Fixed *crash* when getting a malformed KeyValues buffer
On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote:
Out of curiosity, what exactly did this do?
On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com
wrote:
Now that this exploit is public knowledge,
Fixed *crash* when getting a malformed KeyValues buffe
On Mon, May 18, 2015 at 10:11 PM, N-Gon ngongamedes...@gmail.com wrote:
Out of curiosity, what exactly did this do?
On Mon, May 18, 2015 at 9:00 PM, Kyle Sanderson kyle.l...@gmail.com
wrote:
Now that this exploit is public knowledge,
You should fix the taunting bugs, it's annoying to see players doing taunts
while moving and killing players.
If a player spy does the taunting bug and disguises, the enemy disguise
will appear as tauting and can fool other players.
It's not a minor bug.
On Thu, Oct 16, 2014 at 12:09 AM, Ross
I will paste the reply I made in a csgo thread about this subject.
There used to be a situation where clients would get disconnected because
they took too long to re-authenticate while connected in the server.
This was not a server issue, *it was a client issue taking up too much cpu
and not
@Kyle. I didn't know that about Linux, that's really helpful.
@babaj: I can see why they are not taking any matters into your issue.
Your report into their forums doesn't have any information to reproduce the
issue that is causing your crashes, or any useful information for them to
look it up.
-debug or -allowdebug (I think one is for Windows and the other for Linux)
generates dumps files in case of a crash or an assert.
You can find the .dump files in your srcds mod folder (eg. cstrike/)
On Fri, Nov 8, 2013 at 7:52 AM, babaj ba...@mczone.ru wrote:
Hello.
-debug
-allowdebug
Also, just to be clear, these dumps will hardly tell you anything if you
debug them with any tool.
You need the internal source engine code to debug this with, which only
devs have.
On Fri, Nov 8, 2013 at 2:17 PM, Bruno Garcia garcia.bru...@gmail.comwrote:
-debug or -allowdebug (I think one
Eric,
Due to issues with the server and client binaries these past two days:
shouldn't the Halloween event be extended for 2 or 3 more days to
compensate the users?
Sincerely,
Bruno
On Fri, Nov 1, 2013 at 7:16 PM, Eric Smith er...@valvesoftware.com wrote:
There was a note left out of the
ETA: Valve time
On Tue, Oct 29, 2013 at 12:26 AM, Doctor McKay mc...@doctormckay.comwrote:
http://www.teamfortress.com/post.php?id=11727
Dr. McKay
www.doctormckay.com
On Mon, Oct 28, 2013 at 11:11 PM, Carl aidsf...@gmail.com wrote:
IF it happens. If Valve had a mediocre idea for
for Chicago's O'Hare airport and it prevents them
from staying updated all the time.
___
Re: [hlds_linux] Error Updating via SteamCMD
Bruno Garcia Thu, 10 Oct 2013 17:43:04 -0700
Just so you know, I've used -validate before
Just so you know, I've used -validate before and it removed some of my
configuration files. It's not required for the updated.
Related to the problem: try again in a few hours, perhaps the servers are
over flown
On Thu, Oct 10, 2013 at 9:28 PM, Jason pctool...@gmail.com wrote:
6 of my 7
Unrelated to this topic: Don't be frighten to address your ddos attack
situation with the authorities. You have every right to do so, and it will
most likely permanently solve your problem.
On Sun, Sep 29, 2013 at 5:21 PM, Marco Padovan e...@evcz.tk wrote:
well... i see no traffic on dst port
http://cp.reddit.com/r/GlobalOffensive/comments/1dgad2/esea_client_basically_a_virus/
News flash: The esea client has a secret BITCOIN MINER in it.
It mines bitcoins out of your gpu processing, and it has been running for
quite a while...and they made some good cash.
It's recommended to
A job well done!
On Fri, Apr 26, 2013 at 2:48 AM, DontWannaName! ad...@topnotchclan.comwrote:
I have updated the VPK tool wiki page with as much information as I can at
the moment. It is now up to date and formatted.
https://developer.valvesoftware.com/wiki/VPK
For those of you having
Thanks for the Reply Fletcher...
I'll wait until the non beta release is delivered just in case.
On Fri, Apr 26, 2013 at 3:45 PM, David Fountain savsi...@gmail.com wrote:
That's how we do it in cz. -app_update 90 -beta beta
SavSin
On Apr 26, 2013 11:44 AM, Denis Eliseev lisee...@yandex.ru
Update went smooth
Just have to wait for plugins to update.
Cheers to everyone.
On Tue, Apr 16, 2013 at 4:55 PM, DontWannaName! ad...@topnotchclan.comwrote:
Just run updater.smx... It's nifty. Like magic.
Sent from my iPhone 5
On Apr 16, 2013, at 12:47 PM, ics i...@ics-base.net wrote:
Fletcher, are sounds and other resources loaded on the time they are
triggered?
Seems a lot faster on the map loading time, but when you're in the server
every bit that's loaded has a huge spike that freezes my client for a
second.
On Tue, Apr 16, 2013 at 5:17 PM, Fletcher Dunn
: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bruno Garcia
Sent: Tuesday, April 16, 2013 1:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Steamcmd - model problems
Fletcher, are sounds and other resources
Hello,
I was wondering, due to the CS:S Steampipe update, is it normal that
server.cfg no longer auto-executes at startup?
I was wondering if it was replaced by another file, or if we would have to
manually load it (Being, perhaps, a little slower on runtime)
Thanks!
Are plugins (for instance Mani Admin or Eventscripts) still loaded via the
vdf and dll method or do they need to be packed to VPKs as well?
On Mon, Apr 1, 2013 at 3:03 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
Thanks Fletch!
On Mon, Apr 1, 2013 at 2:00 PM, Fletcher Dunn
released on those exploits drives everyone
crazy.
I also consider that Java Arbitrary code execution exploits are patched
quite fast and are not used widely in the hacking 'community'
On Fri, Mar 22, 2013 at 2:26 PM, dan needa...@ntlworld.com wrote:
On 20/03/2013 10:46, Bruno Garcia wrote
So much so that plugin authors can no longer use the
same SDK due to major breaking changes between the different branches.
Does the SDK source-code updates ?
As far as I know the SDK that you get from the Tools tab in Steam is a
very, very old branch of the Source Engine.
I think it's
)
on which are based all VSP, like MM:S etc..
20.03.2013, 14:47, Bruno Garcia garcia.bru...@gmail.com:
So much so that plugin authors can no longer use the
same SDK due to major breaking changes between the different branches.
Does the SDK source-code updates ?
As far as I know the SDK
It's not a command they are using, they are forming packets that replay the
player-join and spamming it to the server, also known as fake players
bug/exploit.
It's external from the game, so to protect yourself you'll have to maybe
get around it with Iptables or wait for someone to fix the
Hello,
I wanted to know if the Linux and Windows server and client binaries for
CSS are also going to be moved to VPK file system.
I'm also interested in knowing if there's going to be any significant HDD
space reduction if VPK is used on CSS.
Thanks.
They should fix string tables crashes.
On Tue, Feb 5, 2013 at 2:01 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Hi Eric,
Do you have any idea which day the update is probably going live?
Thanks,
Kyle.
On Thu, Jan 31, 2013 at 10:13 AM, Eric Smith er...@valvesoftware.com
wrote:
I believe most of the problem was because Steam client took too much CPU
and since the auth ticket has a time window to be sent and received the
lack of CPU made it impossible to be sent in time and the steam server
would UN-authenticate you and the game server would eventually kick you.
This I
Suggestions or hints: Don't wine a server, haha
Simple as that.
Sometimes the portability between distributions is caused by the compiler
of C they use when compiling.
I think it has something to do with that.
So you would have to install certain C library that runs binaries compiled
for that
The DoS Fix plugin just blocks A2S_INFO/A2S_PING packets being spammed.
What you are getting is different.
You'd have to spec with the attacker's ISP, and your own ISP in order to
block them.
On Thu, Jan 10, 2013 at 9:41 PM, Michael Johansen michs...@live.no wrote:
Can't really protect
I don't think you could HIDE the server ip address and still show up in the
browser.
Perhaps there's a way of not being published to the browsers.
I understand the DDoS attacks, but in the end, you could block them calling
the ISP, they have the necessary tools for doing so.
On Wed, Dec 5, 2012
Fletcher,
When is the Source SDK going to be updated for Orange Box?
You should *seriously *consider that.
Take care,
-
On Fri, Oct 26, 2012 at 1:40 PM, AnAkIn anakin...@gmail.com wrote:
Any reason for that interface to still exist on Windows?
2012/10/26 Fletcher Dunn
...@alliedmods.net
wrote:
The AlliedModders copy of the sdk that's always kept up to date enough for
plugins will be updated in just a bit.
http://hg.alliedmods.net/**hl2sdks/hl2sdk-ob-valvehttp://hg.alliedmods.net/hl2sdks/hl2sdk-ob-valve
On 10/26/2012 2:39 PM, Bruno Garcia wrote
.
On Fri, Oct 26, 2012 at 8:30 PM, Bruno Garcia garcia.bru...@gmail.comwrote:
Does a community seriously have to create a reverse engineered engine to
code plugins due to the fact that the company didn't update their sdk ?
This should be done through official channels.
We have to thank the steam
that simply do not help the thread progress. Its common on
here, and it is bloody annoying. In any case I understand your point
about the extra cost and lowering of speed by switching to https, but I
simply want to know if it would be possible at all to do.
On 10/5/2012 2:45 PM, Bruno Garcia wrote
on
here, and it is bloody annoying. In any case I understand your point
about the extra cost and lowering of speed by switching to https,
but I
simply want to know if it would be possible at all to do.
On 10/5/2012 2:45 PM, Bruno Garcia wrote:
I'm not trying to criticize your
Why would you want HTTPS over a FastDL?
HTTPS is used under extreme situations that require complete security, a
map download doesn't seem to be a security risk
On top of that, your directory is visible to everyone on their browser, so
they can view your files.
Not only it's unnecessary, it also
Read it.
Possible or not, it's useless.
On Fri, Oct 5, 2012 at 4:30 PM, Cameron Munroe cmun...@cameronmunroe.comwrote:
Read the damn thread we already know this. The question is if possible.
Sent from my android device.
-Original Message-
From: Bruno Garcia garcia.bru
I'm not trying to criticize your thread or your means to use the Fast
download functionality.
I'm simple stating that you would get a better result for less cost.
I'm sorry if it was mis intended in that way.
On Fri, Oct 5, 2012 at 6:36 PM, Cameron Munroe cmun...@cameronmunroe.comwrote:
This
Is this on a Vanilla server or MvM?
On Sat, Sep 29, 2012 at 2:46 AM, Weasel wea...@weaselslair.com wrote:
Maybe I missed the details on some changes. Haven't played myself much
the last 3-4 weeks. Were there any changes in the releases during that
time that would allow soldiers to be flying
On Sat, Sep 15, 2012 at 2:21 PM, Roberto Omezzolli
r.omezzo...@ociris.comwrote:
did someone else notice since last css update, heavy laggs on Debian or
Ubuntu? csgo and cs 1.6 are running fine on the same mashine, but css is
lagging the hell out of me.
-Ursprüngliche Nachricht-
lagging.
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Bruno
Garcia
Gesendet: Sonntag, 16. September 2012 05:24
An: r.omezzo...@ociris.com; Half-Life dedicated Linux server mailing list
CSS Just updated.
Perhaps you could have it execute jpeg command :)
Most of the times it will work.
On Tue, Sep 11, 2012 at 9:28 AM, AnAkIn anakin...@gmail.com wrote:
I updated it to disable the screenshot feature under TF2 DoD S. Still
available on CSS.
--
Best regards,
AnAkIn
This is obviously not using the screenshot command, rather the screenshot
client function call.
As well as the INetChannel SendFile function to upload the file.
I wouldn't expect VALVe to update this function, this also used to upload
spray tags to the server, and it has a very secure extension
Well, if Anakin updates his anti-cheat to call jpeg on the client will it
still work? :/
On Mon, Sep 10, 2012 at 7:29 PM, Ross Bemrose rbemr...@gmail.com wrote:
I'm not seeing any updated binaries on either of my Linux servers, despite
the update saying there should be updated binaries.
On
Use this:
sv_use_steam_voice 1
Have fun!
On Sun, Sep 9, 2012 at 2:42 PM, Chuck Gibke cgi...@compuserve.com wrote:
I am not familiar with that one. It looks like it is affected by
voice_inputfromfile cvar. I am not seeing the on-screen indicator that a
mic is active - does this work that
the tv_name bug is also occurring on CS:S. It would be nice to get an
update possibly without breaking every mod out there, haha.
On Tue, Sep 4, 2012 at 8:19 PM, Frank ad...@gamerscrib.net wrote:
There is still something wrong with sapper attaching - I just had another
windows server lock up
João Felício,
If you are using any mods (Mani Admin, Eventscripts, Sourcemod) unload it
from the addons folder, and it will work.
In order to fix this issues, wait for a patch of such mod to be released.
Thank you.
On Wed, Aug 22, 2012 at 7:55 PM, João Felício feliciogene...@gmail.comwrote:
Hello,
There's no possible way to inject code into motd.txt
This file corresponds to an HTML format file that will get printed upon a
player's connection in their in-game browser.
However, there's the possiblity someone might try to upload such file to
your server (Very un-common though).
Try
Hello,
I've been having several crashes during map changes on my Counter-Strike:
Source server. and I'm trying to pinpoint the cause of this problem.
I've looked at the server dumps that are generated upon a crash, but the
stack information only contains the modules loaded when the server
...@topnotchclan.comwrote:
There is a way to turn on larger dumps, I think its -debug in the
command line...
On Tue, Aug 21, 2012 at 7:51 PM, Bruno Garcia garcia.bru...@gmail.com
wrote:
Hello,
I've been having several crashes during map changes on my Counter-Strike:
Source server. and I'm
Apparently this is only HLDS because SRCDS uses a whole different protocol.
On Thu, Aug 16, 2012 at 2:02 AM, PAL-18 pal...@zombiegamer.net wrote:
So is this only affecting HLDS? Or is it affecting SRCDS too?
__**_
To unsubscribe, edit your list
Kyle I also e-mailed Fletcher about listen servers being crasheable...
It's a shame they don't pay much attention to CS:S.
On Fri, Aug 10, 2012 at 6:17 PM, Russell Smith ve...@tinylittlerobots.uswrote:
Thanks for the heads up Eric.
It would be great if we could get a word back from a Valve
On Mon, Jul 30, 2012 at 1:36 AM, Russell Smith ve...@tinylittlerobots.uswrote:
My turn to think out loud.
In the more extreme cases of this, players will get disconnected with
STEAMAUTH: Error code 6. Does anyone know what this error code actually
means? If the issue were between the
On Sat, Jul 28, 2012 at 7:47 PM, Stephan Jauernick
i...@stephan-jauernick.de wrote:
Hi,
I got the problem that my hldsupdatetool downloads some stuff over and
over again.
Here you got a short excerpt from my Logs:
4:0590.52% downloading ./hl2/models/pigeon.vvd
4:0591.59%
it will be
hidden in browsers such as game-monitor.com)
Kind regards,
*Saul Rennison*
On 23 July 2012 22:15, Joonas Lehtolahti joonas.lehtola...@lehtopuu.fi
wrote:
On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia
garcia.bru...@gmail.com
wrote:
I'm not a fan of sourcemod. Personally, I do know
Hello,
This has been annoying for me since the day it was added to the game.
When you change a var in the server, it's automatically printed on the
server's chat.
In addition, if the cvar takes server tags, the change for server tags also
gets printed on the server's chat.
Is there any way to
sourcemod?
2012/7/23 Bruno Garcia garcia.bru...@gmail.com:
Hello,
This has been annoying for me since the day it was added to the game.
When you change a var in the server, it's automatically printed on the
server's chat.
In addition, if the cvar takes server tags, the change for server
On Mon, Jul 23, 2012 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote:
It has always been like this.
You would need something like sourcemod to bypass this.
On Mon, Jul 23, 2012 at 11:51 AM, Bruno Garcia garcia.bru...@gmail.com
wrote:
No, this even shows up by default on a vanilla server
There are no such things as coincidences. I'd check for intrusions if NAT
rules where being 'funny'.
Just saying...
On Tue, Jun 12, 2012 at 9:28 PM, Milton Ngan mil...@valvesoftware.comwrote:
Something go reverted on our firewall, and we had a couple of bad NAT
rules which were translating the
http://store.steampowered.com/stats/?snr=1_4_4__10
Quite indeed.
Always check Steam powered stats before posting on forums and mailing lists
:)
On Thu, May 24, 2012 at 12:16 AM, bottige...@gmail.com bottige...@gmail.com
wrote:
Steam just died 31 minutes ago. Did anyone else's servers fail to
I get that often on map changes. I believe it's what Nomaan said, game
snapshots might get corrupted on downloading...
On Fri, Apr 13, 2012 at 11:27 PM, Nomaan Ahmad n0man@gmail.com wrote:
Maybe its just the map. There isnt fix for it. When client connects to the
server, downloads state of
There's a command called verifyloadout
But spammed this command can *SOMETIMES* drop the player's items for a
match... or it can get you re-connected to the item server.
I don't know it's functionality internally, maybe a Valve employee might
clarify it :)
On Mon, Apr 9, 2012 at 4:24 AM, hlds
There is a command parameter that allows multicore support.
However, this is **not** recommended, and it's for the best to stay within
one single core.
Cheers mate!
- B
On Fri, Mar 9, 2012 at 5:27 PM, Timo Schrappe t...@thirdman.de wrote:
Hello together,
is it true that hlds is
The question is, what should we use? We want 1000 FPS as stable as we can
get. :P
Let me remind you that all the source engine games will run at a maximum of
66.6 FPS. If it's forced you might encounter problems with your servers
performance.
Good luck with your hardware change.
On Sat, Mar 3,
http://images.videogamedesignschools.org.s3.amazonaws.com/full-steam-ahead.gif
Genius , especially the part where it states the %70 goes to the game
producer.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
For everyone: Broken packets are expected in the way. That's just UDP. And
no, there's no way to 'fix' a few broken packets not being sent or received.
However, there's a larger problem, which includes the server being really
laggy on the voices, Maybe the server has insufficient memory or CPU.
Especially the In-game Steam browser and In-Game trading being an Internet
Explorer.
*This should be set in an option in-game !*
On Tue, Feb 14, 2012 at 11:04 PM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote:
/facepalm
Countless times steam trading does not work for w/e reason, and then one
Are the changes on Counter-Strike: Source documented?
On Thu, Jan 26, 2012 at 10:07 PM, Frank ad...@gamerscrib.net wrote:
Thanks Fletch for the quick answer!
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On
Eric: I got an update :/
http://i.imgur.com/zYMqd.png
Well, thanks for your response anyways!
On Thu, Jan 26, 2012 at 10:20 PM, Alex Kowald abkow...@gmail.com wrote:
Glad to see replay crash fixes but more needs to be done. This error
is among many: CModelLoader::FindModel: NULL name
On
this problem replace -verify_all with -retry or remove it entirely, as
you may know it takes long enough already when it does work (but obviously
not hours)!
Sorry for not providing *much* help, just trying to narrow down the
possible causes.
Chris
On 23 January 2012 22:05, Bruno Garcia
I second this request, and I add, bzip2 is known to be difficult in CPU
usage to decompress.
Perhaps alternative methods doesn't sound bad at all.
On Wed, Jan 25, 2012 at 6:15 PM, lwf l...@rocketblast.com wrote:
A similarly similar request, although this is already getting a bit
deeper than
Same for me, I'm mapping and I often go to my localserver, just type 'map
my_map' in console, I go in, and after 2 minutes I get error code 1 and
No-Steam Logon. I mean, It's my own server for god's sake, I want to be
able to tests maps on my own server.
Plus I haven't been able to play for
automatically after map compile. sv_lan 1 will fix the issue.
-ics
25.1.2012 1:04, Bruno Garcia kirjoitti:
Same for me, I'm mapping and I often go to my localserver, just type
'map
my_map' in console, I go in, and after 2 minutes I get error code 1
and
No-Steam Logon. I mean
Oh what a troll, so people should stop spending their money on what ever
they want, because you say it's not worth it? God damn it, people like
Mattie putting money into something amazingly awesome as Steam helps keep
the service alive, and with time, improve security just like they added
Steam
Hey everyone,
I'm trying to update my srcds css server under linux on a centos linux.
I ran the updater , but it gets stuck at 'Updating Installation'
Here's my command line
./steam -command update -game Counter-Strike Source -dir . -verify_all
I left it for hours and won't update.
Anything I
Hello,
Is there any date when the Steam Auth tiemout changes will be pushed? It's
been about 12 days since Fletcher's post, and It's urgent to fix this issue
due tournaments, and other competitions.
Thank you.
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I couldn't be happier Fletcher, If this gets finally fixed, I will be able
to play counter-strike: source!
I appreciate your and valve's work on this kind of things.
Lets see if people can stop saying 'Valve f* up' and start saying
'Valve cares' or 'Valve is fixing that'
Thanks again.
On
Looks like Fletcher borrowed Gabe's Ban Hammer.
Good job mate! *claps*
On Wed, Jan 4, 2012 at 7:52 PM, Eric Riemers riem...@binkey.nl wrote:
Nevermind :) cl_gameserver_list to the rescue, standing = good.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Hello and excuse me for this silly topic,
The client cvar cl_drawothermodels seems to be removed (probably since the
orange box update). I really need to do some demo recording and take some
screenshots and I need to remove the hands models. Is there any other cvar
for that?
I would appreciate
It's worldwide
http://store.steampowered.com/stats/
On Wed, Dec 14, 2011 at 5:26 PM, Juliano mirando...@gmail.com wrote:
Steam is having trouble all day, losing connection all the time.
Anyone know what's going on?
Thanks!
Att.
Juliano
___
To
This might not sound very helpful, but maybe passing -ip -port and
-clientport parameters will help in the networking process (For all your
servers)
On Mon, Dec 12, 2011 at 10:53 PM, PAL-18 pal...@zombiegamer.net wrote:
I narrowed down the problem but i still dont know how to fix it.
It's
this?
Kyle.
On Thu, Dec 8, 2011 at 2:35 PM, Bruno Garcia garcia.bru...@gmail.com
wrote:
I have, in fact, tried the -tcp launch parameter, but nothing worked so
far...
On Thu, Dec 8, 2011 at 10:43 AM, AnAkIn . anakin...@gmail.com wrote:
They made it default only on single core CPUs IIRC
problems [Cant play!]
Try to launch steam with -tcp in the command line.
2011/12/8 Bruno Garcia garcia.bru...@gmail.com
Hello,
I've been having authentication problems for almost a year now, and I
seriously cannot play Counter-Strike: Source; I have already sent an
e-mail
Hello,
I've been having authentication problems for almost a year now, and I
seriously cannot play Counter-Strike: Source; I have already sent an e-mail
to the mailing list, but I couldn't get a definite answer on how to, or
when this problem will be solved.
A user answered my thread couple
I think Steam should really put effort on solving issues like No-Steam
Logons (Authentication) issues...
On Tue, Dec 6, 2011 at 10:59 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
The last Steam prop had some instability that had to be sorted out. It
should be clearing up soon.
I wonder why the would make the Steam Forum database be on the same
physical place than the actual Steam database
On Thu, Nov 10, 2011 at 8:56 PM, dmex dme...@gmail.com wrote:
Mmm, You have to admire Valve employee's for re-using passwords.
-Original Message-
From:
Well, clearly muting deserves an update. Firstly for Chat Commands muting,
and permanent muting even if you left the server and join again, or
switching maps.
And since vote kicking has been enabled within this year, maybe vote muting
would be a cool feature as well.
I really hope some of
When you mute a player, you won't hear his microphone output, but he can
still call for Medic, or even annoy you with repeating the same phrase over
and over again.
Mute should also work for that.
Any chance of it happening?
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such is a client side issue, I guess SPUF is
more appropriate for this.
If you mean in an admin perspective, there are mute/gag options, which
also end this kind of stuff from the player.
From: Bruno Garcia garcia.bru...@gmail.com
To: Half-Life dedicated Linux
LAN Ids exists for a reason.
When being on a LAN server, you cannot contact anything on the internet,
therefore, you cannot retrieve your Steam ID from the Steam servers.
Now, No one cares about your LAN Party, get over it, there will be more if
you are smart enough to stop bitching and start
Do you have a plugin to block DoS Attacks such as A2S_INFO Packet flood?
If not, I advice you to install DBlocker or a plugin called DAF Dos Attack
Fix.
See:
http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9
http://dblocker.didrole.com/
Hope it helps :/
On Tue, Oct 18,
been recommended to use SourceMod plugin, but I'm quite
sure some clients will prefer the Mani Admin plugin and Eventscripts...
Thanks,
Bruno Garcia
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visit:
http
. Instead of every client only being authenticated with
the
backend once, it does it multiple times each time a client
connects.
On Fri, Sep 9, 2011 at 3:47 PM, Bruno Garcia
garcia.bru...@gmail.com
wrote:
Hello,
Since the past 4 months i can't play Counter-Strike
. Instead of every client only being authenticated with
the
backend once, it does it multiple times each time a client
connects.
On Fri, Sep 9, 2011 at 3:47 PM, Bruno Garcia
garcia.bru...@gmail.com
wrote:
Hello,
Since the past 4 months i can't play Counter-Strike: Source, and i
can
Hello,
Since the past 4 months i can't play Counter-Strike: Source, and i can
barely play Team Fortress 2..
Now that there has been an update to determinate what caused the no-steam
logon, i have been getting this on console
CClientSteamContext OnSteamServersConnected logged on = 1
STEAMAUTH:
, it does it multiple times each time a client connects.
On Fri, Sep 9, 2011 at 3:47 PM, Bruno Garcia garcia.bru...@gmail.com
wrote:
Hello,
Since the past 4 months i can't play Counter-Strike: Source, and i can
barely play Team Fortress 2..
Now that there has been an update
. Being dropped from a server
for no steam logon is when the backend tells the server to drop a client.
I'm not sure how graphics settings can affect that in any way.
On Fri, Sep 9, 2011 at 6:17 PM, Bruno Garcia garcia.bru...@gmail.com
wrote:
Ryan, This is quite odd, because I'm the only one
This happened to me for different reasons, the weirdest one. DirectX set to
8.1 would cause a No-Steam Logon,
some like NAT Routers getting a bunch of ports blocked, and not getting the
steam certification,
or a combination of some which still occur to me like running a fullscreen
game application
it will be awesome! finally!.
thanks for the heads up.
On Thu, Aug 18, 2011 at 10:39 PM, Jon Lippincott j...@valvesoftware.comwrote:
Hey everyone,
I wanted to give you all a heads up that replay will be coming to the CS:S
Beta on or around August 30th.
Click
I'd advice you if you don't know about the subject remove the fps_max flag,
as it will play against you.
Also, 333 isn't a good number. Try using fps_max 100 instead, it's better if
you have a slower PC.
On Sat, Aug 6, 2011 at 5:42 PM, Marco Padovan e...@evcz.tk wrote:
Something is still broken
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