According to valve it was removed because it is inaccurate as to how the
hitboxes actually work.
On Jul 8, 2010 3:39 AM, Björn GRYZOR Rohlén gry...@gmail.com wrote:
Not sure if this is only affects the linuxservers, but it seems that
sv_drawhitboxes has been accidentally removed in a recent
It doesn't appear to have been announced.
On Tue, Jul 6, 2010 at 9:59 PM, Nathan D. nathan...@cox.net wrote:
Hmm, this appears to have not been posted on hlds_announce. Can anyone
confirm because it could just be my phone not receiving the email.
On 7/6/2010 6:30 PM, Jason Ruymen wrote:
An
Not necessarily, as rcon is TCP and game is UDP, from my memory.
On Mon, Jul 5, 2010 at 2:16 PM, Peter Lindblom i...@teaterljud.se wrote:
it shouldnt matter, if players are able to join, then rcon should work
if its not a problem within the code- that I cant answer.
Peter
-
There's a plugin called server crontab on sourcemod forums that can perform
this function.
On Jul 4, 2010 5:56 PM, Eric Riemers riem...@binkey.nl wrote:
All,
Since these mutators are coming every now and then, i need to update all my
l4d2 instances.
These are forks so the nicest thing to do is
Freedom of speech does not work the way you think it does. Try your freedom
of speech telling a police officer you're going to kill them. See how long
your freedom of speech lasts.
Oh, and it's speech, not speach. lol
On Fri, Jul 2, 2010 at 2:06 AM, Allan Button abut...@netaccess.ca wrote:
Do
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Cc2iscooL
Sendt: 27. juni 2010 02:38
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] New Source server takes a random port
Yes but the ports shouldn't be in use if they're restarting. Maybe try
adding
Welcome to the orangebox engine. Like TF2, it will burn more cpu now.
On Jun 27, 2010 4:31 PM, Chris h...@chris03.com wrote:
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?
On 27/06/2010 6:50 AM, Gary Stanley wrote:
I am seeing about 30% more usage
These are not the nerds you're looking for!
On Sun, Jun 27, 2010 at 9:29 PM, Guy Watkins hlds_li...@watkins-home.comwrote:
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Marek Sieradzki
} Sent:
- Removed -tickrate command line option and defaulted tick rate to 66 rather
than 33. This addressed a number of issues, including:
- Tick rate affecting how fast doors open / close
- Tick rate causing players hitting the ground to stutter
- Tick rate affecting the firing
question is
has anybody created a patch or a detour to change the tickrate.
On Jun 26, 2010 6:09 PM, Cc2iscooL cc2isc...@gmail.com wrote:
- Removed -tickrate command line option and defaulted tick rate to 66
rather
than 33. This addressed a number of issues, including:
- Tick rate affecting
The only thing I noticed which looked interesting was in your original
posting.
L 06/23/2010 - 20:59:00: Log file started (file /usr/local/srcds_1/cstrike/
logs/L0623002.log) (game /usr/local/srcds_2/orangebox/cstrike) (version
4234)
Logs are in srcds_1/cstrike but game is in
Yes but the ports shouldn't be in use if they're restarting. Maybe try
adding some delays to your reboot scripts so the daemon has a chance to shut
down and a check to see if the process is closed before starting up a new
server.
On Sat, Jun 26, 2010 at 7:27 PM, Michael K. Gosvig
He's not talking about the server crashing, he's talking about different
damages based on the OS the server is installed on.
OS specific bugs exist, definitely, but I've never heard of different ranges
of damage on different servers. You sure it wasn't a headshot and both shots
were in the same
You should subscribe to the mailing list.
On Mon, May 10, 2010 at 3:40 AM, Harry Strongburg harry.h...@harry.luwrote:
Replying to a mailing list thread should be as easy as replying to any
other email.
I'd think so, but I am not using the normal method of reading, I am
just reading the
I remember when they said we'd be using IPv6 years ago because we'd have run
out of addresses.
I guess not. :P
On Mon, May 10, 2010 at 2:57 PM, Saint K. sai...@specialattack.net wrote:
The 'less dramatic moving servers' reason is about the only one for DNS
implementation. You can already
Valve? Hostname support? HAH. You're funny.
On Mon, May 10, 2010 at 7:05 PM, Guy Watkins hlds_li...@watkins-home.comwrote:
The hostname is fine. But some of can't control the reverse lookup name.
It would be great to have a cvar we can set to the name to use to connect
to
me.
Like this:
..
I have nothing to say to your fix. I wasn't even aware that those two
command line options existed. Interesting that a joystick and IPX would have
been causing issues.
Nice troubleshooting.
On Sun, May 9, 2010 at 8:58 AM, Frederic Breitwieser
frede...@woodbridgedata.com wrote:
Thank
Interesting. Did you use 86+ or 86? 86+ is the most up-to-date.
I'm surprised every server got that error, though I've never personally used
memtest on a server box.
On Sat, May 8, 2010 at 9:18 AM, Frederic Breitwieser
frede...@woodbridgedata.com wrote:
Cc2iscooL:
Well, you do keep getting
Well, you do keep getting memory errors, I know you've said you've switched
out sticks, but have you actually tried any sort of diagnostic program yet?
On Fri, May 7, 2010 at 11:16 AM, Frederic Breitwieser
frede...@woodbridgedata.com wrote:
Update:
1. Forced the i484 and i686 binaries to
Not like giving them early binaries would help anyway, just look at the
release binaries...they barely ever work the first time. :)
On Apr 23, 2010 10:50 AM, Saul Rennison saul.renni...@gmail.com wrote:
Please don't get me started.
The majority of admins on this list make it out like VALVe seem
Have you restarted your servers? They updated the master servers recently.
Also if you have any master servers set manually you need to remove them or
you won't see your server either.
On Thu, Apr 15, 2010 at 1:02 AM, Fam Schneider cg-schnei...@aon.at wrote:
Hello !
At 1'st I want to say
Because there are exploits that allow clients to upload to the server
directories.
To op, there's plenty of stuff if you google around for chmod.
On Apr 13, 2010 11:49 AM, f0rkz h...@f0rkznet.net wrote:
Sounds like a prickly spider web to me. Why do you need UserX and
UserY, why not just have
Did you make sure log 1 was in your server configs?
On Apr 2, 2010 4:59 AM, Don Luigi lu...@my-don.de wrote:
The stats packe is from HLStatsX CE and this is working. The perl daemon,
which receives the logs as udp packages, is running and can receive
packages, because i had tested this with
lol fake
On Thu, Apr 1, 2010 at 4:28 PM, Jason Ruymen jason...@live.com wrote:
A required update for the Orange Box Engine is now available. The specific
changes include:
Engine:
- Fixed servers crashing when an invalid rcon is entered multiples times
- Fixed clients being able to crash
Don't worry guys, as soon as Portal 2 comes out they'll come back to the old
games to fix those multi-year old bugs.
Oh who am I kidding? I gave up on fixes a long time ago.
Neph better start coding again. lol
On Wed, Mar 31, 2010 at 12:45 AM, Ronny Schedel i...@ronny-schedel.dewrote:
There
I would probably run a memory test myself, or possibly check permissions.
On Wed, Mar 17, 2010 at 4:13 PM, Jan T-1000 mrt_1...@hotmail.com wrote:
Hi,
I am running a dod server on my old laptop (Thinkpad T23) under Ubuntu. The
server has been running fine until last Saturday 13.3.2010, when
+1 for Valve giving Neph a job.
On Mar 16, 2010 6:08 PM, Nephyrin Zey nephy...@doublezen.net wrote:
Speaking of unresolved problems...
- Unconnected commands
- Basically any invalid packet causing the server to break in some way
-- A2S_INFO spam (query caching just makes it take slightly more
Doesn't 1.6 only cost like 5-10 $ nowadays?
On Mar 14, 2010 12:10 PM, Steven Crothers steven.croth...@gmail.com
wrote:
Good, perhaps that'll encourage your cheap-self to buy the game.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-bounc...
for $99.99. I won't list that
here.
On 3/14/2010 1:11 PM, Cc2iscooL wrote:
Doesn't 1.6 only cost like 5-10 $ nowadays?
On Mar 14, 2010 12:10 PM, Steven Crotherssteven.croth...@gmail.com
wrote:
Good, perhaps that'll encourage your cheap-self to buy the game
It's kind of a double-edged sword really. Posting it makes Valve aware and
more apt to respond to it, but in the meantime it will circulate around the
internets and you'll have a bunch of crashing servers for the next few days.
On Thu, Mar 4, 2010 at 3:52 PM, EkaInfinitos ekainfin...@gmail.com
Sounds like a cron to remove and readd the master servers every 20 minutes
would be a good idea.
Also, valve is too busy adding stuff to portal to worry about fixing buggy
games. :)
On Mar 2, 2010 12:14 PM, Shannon Hughes shug...@hugheshoney.com wrote:
On 03/02/10 11:58, D3vilfish -
You can set HLSS's limit up and down for queries per minute...so if you've
changed it you'd have to play with that one more (possibly) to get it
working properly.
On Sun, Feb 28, 2010 at 1:07 AM, Gene Hardesty geneharde...@gmail.comwrote:
I use something more complex:
iptables -N UDPFILTER
Whoops.
Well, at least that may help solve issues for others with the same like
problems.
On Tue, Feb 16, 2010 at 1:23 PM, f0rkz h...@f0rkznet.net wrote:
Found the issue. Had an IP that was double allocated.
Durf!
-f0rkz
On Tue, 2010-02-16 at 11:05 -0500, 1nsane wrote:
Perhaps if
While you are correct, it does keep the people that just use material
wallhacks from using them. Theoretically the ones that use the exe will
eventually be banned, while the material wallhackers will not be.
On Wed, Jan 20, 2010 at 1:05 PM, ics i...@ics-base.net wrote:
For the sv_pure talk, i
content there + it stops
players having their custom weapon skins and such, thus keeping them
away, unless you allow custom stuff with whitelist on the server.
-ics
Cc2iscooL kirjoitti:
While you are correct, it does keep the people that just use material
wallhacks from using them
A password system or admin verification would probably be more useful.
On Jan 18, 2010 12:04 PM, Saint K. sai...@specialattack.net wrote:
I've queried the servers, our ID is deffo in their sv_steamgroup tag (they
list a huge amount of ID's there). Perhaps VALVe could start by limiting
the
Apparently there's an exploit out there that causes SourceTV's to
stop/crash. This doesn't seem to have an adverse effect on the server, but
it is annoying as it shuts the TV down.
L 12/27/2009 - 03:40:57: killmor325STEAM_0:0:87400 disconnected
(reason ProcessClientInfo: SourceTV can not connect
Did you try putting it in the autoexec.cfg?
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Head Admin/Owner
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On Tue, Aug 4, 2009 at 5:19 PM, David Parker dpar...@utica.edu wrote:
I don't know why the autoupdate option would have anything to do with the
value of maxplayers. I'm pretty sure it's
Wait I just thought of something. I remember that you can edit the valve.rc
and add stuff in there and make it use that as the command line...at least
for CSS/TF2.
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Head Admin/Owner
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On Tue, Aug 4, 2009 at 5:25 PM, Cc2iscooL cc2isc...@gmail.com wrote:
Did
, but it's not noticeable due to the engine's lag compensation.
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Head Admin/Owner
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On Mon, Jul 27, 2009 at 1:49 PM, Adam Nowacki no...@xpam.de wrote:
rate cvar is the rate upper limit, having higher than required rate
won't make the server send you more data
Have you tried with Sourcemod off? It's likely a plugin, I've not seen this
issue before. Turn it off, try playing a few times without it, if it works,
load up Sourcemod with default plugs only and add them until the problem
recurs.
Good luck!
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Head Admin/Owner
http
Yep. You can enforce min/max rates (including setting min/max to the same
number) in order to get whatever value you want them to use though.
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Head Admin/Owner
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On Sun, Jul 26, 2009 at 2:10 AM, Steven Crothers
steven.croth...@gmail.comwrote:
Even so, your
required more bandwidth than before.
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Head Admin/Owner
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On Sat, Jul 25, 2009 at 2:52 PM, ics i...@ics-base.net wrote:
Default rate is 1, which isnt enough for 66tick servers or 100tick
either. It's barely enough for 33tick. Sometimes even 25000 isnt enough
I had this issue once. Delete everything but your custom content (including
the clientregistry.blob) and update again...otherwise check your file
permissions and make sure they're correct.
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Head Admin/Owner
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On Tue, Jul 14, 2009 at 6:14 PM, Bob Lawton lawton
-steamport x
(At least I believe this is what it was.)
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Head Admin/Owner
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On Sat, Jul 11, 2009 at 8:21 AM, Shane Arnold clontar...@iinet.net.auwrote:
Yeah well, my dad's sister's aunty's uncle can cook a mean bacon
omelette
Not that I know of.
As mentioned before, Valve uses a different system for the MOTD window.
While it's still built into Windows, it just basically takes a capture of
the page and displays it.
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On Tue, Jun 9, 2009 at 1:39 PM, Zuko zuc
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Subject: Re: [hlds_linux] TF2 - banid does not work?
This does not solve anything, because the bans are present in the memory.
The time bans are not saved to any file.
- Original Message -
From: Cc2iscooL cc2isc...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux
See the following.
http://whisper.ausgamers.com/wiki/index.php/Tickrate#Choke
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On Sun, Jun 7, 2009 at 9:12 AM, Adam Nowacki no...@xpam.de wrote:
choke = number of updates that were delayed due to rate limit
if you see choke then rate
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It's not hanging. It's still checking for updates. Again, check disk I/O
when you're running the update and you will notice a spike of activity while
it reads the files.
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On Sat, May 30, 2009 at 3:32 PM, Sean McGuire s...@gameservers.com
that.
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On Fri, May 29, 2009 at 10:07 PM, Matthew Bancroft
hldsl...@apeximages.orgwrote:
I have an issue with 2 of our servers running long rounds and normal
difficulty.
If i stop and start the ucc process, players can connect normally, but
after
some
You can use alias serverside to make it so people renting servers from you
can't change certain cvars, like fps_max, etc.
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On Sun, May 24, 2009 at 2:41 PM, Ronny Schedel i...@ronny-schedel.dewrote:
If you don't use the command server side
Except countryside fields would be slower as your traction would be limited
on unpaved road.
Needs a better analogy.
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On Fri, May 22, 2009 at 9:04 PM, D3vilfish priv...@caterhamhill.net wrote:
I played for roughly 8 hours got 3 new
/mailman/listinfo/hlds_linux
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Can we please fix the issue where the game locks up every time Steam tries
to reconnect to the servers when it's down?
Please?
Thanks.
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Lee Gardiner
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,
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to run well.
I'd agree that for most clients, and especially for public servers,
something like a constant 250fps is more than sufficient. From Valve's
choice of 30fps/tick for L4D, it seems that it is in favor of even lower
rates.
-John
- Original Message -
From: Cc2iscooL cc2isc
!
On May 15, 2009, at 1:34 AM, Cc2iscooL wrote:
[UWeb.WebServer]
Applications[0]=xWebAdmin.UTServerAdmin
ApplicationPaths[0]=/ServerAdmin
Applications[1]=xWebAdmin.UTImageServer
ApplicationPaths[1]=/images
bEnabled=true
**ListenPort=8080**
On Fri, May 15, 2009 at 12:15 AM, Octo
to postmas...@multiplay.co.uk.
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, takes too long to change
setting, compile, reboot, test. :)
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http
, FPSB | Goerge
brutalgoerge...@gmail.comwrote:
alright, thanks for that!
Still looking for kernel suggestions :)
On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL cc2isc...@gmail.com
wrote:
Change maxrate to
sv_maxrate 0
Make sure on your client you have
, you'll see 66.x
coming through at times.
-Richard Eid
On Wed, May 13, 2009 at 7:33 PM, Cc2iscooL cc2isc...@gmail.com wrote:
That's about what I have mine set to. I always set to 67 for maximums
just
to get that possible extra though
It's due to failed RCON attempts. It's an IP ban on the server.
On Wed, May 6, 2009 at 2:32 PM, Walton Hoops wal...@vyper.hopto.org wrote:
This may be silly, but has anyone actually checked their console? It might
have something useful.
-Original Message-
From:
From my personal experience Intel processors (especially the C2D/Q's) run a
lot better than the Opterons in terms of performance.
On Wed, Apr 29, 2009 at 4:41 PM, David A. Parker dpar...@utica.edu wrote:
Hi,
(Sorry about the bump...)
Asking about the X4200 was probably too specific. Can
It's never been very accurate on my end. Best to use top/etc.
On Thu, Apr 23, 2009 at 12:14 PM, Saint K. sai...@specialattack.net wrote:
Hi,
Does anyone know if the output value on the CPU load of a server is
correctly reported when you type 'stats' ?
We're currently creating graphs on the
Unfortunately I've never found a way to do this.
SourceTV doesn't work (and if you do get it working it leaks memory so fast
you'd have to put a new stick in every half hour.)
Can't really increase slots, though I have seen a few L4D's with 32 slots.
On Mon, Apr 20, 2009 at 6:49 AM, Marc.B
It's sort of giving them shell access to the server itself, since you can
modify any var you want. You may not be able to save it for next boot/map,
but you can really mess some settings up with it.
On Mon, Apr 20, 2009 at 5:59 PM, Brian Rak d...@devicenull.org wrote:
I'm a bit confused by the
Both personal opinions. Both correct and incorrect at the same time.
On 4/17/09, Carl aidsf...@gmail.com wrote:
Im not sure which 32 player limit servers you go to, but I think they
are pretty fun. the 24 player limit is too little for some valve maps.
Björn Rohlén wrote:
Servers with
Used to use a p3 1ghz as a css server. Worked pretty good back in the
day until the caps blew :)
On 4/10/09, ics i...@ics-base.net wrote:
Yeah, its fun to overlock one without a cooler until it explodes :)
-ics
f0rkz kirjoitti:
you would be surprised what some of the old P3s can do.
On Apr
models. I forget exactly which.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Friday, April 10, 2009 7:15 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux
Tickrate is locked in TF2, and TF2 being on the orangebox engine uses a lot
more CPU than older engines like CSS, etc. You might be able to reduce a
little by dropping the max FPS down but to be honest...good luck when they
release another update. Every update makes it use a bit more CPU so it's
Yeah, it'd be nice if we could get a check for that built into the server.
It only has to run once per map change but it would be a huge
anti-frustration tool. :)
On Wed, Apr 8, 2009 at 8:06 AM, ics i...@ics-base.net wrote:
Some of the players complain that their unlockable weapons do not work
They had said before that previously it was manual and that they were going
to make it automated eventually but it hadn't been done yet.
I'm assuming they're still doing it manually as I've not seen any other
updates.
On Wed, Apr 8, 2009 at 5:44 PM, Carl aidsf...@gmail.com wrote:
So, is the
I haven't had the issue since I've ran my game in -window -noborder mode.
2009/3/31 Ben B brutalgoerge...@gmail.com
happens often enough that i have a key bound to record test; wait 500;
stop
2009/3/30 Donnie Newlove donnie.newl...@gmail.com
Works for me too, but recently I've started to
Could you give us the specs of your machine and your server and client rates?
On 3/27/09, TheZboys thezb...@gmail.com wrote:
hello all im having issues with a fresh install of css
my bots and hostages are sliding instead of running
why would this happen on fresh install thx for any help
Yep, the timeout bug was already fixed.
On Wed, Mar 25, 2009 at 1:46 AM, Philipp Reddigau phil...@gkserver.dewrote:
Hi,
in Janurary was a Bug Timeout Bug
is this allready fixed?
So i can remove the commandlines on each server?
Thank you :)
___
Yeah, Sourcebans has dynamic bans.
On Wed, Mar 25, 2009 at 9:03 AM, Eric Riemers riem...@binkey.nl wrote:
Doesn't sourcebans include such a functionality?
On Wed, 25 Mar 2009 09:03:32 -0400, Carl aidsf...@gmail.com wrote:
Hate to thread necro, but has anyone found a solution to temp bans
Yep. They've only been manually de-listing servers.
On Sat, Mar 21, 2009 at 2:12 PM, DontWannaName! ad...@topnotchclan.comwrote:
They havent implemented their code yet. They just wanted to give everyone a
heads up.
On Sat, Mar 21, 2009 at 2:53 AM, AnAkIn . anakin...@gmail.com wrote:
Why
noticed.
-Cc2iscooL
On Sat, Mar 14, 2009 at 2:29 PM, Donnie Newlove donnie.newl...@gmail.comwrote:
Sure, reserved slots is a good thing. It's just you that are just too
ignorant to be able to manage its power.
On Sat, Mar 14, 2009 at 8:09 PM, valve list valvelis...@gmail.com wrote:
Ok
Can you post my website on your site and give me your traffic then?
Ragequit.
On 3/12/09, Tony Paloma drunkenf...@hotmail.com wrote:
You can try setting net_splitrate to 300 or so and see if it helps your lag
issue.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Oh shit here comes the linux fanboy train -rolls eyes-
On 3/8/09, Richard Green bisi...@caterhamhill.net wrote:
Something Valve seems to not realize that any good gsp or server admin
relies on, MS is fail as a server especially a games server. Yet they code
for the minority of dumb asses MS
...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: 08 March 2009 17:31
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released
Oh shit here comes the linux fanboy train -rolls eyes-
On 3/8/09, Richard Green bisi
it is.
The best things are always worth waiting for as they say.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: 08 March 2009 18:12
To: Half-Life dedicated Linux server mailing list
Subject
Gameplay is related to servers, is it not?
On 3/5/09, Björn Rohlén gry...@gmail.com wrote:
This list is for server discussions, not gameplay.
-G
On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote:
Would be nice if the sandman could -NOT- stop a uber, the whole point
Soon it will be assimilated. Resistance is futile. Valve will convert you to
Windows with their updates.
On Thu, Mar 5, 2009 at 8:04 PM, 1nsane 1nsane...@gmail.com wrote:
I run both. Having this on Linux though. This is hlds_lunix right? :_)
- Show quoted text -
On Thu, Mar 5, 2009 at 8:58
And this is why we can't have nice things.
On Tue, Mar 3, 2009 at 5:10 PM, Rick Payton r...@mai-hawaii.com wrote:
Ping
Ping
Ping
Ping
... And so on until someone hits CTRL+C. Where is everyone today?
-mauirixxx
#hlserveradmins
___
To
I absolutely hate the new custom crosshair for the sniper. Now everyone just
noscopes and quick scopes. It's too easy.
Plz Valve, take out the custom crosshair on the sniper rifle when zoomed
out.
On Fri, Feb 27, 2009 at 2:43 PM, Eric-Jan Riemers riem...@binkey.nl wrote:
All,
Just a thought,
There's also an exploit in the map. Screenshots later.
On 2/26/09, ics i...@ics-base.net wrote:
Yes, everyone gets them. There are also a lot of solid_vphysics errors
regarding props having wrong collision model in junction. There are even
more of these solid_vphysics errors in
Teleporter exploit on Junction.
http://www.1337gaming.com/files/junction1.png
http://www.1337gaming.com/files/junction2.png
On Thu, Feb 26, 2009 at 3:15 PM, Cc2iscooL cc2isc...@gmail.com wrote:
There's also an exploit in the map. Screenshots later.
On 2/26/09, ics i...@ics-base.net wrote
say /help
[SM] See console for output.
SourceMod Help: Command Information
[001] equip - No description available
[002] listmaps - No description available
[003] nextmap - No description available
[004] sm_advertisements_reload - Reload the advertisements
[005] sm_browse - No description available
I can't exactly show you my chat window, but it does work, I assure you.
1.1 stable Sourcemod.
On Wed, Feb 25, 2009 at 2:55 AM, Ronny Schedel i...@ronny-schedel.dewrote:
Sorry, let me specify: it is not working if you enter it in the chat
window.
say /help
[SM] See console for output.
Haven't seen any of your listed problems. Make sure you're doing a
-verify_all every update to keep consistency.
On 2/25/09, Tony Paloma drunkenf...@hotmail.com wrote:
Aside from the random restarts, I haven't noticed any of these problems.
-Original Message-
From:
Update program.
Hopefully Valve will be VAC'ing achievement program users. :)
On Tue, Feb 24, 2009 at 9:45 PM, Bruce Potter gd...@shmoo.com wrote:
Got a number of scouts on my server that already have all three
upgrades. Methinks something strange is afoot.
On Feb 24, 2009, at 10:41 PM,
You need higher than 30k for 24 players...believe me.
On Thu, Feb 19, 2009 at 2:42 AM, Ronny Schedel i...@ronny-schedel.dewrote:
sv_maxrate is 0 since ages. Client side rate is set to 3. Tickrate is
66. cmdrate and updaterate are capped at 66 server side.
This was working fine before
Thank you for removing all the weapons of the people doing the weapon
exploit.
I love you if you release the scout update before the month comes out, as
the exploiters won't be able to use their scout weapons! Bwahaha!
Official: http://teamfortress.com/
3 you Valve.
So can you guys now do the
Even sv_visiblemaxplayers won't always fix the issue.
If two clients join at the same time (say your server is 23/24 with one
reserve so technically 25 slots) they'll both hit the server. Whichever one
happens to have joined that millisecond earlier will be admitted to the
server, while the other
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