So after the Pyro update Sourcemod was broken so I've disabled it, started
the server and went to work thinking everything is fine.
When I came back home I noticed everyone trying to connect to the server
got Kicked by Console the whole damn day.
I had to reinstall TF2 to fix this but now my
if you reinstall.
On Sat, Jun 30, 2012 at 7:48 AM, Daniel G srcdsl...@googlemail.com
wrote:
So after the Pyro update Sourcemod was broken so I've disabled it,
started
the server and went to work thinking everything is fine.
When I came back home I noticed everyone trying to connect
Well the latest SM snapshot fixed the constant crashes on mapchange but
players get constantly kicked from the server by console, even with MM SM
disabled.
Anyone has an Idea what could be the reason?
2012/6/28 doc drga...@gmail.com
Latest snapshot of 1.4 works on Linux, if you're still
, and HL2:DM Updates
Released
I noticed recently that mp_idlemaxtime 0 no longer never kicks players
but instead kicks them immediately. Make sure you don't have that
set.
On Thu, Jun 28, 2012 at 1:49 PM, Daniel G srcdsl...@googlemail.com
wrote:
Well the latest SM snapshot fixed
my server keeps crashing on every mapchange
2012/6/28 E3pO e...@wmclan.net
By the way.. I just loaded latest snapshot of sourcemod and it updated
all the gamedata for sdkhooks etc... everything is working now.
On Thu, Jun 28, 2012 at 12:09 AM, E3pO e...@e3po.info wrote:
By the way.. I just
Server Clean Up
https://forums.alliedmods.net/showthread.php?p=1023928
2012/4/7 Cameron Munroe cmun...@cameronmunroe.com
Is there any way to have them auto removed, or a way to have them deleted
after x period of time. =) Plugin ideas?
On 04/07/2012 12:30 AM, doc wrote:
You need to nuke
Same here with a TF2 linux serevr,
Sometimes 90% of the clients will be dropped with a Client timed out
message
2012/2/21 doc drga...@gmail.com
I've seen this happen a few times on my own server. It's kind of comical
and when it happens I get confirmation that it's not just my server - just
...@ismsleeperwrong.com
Assuming it does affect the score, it shouldn't be a big problem since
it affected everyone.
On Thu, Oct 27, 2011 at 2:48 PM, Daniel G srcdsl...@googlemail.com
wrote:
I wonder if the constant mass client kicks for No Steam logon will
affect
a server reputation?
My
I wonder if the constant mass client kicks for No Steam logon will affect
a server reputation?
My server currently lost 2000 server score just because of the unreliable
steam service and its No Steam logon kicks that are currently going on the
whole damn day.
2011/10/26 w4rezz w4r...@gmail.com
I'd really like to know this as well !
Especially because people will get kicked for things like:
Warning: Pure server: client has loaded extra file [GAME]\cfg\autoexec.cfg.
File must be removed to play on this server.
Warning: Pure server: client has loaded extra file [GAME]\cfg\pyro.cfg. File
So how is the progress regarding this bug Valve?
Is it even on the todo list?
2011/7/14 Daniel G srcdsl...@googlemail.com
Agreed but currently I rather run sv_pure 0 than annoying players by pure
kicks for files they probably haven't touched at all or are allowed to
modify like the .cfg files
, heavyweapons.cfg etc...
- Original Message -
From: Daniel G
Sent: 07/14/11 01:11 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] TF2 sv_pure conflicts
Hi, I've noticed some problems with a TF2 server running sv_pure 1. If I
play on others server running sv_pure 1
Hi,
I've noticed some problems with a TF2 server running sv_pure 1.
If I play on others server running sv_pure 1 then diconnect and connect to
my server which is also running sv_pure 1 I'll get disconnected with the
following message:
Disconnect: Pure server: client has loaded extra file
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