certain C library that runs binaries compiled for that

Re: [hlds_linux] Servers get attacked via DDoS

2013-01-10 Thread Bruno Garcia
The DoS Fix plugin just blocks A2S_INFO/A2S_PING packets being spammed. What you are getting is different. You'd have to spec with the attacker's ISP, and your own ISP in order to block them. On Thu, Jan 10, 2013 at 9:41 PM, Michael Johansen michs...@live.no wrote: Can't really protect

Re: [hlds_linux] Guide Us

2012-12-04 Thread Bruno Garcia
I don't think you could HIDE the server ip address and still show up in the browser. Perhaps there's a way of not being published to the browsers. I understand the DDoS attacks, but in the end, you could block them calling the ISP, they have the necessary tools for doing so. On Wed, Dec 5, 2012

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread Bruno Garcia
Fletcher, When is the Source SDK going to be updated for Orange Box? You should *seriously *consider that. Take care, - On Fri, Oct 26, 2012 at 1:40 PM, AnAkIn anakin...@gmail.com wrote: Any reason for that interface to still exist on Windows? 2012/10/26 Fletcher Dunn

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread Bruno Garcia
...@alliedmods.net wrote: The AlliedModders copy of the sdk that's always kept up to date enough for plugins will be updated in just a bit. http://hg.alliedmods.net/**hl2sdks/hl2sdk-ob-valvehttp://hg.alliedmods.net/hl2sdks/hl2sdk-ob-valve On 10/26/2012 2:39 PM, Bruno Garcia wrote

Re: [hlds_linux] TF beta has been updated

2012-10-26 Thread Bruno Garcia
. On Fri, Oct 26, 2012 at 8:30 PM, Bruno Garcia garcia.bru...@gmail.comwrote: Does a community seriously have to create a reverse engineered engine to code plugins due to the fact that the company didn't update their sdk ? This should be done through official channels. We have to thank the steam

Re: [hlds_linux] Https for fastdl

2012-10-09 Thread Bruno Garcia
that simply do not help the thread progress. Its common on here, and it is bloody annoying. In any case I understand your point about the extra cost and lowering of speed by switching to https, but I simply want to know if it would be possible at all to do. On 10/5/2012 2:45 PM, Bruno Garcia wrote

Re: [hlds_linux] Https for fastdl

2012-10-07 Thread Bruno Garcia
on here, and it is bloody annoying. In any case I understand your point about the extra cost and lowering of speed by switching to https, but I simply want to know if it would be possible at all to do. On 10/5/2012 2:45 PM, Bruno Garcia wrote: I'm not trying to criticize your

Re: [hlds_linux] Https for fastdl

2012-10-05 Thread Bruno Garcia
Why would you want HTTPS over a FastDL? HTTPS is used under extreme situations that require complete security, a map download doesn't seem to be a security risk On top of that, your directory is visible to everyone on their browser, so they can view your files. Not only it's unnecessary, it also

Re: [hlds_linux] Https for fastdl

2012-10-05 Thread Bruno Garcia
Read it. Possible or not, it's useless. On Fri, Oct 5, 2012 at 4:30 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: Read the damn thread we already know this. The question is if possible. Sent from my android device. -Original Message- From: Bruno Garcia garcia.bru

Re: [hlds_linux] Https for fastdl

2012-10-05 Thread Bruno Garcia
I'm not trying to criticize your thread or your means to use the Fast download functionality. I'm simple stating that you would get a better result for less cost. I'm sorry if it was mis intended in that way. On Fri, Oct 5, 2012 at 6:36 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: This

Re: [hlds_linux] Something different with soldiers on TF2 lately?

2012-09-29 Thread Bruno Garcia
Is this on a Vanilla server or MvM? On Sat, Sep 29, 2012 at 2:46 AM, Weasel wea...@weaselslair.com wrote: Maybe I missed the details on some changes. Haven't played myself much the last 3-4 weeks. Were there any changes in the releases during that time that would allow soldiers to be flying

Re: [hlds_linux] Mandatory CS:S update released

2012-09-15 Thread Bruno Garcia
On Sat, Sep 15, 2012 at 2:21 PM, Roberto Omezzolli r.omezzo...@ociris.comwrote: did someone else notice since last css update, heavy laggs on Debian or Ubuntu? csgo and cs 1.6 are running fine on the same mashine, but css is lagging the hell out of me. -Ursprüngliche Nachricht-

Re: [hlds_linux] Mandatory CS:S update released

2012-09-15 Thread Bruno Garcia
lagging. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Bruno Garcia Gesendet: Sonntag, 16. September 2012 05:24 An: r.omezzo...@ociris.com; Half-Life dedicated Linux server mailing list

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-11 Thread Bruno Garcia
CSS Just updated. Perhaps you could have it execute jpeg command :) Most of the times it will work. On Tue, Sep 11, 2012 at 9:28 AM, AnAkIn anakin...@gmail.com wrote: I updated it to disable the screenshot feature under TF2 DoD S. Still available on CSS. -- Best regards, AnAkIn

Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-09-10 Thread Bruno Garcia
This is obviously not using the screenshot command, rather the screenshot client function call. As well as the INetChannel SendFile function to upload the file. I wouldn't expect VALVe to update this function, this also used to upload spray tags to the server, and it has a very secure extension

Re: [hlds_linux] [hlds_announce] Optional updates released for TF2, DoD:S, and HL2:DM

2012-09-10 Thread Bruno Garcia
Well, if Anakin updates his anti-cheat to call jpeg on the client will it still work? :/ On Mon, Sep 10, 2012 at 7:29 PM, Ross Bemrose rbemr...@gmail.com wrote: I'm not seeing any updated binaries on either of my Linux servers, despite the update saying there should be updated binaries. On

Re: [hlds_linux] client injected music/sounds

2012-09-09 Thread Bruno Garcia
Use this: sv_use_steam_voice 1 Have fun! On Sun, Sep 9, 2012 at 2:42 PM, Chuck Gibke cgi...@compuserve.com wrote: I am not familiar with that one. It looks like it is affected by voice_inputfromfile cvar. I am not seeing the on-screen indicator that a mic is active - does this work that

Re: [hlds_linux] Mandatory TF2 update released

2012-09-04 Thread Bruno Garcia
the tv_name bug is also occurring on CS:S. It would be nice to get an update possibly without breaking every mod out there, haha. On Tue, Sep 4, 2012 at 8:19 PM, Frank ad...@gamerscrib.net wrote: There is still something wrong with sapper attaching - I just had another windows server lock up

Re: [hlds_linux] Mandatory CS:S update released

2012-08-22 Thread Bruno Garcia
João Felício, If you are using any mods (Mani Admin, Eventscripts, Sourcemod) unload it from the addons folder, and it will work. In order to fix this issues, wait for a patch of such mod to be released. Thank you. On Wed, Aug 22, 2012 at 7:55 PM, João Felício feliciogene...@gmail.comwrote:

Re: [hlds_linux] Inyección de código en el archivo modt.txt / Inject code into the file motd.txt

2012-08-21 Thread Bruno Garcia
Hello, There's no possible way to inject code into motd.txt This file corresponds to an HTML format file that will get printed upon a player's connection in their in-game browser. However, there's the possiblity someone might try to upload such file to your server (Very un-common though). Try

[hlds_linux] Server dump contains nothing?

2012-08-21 Thread Bruno Garcia
Hello, I've been having several crashes during map changes on my Counter-Strike: Source server. and I'm trying to pinpoint the cause of this problem. I've looked at the server dumps that are generated upon a crash, but the stack information only contains the modules loaded when the server

Re: [hlds_linux] Server dump contains nothing?

2012-08-21 Thread Bruno Garcia
...@topnotchclan.comwrote: There is a way to turn on larger dumps, I think its -debug in the command line... On Tue, Aug 21, 2012 at 7:51 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Hello, I've been having several crashes during map changes on my Counter-Strike: Source server. and I'm

Re: [hlds_linux] New 1.6 Exploit very dangerous!

2012-08-16 Thread Bruno Garcia
Apparently this is only HLDS because SRCDS uses a whole different protocol. On Thu, Aug 16, 2012 at 2:02 AM, PAL-18 pal...@zombiegamer.net wrote: So is this only affecting HLDS? Or is it affecting SRCDS too? __**_ To unsubscribe, edit your list

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2012-08-10 Thread Bruno Garcia
Kyle I also e-mailed Fletcher about listen servers being crasheable... It's a shame they don't pay much attention to CS:S. On Fri, Aug 10, 2012 at 6:17 PM, Russell Smith ve...@tinylittlerobots.uswrote: Thanks for the heads up Eric. It would be great if we could get a word back from a Valve

Re: [hlds_linux] Random CPU Spikes

2012-07-30 Thread Bruno Garcia
On Mon, Jul 30, 2012 at 1:36 AM, Russell Smith ve...@tinylittlerobots.uswrote: My turn to think out loud. In the more extreme cases of this, players will get disconnected with STEAMAUTH: Error code 6. Does anyone know what this error code actually means? If the issue were between the

Re: [hlds_linux] HLDSUpdatetool Malfunction - Downloads Content over and over again

2012-07-28 Thread Bruno Garcia
On Sat, Jul 28, 2012 at 7:47 PM, Stephan Jauernick i...@stephan-jauernick.de wrote: Hi, I got the problem that my hldsupdatetool downloads some stuff over and over again. Here you got a short excerpt from my Logs: 4:0590.52% downloading ./hl2/models/pigeon.vvd 4:0591.59%

Re: [hlds_linux] Cvars showing on chat

2012-07-25 Thread Bruno Garcia
it will be hidden in browsers such as game-monitor.com) Kind regards, *Saul Rennison* On 23 July 2012 22:15, Joonas Lehtolahti joonas.lehtola...@lehtopuu.fi wrote: On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia garcia.bru...@gmail.com wrote: I'm not a fan of sourcemod. Personally, I do know

[hlds_linux] Cvars showing on chat

2012-07-23 Thread Bruno Garcia
Hello, This has been annoying for me since the day it was added to the game. When you change a var in the server, it's automatically printed on the server's chat. In addition, if the cvar takes server tags, the change for server tags also gets printed on the server's chat. Is there any way to

Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Bruno Garcia
sourcemod? 2012/7/23 Bruno Garcia garcia.bru...@gmail.com: Hello, This has been annoying for me since the day it was added to the game. When you change a var in the server, it's automatically printed on the server's chat. In addition, if the cvar takes server tags, the change for server

Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Bruno Garcia
On Mon, Jul 23, 2012 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote: It has always been like this. You would need something like sourcemod to bypass this. On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia garcia.bru...@gmail.com wrote: No, this even shows up by default on a vanilla server

Re: [hlds_linux] Test message

2012-06-12 Thread Bruno Garcia
There are no such things as coincidences. I'd check for intrusions if NAT rules where being 'funny'. Just saying... On Tue, Jun 12, 2012 at 9:28 PM, Milton Ngan mil...@valvesoftware.comwrote: Something go reverted on our firewall, and we had a couple of bad NAT rules which were translating the

Re: [hlds_linux] Reconnect to steam command?

2012-05-23 Thread Bruno Garcia
http://store.steampowered.com/stats/?snr=1_4_4__10 Quite indeed. Always check Steam powered stats before posting on forums and mailing lists :) On Thu, May 24, 2012 at 12:16 AM, bottige...@gmail.com bottige...@gmail.com wrote: Steam just died 31 minutes ago. Did anyone else's servers fail to

Re: [hlds_linux] (ERROR! Reliable snaphsot overflow.)

2012-04-13 Thread Bruno Garcia
I get that often on map changes. I believe it's what Nomaan said, game snapshots might get corrupted on downloading... On Fri, Apr 13, 2012 at 11:27 PM, Nomaan Ahmad n0man@gmail.com wrote: Maybe its just the map. There isnt fix for it. When client connects to the server, downloads state of

Re: [hlds_linux] Reconnect to steam command?

2012-04-09 Thread Bruno Garcia
There's a command called verifyloadout But spammed this command can *SOMETIMES* drop the player's items for a match... or it can get you re-connected to the item server. I don't know it's functionality internally, maybe a Valve employee might clarify it :) On Mon, Apr 9, 2012 at 4:24 AM, hlds

Re: [hlds_linux] Multithreaded

2012-03-09 Thread Bruno Garcia
There is a command parameter that allows multicore support. However, this is **not** recommended, and it's for the best to stay within one single core. Cheers mate! - B On Fri, Mar 9, 2012 at 5:27 PM, Timo Schrappe t...@thirdman.de wrote: Hello together, is it true that hlds is

Re: [hlds_linux] Which HLDS Debian kernel?

2012-03-03 Thread Bruno Garcia
The question is, what should we use? We want 1000 FPS as stable as we can get. :P Let me remind you that all the source engine games will run at a maximum of 66.6 FPS. If it's forced you might encounter problems with your servers performance. Good luck with your hardware change. On Sat, Mar 3,

[hlds_linux] Full Steam Ahead

2012-02-17 Thread Bruno Garcia
http://images.videogamedesignschools.org.s3.amazonaws.com/full-steam-ahead.gif Genius , especially the part where it states the %70 goes to the game producer. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] srcds css voice laggs ?

2012-02-15 Thread Bruno Garcia
For everyone: Broken packets are expected in the way. That's just UDP. And no, there's no way to 'fix' a few broken packets not being sent or received. However, there's a larger problem, which includes the server being really laggy on the voices, Maybe the server has insufficient memory or CPU.

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-14 Thread Bruno Garcia
Especially the In-game Steam browser and In-Game trading being an Internet Explorer. *This should be set in an option in-game !* On Tue, Feb 14, 2012 at 11:04 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: /facepalm Countless times steam trading does not work for w/e reason, and then one

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-26 Thread Bruno Garcia
Are the changes on Counter-Strike: Source documented? On Thu, Jan 26, 2012 at 10:07 PM, Frank ad...@gamerscrib.net wrote: Thanks Fletch for the quick answer! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-26 Thread Bruno Garcia
Eric: I got an update :/ http://i.imgur.com/zYMqd.png Well, thanks for your response anyways! On Thu, Jan 26, 2012 at 10:20 PM, Alex Kowald abkow...@gmail.com wrote: Glad to see replay crash fixes but more needs to be done. This error is among many: CModelLoader::FindModel: NULL name On

Re: [hlds_linux] Unable to update Server

2012-01-26 Thread Bruno Garcia
this problem replace -verify_all with -retry or remove it entirely, as you may know it takes long enough already when it does work (but obviously not hours)! Sorry for not providing *much* help, just trying to narrow down the possible causes. Chris On 23 January 2012 22:05, Bruno Garcia

Re: [hlds_linux] request for LZMA compression support for custom content downloads (maps)

2012-01-25 Thread Bruno Garcia
I second this request, and I add, bzip2 is known to be difficult in CPU usage to decompress. Perhaps alternative methods doesn't sound bad at all. On Wed, Jan 25, 2012 at 6:15 PM, lwf l...@rocketblast.com wrote: A similarly similar request, although this is already getting a bit deeper than

Re: [hlds_linux] Steam auth timeouts

2012-01-24 Thread Bruno Garcia
Same for me, I'm mapping and I often go to my localserver, just type 'map my_map' in console, I go in, and after 2 minutes I get error code 1 and No-Steam Logon. I mean, It's my own server for god's sake, I want to be able to tests maps on my own server. Plus I haven't been able to play for

Re: [hlds_linux] Steam auth timeouts

2012-01-24 Thread Bruno Garcia
automatically after map compile. sv_lan 1 will fix the issue. -ics 25.1.2012 1:04, Bruno Garcia kirjoitti: Same for me, I'm mapping and I often go to my localserver, just type 'map my_map' in console, I go in, and after 2 minutes I get error code 1 and No-Steam Logon. I mean

Re: [hlds_linux] Another high profile trader/admin hijacked.

2012-01-23 Thread Bruno Garcia
Oh what a troll, so people should stop spending their money on what ever they want, because you say it's not worth it? God damn it, people like Mattie putting money into something amazingly awesome as Steam helps keep the service alive, and with time, improve security just like they added Steam

[hlds_linux] Unable to update Server

2012-01-23 Thread Bruno Garcia
Hey everyone, I'm trying to update my srcds css server under linux on a centos linux. I ran the updater , but it gets stuck at 'Updating Installation' Here's my command line ./steam -command update -game Counter-Strike Source -dir . -verify_all I left it for hours and won't update. Anything I

[hlds_linux] Steam AUTH timeout push

2012-01-16 Thread Bruno Garcia
Hello, Is there any date when the Steam Auth tiemout changes will be pushed? It's been about 12 days since Fletcher's post, and It's urgent to fix this issue due tournaments, and other competitions. Thank you. ___ To unsubscribe, edit your list

Re: [hlds_linux] Steam auth timeouts

2012-01-04 Thread Bruno Garcia
I couldn't be happier Fletcher, If this gets finally fixed, I will be able to play counter-strike: source! I appreciate your and valve's work on this kind of things. Lets see if people can stop saying 'Valve f* up' and start saying 'Valve cares' or 'Valve is fixing that' Thanks again. On

Re: [hlds_linux] Policy of truth

2012-01-04 Thread Bruno Garcia
Looks like Fletcher borrowed Gabe's Ban Hammer. Good job mate! *claps* On Wed, Jan 4, 2012 at 7:52 PM, Eric Riemers riem...@binkey.nl wrote: Nevermind :) cl_gameserver_list to the rescue, standing = good. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

[hlds_linux] Client Cvar removed

2012-01-02 Thread Bruno Garcia
Hello and excuse me for this silly topic, The client cvar cl_drawothermodels seems to be removed (probably since the orange box update). I really need to do some demo recording and take some screenshots and I need to remove the hands models. Is there any other cvar for that? I would appreciate

Re: [hlds_linux] Steam problem - Brazil

2011-12-14 Thread Bruno Garcia
It's worldwide http://store.steampowered.com/stats/ On Wed, Dec 14, 2011 at 5:26 PM, Juliano mirando...@gmail.com wrote: Steam is having trouble all day, losing connection all the time. Anyone know what's going on? Thanks! Att. Juliano ___ To

Re: [hlds_linux] Steam UserID Ticket Problems

2011-12-12 Thread Bruno Garcia
This might not sound very helpful, but maybe passing -ip -port and -clientport parameters will help in the networking process (For all your servers) On Mon, Dec 12, 2011 at 10:53 PM, PAL-18 pal...@zombiegamer.net wrote: I narrowed down the problem but i still dont know how to fix it. It's

Re: [hlds_linux] Authentication problems [Cant play!]

2011-12-09 Thread Bruno Garcia
this? Kyle. On Thu, Dec 8, 2011 at 2:35 PM, Bruno Garcia garcia.bru...@gmail.com wrote: I have, in fact, tried the -tcp launch parameter, but nothing worked so far... On Thu, Dec 8, 2011 at 10:43 AM, AnAkIn . anakin...@gmail.com wrote: They made it default only on single core CPUs IIRC

Re: [hlds_linux] Authentication problems [Cant play!]

2011-12-08 Thread Bruno Garcia
problems [Cant play!] Try to launch steam with -tcp in the command line. 2011/12/8 Bruno Garcia garcia.bru...@gmail.com Hello, I've been having authentication problems for almost a year now, and I seriously cannot play Counter-Strike: Source; I have already sent an e-mail

[hlds_linux] Authentication problems [Cant play!]

2011-12-07 Thread Bruno Garcia
Hello, I've been having authentication problems for almost a year now, and I seriously cannot play Counter-Strike: Source; I have already sent an e-mail to the mailing list, but I couldn't get a definite answer on how to, or when this problem will be solved. A user answered my thread couple

Re: [hlds_linux] Could not establish connection to Steam servers.

2011-12-06 Thread Bruno Garcia
I think Steam should really put effort on solving issues like No-Steam Logons (Authentication) issues... On Tue, Dec 6, 2011 at 10:59 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The last Steam prop had some instability that had to be sorted out. It should be clearing up soon.

Re: [hlds_linux] Valve Security Breach

2011-11-10 Thread Bruno Garcia
I wonder why the would make the Steam Forum database be on the same physical place than the actual Steam database On Thu, Nov 10, 2011 at 8:56 PM, dmex dme...@gmail.com wrote: Mmm, You have to admire Valve employee's for re-using passwords. -Original Message- From:

Re: [hlds_linux] Voice chat muting

2011-11-06 Thread Bruno Garcia
Well, clearly muting deserves an update. Firstly for Chat Commands muting, and permanent muting even if you left the server and join again, or switching maps. And since vote kicking has been enabled within this year, maybe vote muting would be a cool feature as well. I really hope some of

[hlds_linux] Voice chat muting

2011-11-05 Thread Bruno Garcia
When you mute a player, you won't hear his microphone output, but he can still call for Medic, or even annoy you with repeating the same phrase over and over again. Mute should also work for that. Any chance of it happening? ___ To unsubscribe, edit

Re: [hlds_linux] Voice chat muting

2011-11-05 Thread Bruno Garcia
such is a client side issue, I guess SPUF is more appropriate for this. If you mean in an admin perspective, there are mute/gag options, which also end this kind of stuff from the player. From: Bruno Garcia garcia.bru...@gmail.com To: Half-Life dedicated Linux

Re: [hlds_linux] So Valve you ***** up the LAN play

2011-10-30 Thread Bruno Garcia
LAN Ids exists for a reason. When being on a LAN server, you cannot contact anything on the internet, therefore, you cannot retrieve your Steam ID from the Steam servers. Now, No one cares about your LAN Party, get over it, there will be more if you are smart enough to stop bitching and start

Re: [hlds_linux] DoS Attack to SRCDS with TCP packets

2011-10-18 Thread Bruno Garcia
Do you have a plugin to block DoS Attacks such as A2S_INFO Packet flood? If not, I advice you to install DBlocker or a plugin called DAF Dos Attack Fix. See: http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9 http://dblocker.didrole.com/ Hope it helps :/ On Tue, Oct 18,

[hlds_linux] Plugins using too many resources?

2011-10-01 Thread Bruno Garcia
been recommended to use SourceMod plugin, but I'm quite sure some clients will prefer the Mani Admin plugin and Eventscripts... Thanks, Bruno Garcia ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds_linux] Can't play No-Steam Logon for months!

2011-09-11 Thread Bruno Garcia
. Instead of every client only being authenticated with the backend once, it does it multiple times each time a client connects. On Fri, Sep 9, 2011 at 3:47 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Hello, Since the past 4 months i can't play Counter-Strike

Re: [hlds_linux] Can't play No-Steam Logon for months!

2011-09-10 Thread Bruno Garcia
. Instead of every client only being authenticated with the backend once, it does it multiple times each time a client connects. On Fri, Sep 9, 2011 at 3:47 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Hello, Since the past 4 months i can't play Counter-Strike: Source, and i can

[hlds_linux] Can't play No-Steam Logon for months!

2011-09-09 Thread Bruno Garcia
Hello, Since the past 4 months i can't play Counter-Strike: Source, and i can barely play Team Fortress 2.. Now that there has been an update to determinate what caused the no-steam logon, i have been getting this on console CClientSteamContext OnSteamServersConnected logged on = 1 STEAMAUTH:

Re: [hlds_linux] Can't play No-Steam Logon for months!

2011-09-09 Thread Bruno Garcia
, it does it multiple times each time a client connects. On Fri, Sep 9, 2011 at 3:47 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Hello, Since the past 4 months i can't play Counter-Strike: Source, and i can barely play Team Fortress 2.. Now that there has been an update

Re: [hlds_linux] Can't play No-Steam Logon for months!

2011-09-09 Thread Bruno Garcia
. Being dropped from a server for no steam logon is when the backend tells the server to drop a client. I'm not sure how graphics settings can affect that in any way. On Fri, Sep 9, 2011 at 6:17 PM, Bruno Garcia garcia.bru...@gmail.com wrote: Ryan, This is quite odd, because I'm the only one

Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread Bruno Garcia
This happened to me for different reasons, the weirdest one. DirectX set to 8.1 would cause a No-Steam Logon, some like NAT Routers getting a bunch of ports blocked, and not getting the steam certification, or a combination of some which still occur to me like running a fullscreen game application

Re: [hlds_linux] Replay coming to the Counter-Strike: Source Beta soon

2011-08-19 Thread Bruno Garcia
it will be awesome! finally!. thanks for the heads up. On Thu, Aug 18, 2011 at 10:39 PM, Jon Lippincott j...@valvesoftware.comwrote: Hey everyone, I wanted to give you all a heads up that replay will be coming to the CS:S Beta on or around August 30th. Click

Re: [hlds_linux] fps_max 333 = high cpu usage

2011-08-06 Thread Bruno Garcia
I'd advice you if you don't know about the subject remove the fps_max flag, as it will play against you. Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if you have a slower PC. On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote: Something is still broken

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