I know a few servers open a MotD window as a warning for players breaking
the rules. My community's in particular has a plugin that automatically
shows a player an oops, you broke a rule page if they trigger our word
filter.
On Apr 3, 2013 4:26 PM, DontWannaName! ad...@topnotchclan.com wrote:
I
Unless framerate and CPU usage factor into why players with pings 60 are
suddenly 1.5 to 3 times what they were (I sit at 1.6, thankfully) I don't
see how the complaint is relevant to the topic.
On Oct 31, 2012 3:11 PM, Erik-jan Riemers riem...@binkey.nl wrote:
Well they actually had multiple
Good concept, bad way to implement it.
The concept of raffles or lotterys for players is great, it can improve
player retention by encouraging them to stick around and contribute and
potentially raise money to be used for paying the operating costs of the
server itself.
The method you bring up
On Sep 13, 2012 1:11 AM, Herover leon.l.a.niel...@gmail.com wrote:
Could we move the add discussion to another thread? I'm kinda
interrested in the html page issue, not the to-add-or-not-to-add
discussion.
What he said.
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Thanks for the heads-up, really needed it tonight.
On Thu, Aug 23, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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Operator's Rocket Launcher. +25% damage, -80% projectile speed. It'll
crash, break and explode. Eventually.
On Aug 21, 2012 1:24 AM, Essay Tew Phaun sc2p...@gmail.com wrote:
Agreed.
On Tue, Aug 21, 2012 at 2:33 AM, Peter Reinhold peter_va...@reinhold.dk
wrote:
On 21.08.2012 03:35, martin v
MvM or regular TF2?
On Aug 17, 2012 1:48 AM, Saint K. sai...@specialattack.net wrote:
Hi,
After the last update we experience a lot of crashes on our TF2 servers.
Each and every time a server has crashed after a stats command has been
sent through rcon (but not every time when you give a
Great, thanks for the info, Fletch! I'll be stress-testing my machine and
network tonight to see if I can host a few.
On Aug 13, 2012 10:40 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
Here are some answers to questions regarding hosting MvM servers:
* Players can join your server
What game/mod are you running a server for?
On Jul 22, 2012 5:59 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Hi all,
For quite some time now I've been getting reports from clients saying
they're being prevented from joining my servers. They're being kicked
with this message. 'Disconnect:
Ubuntu 10.4, since I've been told it is what Valve uses (so probably less
likely to break) using XFCE for the desktop environment. Recently moved to
it after Windows was no longer an option, no problems to report so far, but
honestly the server has never been stressed or used for anything other
Personally I feel this conversation has gone a bit off in terms of
answering the original question, so back to that:
How does TF2 detect if servers are editing gameplay
(respawn times) and not editing tags?
I ask because all my servers run a custom plugin that allows players to
buy faster/instant
I hardly think that support for a MW3 server is too far a stretch, since it
uses Steam and VAC and is delivered using the HLDS update tool.
On subject, last I recall the server binaries are Windows-only. Since you
posted to the linux list, are you using a VM (if so which one and how is it
Having run more servers on LAN than not I can say I've seen this before. Why
it behaves that way I haven't the slightest idea, but I've seen similar
results on a network with 8 clients connected to a local CS:S server with a
total of 26 computers, including the server, on the network. In my case
Glad to see the Linux file with the update! Hopefully things will run
smoothly.
As a player, I'm relieved to know that the replay bug was fixed. Any chance
of allowing the HUD to be rendered in replays in the future? I'm kind of
shocked it isn't even an option.
On Thu, Aug 18, 2011 at 6:35 PM,
I spoke to Robin Walker about clientside plugins a while ago. One of the
reasons it took so long to get that update out was because while there are a
ton of plugins used to cheat, there are a few genuinely useful ones that
sadly get drowned out by all the bad ones. The example he gave me was
In actual response to the original question, Ubuntu is fine, I find it a lot
easier to use than a lot of other distributions. As for your question about
x86 or x64, if your box can run the 64-bit version there really isn't much
of a reason not to.
On Tue, Aug 31, 2010 at 12:34 AM, Ulrich Block
TF2 was budgeted for 24 players, after that performance starts dropping
notably with each additional player. 32 is bad enough, I can only imagine
how poorly a 64 player game would run.
On Fri, Jul 2, 2010 at 12:05 PM, clad iron cladi...@gmail.com wrote:
agreed, it would be nice to be able to
Please cease this debate. I don't mean to play mailing list police, but
I'm pretty sure that pretty much everyone here is unwilling to help with
this type of plugin or has no experience with it. If you want some help
with it, I suggest going to whoever made it.
On Sun, Mar 14, 2010 at 11:40 AM,
Matchmaking uses your selected Steam download server to determine who to
match you with. In Steam, go to settings and click on the downloads tab. Set
that to a nearby location and you should be good.
On Tue, Jan 12, 2010 at 11:32 AM, tom nikitopoulos screwtop...@gmail.comwrote:
ditto.. yeah
to do with server selection.
On 12.01.2010 22:54, Craig H wrote:
Matchmaking uses your selected Steam download server to determine who to
match you with. In Steam, go to settings and click on the downloads tab.
Set
that to a nearby location and you should be good
It'll probably take a little more processing power per fork, I don't see it
as being that substantial of an increase. I'd be amazed if it is really
worth noting.
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It would certainly be nice.
On Thu, Jun 4, 2009 at 1:31 AM, Saint K. sai...@specialattack.net wrote:
I have a request. Most likely a bit radical for your design, but very
much wanted.
The problem is as following. Steam uses IE as engine to display stuff in
the store, the motd etc etc.
As
Jesus Christ... that needs to be fixed ASAP
On Thu, Jun 4, 2009 at 6:55 AM, David A. Parker dpar...@utica.edu wrote:
That's scary. And if you take the game=tf2 off the end of that URL,
you get the rcon passwords for a ton of servers running a variety of
games (TF2, CS:S, etc.)
- Dave
...
Craig H wrote:
It would certainly be nice.
On Thu, Jun 4, 2009 at 1:31 AM, Saint K.
sai...@specialattack.net wrote:
I have a request. Most likely a bit radical for your
design, but very
much wanted.
The problem is as following. Steam uses IE
Same.
On Wed, May 27, 2009 at 8:58 PM, Rodrigo Peña yo@korrupzion.com wrote:
+1
Steven J. Sumichrast escribió:
This happened for the first time on my server tonight. I've never
experienced yhe disconnection until tonight.
Had to restart during prime time to fix it. Grumble.
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