Re: [hlds_linux] Source SDK Base 2013 Multiplayer beta release

2015-09-08 Thread Denis Eliseev
Does that mean that we are going to the SteamID3 (U:1:X) on CSS/DoDS/HL2DM with that update? 08.09.2015, 05:40, "Eric Smith" : > We've released a beta update for the Source SDK Base 2013 Multiplayer depot. > The updated depots include several security fixes. The name

Re: [hlds_linux] invalid SSL cert for cdn.akamai.steamstatic.com

2014-08-30 Thread Denis Eliseev
Use steamcdn-a.akamaihd.net instead of cdn.akamai.steamstatic.com 30.08.14, 21:10, Saint K. sai...@specialattack.net: Hi, I know this hasn't anything to do with HLDS, however, I thought I'd give it a shot anyway. We've recently made all our website HTTPS (SSL) only. As we have a bit of

Re: [hlds_linux] Mandatory TF2 update coming

2014-06-11 Thread Denis Eliseev
How soon is 'soon'? ;) 12.06.2014 0:06, Eric Smith: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Server serach

2014-02-15 Thread Denis Eliseev
Try set sv_region to 3. Also, remember that masterserver not always show ALL servers when you searching at Internet tab. 15.02.2014, 17:20, Виталий Горшков vint...@mail.ru:   Then why can I not see my server in search?  ___  To unsubscribe, edit

Re: [hlds_linux] [hlds] high five taunt crashes server

2013-10-30 Thread Denis Eliseev
You can block users from using this taunt - http://forums.alliedmods.net/showpost.php?p=2054420postcount=5 - this will kill players that equip high five taunt and warn them in chat until they will change action slot item. But I think Valve will fix this in ~5 hours. 30.10.2013, 17:12, Saint K.

[hlds_linux] SteamCMD Failed to receive license info error??

2013-10-30 Thread Denis Eliseev
Just looked into console to find the reason of too long starting after crash (with -autoupdate) Looks like SteamCMD can't connect to the network, on both Linux Win I see Steamlogin anonymous Connecting anonymously to Steam Public...Failed to receive license info. Success. And timeout for the

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread Denis Eliseev
... and then you will stuck at the blob file, which cant be created... Which distro do you use? 30.04.13, 23:51, 1nsane 1nsane...@gmail.com: Despite having full write access it won't make all the needed files/folders. Try this: touch /your/parth/Steam/steam.log mkdir

Re: [hlds_linux] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Denis Eliseev
I don't know about Win, but it looks like ~/steamcmd/steamcmd.sh +login anonymous +force_install_dir /path/to/server +app_update 232330 -beta prerelease validate +quit works for Linux and now it downloading 810640441 bytes.. 26.04.2013, 21:49, Fletcher Dunn fletch...@valvesoftware.com: We're

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Denis Eliseev
This folder used by SteamCMD 24.04.13, 23:41, Peter Reinhold peter_va...@reinhold.dk: On 24.04.2013 19:03, Fletcher Dunn wrote: We've released a mandatory update to the SteamPipe beta. Please note I've got another question, the folders like 667d73250a8a21cbc9ff376aae86a31aaf4aad3b in

Re: [hlds_linux] Mandatory update to TF2 SteamPipe beta released

2013-04-23 Thread Denis Eliseev
Separate, content sync doesn't mean protocol sync 23.04.2013, 22:15, Bjorn Wielens uniac...@yahoo.ca:  * Synced with release version of game Does this mean clients that have not opted in to a beta are able to connect to steampipe servers, or will they remain separate tracks until the 30th?

[hlds_linux] CSS SteamPipe update today?

2013-04-16 Thread Denis Eliseev
So, April, 16th.. The update will be released as usually, at 8-10 a.m. UTC-8? Or ValveTime($plannedTime); ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] CSS SteamPipe update today?

2013-04-16 Thread Denis Eliseev
MasterRequestRestart Your server needs to be restarted in order to receive the latest update. Your server needs to be restarted in order to receive the latest update. Yep! Win Client starting new version only too. So, OUT! 16.04.2013, 21:32, Andre Müller gbs.dead...@gmail.com: Update is out.

Re: [hlds_linux] SteamCMD Connecting anonymously to Steam Public...Login Failure: No Connection

2013-04-02 Thread Denis Eliseev
Try now.. Looks like last minutes Steam was down... 02.04.2013, 16:48, Marcel hlds_li...@vermasslt.de: I currently cannot get my steamcmd logging in. I have already tried to delete the temp folder (~/Steam) and re-downloaded the whole thing. No Firewall, direct Internet connection. Any tips

Re: [hlds_linux] Day of Defeat:Source has ben converted to SteamPipedelivery.

2013-03-29 Thread Denis Eliseev
The AppID for DoD:S server is 232290, it's not some as game AppID (300)! 29.03.2013, 22:01, Ulrich Block ulbl...@gmx.de: Am 29.03.2013 18:41, schrieb Fletcher Dunn:  The SteamPipe beta has ended.  If you have been running a SteamPipe beta server, no update is necessary, your server is now

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-20 Thread Denis Eliseev
He mean HL2SDK, (Clean versions are on http://hg.alliedmods.net/hl2sdks ) on which are based all VSP, like MM:S etc.. 20.03.2013, 14:47, Bruno Garcia garcia.bru...@gmail.com:  So much so that plugin authors can no longer use the  same SDK due to major breaking changes between the different

Re: [hlds_linux] Long connects/disconnects?

2013-03-17 Thread Denis Eliseev
I think that this problem is with sv_pure 1 (Do you have it set to 1?). My two CSS servers and friendly TF2 servers have this problem too. But on my CSS server that have sv_pure 0 connects/disconnects are fast. 17.03.2013, 17:05, Bjorn Wielens uniac...@yahoo.ca: Just curious whether anyone has

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-16 Thread Denis Eliseev
tested custom map download in the TF beta.  I'm not sure what might  be different for cstrike.  Thanks for reporting that problem.  -Original Message-  From: hlds_linux-boun...@list.valvesoftware.com [mailto:  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Denis Eliseev

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-15 Thread Denis Eliseev
Hmm... Still have this lines, but now server starting normally... Start line: ./srcds_run -game cstrike -port $SRV_PORT -nobreakpad -nobots -norestart -nohltv +maxplayers 64 +clientport $CL_PORT +map de_dust2 I'm not tested any addons, just started fresh server... Console output: [css32@game

Re: [hlds_linux] Half-Life 2: Deathmatch and Counter-Strike: Source SteamPipe Betas released

2013-03-15 Thread Denis Eliseev
in github. https://github.com/ValveSoftware/Source-1-Games Thanks again for testing. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Denis Eliseev Sent: Friday, March 15, 2013 11:12 AM To: Half-Life

Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread Denis Eliseev
^This And how about moving CS:S Beta (260) to SteamPipe for testing? 14.03.2013, 10:07, Molnár László mlaszl...@freemail.hu: Hy Any news on when will be Counter-Strike Source migrated to steampipe? ___ To unsubscribe, edit your list preferences,

Re: [hlds_linux] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread Denis Eliseev
before doing it for larger playerbase (TF2). CSS will follow later. Just wait but don't hold your breath too long. -ics Denis Eliseev kirjoitti:  ^This  And how about moving CS:S Beta (260) to SteamPipe for testing?  14.03.2013, 10:07, Molnár László mlaszl...@freemail.hu:  Hy  Any news

Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread Denis Eliseev
. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Denis Eliseev Sent: Thursday, March 14, 2013 11:30 AM To: Half-Life dedicated Linux server mailing list Cc: Half-Life dedicated Win32 server mailing list (h

Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread Denis Eliseev
Which operating system? You sent this to Win mailing list too... Also, which game you running? Also.. You have enough bandwidth, but sv_minrate is minimum for ONE client, not ALL, so try to set minrate to 2 or 3. Also, try remove you net_splitpacket_maxrate and use default value.

Re: [hlds_linux] All players experiencing Loss (Rubberband Lag)

2013-03-01 Thread Denis Eliseev
This is very old page, with too bad config for current internet speeds and for current hardware. Also, on Orangebox engine FPS limited to 66, etc etc etc... sv_maxcmdrate/updaterate 13 is the best? 60 only for LAN? LOL. 01.03.2013, 13:14, David Hurren thunderfox19...@gmail.com: Try having a

Re: [hlds_linux] SteamCMD install for HL1 dedicated server ( CS dedicated server)

2013-02-23 Thread Denis Eliseev
But after every update you will need to delete other folders again... And if here will be all other GoldSrc games, the updating will lobger and download more Mb's, that you don't need.. 23.02.2013, 09:50, David Fountain savsi...@gmail.com: Some one talked about using the same binaries but if

[hlds_linux] Pure server: hl2_sound_misc.vpk does not match

2013-02-23 Thread Denis Eliseev
Hello... Today I tried to enable sv_pure on my server (Linux).. At loading I see .. Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_models.vpk for pure server operation. Loaded 574 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_sound_vo_english.vpk for pure server operation. Loaded

Re: [hlds_linux] SteamCMD does not exit properly

2013-02-21 Thread Denis Eliseev
) ./steamcmd.sh exit ./steamcmd.sh +login anonymous +force_install_dir ../hlserver +app_update 90 validate +exit On Thu, Feb 21, 2013 at 1:24 AM, Denis Eliseev lisee...@yandex.ru wrote:  Yes, I know and now using this method, but it fails, if valve add new files (usually new vpk for CS:GO

Re: [hlds_linux] SteamCMD does not exit properly

2013-02-20 Thread Denis Eliseev
Also, another problem: when I tried last time to use symlinks (on my CSS servers all maps/models/materials/sounds directories are symlinked to all servers, and I wanted to use this for CS:GO), SteamCMD REPLACE symlinks with real files, NOT FOLLOW IT. I don't know, is this problem still

Re: [hlds_linux] SteamCMD does not exit properly

2013-02-20 Thread Denis Eliseev
, but the copy of the server that's using the full files. On 2/21/2013 1:04 AM, Denis Eliseev wrote:  Also, another problem: when I tried last time to use symlinks (on my CSS servers all maps/models/materials/sounds directories are symlinked to all servers, and I wanted to use

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Denis Eliseev
Hmm.. Maybe steam-like system will be better? I mean new Steam updating system, that downloads files with names like bins_win32.zip.bd897e9b073e9d948c745b18f5ad0e0c8c8db402 So you can install to you server mod with filename mymod01.vpk, server will calculate it checksum (e.g. 00112233), and