After update.
I cant start my client. Game is not available.
Eric Smith skrev 2013-02-22 19:41:
We've released mandatory updates for Team Fortress 2, Day of Defeat: Source,
and Half-Life 2: Deathmatch. The notes for the updates are below.
-Eric
--
Source Engine
: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of daniel
nilsson jokiaho
Sent: Friday, February 22, 2013 2:01 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
After update.
I
I can verify that players can be totaly invisible. Start/stop a
recording with one button like this for example.
bind HOME record test; stop -- ofc you can
change home to what you like more.
ics skrev 2012-12-11 19:54:
He was correct, it's not a cheat. Sometimes HUD is
in the server-side
cvar list, even after an update)
So it's just the DoD:S-client where the disconnect-command got removed.
I just wonder why.
Am 10.10.2012 21:33, schrieb daniel nilsson jokihao:
Now i tested on a good server and yes... hmm
this the coming dods update is not what i wanted :(
On 2012-10
Earlier today i was on one server that had disabled the use of in game
button disconnect. The only thing you could to to quit was to forcefully
kill your client.
Game: day of defeat source
How is that possible?
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Then why does it only work to disconnect on certain servers and not all?
On 2012-10-10 21:23, Nicholas Hastings wrote:
The last engine update removed the disconnect command which the
DoD:S gameui (menu) still uses to disconnect from a game.
On 10/10/2012 3:20 PM, daniel nilsson jokihao wrote
, daniel nilsson jokihao wrote:
Earlier today i was on one server that had disabled the use of in
game button disconnect. The only thing you could to to quit was to
forcefully kill your client.
Game: day of defeat source
How is that possible
I have 4 servers and it is only my servers with sourcemod that chrashes
when using _restart
On 2012-09-05 20:05, Tony Paloma wrote:
Looks like a problem caused by SourceMod. SourceMod guys feel free to prove me
wrong.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
MvM ?
On 2012-08-14 08:29, Glib Tsyrklyevych wrote:
At what hour will the update come out? I am guessing it will be around 6
EST as usual?
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So the new mode is a 6 player/slots per server game?
On 2012-08-14 07:46, Cameron Munroe wrote:
Is there anyway we can preemptively setup a server? My guess in no,
but just asking as it seems like it will be fun.
On 8/13/2012 10:39 PM, Fletcher Dunn wrote:
Here are some answers to questions
Perhaps this work:
http://pastie.org/private/81b8r0x6ckfciqwfm9q
On 2012-08-08 19:25, Emanuel wrote:
iptables -I INPUT -p udp -m udp -m string --algo bm --hex-string
|56| -j DROP
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I think your value of
sv_mincmdrate
Is to high for some players...
On 2012-08-05 21:31, Peter Reinhold wrote:
Hi all,
I know this has been up before, but since the Pyro update i've had a
rise in comments about lag, and bad/off hit registration from players
that have ping in the 20-30
Sorry for duplicate answers, but:
Choke is when the player can't receive all the packets that the server
are sending.
look at your min and max cmdrate values and you can perhaps find a solution.
On 2012-08-05 21:31, Peter Reinhold wrote:
Hi all,
I know this has been up before, but since the
Chan i through rcon or console ask the server if its updated?
//Dan
Eric Smith skrev 2011-12-17 00:03:
We've released a mandatory update for Team Fortress 2. The notes for the update
are below.
Thanks.
-Eric
Team Fortress 2
- Fixed the Frontier
If you run with everytning default.
- no mods
- no custom maps
- no special server config´s
1. Add your sourcemod if still no chrash
2. Add your server config if still no chrash
3. Add some of your maps
What maps do you use can you list them. Perhaps some here can help you
with info about map
Some users now and then tries to change this variable
steamworks_sessionid_server from my default value to 0, why?
What is it used for?
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id's youtube..
anyone
knows?
On Tue, 13 Dec 2011 17:26:18 +0200, icsi...@ics-base.net wrote:
It's just a session id for steamworks related reporting aka your
server
reports to Steam what happens on it. Odd if it can be changed by
users
to something else.
-ics
13.12.2011 15:05, Daniel
This is the same when serveradmins list same server many times with
different ip's?
Fletcher Dunn skrev 2011-12-08 22:00:
* Listing the same game server multiple times in the master server.
Thank you,
Fletcher Dunn
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Is it possible to update, reload the motd that are in use without
restart the server?
/Dan
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no problem connecting, but i connected through serverlist/faws.
hostname: Endless Epidemic #1| Unusual's | Trade Server | RAFFLE!
version : 1.1.8.3/19 4756 secure
udp/ip : 0.0.0.0:27015 (public ip: 206.126.129.163)
account : not logged in (No account specified)
map : trade_plaza_epic_ee
I need some help with basic or more advanced iptables rules for a box
running two tf2 servers. What should i think about to make good rules.
That secures the box and my game servers?
/Dan
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what game supports abuse report. And where do i find it.
ics skrev 2011-11-02 22:00:
As in relation to this, putting good servers off from bad servers
would be made easier if players would be more tied to certain
communities that they play on. Some use the inviter bot crap but how
about
But still we need input. Should we disable mods. You can test if top 30
most popular sm and mm mods breaks for example or causes issues and
chrashes.
ics skrev 2011-09-15 16:45:
In 12 hours.
-ics
- Alkuperäinen viesti -
Any ETA for the update ?
Thanks,
Marc.
On Thu, Sep 15,
Why does command like sv_cheats exist?
Remove it
//Daniel
Eric Riemers skrev 2011-08-26 13:33:
I think they could do even more, but in the end the impact on servers on
cpu (anti wallhack for instance) might be that high and since its still
single threaded
On Fri, 26 Aug 2011 12:32:29
The best would be if possible a fallback system.
if found do library x
elsif
do older library y
Ronny Schedel skrev 2011-08-16 21:35:
Debian Squeeze 32 bit is running fine. It's time to update.
-Ursprüngliche Nachricht- From: Alan Kennedy
Sent: Tuesday, August 16, 2011 8:44 PM
To:
console message when a player is sent to the server via
the
matchmaking system
But watching the console i don't see anything about matchmaking.
Chris
On Tue, Jul 5, 2011 at 6:14 AM, Marco Padovane...@evcz.tk wrote:
same thing here
Il 05/07/2011 08:40, Daniel Nilsson ha scritto:
Since
Since yesterday 00:15 the matchmaking system suddenly stopped to give my
server players.
What can be the situation
Running those maps:
pl_badwater
pl_goldrush
cp_well
cp_granary
cp_dustbowl
ctf_2fort
ctf_well
cp_badlands
cp_fastlane
ctf_turbine
cp_freight_final1
sv_tags:
sv_tags =
If i dont se server if i use top or htop.
I dont know it´s pid. It is invisible but running.
//Me
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change replay_port
Done through server.cfg or startupcommand?
//Daniel
ics skrev 2011-05-09 21:32:
Also, find replay into server console gives you lots of more options
that were not mentioned in update notes.
-ics
9.5.2011 22:22, AnAkIn . kirjoitti:
Change the replay_port cvar.
Best option would be steam to fix this problem by moving default
location on every game so standard setup always can find the binary.
And also fix that they dont push an update on srcds_run afterwards for
us that want to tweak and fix little ourselfes. Then we would not need
config files or
Then this update will probably be followed by another update that
requires this hat..
Jonah Hirsch skrev 2011-03-01 01:24:
Really? A *required *update for a hat?
---
Jonah Hirsch
On Mon, Feb 28, 2011 at 5:18 PM, Jason Ruymenjas...@valvesoftware.comwrote:
A required
Im doing the opposit. Having multiple install dirs and varios scripts
that updates those :(
I have it this way because of need for different server.cfg, /maps and
/addons.. Can i change this to one install and then use your script?
//Daniel
Nephyrin Zey skrev 2011-02-22 10:56:
We may, in
fps_max 125 is not overkill. It depends on the ticrate. All games are
not 66 tic nowdays.
//Daniel
Björn Rohlén skrev 2011-02-15 16:28:
Hack around in libc to make nanosleep()/usleep()/sleep() just do a return
and change to tickless kernel with highres timers -- volia, 1.000.000fps and
100%
The question is. Does this fool high ping kickers?
//Daniel
Bajdechi Nightbox Alexandru skrev 2011-01-30 22:42:
As I know putting that + causes a bug, and the latency will show the minimum
value. The real value doesn't change.
2011/1/30r...@bsk.vectranet.pl
?Hello.
We know, that setting
You never play games on servers with server plugins.
Ryan Lewis skrev 2010-10-05 21:10:
I'm more worried about a team of 5 in the middle of a match being sat in a
ventrilo channel while a sixth spectates the 2D overview of the opposing team,
relaying live updates of their positions.
On 5
Everyting in europe is failing atm
//Daniel
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Probably. But if the update was anounced the match would not have been
scheduled.
//Daniel
Johan skrev 2010-09-30 21:02:
Like every time valve releases an update on our primetime. Can't you place
them when like... Asia has their primetime? I figure their player base is
much smaller than
Still a heads up is good
//Daniel
Jacob Juul skrev 2010-09-30 21:20:
Hmm.. beta is being tested before released? and then this epic fail shows up
Date: Thu, 30 Sep 2010 12:14:29 -0700
From: crazydog...@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Thanks steam
rename addons to -addons and later change back
Jacob Juul skrev 2010-09-30 21:26:
cant remove sourcemod.. all our bans are on there? LOL would be hell
Date: Thu, 30 Sep 2010 15:20:55 -0400
From: dpar...@utica.edu
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Team
Whitelist or no whitelist
sv_pure 0 1 2
Its all the same
clad iron skrev 2010-08-29 12:04:
no.
models\...from_steam
On Sun, Aug 29, 2010 at 5:59 AM, Donnie Newlovedonnie.newl...@gmail.comwrote:
You're allowing custom player models?
On Fri, Aug 27, 2010 at 10:11 AM, clad
Thats not true, there are models that shine through walls.
Andy Giesen skrev 2010-08-29 20:09:
Actually it looks like you are... but at least players can't do
transparent walls.
models\player\...allow_from_disk
On Sun, Aug 29, 2010 at 3:04 AM, clad ironcladi...@gmail.com
the engine does not se thats correct..
clad iron skrev 2010-08-27 10:11:
correct AnAkln.
I have sv_pure set to 1 and sv_consistency set to 1.
With a pure_server_whitelist.txt with this.
materials\...from_steam
models\...from_steam
sound\...
Tell them to use higher directx level in the startupcommand line
//Daniel
EVAgames Community skrev 2010-07-29 18:20:
Hello,
Most of my DoD:S players complain that they can't play detonating
maps. They say, when map starts loading, they crash at ...server
info. Does anyone know if this
Im just setup one l4d2 server but i want to setup more... how do i fork
my server?
//Daniel
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Have read some info about how to host a server on a secure manner.
1. Do not run server as root
2. UserX updates the server (Can write to all dirs and subdirs)
3. UserY runs the server (Can only write to log, data and spray dirs)
adduser UserX... HOW does i then give him the privilegies
that writes and runs.
-f0rkz
On Tue, 2010-04-13 at 17:29 +0200, Daniel Nilsson wrote:
Have read some info about how to host a ...
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Seems interesting if i understand it will drop everypacket abowe the set
--hashlimit.
//Daniel
Gene Hardesty skrev:
I use something more complex:
iptables -N UDPFILTER
iptables -A INPUT -p udp -j UDPFILTER
iptables -A UDPFILTER -j whitelist
iptables -A UDPFILTER -m state --state
I had the same problem. A simple restart of the server solved it
//Daniel
Moe skrev:
Also seeing this exact problem,
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
Schedel
Sent: Sunday,
Everybody thats run´s kac have tested this i guess... i have tested it
and have not noticed any big problems yet
AnAkIn . skrev:
Anyone tested this?
2010/2/24 Kyle Sanderson kyle.l...@gmail.com
Anyone have any idea if server performance would be degraded by turning
this
down (Or a
Can you not just type
tv_delay
And it will show the serversetting
tv_delay 120
//Daniel
[Don] - Luigi skrev:
Hi all,
Is it possible to check the tv_delay setting from game server as a
normal client?
Thanks and best regards,
Luigi
Probably why we should publish that shit
Saul Rennison skrev:
If nobody has noticed yet, the only time VALVe fixes exploits is when people
post them publically. But there's the negative side of a week with 99% of
servers delisted, and 5 people complaining about script kiddies. Either that
or
And with that update dods´s servers will work again?
Jason Ruymen skrev:
Team Fortress 2 has been updated. This update fixes a crash during startup
for Linux dedicated servers.
Jason
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Block tcp connection it is the easy way to protect your server. Only
allow your own trusted ip.
//Daniel
h...@gmx.de skrev:
hi Claudio,
rcon lock is allready installed.
Which values should I use at sv_rcon_minfailures and maxfailures ?
Original-Nachricht
Datum:
using port forwarding in iptables.
27015 seems to have a bulls eye on it.
Allan
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel
Nilsson
Sent: Friday, January 22
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel
Nilsson
Sent: Friday, January 22, 2010 8:45 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Rcon Hacking attempts
Block tcp connection it is the easy way to protect
using port forwarding in iptables.
27015 seems to have a bulls eye on it.
Allan
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel
Nilsson
Sent
-unreachable
ICMP time-exceeded
TCP ESTABLISHED/RELATED
UDP ESTABLISHED/RELATED
I don't block any outgoing traffic on these servers. This setup works
very well for me and I never seem to have any connectivity problems.
- Dave
Daniel Nilsson wrote:
Im in progress of securing my
Im in progress of securing my debian box with some well formatted lines
of rules. What i would like to do is the following.
1. Block everything in and out
2. Allow needed things in and out.
Atm im allowing udp connections to my server for my clients. Tcp
connection is only allowed if the
://www.linuxconfig.org/Bash_scripting_Tutorial
That should help you out.
-Tristan
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel
Nilsson
Sent: Friday, December 11, 2009 15:33
To: Half-Life dedicated Linux
Is there any script that can help me shedule my updates on my day of
defeat server?
*stop server 04:00
*update with verify
*start server with correct affinity
//Daniel
__ Information from ESET NOD32 Antivirus, version of virus signature
database 4679 (20091211) __
The
Need more explanation. Im running debian lenny and know howto change my
cron. But thats almost everything.
f0rkz skrev:
You can use cron to run a bash script at 4:00 am.
Let me know if you don't know how to do that, and I'll explain more.
On Fri, 2009-12-11 at 15:57 +0100, Daniel Nilsson
simple actually. Make sure you run everything in screen though!
You can contact me privately if you would like help on the scripting.
f0...@f0rkznet.net
On Fri, 2009-12-11 at 16:17 +0100, Daniel Nilsson wrote:
Need more explanation. Im running debian lenny and know howto change
*/Does sourcetv affect this? I know recording STV demo is increase cpu
load and I can see drops below 30 fps, but what about just broadcasting
for additional 16 slots?
/*It affects stable fps alot. Now i dont know your cpu and other
hardware/internet limitation. But almost 99% of your
meter, you mean net_graph 4?
On 01.12.2009 16:29, Daniel Nilsson wrote:
It affects stable fps alot. Now i dont know your cpu and other
hardware/internet limitation. But almost 99% of your unstable fps is
probably from sourcetv. Run the fps meeter with and without sourcetv. And
you
Is it possible to do a linux install stand a lone server of coh?
//Daniel
__ Information from ESET NOD32 Antivirus, version of virus signature
database 4647 (20091129) __
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
Sorry i canot help you. But why make an easy task difficult?
//Daniel
Michele skrev:
Hello mailinglist
I have a problem with a motd and dod:s server. I would forward a motd with a
header redirection to a clan page. The clan page forwards to a subdirectory
with a index.php.. So, but the
dedicated Linux server mailing list
Subject: Re: [hlds_linux] source tv bug?
Hello,
SourceTV has always occupied a player slot on my CS:S server. I'm not
sure if there is a way to make it so this doesn't happen.
- Dave
Daniel Nilsson wrote:
Last thursday i had this below in my
Last thursday i had this below in my autoexec.cfg. The source tv booted
fine and we could play 6 vs 6. The demos was recorded aswell.
tv_enable 1
tv_autorecord 1
tv_maxclients 0
Today we played another game on our 12 slot server that i host. And i
have changed how the sourcetv loads. Nowdays i
sluta jiddra ffs, vad betyder de språken. boom bang fattar alla men sen
då. Till vilken hjälp är all denna skit
/me my self and i
Guy Watkins skrev:
Bom ba bom, bom ba dip, da dip,dip da / da, da, da, dun, dun, da dingity
dong, da dong.
And Koo Koo Ka Choo, too.
} -Original
60% of all users uses the default values for example in dods they are
cl_cmdrate 30, cl_updaterate 20 and rate 3500. If the server is not
limiting downwards they will not se choke or lag. But adv users that
join that server with higher settings 66 or 100 and an rate of +30K will
notice that
Think i have the same error. Looked in my logs:
Oct 11 17:52:35 c-94-255-210-250 kernel: srcds_i486[29736]: segfault at
616db26e ip b79036b8 sp bfff7f30 error 4 in engine_i486.so[b7651000+33c000]
Oct 11 17:53:21 c-94-255-210-250 kernel: srcds_i486[29785]: segfault at
128 ip b78cb134 sp
Sorry for trolling your post but, have no experience of this. But seems
to be an bad idea. Why should we trust each other, there are so many bad
admins on many servers. I have been banned numeros of times for
cheating. Hearing impossible!, cheater! and shit like that and then ban...
Crazy
Also disable Hyperthreading in bios. HT is buggy and does not help you
much if you have stability issues. It´s the other way around. It becomes
more unstable with HT enabled.
1. Disable HT in bios
2. Since you have only 1 core taskset is not needed
3. |chrt -f -p 98 [SERVER PID]|
|4.Disable
Disable ht
Disable Source tv
That would help
//Daniel
Nevermore skrev:
Running @ chrt -f -p 98:
http://fpsmeter.org/p,view;17596.html
It is a lot better, but i have so many bad spikes.
chrt -p 5 is a little unstable for me.
Anything else i can do?
Thank you!
Nevermore
Imperium
It´s very true that many do not see the difference from different
ticrates. Mainly because thare are no big difference (Especialy from 66
to 100). Now several of you will protest. But the most important is the
following
1. The fps must in must be stable.
2. The box must have an stabile
So autoupdate works again?
Eric Greer skrev:
just add -autoupdate to the command line at reboot the server
Eric
On Fri, Sep 4, 2009 at 6:44 AM, Nightbox alexandrualexa...@gmail.comwrote:
Is it possible ?
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There are not many that uses that anymore. Nowdays foks uses cheats that
even is not installed on the clients pc.
Donnie Newlove skrev:
His cheats are using the Steam GUI even when run in Call of Duty. Take
him down for copyright infringement, oh yeah!
On Wed, Aug 19, 2009 at 10:36 AM,
Not good no... like proxy variant yes. Cheat streamed to the client
somehow...
Donnie Newlove skrev:
You mean like some kind of a proxy server? That would not be very good.
On Wed, Aug 19, 2009 at 2:02 PM, Daniel Nilssondaniel.joki...@gmail.com
wrote:
There are not many that uses that
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