Does that mean that we are going to the SteamID3 (U:1:X) on CSS/DoDS/HL2DM with
that update?
08.09.2015, 05:40, "Eric Smith" :
> We've released a beta update for the Source SDK Base 2013 Multiplayer depot.
> The updated depots include several security fixes. The name
Use steamcdn-a.akamaihd.net instead of cdn.akamai.steamstatic.com
30.08.14, 21:10, Saint K. sai...@specialattack.net:
Hi,
I know this hasn't anything to do with HLDS, however, I thought I'd give it a
shot anyway.
We've recently made all our website HTTPS (SSL) only. As we have a bit of
How soon is 'soon'? ;)
12.06.2014 0:06, Eric Smith:
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
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visit:
Try set sv_region to 3. Also, remember that masterserver not always show ALL
servers when you searching at Internet tab.
15.02.2014, 17:20, Виталий Горшков vint...@mail.ru:
Then why can I not see my server in search?
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You can block users from using this taunt -
http://forums.alliedmods.net/showpost.php?p=2054420postcount=5 - this will
kill players that equip high five taunt and warn them in chat until they will
change action slot item. But I think Valve will fix this in ~5 hours.
30.10.2013, 17:12, Saint K.
Just looked into console to find the reason of too long starting after crash
(with -autoupdate)
Looks like SteamCMD can't connect to the network, on both Linux Win I see
Steamlogin anonymous
Connecting anonymously to Steam Public...Failed to receive license info.
Success.
And timeout for the
... and then you will stuck at the blob file, which cant be created...
Which distro do you use?
30.04.13, 23:51, 1nsane 1nsane...@gmail.com:
Despite having full write access it won't make all the needed
files/folders. Try this:
touch /your/parth/Steam/steam.log
mkdir
I don't know about Win, but it looks like
~/steamcmd/steamcmd.sh +login anonymous +force_install_dir /path/to/server
+app_update 232330 -beta prerelease validate +quit
works for Linux and now it downloading 810640441 bytes..
26.04.2013, 21:49, Fletcher Dunn fletch...@valvesoftware.com:
We're
This folder used by SteamCMD
24.04.13, 23:41, Peter Reinhold peter_va...@reinhold.dk:
On 24.04.2013 19:03, Fletcher Dunn wrote:
We've released a mandatory update to the SteamPipe beta. Please note
I've got another question, the folders like
667d73250a8a21cbc9ff376aae86a31aaf4aad3b in
Separate, content sync doesn't mean protocol sync
23.04.2013, 22:15, Bjorn Wielens uniac...@yahoo.ca:
* Synced with release version of game
Does this mean clients that have not opted in to a beta are able to connect
to steampipe servers, or will they remain separate tracks until the 30th?
So, April, 16th.. The update will be released as usually, at 8-10 a.m. UTC-8?
Or ValveTime($plannedTime); ?
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MasterRequestRestart
Your server needs to be restarted in order to receive the latest update.
Your server needs to be restarted in order to receive the latest update.
Yep! Win Client starting new version only too. So, OUT!
16.04.2013, 21:32, Andre Müller gbs.dead...@gmail.com:
Update is out.
Try now.. Looks like last minutes Steam was down...
02.04.2013, 16:48, Marcel hlds_li...@vermasslt.de:
I currently cannot get my steamcmd logging in. I have already tried to
delete the temp folder (~/Steam) and re-downloaded the whole thing.
No Firewall, direct Internet connection.
Any tips
The AppID for DoD:S server is 232290, it's not some as game AppID (300)!
29.03.2013, 22:01, Ulrich Block ulbl...@gmx.de:
Am 29.03.2013 18:41, schrieb Fletcher Dunn:
The SteamPipe beta has ended. If you have been running a SteamPipe beta
server, no update is necessary, your server is now
He mean HL2SDK, (Clean versions are on http://hg.alliedmods.net/hl2sdks ) on
which are based all VSP, like MM:S etc..
20.03.2013, 14:47, Bruno Garcia garcia.bru...@gmail.com:
So much so that plugin authors can no longer use the
same SDK due to major breaking changes between the different
I think that this problem is with sv_pure 1 (Do you have it set to 1?). My two
CSS servers and friendly TF2 servers have this problem too. But on my CSS
server that have sv_pure 0 connects/disconnects are fast.
17.03.2013, 17:05, Bjorn Wielens uniac...@yahoo.ca:
Just curious whether anyone has
tested custom map download in the TF beta. I'm not sure what might
be different for cstrike.
Thanks for reporting that problem.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Denis Eliseev
Hmm... Still have this lines, but now server starting normally...
Start line: ./srcds_run -game cstrike -port $SRV_PORT -nobreakpad -nobots
-norestart -nohltv +maxplayers 64 +clientport $CL_PORT +map de_dust2
I'm not tested any addons, just started fresh server...
Console output:
[css32@game
in github.
https://github.com/ValveSoftware/Source-1-Games
Thanks again for testing.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Denis Eliseev
Sent: Friday, March 15, 2013 11:12 AM
To: Half-Life
^This
And how about moving CS:S Beta (260) to SteamPipe for testing?
14.03.2013, 10:07, Molnár László mlaszl...@freemail.hu:
Hy
Any news on when will be Counter-Strike Source migrated to steampipe?
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before doing it for larger playerbase (TF2). CSS will follow later.
Just wait but don't hold your breath too long.
-ics
Denis Eliseev kirjoitti:
^This
And how about moving CS:S Beta (260) to SteamPipe for testing?
14.03.2013, 10:07, Molnár László mlaszl...@freemail.hu:
Hy
Any news
.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Denis Eliseev
Sent: Thursday, March 14, 2013 11:30 AM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
(h
Which operating system? You sent this to Win mailing list too... Also, which
game you running?
Also.. You have enough bandwidth, but sv_minrate is minimum for ONE client, not
ALL, so try to set minrate to 2 or 3. Also, try remove you
net_splitpacket_maxrate and use default value.
This is very old page, with too bad config for current internet speeds and for
current hardware. Also, on Orangebox engine FPS limited to 66, etc etc etc...
sv_maxcmdrate/updaterate 13 is the best? 60 only for LAN? LOL.
01.03.2013, 13:14, David Hurren thunderfox19...@gmail.com:
Try having a
But after every update you will need to delete other folders again... And if
here will be all other GoldSrc games, the updating will lobger and download
more Mb's, that you don't need..
23.02.2013, 09:50, David Fountain savsi...@gmail.com:
Some one talked about using the same binaries but if
Hello... Today I tried to enable sv_pure on my server (Linux)..
At loading I see
..
Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_models.vpk for pure
server operation.
Loaded 574 VPK file hashes from
/mnt/servers/tf2b-1/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded
)
./steamcmd.sh
exit
./steamcmd.sh +login anonymous +force_install_dir ../hlserver
+app_update 90 validate +exit
On Thu, Feb 21, 2013 at 1:24 AM, Denis Eliseev lisee...@yandex.ru wrote:
Yes, I know and now using this method, but it fails, if valve add new files
(usually new vpk for CS:GO
Also, another problem: when I tried last time to use symlinks (on my CSS
servers all maps/models/materials/sounds directories are symlinked to all
servers, and I wanted to use this for CS:GO), SteamCMD REPLACE symlinks with
real files, NOT FOLLOW IT. I don't know, is this problem still
, but
the copy of the server that's using the full files.
On 2/21/2013 1:04 AM, Denis Eliseev wrote:
Also, another problem: when I tried last time to use symlinks (on my CSS
servers all maps/models/materials/sounds directories are symlinked to all
servers, and I wanted to use
Hmm.. Maybe steam-like system will be better? I mean new Steam updating system,
that downloads files with names like
bins_win32.zip.bd897e9b073e9d948c745b18f5ad0e0c8c8db402
So you can install to you server mod with filename mymod01.vpk, server will
calculate it checksum (e.g. 00112233), and
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