More toned than not people call someone a cheater simply because they don't
understand how they were seen because they didn't see their attacker.
If you ask me. Make your own server and ban who you don't want playing.
Simple as that then no one can bitch when your servers empty because you're
ban
it
or something and find a way against it. Has always been like that.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David
Fountain
Sent: donderdag 24 oktober 2013 8:37
To: Half-Life dedicated Linux server mailing
on a whim.
- Original Message -
From: David Fountain savsi...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, October 24, 2013 2:37:08 AM
Subject: Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.
More toned than
.
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This happens on go for me as well as the hlds czero servers I run first
start fails. The rest work fine.
SavSin
On Apr 30, 2013 11:43 PM, Peter Reinhold peter_va...@reinhold.dk wrote:
On 30.04.2013 22:37, Jesse Molina wrote:
I am seeing my newly installed SteamPipe TF2 servers fail on first
, 2013 11:59 PM, Marco Padovan e...@evcz.tk wrote:
It's because it is missing the app id infos, create the appid file and make
sure to have that one with the correct I'd in place before starting ;-)
(tf2 = 440)
Il giorno 01/mag/2013 08:47, David Fountain savsi...@gmail.com ha
scritto
That's how we do it in cz. -app_update 90 -beta beta
SavSin
On Apr 26, 2013 11:44 AM, Denis Eliseev lisee...@yandex.ru wrote:
I don't know about Win, but it looks like
~/steamcmd/steamcmd.sh +login anonymous +force_install_dir /path/to/server
+app_update 232330 -beta prerelease validate +quit
Have you tried running meta mod from the Alliedmods site? Meta mod p was
having problems on the new hlds Build
SavSin
On Apr 26, 2013 4:08 PM, Gordon Reynolds thisisgordonsem...@gmail.com
wrote:
screen -AmdS ric ./hlds_run -game ricochet -maxplayers 12 +map rc_arena +ip
66.150.214.212 +port
Ignore my previous message I didn't see you turned bots of and still crash
SavSin
On Apr 26, 2013 4:13 PM, David Fountain savsi...@gmail.com wrote:
Have you tried running meta mod from the Alliedmods site? Meta mod p was
having problems on the new hlds Build
SavSin
On Apr 26, 2013 4:08 PM
of time. With bots in it, random people will join, and
I see the crashes more often; this is really the only reason I think it has
something to do with players.
On Fri, Apr 26, 2013 at 4:14 PM, David Fountain savsi...@gmail.com
wrote:
Ignore my previous message I didn't see you turned bots
, I just see the NaN velocity errors and it
just stays open, doing nothing, forever.
It does not crash/stop running - so even autorestart tricks fail :(
On Fri, Apr 26, 2013 at 4:24 PM, David Fountain savsi...@gmail.com
wrote:
Is it just hanging or full on crash
SavSin
On Apr 26
Has the wiki been upgraded with the correct app ids and command to request
the beta? I've had my server down until full release due to fact that
neither app id was being found for me.
SavSin
On Apr 24, 2013 11:05 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
We've released a mandatory
Does tf2 require the app_update id -beta beta ?to receive the beta
SavSin
On Apr 24, 2013 11:43 AM, Peter Reinhold peter_va...@reinhold.dk wrote:
On 24.04.2013 19:39, DontWannaName! wrote:
Are you using the right command arguments to verify?
I'm just doing app_update, I would think that
Ads do botherme while I play... my opinion is I have my main motd with the
description of my server a tab for teamspeak, server rules, and membership
or donation info ..
The in game motds are available to provide information about features like
in cz I have a motd explaining how to use the hook
MOTDs are useful I don't think they should just be forced on the player
either. But it's funny valve cares about us advertising yet goldsrc games
have advertisements all over the stock maps lol
SavSin
On Apr 4, 2013 11:43 AM, Gordon Reynolds thisisgordonsem...@gmail.com
wrote:
But as we've
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There is an opt-in beta to the main CS:S application.
You have to opt in to it but the appid is the same as the release version.
SavSin
On Mar 16, 2013 7:14 PM, Kyle Sanderson kyle.l...@gmail.com wrote:
Why was the beta removed? There were servers still running for it, and
there was quite an
So now it starts huh? Haha maybe ill start playing source again now that I
can play every valve game but GO on Linux tell Ido to step it up
SavSin
On Mar 15, 2013 9:20 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
A patch for the beta Counter-Strike:Source server and client has been
I'd love to see source bots added into dods. Very fin game but it's hard to
populate your server
SavSin
On Mar 15, 2013 12:19 PM, 1nsane 1nsane...@gmail.com wrote:
There's lots of different configurations to test though. For example pure
has been discussed a number of timers. But since my
Don't use them. ... lol lots like them. Los don't.
SavSin
On Mar 15, 2013 12:36 PM, lee bailey lee.bailey@gmail.com wrote:
bots really kill games so please no
On Fri, Mar 15, 2013 at 7:29 PM, David Fountain savsi...@gmail.com
wrote:
I'd love to see source bots added into dods. Very
...@gmail.com
wrote:
Less than 10 seconds on google points me to a few places you can get bots
in DoD:S.
On Fri, Mar 15, 2013 at 12:29 PM, David Fountain savsi...@gmail.com
wrote:
I'd love to see source bots added into dods. Very fin game but it's hard
to
populate your server
SavSin
On Mar 15
Complain about match making this cz update broke a lot of clients. My
servers since the update have been empty that normally had 16-20 people on.
Lol. Then again it could be because I can't update the servers yet until
Metamod is fixed
SavSin
On Mar 13, 2013 11:31 AM, ics i...@ics-base.net wrote:
Love the sarcasm. Hahaha
So it's already 5 minutes later, and somebody hasn't updated the table;
the internet has apparently failed.
SavSin
On Mar 13, 2013 6:19 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
Yes, 232290.
The table the FAQ links to is accurate, even though it lists
They said they will give ample time.
Just get as ready as you can. They are working on programming s game Bro
they can't see the future. So they will let you know when they are closer
to release
SavSin
On Mar 11, 2013 4:50 PM, Frank ad...@gamerscrib.net wrote:
You missed the point completely
Just update normally
SavSin
On Mar 8, 2013 7:21 AM, Abdulrahman Abdulkawi abdulk...@live.co.uk
wrote:
How would one go from using the TF2 Beta installation as a non-beta TF2
server for when SteamPipe is released. I'm hoping to do this to avoid
having to download all the files during the
They still haven't mentioned a date in sure they will announce here
SavSin
On Mar 8, 2013 3:17 PM, Frank ad...@gamerscrib.net wrote:
When is it due to release for all servers not the Beta's... I'd really like
to know to have some time to prepare as I'm sure others would too.
-Original
to prepare or at least some of
us do.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David
Fountain
Sent: Friday, March 08, 2013 6:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re
Some clowns are crashing on update. Verifying the game cache from right
clicking and going to properties has been working for most
SavSin
On Mar 6, 2013 5:45 PM, Alfred Reynolds alf...@valvesoftware.com wrote:
The beta that has been running for a couple weeks is now the official
build, if you
Would this work on ubuntu server 12.04?
SavSin
On Mar 7, 2013 1:29 PM, Jesse Molina je...@opendreams.net wrote:
Add -r to xargs to not run against null input from find. That was
definitely an oversight on my part from the original post.
Or, it's possible that you have a crazily old chmod
I've been running razor servers dedicated machine and it's been running
very nice. I have 2. It's 99 $ a month for 32gb ram e3-1230 3.2 wroth a
500gb hdd 5 public ips 100mbs Uplink and 10TB public bandwidth
SavSin
On Mar 6, 2013 5:35 AM, Daniel Barreiro smelly.feet.you.h...@gmail.com
wrote:
I
His shared portion is 2 cores I'm sure then the other 2 are some one else.
That's what I got reading it.
SavSin
On Mar 6, 2013 7:26 AM, Christopher McEvoy cobra...@gmail.com wrote:
Well from my experience with a vps host. It says the vps is in your example
a dual core @3.2Ghz but that is
This thread will continue to be renewed doc
SavSin
On Mar 6, 2013 12:39 PM, Doctor McKay mc...@doctormckay.com wrote:
This discussion has been over for two weeks, Dan.
Dr. McKay
On Wednesday, March 6, 2013, Gordon Reynolds wrote:
I'm glad we decided to take the high road here and didn't
I got both the valve announcement and patch notes before I got this. .
SavSin
On Mar 5, 2013 1:35 PM, wickedplayer494 . wickedplayer...@gmail.com
wrote:
It appears a new update went out the door. Appears to be mandatory since
SteamPing and another script from a friend of mine went off.
Just that one
SavSin
On Mar 5, 2013 2:58 PM, Weasel wea...@weaselslair.com wrote:
Sorry to ask, but is there REALLY another TF2 update coming going-on right
now?
Or is this just the (delayed/stuck) announcement e-mail for last-night's
update?
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What is your current cmd line
SavSin
On Mar 1, 2013 12:46 PM, Scipizoa scipi...@aol.com wrote:
Ok I've scowered the net relentlessly and assume those who have cs:go
servers already know this, anyone know how the tf2 beta steamcmd startup
command differs from the srcds startup line?? I
-game tf -autoupdate -port * -ip *
+map * +maxplayers 32
dunno what todo for steamcmd.
I starred out some things because i didn't want to deal with getting
people mad at me for advertising xD
On 3/1/2013 3:50 PM, David Fountain wrote:
What is your current cmd line
SavSin
It should. I know go and the new 1.6 both have it. Restarts it on crash
SavSin
On Mar 1, 2013 1:06 PM, Scipizoa scipi...@aol.com wrote:
Ok i figured out what it was, it was the autoupdate flag, i guess
steamcmd doesn't support it
On 3/1/2013 4:01 PM, David Fountain wrote:
That should
, David Fountain napsal(a):
Give me a sec ill dl a copy of the game and see what happens
SavSin
On Feb 23, 2013 4:17 PM, Marco Padovane...@evcz.tk wrote:
./hlds_linux -autoupdate -steam_dir /home/user/cs1.6/steam-**installer/
-steamcmd_script cstrike-autoupdate-anonymous.**txt
still giving
Mb's, that you don't need..
23.02.2013, 09:50, David Fountain savsi...@gmail.com:
Some one talked about using the same binaries but if it's for cstrike you
can delete the czero folder
SavSin
On Feb 22, 2013 9:47 PM, Weasel wea...@weaselslair.com wrote:
Oh, wait ... maybe I totally mis
Is the 1.6. Steam can't use the '.' In path
SavSin
On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote:
I'm not sure if I understood you reply.
should I create a folder named steamcmd/ somewhere? why is it looking
for it? is this and expected behaviour?
Il 23/02/2013 16.40, Andre
18.02, David Fountain ha scritto:
Is the 1.6. Steam can't use the '.' In path
SavSin
On Feb 23, 2013 8:00 AM, Marco Padovan e...@evcz.tk wrote:
I'm not sure if I understood you reply.
should I create a folder named steamcmd/ somewhere? why is it looking
for it? is this and expected
binary:steamcmd/steam.sh, ignoring.
How are you doing it?
Il 23/02/2013 20.52, David Fountain ha scritto:
./hlds_run -autoupdate -steam_dir /home/username/steam-installer/
-steamcmd_script cstrike-autoupdate-anonymous.txt this goes in the
steamcmd folder
On Sat, Feb 23, 2013 at 10:42
Did installing 1.6 change? Ran the update script and it dl'd a czero folder
Just used. App_update 90
SavSin
On Feb 22, 2013 10:15 AM, Alfred Reynolds alf...@valvesoftware.com
wrote:
We have now converted Condition Zero to the new SteamPipe beta, you can
get a dedicated install for it by
:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David Fountain
Sent: Friday, February 22, 2013 10:49 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike: Condition Zero beta server and
HLDS beta update
Did installing 1.6 change? Ran
Just so you know it was 15min between the update announcement and your email
SavSin
On Feb 22, 2013 2:18 PM, daniel nilsson jokiaho daniel.joki...@gmail.com
wrote:
Not new no.
But when server and client are updated. And almost 1 hour are passed it
should work. Note server and client was
Yea it was mentioned Alfred said he saw the problem and would fix it but we
have to deal for now
SavSin
On Feb 22, 2013 7:51 PM, Weasel wea...@weaselslair.com wrote:
Not sure if this is intentional, but I noticed when doing a fresh HL1
dedicated server installation with SteamCMD, that it is
Some one talked about using the same binaries but if it's for cstrike you
can delete the czero folder
SavSin
On Feb 22, 2013 9:47 PM, Weasel wea...@weaselslair.com wrote:
Oh, wait ... maybe I totally mis-understood the whole SteamCMD and
installing by AppID instead of name.
Do you use AppID
This work on hlds also? Or just source engine
SavSin
On Feb 21, 2013 1:01 PM, Gavin Langdon puttabu...@gmail.com wrote:
Hello all,
I know a lot of people use the Linux mailing list just because their
*servers* are linux-based and not their desktops, but with the release of
TF2 and other
Lo just read the last part. .
SavSin
On Feb 21, 2013 1:01 PM, Gavin Langdon puttabu...@gmail.com wrote:
Hello all,
I know a lot of people use the Linux mailing list just because their
*servers* are linux-based and not their desktops, but with the release of
TF2 and other games for Linux
If it's any thing like go. You need to put the steam path and a script in
the command line. I forgot what the param are but my go server auto updates
and checks ever server start
SavSin
On Feb 21, 2013 2:13 PM, Eric G. Wolfe eric.wo...@marshall.edu wrote:
In trying out SteamCMD with the Team
Take it to the forums then :)
SavSin
On Feb 21, 2013 6:46 PM, Robert Paulson thepauls...@gmail.com wrote:
There needs to be a discussion and response from Valve about solving the
root of the problem. What is exactly driving the renewed witch-hunt against
modded servers?
- Has there been a
Write a script can be done in windows to.
SavSin
On Feb 19, 2013 10:38 PM, ics i...@ics-base.net wrote:
SteamCMD does it's job but it still isn't in the same usability level as
hldsupdatetool is. Specifying directory each time is troublesome for many
steps when you could just type _one line_
Any news on hl1 games such as czero note that cs1.6 is ported
SavSin
On Feb 20, 2013 8:59 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
Does the game being packed in VPK files affect pure_server_whitelist.txt
in any way?
That's one of the known issues. We're still sorting through
Didn't Stan cmd download the game for all os' when I dl csgo I have .dll
and .so domes
SavSin
On Feb 20, 2013 9:22 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
I'm pretty sure you cannot currently use SteamCMD to download an app for
another target OS.
I'll pass along that feature
20, 2013 at 5:29 PM, David Fountain savsi...@gmail.com
wrote:
Didn't Stan cmd download the game for all os' when I dl csgo I have .dll
and .so domes
SavSin
On Feb 20, 2013 9:22 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
I'm pretty sure you cannot currently use SteamCMD
Where can I read more about the symlinks. I am new to Linux.
SavSin
On Feb 20, 2013 2:17 PM, Valentin G. nextra...@gmail.com wrote:
Modern Windows has symlinks aswell. VPKs can be symlinked you just need to
make sure that new one are symlinked. I solved this with a small bash
script that is
Let it sit there. You will run it 3 times before it goes. The first run it
hangs like crazy second time it updates third out installs server
SavSin
On Feb 20, 2013 3:53 PM, Steven Haigh net...@crc.id.au wrote:
Well, after getting a bit of feedback from this list, I decided it was
time to clean
Which games? Is it a vanilla install? And if not does it happen on fresh
install. What mods are you running if any
SavSin
On Feb 19, 2013 2:21 PM, Jake Forrester therannmann2...@gmail.com wrote:
On average, srcds tends to crash about once a week (per server). Since
this last update, there
/hlds_linux
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Yea like I said it hangs on the first try one it goes I run it again and it
takes less time and self updates. Then I run it a third time and it
installs cz just fine
SavSin
On Feb 18, 2013 1:49 AM, Jesse Molina je...@opendreams.net wrote:
Nevermind. It works. It took more than 20 minutes,
Trying to start a server on an already taken port doesn't pick a new one
for me it tells me it failed to resolve a connection on the specified port
SavSin
On Feb 16, 2013 11:30 PM, Weasel wea...@weaselslair.com wrote:
I've seen this twice now.
The TF2 server crashes.
It auto-restarts.
When
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