and limited.
Good luck
On 5/25/15 9:28, Evaldas wrote:
Hello,
Tonight I've created account, added 5 euros. Now it's unlimited.
Anyway when I try:
curl -X POST -d appid=300key=*
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/
Response is empty JSON. But when I try
Hello,
Tonight I've created account, added 5 euros. Now it's unlimited.
Anyway when I try:
curl -X POST -d appid=300key=*
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/
Response is empty JSON. But when I try with my personal account,
everything works. Maybe it
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that isnt helping.
Is just me or theres any way to fix cpu usage?
Best regards
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I have few X3360 and few x3370 Xeons. Interesting thing is that 2.83GHz
can't handle 32 players.
CPU load is just to high when many players gather to one place. 28 players
is maximum that it handles.
But the 3GHz version is just enough. Difference? 170Mhz. Strange isn't it?
:-)
On Sat,
Yes. All my players having nVidia cards report this.
On Wed, 20 Apr 2011 23:01:20 +0300, daniel jokiaho
daniel.joki...@gmail.com wrote:
Since one of the last updates. Skins are more shiny than before. Have
anyone
else noticed that ( mod day of defeat source)
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2826.00 on this system.
disconnect message
Fixed a server crash caused by sending malformed reliable subchannel data
I don't see linux files updating... :-)
Evaldas,
GameConnect, Lithuania
www.gameconnect.lt
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Linux files for what? Source SDK Base, and Orangebox games should be
the only games updating.
Thanks,
- Saul.
On 11 Sep 2009, at 07:47, Evaldas, GameConnect
hlds_li...@gameconnect.lt
wrote:
Source 2007 Engine
Fixed an exploit that allowed files to be uploaded to the server at
arbitrary
an
item. So. basically, I'm a cheater yes?
So I would recommend valve to update the way things are earned.
1. No achievements on listen server;
2. No items on spectator mode;
Evaldas,
GameConnect, Lithuania
www.gameconnect.lt
- Original Message -
From: FPSB | Goerge brutalgoerge
?), but when I run
server 100ticks, on some maps (again, jagd and colmar) fps drop below 100
and can't handle the stable 100ticks. So that's my example.
Evaldas,
GameConnect, Lithuania
www.gameconnect.lt
- Original Message -
From: Ulrich Block ulbl...@gmx.de
To: Half-Life dedicated Linux
Next year RIPE will reach their IPv4 limits, so... At least client side
support should be added.
Evaldas,
GameConnect, Lithuania
www.gameconnect.lt
- Original Message -
From: Japje | Jasper Wonnink j...@japje.nl
To: Half-Life dedicated Linux server mailing list
hlds_linux
-2.6.27.19-3.2.1
Evaldas,
GameConnect, Lithuania
www.gameconnect.lt
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Sent: Wednesday, August 26, 2009 3:31 AM
Subject
Because, as I remember, some of the DOD:s programmers now work with TF2. And
I believe that maintaining these two games in one engine is quite easy.
- Original Message -
From: Jonah Hirsch crazydog...@gmail.com
To: z...@csnation.net; Half-Life dedicated Linux server mailing list
Any way to patch the -game orangebox? As I understand, this is the same
orangeBox, only specified for custom mods. I have Stargate TLS server and.
felling unprotected :) Or maybe I can use the updated materialsystem_i486.so
file from DOD?
- Original Message -
From: Jason Ruymen
to
maintain everyone. How many customers VALVe has?
players,
server admins,
source engine owners,
third party mod developers,
cybercafé owners,
content resellers,
steam store sellers…
Hey Alfred, I’ve found a bug, answer me! Believe me – NOT so easy!
Evaldas,
GameConnect, Lithuania
www.gameconnect.lt
paid
money for. Everyone has a politics to do their commercial. I don’t blame
Valve…
Evaldas,
GameConnect, Lithuania
www.gameconnect.lt
- Original Message -
From: Stefan Popp m...@stefanpopp.de
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent
about this bug and what? I bet that they get
thousands of mails per day. It isn’t fear to say that they aware of the
problem if they didn’t say so.
Anyway, technical mailing list is not a place to flame and learn programmers
how to code. :-)
Evaldas,
GameConnect, Lithuania
www.gameconnect.lt
Thank you for bringing Lithuanian (UTF-8) characters back to the game chat.
;)
Evaldas,
GameConnect, Lithuania
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
: [hlds_linux] Team Fortress 2/Day of Defeat: Source
UpdateReleased
I thought game chat already had UCS-1 support? As with all VGUI-text
related things :\
Thanks,
-Saul.
On 17 Aug 2009, at 15:29, Evaldas Žilinskas
hlds_li...@gameconnect.lt wrote:
Thank you for bringing Lithuanian (UTF-8
download a linux version of OP4, even if there is no opfor_i386.so.
I bet, that they are to busy for things like that. Maybe some day there will
be an “updatetool” cleanup. :)
Evaldas
- Original Message -
From: Ook ooksser...@zootal.com
To: Half-Life dedicated Linux server mailing list
Jul 14 2009 (3902) (300) – NOT WORKING! Players crash to
desktop.
Can anyone confirm a working 3902?
And yes, I do backup every update, because it’s almost impossible to host DOD:s
these days. :)
Evaldas,
GameConnect.lt
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) – ACCEPTS PLAYERS
Exe build: 10:50:39 Jul 14 2009 (3902) (300) – NOT WORKING! Players crash
to desktop.
Can anyone confirm a working 3902?
And yes, I do backup every update, because it’s almost impossible to host
DOD:s these days. :)
Evaldas,
GameConnect.lt
At least tested with Day of Defeat ? :) Or we should backup our engines
before updating :)
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com
Sent: Wednesday, June 24, 2009 12:21 AM
Subject: [hlds_linux]
Confirm
Works fine. I've set some of my servers the -sys_ticrate 300 option and
console still reports sys_ticrate is 1000 as set in server.cfg, but stats
report that fps do not go over 290.
- Original Message -
From: Alfred Reynolds alf...@valvesoftware.com
To: Half-Life dedicated
Oh... com on... Valve could just remove TF2 SDK ability to use fake players
inside plugins or just automatically temporary delist servers, who have
players with “BOT” tags. (cracked - STEAM_ID_PENDING, achievement servers –
BOT_TAGS). I bet that this would require less resources and could be
Never seen problems using MOTD and framesets. CSS2 was quite well
supported.
- Original Message -
From: Saint K. sai...@specialattack.net
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, June 04, 2009 4:36 PM
Subject: Re: [hlds_linux]
I‘ve already reported the problem. No one even replied. :) Everyone is to
excited playing “World of TeamFortress 2” and complaining about the item
drop problems. :)
- Original Message -
From: Ronny Schedel i...@ronny-schedel.de
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, May
Talking about the optimizations, I agree… it’s hard to run a 32slot TF2
server. I have XEON X3360 (2.83GHz) and on some maps it’s impossible to
maintain a 66tick rate. It starts dropping to 50 and below, because CPU
usage gets up to ~80% of core. Really, I don’t think, that X3380 (3GHz)
would
Talking about TF2, any ideas why, after the update, DOD:s players crash on
dod_jagd map? After the connection made, players report hl2.exe crashes. I
happens on my server and any other I've tried.
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Hey there,
I don’t want to be very pedantically, but is there everything ok with
game.cfg (dods)?
sv_rollangle 0
mp_facefronttime 600
mp_flashlight 1
sv_turbophysics 1
sv_stopspeed 50
sv_friction 8
sv_unlag_fixstuck 1
Most of the commands don’t event exist, the sv_friction looks quite
These are protocol changes. TF2/DOD:s use p15 and custom mos use p14. There
is something with SourceSDK.
- Original Message -
From: Marc.B vg.ha...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, May 14, 2009 4:08 PM
I have X3360 (2.83GHz / Quad). When server is in COOP mode it uses ~30% of
core. When server is in VERSUS mode then it is ~20% of core. Memory is
always about 250-300MB per process.
- Original Message -
From: DontWannaName! ad...@topnotchclan.com
To:
Hello, I have a problem here. I have server with multiple IPs set on one
NIC.
eth0 - *.*.*.218
eth0:1 - *.*.*.219
When I start server with setting +ip *.*.*.218 – server appears on master
server list.
When I start game with +ip *.*.*.219 – server accepts players, VAC is
working, I get
That‘s a normal thing. More code on every update cause more calculations.
And there you get performance drops. Of course I can’t really claim Valve
because I still have few Pentium 4’s and they do perform dods better that
Protocol 7. Servers are running 24 players 66tick.
- Original
As I remember, there are some XBOX configs in some games too. So I think
that valve isn’t filtering any content especially for servers, because Linux
L4D version downloads dll/exe files :-)
- Original Message -
From: Vegard Mortensen veg...@ingame.no
To:
Anyway, I would suggest just adding “Quality Servers” filter on server
browser. Like VAC or “IS NOT FULL”. Then anyone would be happy. For example,
I always use the “VAC – Enabled” filter and never play on insecure servers.
So how about making this “delisting” thing a user choice ?
-
Thank you for the information. That‘s what we all needed.
- Original Message -
From: Erik Johnson e...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Sent: Monday, March 16, 2009 8:32 PM
Subject: [hlds_linux] TF2 Delisting Information
Right now, we're not trying to provide a
Question
If I have a slot plugin, and players get kicked, when they connect, due
reserved slots msg?
Will I get the -15point pennalt? Yes I will :) andevery minute I get at
least 10 tries to connect. :)
-150points every minute...
- Original Message -
From: David A. Parker
@list.valvesoftware.com
Sent: Friday, March 13, 2009 5:23 PM
Subject: Re: [hlds_linux] TF2 Delisting
This new scoring system would help get rid of servers like yours.
Evaldas Z(ilinskas wrote:
Question
If I have a slot plugin, and players get kicked, when they connect, due
reserved slots msg?
Will I get
Yes, I can confirm that. I can see my L4D servers using HLSW 1.3.1. A bit
scary is that protocol is reported as 242. Yesterday it was 38. :-) Bu I
think it’s only because console doesn’t report the game protocol at all. And
yes, metamod isn’t detected anymore.
- Original Message -
OK, what‘s with the „Connection problem“ when players spawn on dods after the
protocol change? I’m using SUSE 9.3.
Best wishes, Evaldas
GameConnect Lithuania
www.gameconnect.lt
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Sent: Saturday, March 07, 2009 9:10 PM
Subject: Re: [hlds_linux] Connection Problem
Seems like Valve fired their QA years ago... so now we get updates like
this. Completely untested :/.
2009/3/7 Evaldas Žilinskas hlds_li...@gameconnect.lt
OK, what‘s
Thank's for the MOD part :-)
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list
h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Sent: Wednesday, February 18, 2009 1:44
update, not entire OrangeBox update…
“Client.dll Init()…”
error? Is it so hard to check it the community part is ready for the new
update, or how about the part, that would inform about the update few days
before going public?
Anyway, sad to say, Valve F.A.I.L. again :-)
Evaldas
- Original
SuSE Linux 9.3
server:~ # uname -r
2.6.11.4-21.17-smp
After about 10 seg. faults server is up and runing.
Best wishes, Evaldas
GameConnect Lithuania
www.gameconnect.lt
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, Evaldas
GameConnect Lithuania
www.gameconnect.lt
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] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Evaldas Žilinskas
Sent: Wednesday, October 22, 2008 2:43 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Update
I do get some problems with starting up after the update
Console initialized
I do get some problems with starting up after the update
Console initialized.
scandir failed:/server/cs/./valve/SAVE
scandir failed:/server/cs/./platform/SAVE
Protocol version 48
Exe version 1.1.2.8/Stdio (cstrike_beta)
Exe build: 17:26:41 Aug 27 2008 (4352)
STEAM Auth Server
couldn't exec
all
the way up.
Evaldas
- Original Message -
From: Nephyrin Zey [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, June 05, 2008 6:20 AM
Subject: (SPAM) -Re: [hlds_linux] srcds_i686 for orangebox?
Thanks
to date.
Evaldas
- Original Message -
From: Ondřej Hošek [EMAIL PROTECTED]
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Saturday, May 24, 2008 3:18 AM
Subject: Re: [hlds_linux] [hlds] Day of Defeat: Source Beta Dedicated Server
Are you
Ou! I have a question. How these Intel 5310 are performing with older engine
SRCDS servers? At the moment my Pentium 935’s aren’t doing any good. I mean,
that one 66tick 24slot DODS server does about 70% of one core load. But we
are talking about 3.2GHz over clocked up to 3.8GHz. Anyway, 5310 is
How do you run SRCDS stable on P3? I mean, what kind of hardware do you
have? I have few P4s with 3ghz ant HT, but one 24slot dods server runing ant
66tick and ~200fps is maximum what can I get. I mean, isn't a time to R.I.P.
some old hardware? 'cause soon we'll be blaming valve for getting low
Why the hell do you need a 1TB to host SRCDS?
- Original Message -
From: Henrik Dige Semark [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, August 13, 2007 5:39 PM
Subject: [hlds_linux] New server
I'm going to buy a new server for my 2 CS:S 32/(4) game...
But I'm
I wonder, is there a way hldsupdatetool not to overwrite gameinfo.txt? :)
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
Sent: Tuesday, June 12, 2007 5:45 AM
Subject: [hlds_linux] Source Engine Beta Update
An update
Made an update to my suse box (via console). All everything is working fine,
but HLDS/SRCDS. Did I miss something?
ERROR:
Auto detecting CPU
Using SSE2 Optimised binary.
Auto-restarting the server on crash
Failed to open bin/dedicated_i686.so (tier0_i486.so: cannot open shared
object file: No
AM
Subject: RE: [hlds_linux] Did I miss any RPM?
Try an update with -verify_all ?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Evaldas
Žilinskas
Sent: Sunday, June 03, 2007 6:41 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Did I miss
.
and lots of Error: Material stuff.
Evaldas Zilinskas
www.lemita.eu
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, May 22, 2007 6:45 AM
Subject: RE: [hlds] RE: [hlds_linux] Source Engine Dedicated server beta
We have released
Same here :)
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Error: Material sprites/bubble : proxy AnimatedTexture not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of
I suggest not to use HLDS64
- Original Message -
From: Rick Payton [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, April 06, 2007 9:07 PM
Subject: RE: [hlds_linux] 32 / 64 bit
Ah.
Right after I sent this out, I took a look at the server directory, and
found the
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hey there, does anyone remember how to turn off the HLDS *.ztmp compression?
Pagarbiai,
Evaldas Žilinskas, Lemita UAB
Tel.: 8~37 312 999, 8~679 26 812
sv_max_cl_interp_ratio
Pagarbiai,
Evaldas Zilinskas, Lemita JSC
Tel.: 8~37 312 999, 8~679 26 812
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Sent: Wednesday, January 17, 2007 8
over 400
Yours,
Evaldas Zilinskas, Lemita JSC
Tel.: 8~37 312 999, 8~679 26 812
- Original Message -
From: Adam-CEO [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, January 14, 2007 12:13 AM
Subject: [hlds_linux] New Idea (awards)
Hey Guys,
I have a great idea.
Here
Try runing a DODs server, where maps have more corners, houses, HDR t.t...
24slot dod_donner, 66tick can't even run on pentium 3ghz :). (something like
css with de_inferno) fps are below 30.. the code needs to be optimised! look
at COD2. 24slot server runing COD2(DM) use ~20-30% of same 3ghz
lower
the usage 2x?
Anyway, growing the CPU usage after every update (like strawberries in the
garden) doesn't mean that server providers buy better CPUs.
I Wish luck for Valve fighting against server providers :)
Pagarbiai,
Evaldas Zilinskas, Lemita UAB
Tel.: 8~37 312 999, 8~679 26 812
Love it :). The Ship team do release a lot and usefull updates.
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Sent: Wednesday, December 20, 2006 10:51 PM
Subject:
Same here with Pentium (Single Core, 3GHz). When I run a dods server with
~20 players at 66tick I get ~70-100% CPU usage. FPS are droping, servers is
hanging (depending on map). Sooo I think that server upgrade is needed for
you and me. Something close to Intel E6600 or Xeon 5120 :).
-
a
HLDS server runing CS and de_inferno wiith 32 players can get your Pentium
mad. I see, that now servers need real server CPU's. And... I dont see any
difference in what OS you chose . The main thing is server's calculations.
Your,
Evaldas Zilinskas, Lemita JSC
Call.: 8~37 312 999, 8~679 26 812
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New update shows some errors :)
Anyone geting this?
--
Get yourself a life... Case closed
- Original Message -
From: Erik Hollensbe [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Wednesday, October 11, 2006 1:16 PM
Subject: Re: [hlds_linux] cs nonsteam
On Oct 10, 2006, at 12:43 PM, Evaldas Zilinskas wrote:
Find
And what about that? We live in XXI and todays no one cares about the EULA
and paper stuff like that untill they get sued. We have lots of big
communitys at our country that provide illegal updates, and that sux.
Software providers don't want to sell games (VALVe ones) because no one buys
them,
/alternative ]
There's no singular company that can attack and win the war on piracy.
Valve does as much as they possibly can given their limited resources.
On 10/9/06, Evaldas Zilinskas [EMAIL PROTECTED] wrote:
And what about that? We live in XXI and todays no one cares about the
EULA
and paper
Yes, I own a hardware shop and noticed that these i965/i945 boards are
sensitive on memory. Try checking that. Besides, GIGABYTE boards do their
job better than others with the new platform. (Can't w\even guess why, but
less memory and crash problems, event hen PC is boosted).
PS, offtopic: can
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Hello,
Most of my servers run on 3GHz Pentium (sock. 478). Not even a Dual Core. I
want to upgrade some of them to Xeons and at the momment i'm interested in Xeon
5110 (1.6GHz, 4MB L2, 1066MHZ FSB).
This is a multi-part message in MIME format.
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Dear admins,
Has anyone seen any HPK (High Ping Kicking) system? I mean that there is no
such thing on source, but maybe anyone scripted one. Really, I don't like Mani,
because of the memory leaks
and such.
MANI and matties scripts have such. You may want to check them out. We use
mani for ping punishment and mattie for rate enforcement.
Best regards
Simon
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Evaldas
(r)ilinskas
Gesendet: Sonntag, 13
Pong!
Ironical:
Well, Valve has a lot of job to do now :). They are reading everyones emails
and disabling accounts that have lots of legit games. Sorry, no 64bit for
linux at least 2 years :).
- Original Message -
From: [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent:
Nixuja, runing a 66tickrate CSS server ir a pain in the ass on some maps,
like inferno, where are lots of stuff to calculate. I preffer 44.
- Original Message -
From: Ian mu [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, July 28, 2006 6:24 PM
Subject: Re:
Thanks for the update, I see Alfred is on vacation or something? :)
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Sent: Wednesday, July 12, 2006 3:42 AM
Subject: [hlds_linux] Half-Life 2: Deathmatch update
- Original Message -
From: Evaldas Zilinskas
To: hlds_linux@list.valvesoftware.com
Sent: Monday, July 10, 2006 10:55 PM
Subject: [hlds_linux] Cpu usage
Ok, I don't want to discuss about the current problem with CPUs, because
on
every srcds site you can see that. I would preffer to see answers. So
And you think, that VALVe will leave VAC1 servers (and it's system) online
only because of the AMD64 witch is not updated for ages? :). Plus, sometimes
i thin that VAC1 = VAC2 just some updated tracking things.
- Original Message -
From: Andrew Forsberg [EMAIL PROTECTED]
To:
I'm about 90% sure, that VAC1 or VAC2 is more like clienside stuff. When
they update it, we just get a platform update thing, and even if your
engine shows old VAC message, people are using the VAC2 on their clients.
Only thing that server needs to do is tell client if the module needs to be
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Ok, I don't want to discuss about the current problem with CPUs, because on
every srcds site you can see that. I would preffer to see answers. So,
yesterday I ran a 24slot server DODs using 66tic.
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Is there something like sv_voicequality on SRCDS? At the moment I'm doing some
search on the cmdlist and nothing yet.
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Can anyone tell me, why srcds can't find some files? Do you get the same?
Yesterday I looked at my DODS server and there were more errors at startup.
maxplayers set to 16
Network: IP 193.189.86.177,
Good mappers include textures into bsp files, so you do not need any WAD.
And *.RES files aren't so bad. Why the **ck you would need a super duper
programing script to download some wads, when you can use RES.
- Original Message -
From: Martin Zwickel [EMAIL PROTECTED]
To:
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To Alfred:
There is no way you could play Source games on PC with CPU lower then 600 MHz.
I think most of the list people agree with that. So, there is no way you could
run a Source ~6-10 slot
Use *.res files and a RESGEN
http://www.thezproject.org/projects.php?pid=2 they help a lot.
- Original Message -
From: Henrik Semark [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, May 29, 2006 10:00 PM
Subject: [hlds_linux] uploading of .wad files
[ Converted
Can you tell me about your hardware? I'm using suse 9.3 and no problems with
SSE
- Original Message -
From: Calitaco [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, May 28, 2006 8:41 PM
Subject: Re: [hlds_linux] 15091 Illegal instruction
Actually I'm running SUSE
of ram.
Worked fine until a few days ago. I guess it must've
auto updated.
--- Evaldas Zilinskas [EMAIL PROTECTED] wrote:
Can you tell me about your hardware? I'm using suse
9.3 and no problems with
SSE
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Maybe srcds can't detect anything usefull in /proc/cpuinfo. Try -binary
binary. I think that skips the CPU detection part.
- Original Message -
From: Thomas S. Crum - AAA Web Solution, Inc. [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, May 29, 2006 2:08 AM
This has something to do with OS. Last week I've changed about 4 versions of
kernel and ~10 various configurations of if. At last 2.6.11.4 version is
working fine with my HLDS servers (Pentium 4 servers) ant a bit lower CPU
usage on SRCDS (Pentium 4 too) servers. Now a 24slot full CS1.6 server
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