:
http://www.trilithium.com/johan/2005/06/static-libstdc/
http://pages.cs.wisc.edu/~psilord/blog/3.html
So there are gotchas but they are more salient to us plugin writers than
Valve itself, or people that get to distribute host apps.
Regards,
--
David Anderson
http://www.bailopan.net/
On 8
Who is we all? I wasn't aware of any public beta that we could have
tested.
If there was such a thing, I will eat my hat with only two condiments.
Regards,
--
David Anderson
http://www.bailopan.net/
On 8/14/09 12:04 AM, Richard Eid wrote:
We've all known about the TF2 beta for a couple
be fine.
Regards,
--
David Anderson
http://www.bailopan.net/
On 8/13/09 4:44 PM, MoggieX wrote:
[RANT]
Actually, We're now aware why out 19 TF2 servers are down
Valve have you heard of the term Testing or even QA for that matter? wtf
are you ladies doing releasing an update that has blatantly
Hello!
It's sad to see these mailing lists go down - I've been watching them
for _years_ and the quality of posting has always been higher than
typical internet forums. Some people in the community suggested that we
at AlliedModders (which runs AMX Mod X, SourceMod, and Metamod:Source)
try
I didn't quite get that last bit. What happens without Amxx?
Out of curiosity, could you paste the output of amxx modules and amxx
plugins from your server console?
~dvander
http://www.bailopan.net/
Vincent H. wrote:
Alfred,
I've asked the technical support where our server is
Show the exact error. Make sure logging is on and use 'meta retry #'
to show the immediate error again.
~dvander
http://www.bailopan.net/
Scott Pettit wrote:
I'm running 1.19 (from metamod.org) and adminmod/amxmod have ceased to load
on all of my 1.6 servers.
I just get badf load and
Ah, it's good to have a beta for a change, thanks!
Any approximate guess when this will go final? Also, any chance
mp_dynamicpricing could be exported with A2S_RULES?
~dvander
Alfred Reynolds wrote:
We have released a special beta of Counter-Strike: Source for the new
dynamic weapon
It most certainly is not.
---bail
Bryan wrote:
Are we sure this isn't a amx_mod, admin_mod problem? I have never ever
given out my client info. Steam however said my account was used in 2
different locations and kicked me. It dropped most of the server. Upon
trying to reenter the server it
: David Anderson [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, August 27, 2006 1:32 PM
Subject: Re: [hlds_linux] Counter-Strike: Source update released
oh what a great idea why didn't anyone ever think of that before!?!1one
hint: I don't know of anyone that hardcodes memory
oh what a great idea why didn't anyone ever think of that before!?!1one
hint: I don't know of anyone that hardcodes memory offsets. We use as
dynamic methods as we can, but breakage is inevitable across large updates.
There's two solutions to this problem. One is actually listening to
developers,
especially Mani, did not take advantage of the time they had to prepare for
the update. I'm sure if they asked Valve they would have helped them port it
over.
On 8/26/06, David Anderson [EMAIL PROTECTED] wrote:
oh what a great idea why didn't anyone ever think of that before!?!1one
hint
was nitpicking your grammar was because I thought
us developers sounded out of context. I didn't mean it to be offensive by
any terms.
Anyway, I know for a fact that Valve was helping out the modders, so why
wouldn't they help the people doing the plugins?
On 8/26/06, David Anderson [EMAIL
Right on the money. Even if there wasn't a performance increase, it's
the fact that it was at one point supported, then mystifyingly abandoned
with no explanation or sensible timetable (read: when we're done isn't
sensible).
~dvander
http://www.bailopan.net/
Joseph Laws - Hi-Definition
my amxmodx advice comes more from the lack of a JIT more than anything
else (the JIT greatly speeds up .amxx plugins). my decision to stop
putting extended effort into our AMD64 port, however, comes from the
fact that Valve has essentially deprecated it. when they give a
timeframe and their
Thanks for making this thread -- just to reiterate, this will fix
Metamod:Source breaking with the latest update.
I apologize for not releasing this sooner, and for the bug existing in
the first place (it's not supposed to break with updates).
---David Anderson
http://www.bailopan.net
problems and numerous match
disputes, that should be a fairly obvious tip-off anyway.
---David Anderson
[EMAIL PROTECTED]
http://www.amxmodx.org/
PS - it's been hinted to Valve a number of times to let servers have a
non-stock server flag in the Steam Browser, but it was only suggested
Someone told me you have to use an invalid name and then kill yourself
(worldspawn or whatever) to crash the server.
I haven't tested this :o
~dvander
On Mon, 11 Oct 2004, Jeff Stuart wrote:
m0gely wrote:
Andy Shinn wrote:
I just wanted to say I have NOT seen any of these mysterious lockups
Who cares about this?
UA looks pretty dead to me.
According to my e-mail client, the only off topic posts in the last 75 e-mails for
hlds-linux were created by UA.
With the win32 list the last 20 e-mails had like 2-3 OTs.
And do you expect that UA will not receive noob/OT threads in its own
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