Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-09 Thread Craig H
I know a few servers open a MotD window as a warning for players breaking the rules. My community's in particular has a plugin that automatically shows a player an oops, you broke a rule page if they trigger our word filter. On Apr 3, 2013 4:26 PM, DontWannaName! ad...@topnotchclan.com wrote: I

Re: [hlds_linux] Lag?

2012-10-31 Thread Craig H
Unless framerate and CPU usage factor into why players with pings 60 are suddenly 1.5 to 3 times what they were (I sit at 1.6, thankfully) I don't see how the complaint is relevant to the topic. On Oct 31, 2012 3:11 PM, Erik-jan Riemers riem...@binkey.nl wrote: Well they actually had multiple

Re: [hlds_linux] Method To Increase Server Traffic

2012-10-17 Thread Craig H
Good concept, bad way to implement it. The concept of raffles or lotterys for players is great, it can improve player retention by encouraging them to stick around and contribute and potentially raise money to be used for paying the operating costs of the server itself. The method you bring up

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-13 Thread Craig H
On Sep 13, 2012 1:11 AM, Herover leon.l.a.niel...@gmail.com wrote: Could we move the add discussion to another thread? I'm kinda interrested in the html page issue, not the to-add-or-not-to-add discussion. What he said. ___ To unsubscribe, edit your

Re: [hlds_linux] Mandatory TF2 update coming

2012-08-23 Thread Craig H
Thanks for the heads-up, really needed it tonight. On Thu, Aug 23, 2012 at 5:24 PM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list

Re: [hlds_linux] Mandatory TF2 update coming later TOMORROW

2012-08-21 Thread Craig H
Operator's Rocket Launcher. +25% damage, -80% projectile speed. It'll crash, break and explode. Eventually. On Aug 21, 2012 1:24 AM, Essay Tew Phaun sc2p...@gmail.com wrote: Agreed. On Tue, Aug 21, 2012 at 2:33 AM, Peter Reinhold peter_va...@reinhold.dk wrote: On 21.08.2012 03:35, martin v

Re: [hlds_linux] Server stalls at stats command

2012-08-17 Thread Craig H
MvM or regular TF2? On Aug 17, 2012 1:48 AM, Saint K. sai...@specialattack.net wrote: Hi, After the last update we experience a lot of crashes on our TF2 servers. Each and every time a server has crashed after a stats command has been sent through rcon (but not every time when you give a

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Craig H
Great, thanks for the info, Fletch! I'll be stress-testing my machine and network tonight to see if I can host a few. On Aug 13, 2012 10:40 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Here are some answers to questions regarding hosting MvM servers: * Players can join your server

Re: [hlds_linux] Reliable Snapshot Overflow

2012-07-22 Thread Craig H
What game/mod are you running a server for? On Jul 22, 2012 5:59 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Hi all, For quite some time now I've been getting reports from clients saying they're being prevented from joining my servers. They're being kicked with this message. 'Disconnect:

Re: [hlds_linux] OS

2012-07-09 Thread Craig H
Ubuntu 10.4, since I've been told it is what Valve uses (so probably less likely to break) using XFCE for the desktop environment. Recently moved to it after Windows was no longer an option, no problems to report so far, but honestly the server has never been stressed or used for anything other

Re: [hlds_linux] Quickplay and personal respawn times.

2012-01-06 Thread Craig H
Personally I feel this conversation has gone a bit off in terms of answering the original question, so back to that: How does TF2 detect if servers are editing gameplay (respawn times) and not editing tags? I ask because all my servers run a custom plugin that allows players to buy faster/instant

Re: [hlds_linux] Serverliste ingame Modern Warfare 3

2011-11-14 Thread Craig H
I hardly think that support for a MW3 server is too far a stretch, since it uses Steam and VAC and is delivered using the HLDS update tool. On subject, last I recall the server binaries are Windows-only. Since you posted to the linux list, are you using a VM (if so which one and how is it

Re: [hlds_linux] High ping on LAN server?

2011-10-27 Thread Craig H
Having run more servers on LAN than not I can say I've seen this before. Why it behaves that way I haven't the slightest idea, but I've seen similar results on a network with 8 clients connected to a local CS:S server with a total of 26 computers, including the server, on the network. In my case

Re: [hlds_linux] Mandatory TF2 Update Released

2011-08-18 Thread Craig H
Glad to see the Linux file with the update! Hopefully things will run smoothly. As a player, I'm relieved to know that the replay bug was fixed. Any chance of allowing the HUD to be rendered in replays in the future? I'm kind of shocked it isn't even an option. On Thu, Aug 18, 2011 at 6:35 PM,

Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Craig H
I spoke to Robin Walker about clientside plugins a while ago. One of the reasons it took so long to get that update out was because while there are a ton of plugins used to cheat, there are a few genuinely useful ones that sadly get drowned out by all the bad ones. The example he gave me was

Re: [hlds_linux] Linux Distribution and Kernel

2010-08-31 Thread Craig H
In actual response to the original question, Ubuntu is fine, I find it a lot easier to use than a lot of other distributions. As for your question about x86 or x64, if your box can run the 64-bit version there really isn't much of a reason not to. On Tue, Aug 31, 2010 at 12:34 AM, Ulrich Block

Re: [hlds_linux] More than 32 slots with the new TF2 update?

2010-07-02 Thread Craig H
TF2 was budgeted for 24 players, after that performance starts dropping notably with each additional player. 32 is bad enough, I can only imagine how poorly a 64 player game would run. On Fri, Jul 2, 2010 at 12:05 PM, clad iron cladi...@gmail.com wrote: agreed, it would be nice to be able to

Re: [hlds_linux] dproto

2010-03-14 Thread Craig H
Please cease this debate. I don't mean to play mailing list police, but I'm pretty sure that pretty much everyone here is unwilling to help with this type of plugin or has no experience with it. If you want some help with it, I suggest going to whoever made it. On Sun, Mar 14, 2010 at 11:40 AM,

Re: [hlds_linux] sv_region and L4D matchmaking

2010-01-12 Thread Craig H
Matchmaking uses your selected Steam download server to determine who to match you with. In Steam, go to settings and click on the downloads tab. Set that to a nearby location and you should be good. On Tue, Jan 12, 2010 at 11:32 AM, tom nikitopoulos screwtop...@gmail.comwrote: ditto.. yeah

Re: [hlds_linux] sv_region and L4D matchmaking

2010-01-12 Thread Craig H
to do with server selection. On 12.01.2010 22:54, Craig H wrote: Matchmaking uses your selected Steam download server to determine who to match you with. In Steam, go to settings and click on the downloads tab. Set that to a nearby location and you should be good

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Craig H
It'll probably take a little more processing power per fork, I don't see it as being that substantial of an increase. I'd be amazed if it is really worth noting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] New browser engine support for steam?

2009-06-04 Thread Craig H
It would certainly be nice. On Thu, Jun 4, 2009 at 1:31 AM, Saint K. sai...@specialattack.net wrote: I have a request. Most likely a bit radical for your design, but very much wanted. The problem is as following. Steam uses IE as engine to display stuff in the store, the motd etc etc. As

Re: [hlds_linux] Public rcon_password query. Opens rcon to everyone.

2009-06-04 Thread Craig H
Jesus Christ... that needs to be fixed ASAP On Thu, Jun 4, 2009 at 6:55 AM, David A. Parker dpar...@utica.edu wrote: That's scary. And if you take the game=tf2 off the end of that URL, you get the rcon passwords for a ton of servers running a variety of games (TF2, CS:S, etc.) - Dave

Re: [hlds_linux] New browser engine support for steam?

2009-06-04 Thread Craig H
... Craig H wrote: It would certainly be nice. On Thu, Jun 4, 2009 at 1:31 AM, Saint K. sai...@specialattack.net wrote: I have a request. Most likely a bit radical for your design, but very much wanted. The problem is as following. Steam uses IE

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-05-27 Thread Craig H
Same. On Wed, May 27, 2009 at 8:58 PM, Rodrigo Peña yo@korrupzion.com wrote: +1 Steven J. Sumichrast escribió: This happened for the first time on my server tonight. I've never experienced yhe disconnection until tonight. Had to restart during prime time to fix it. Grumble.