Open Subscriber appears to be up to date.
The Mail Archive looks up-to-date, too, and doesn't have the
advertisement crap like OpenSubscriber.
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/
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sank_sounds is a AMXX plugin, not a Metamod plugin. Do not load it in
Metamod but in AMXX.
On Wed, Jan 19, 2011 at 4:59 PM, stalker stal...@rownetco.com wrote:
I am trying to get sank_sounds to work but it fails to load, complain of
invalid ELF header.
I put a snd-list.cfg into
On Thu, Jan 13, 2011 at 12:00 PM, Ulrich Block ulbl...@gmx.de wrote:
Could someone at valve add something like
cd $(dirname $0)
at the start of the script to make it more userfriendly?
Don't give them ideas. A cd is usually not that friendly as you find
yourself in another directory after
On Wed, Jul 22, 2009 at 6:35 AM, Ookooksser...@zootal.com wrote:
Is there any way to test for this on my end?
Check your firewall rules with:
# iptables -L -v
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Oh shit.
On Mon, Feb 9, 2009 at 9:40 PM, Burton Johnsey sp.tonj...@gmail.com wrote:
We will be shutting down the HLDS mailing lists on Friday, February 20th.
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On Mon, Feb 9, 2009 at 9:51 PM, James Gurney ja...@globalmegacorp.org wrote:
:
Maybe I'm old fashioned, but I find mailing lists far superior for the
sort of topics discussed here. The signal/noise ratio is drastically
higher than a forum. It's delivered to my mailbox, so it's not yet
another
Michael McKoy wrote:
I expected it to stop more than 16 players from joining, since that was the
impression I was given on its function.
The cvar itself doesn't prevent players from joining. It only tells the
client how many server slots it should see. While the game client
serverbrowser
Steven Hartland wrote:
Someone suffering from this problem should check the state of
the port using OS utils netstat / sockstat / lsof to see what's
holding the port and what state it is in.
Since RCON uses TCP now, it is probably in TIME_WAIT state.
Florian
Bill W wrote:
./hlds_run -nomaster -insecure +sv_lan 1 +maxplayers 4 +map gasworks
[...]
What am I missing?
You didn't tell hlds_run which game you want to run. So it probably
runs a HLDM server, not a HL2MP server. I don't know for sure, but I
don't think there is a gasworks map in the standard
Richard Fennell wrote:
Dear Mr E Scrooge.
Mmmkay, it's slipping and getting personal. Whoever wants to keep
replying, please take it off list.
Thank you.
Florian
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Alfred Reynolds wrote:
The tool automatically upgrades itself, just run ./steam once to make
it do the upgrade.
You should still put up an updated version on the site for
download. Having to start one to move to the other with a complete
different command syntax is not how it should be.
Florian
Chris Adams wrote:
Hmmm mine is an IBM 1988... Not sure on the model though. It has
old-style detachable keys with springs etc etc and it has 102 keys?
I don't know if that is the model M that kevin asked about, but it
looks like the one I use at home. I absolutely LOVE that keyboard.
It's loud
Peter Holcroft wrote:
Or you could say:
The only reason HLGuard started to fail, was because Valve fixed a very
important file checking bug within HL without warning.
I would even go as far as to say that what CSGuard used as a file
checking feature was a security flaw in HL1, which Valve
Netscout wrote:
Isit possible to install a HL2 server on linux right now?
In case you didn't notice, HL2 is a singleplayer game. So the
answer is no. What sense does a server make for a singleplayer
game? None.
The multiplayer game on the Source engine is Counter-Strike:Source.
Florian
Patrick McClard wrote:
the retail version is setup to work in offline mode indefinately.
What do you mean by to work ... indefinately?
Florian
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TJ Hilton wrote:
and bam... the end of the universe apparently.
http://img29.exs.cx/img29/7405/hl2bug.jpg
http://img29.exs.cx/img29/258/hl2bug1.jpg
Interesting. What happens when you keep going? Can you drive into the
dark or is the passage blocked?
Florian
kama wrote:
countrycodes ofcourse are only working
best in the parts of the world where the country are quite small... ie.
europe. the other way and use the timezones are more interesting...
You are aware of the fact that timezones run (roughly) from the North
Pole to the South Pole? What
Eric (Deacon) wrote:
Aside from the vertical nature of the timezones someone else mentioned,
don't most admins still set their system times to UTC? Or is that just me?
Yeh, but setting your system clock to UTC has very little to do with
setting the timezone on your linux box. :)
Florian
Kevin Gerry wrote:
If we had the SDK we could AT LEAST code fixes while Valve does nearly
nothing with their Instant patch rollout.
If you HAD it. But the point is, and you missed that, that the SDK
is still IN THE WORKS, it's not done yet. It's not like it is
sitting on someones harddisk who is
Kevin Gerry wrote:
HOWEVER, what I -AM- saying is that Valve should actually patch things
faster than they are currently.
I wasn't in any way arguing against *that*. :)
Come on, how many lines of code is that %n bug to fix? Be honest there.
One.
After fixing it... How long does it take to
Kevin Gerry wrote:
What's REALLY sad about this... Is that while you're on the server... The
kiddie will crash it/lag it out. Then... They join with a different nick
until it gets to their fullness threshold and then start their crap again.
WE NEED THIS SDK!
No. You need a server update.
Anyhow,
8tImER wrote:
Guess what,
not that many people who want to play CS:S have a Credit Card...
Rght. And how is that an excuse for stealing the product? Why
don't they just wait until CS:S is available in stores, which it
will be later this year, so that they can go and buy with their
precious
m0gely wrote:
Contrast this to my windows machine:
DS or LS? Maybe they didn't care to take the client commands out in the
windows built so that they show up in the ded. server, too. Which is to
say that wasn't a very good example, since you won't make use fo those
additional ones on a server
GameWarrior Avenger wrote:
In the old HL engine when you type quit the server will consider
this as a crash and then boot it back up. It used to work in the beta but
in the full version it doesn't seem to work at all.
As a quit is an orderly shutdown and not a crash, I would consider
this
ScratchMonkey wrote:
Do put -- (space-dash-dash) on the line above your sig so that smart
email clients can color the sig differently and remove it in replies. This
is really a newsgroup convention but some mail clients honor it as well.
It's -- (dash-dash-space), not --.
Florian
Matt Judge wrote:
If I run that same command line without any redirection (with or without
the ampersand) it works fine. If I do any redirection, either input or
output, the daemon just hangs about doing nothing.
You may have to send a first newline to the input pipe to get the
server to start
Justin Mitchell wrote:
FYI I'm running RHEL 3.0 with no problems. And yeah, that's the proper
way to check the glibc version (assuming you didn't overwrite it with
another non-rpm installation).
Hence, I'd suggest that the proper way to check the glibc version is to
ask the glibc itself:
$
Alfred Reynolds wrote:
Hi Alfred!
The problem is your glibc library is missing the
dl_iterate_phdr symbol (used by newer gcc versions, we use 3.4.1 for the
SRCDS builds).
What do you use the dl_iterate_phdr() for? Do you need it, or could it
be simulated? Looks like the only symbol that
Tom wrote:
Why do I not have that file?
Just create one?
Florian
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richy wrote:
Hi, after last update I haven?t been able to run any of my CZ servers in
64bit mode. Is there a problem or is it just me?
Could you qualify not beeing able to run a bit more? Do you get
segfaults?
If so, do they go away when you rename the custom.hpk file to
custom.hpk_64?
HalfLife wrote:
Hi all.
I got a question.
Instead of WONID's Steam uses Steamid's...
Well my question is, will all the connected Steam users ALWAYS have a 7
digits number, or can it be 3, 5 or 10 ???
They vary in length. DOn't make the mistake to use only one number for a
Steam id. The
Alastair Grant wrote:
Good idea, but I do use other custom files occasionally.
But you weren't asking about other files. =)
As far as Steam is concerned, you are not supposed to use custom
files. Use what VALVe thinks you are supposed to use and what
everybody else uses.
And before anybody starts
Christopher Luk wrote:
how about this one? http://sourceforge.net/projects/metamod/
If you are planning to compile it yourself for Linux, then you are
good to go. Use it. This one is scheduled for release but hasn't
been announced officially, yet. Under Linux it compiles, under
Windows there is
kama wrote:
I restarts the hlds 5 o'clock every morning, otherwise it will crash the
server... Not really crash the server, but I get memory full and it takes
sshd down with it..
Uhm, you guys should really start making use of process limits to limit
the allowed memory use of the hlds so that
wicked wrote:
Is there a way to play steam based cs at a lan party without internet
access?
Google, the FAQ, all to your disposal:
http://www.steampowered.com/index.php?area=faqid=1050915505,27362300,1050915714,91503900
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Miguel Filho wrote:
Connect to the shell
id
uid=0(root) gid=0(root) groups=0(root),101(lpadmin)
This is fault of stats-me or hlds?
StatsME. And the guy running the hlds as root.
And it *is* a rather complicated exploit with the added
prerequisite of having to know the rcon password. But with
Brian A. Stumm wrote:
Was any additional info found about this? I just switched to foxbots for
my tfc server and am getting this now...
I just know that this is a common problem when addons (e.g. Admin
Mod) try to run certain functions on bots, e.g. slapping, showing
messages, playing sounds,
kt wrote:
[EMAIL PROTECTED] hlds_l]$ ./hlds_run -game cstrike +ip 65.254.36.212 +port 27015
+maxplayers 12 +map de_dust
Auto detecting CPU
Using AMD-Opteron (64 bit) Optimised binary.
Auto-restarting the server on crash
./hlds_run: line 347: ./hlds_amd64: cannot execute binary file
Try a 'file'
Husayn ibn al-Samarqandi wrote:
Have any of y'all seen this one:
Are you runnig bots on that server? This happens when some
functions are executed on bots.
Florian
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[EMAIL PROTECTED] wrote:
admin mod supports this,
look in ur adminmod.cfg there is a option to allow only steamids from a
list
It's called amv_private_server, btw. If you don't want the
thousand other features you should have had a look at the plugin
list on metamod.org where you will find the
DLinkOZ wrote:
Top matches up with what I get via sysstat/mrtg, which polls /proc for it's
info (if I remember correctly). This is on 2.4 kernels.
No wonder, top does poll /proc, too.
Florian
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Tom wrote:
But i'm still wondering if it's possible to delete the contents of the
banned.cfg and listip.cfg files with just one easy command
$ echo banned.cfg
$ cat /dev/null listip.cfg
Florian
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steve apale wrote:
Besides setting a client password, is there a way to only accept certain
IPs/IDs (without enumerating all connected players and banning unwanted
IPs/IDs)? I searched the archives but couldn't find anything.
Not without a plugin, I'm afraid. Admin Mod has a private server
option
Adam 'Starblazer' Romberg wrote:
Then mogley and someone else (name escapes me) suggested telnetd, which is
the ONLY OTHER WAY to administrate your server remotly.
Not really, there are more. :) rsh comes to mind. But that is
somewhat off-topic, I know. :)
Florian
[EMAIL PROTECTED] wrote:
but sometimes i cant use putty or any other ssh client, therefore i
wanted to know if it is possible
to control it with telnet only.
Yes, absolutely. Just run a telnet daemon on the box and use telnet.
Florian
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ComDT-BigGun alias Commendatore wrote:
Is it possible to add an registry key value for each mod in
HKEY_CURRENT_USER\Software\Valve\Steam.
If you add any keys please try to do so in a consistent manner.
It's hard enough already to try and find all installations and
MODs in the registry.
Florian.
From: Peter Holcroft [EMAIL PROTECTED]
The equivalent AMD system seems to be the 64 bit
opteron, but I see problems getting metamod, AMX etc running on it.
Not the 64bit version (yet) but the 32bit version runs fine. And I know
of no 64bit version that would run on a Xeon and I am pretty sure
Brett Fernicola wrote:
AT LEAST WHEN I CALL SOMEONE A MORON I GIVE FACTS TO BACK MY SELF UP YOU
DUMB SHIT.
Think about trying reiser fs filesystem it is a lot faster at handeling
small files. This reduced my load times a lot with slackware 9.1
Yeah, right, and HL has so many so extremely
Emanuel Harangus wrote:
I could dl addons/adminmod/config/users.ini .. addons/metamod/plugins.ini
The server.cfg seems to fail as exists in hdd.
I disabled allowdownload and allowupload untill further news about fixing
the exploit.
As for Admin Mod: you can move the Admin Mod config files like
[FAW]Terran wrote:
I didn't follow the entire thread. But if I can download the adminmod.cfg
all i have to do is to take a look into it and i will know the location of
the users.ini file...
The advisory says that you can only download files from below the
game directory (e.g. cstrike) or the
Asgeir Nesoen wrote:
I am pretty sure I have seen command line options for server file location
and log location, but I am more uncertain about the liblist file
location...
You cannot set the liblist.gam file dynamically per server
instance. The server will always use the same. To run servers
[EMAIL PROTECTED] wrote:
The server is not shutting down, only a new log is created.
Now the question is what is making it close the log file and restart it. If I
remember correctly this was a halfd (www.halfd.org) thing. If you can stop that
it will fix the servers not showing up I believe.
James Sykes wrote:
This is pretty MAJOR - 1/3 of source code? I think not, it looks 90%
complete to me. (1400mb worth)
Uhm, how can you tell how large the sources are from 1400mb beta
content? Apples and oranges?
Florian.
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mvettas wrote:
k, so can anyone forim what the first number is for :) we are trying to
rewrite our database to collect steamIDs and need to have it clarified.
What kind of a poor database is that that you need to know what the
numbers are for? It is an ID. It is unique. It belongs to one Steam
m0gely wrote:
Maybe I am just going off here I don't know.
Yes, you are and that is a pitty. Because for once someone did not join
the I am so c00l because I don't use Outsuck and it's Valve's pwn fault
blah chorus but did ask an intelligent question about a very valid
issue. Actually the only
Eric (Deacon) wrote:
Remember, Texas is a big gaming hub. I think it would make sense to
create a US-Central zone, especially when you start heading up through
the midwest.
I don't know, I don't think that would be fine grained enough. I think
there should be a US-West, a US-East and a
Britt Priddy (PZGN) wrote:
and this qos header in the packet is discarded after it leaves the router /
internal network?
No, it's part of the IP header.
Any idea on what kinda load this would put on router equipment vs. no qos
headers in the packet?
Depends on what kind of QoS functionality is
Figmentium wrote:
so with using adminmod, hows the best way to get my reserve slotters in?
The best way is via a desktop shortcut as described in the Admin
Mod manual. If that doesn't work with Steam anymore (haven't
tested it yet) the next best way is via the client console.
If both options fail,
Tapang, Roderick (GXS) wrote:
Thanks for the explanation. But do you have any tips for my original
question? :)
No, I'm sorry. It looks like Valve restricts LAN games to the
original definition of a class C network, which would mean that
you actually have to use class C addresses. But I have
Eric (Deacon) wrote:
I would add up the numbers:
0 - World
1 - North America
13 - USA
10 - Southern Central
--
24 = Southern Central USA
0 - World
2 - South America
15 - Brazil
7 - North West
24 = North West Brazil
Uuups. ;)
Florian.
P.S.: And
Brian A. Stumm wrote:
nice theory but I dont run AMX.
But you do run halfd which used to do the same thing. At least
back in the days when I used it and when the instructions said to
add +exec autoconfig.cfg to the commandline and when you have the
map command in autoexec.cfg. Same effect.
Daniel Stroven wrote:
banid 0.0 steamid pending
something like that.
Never ever do that. Do not ask for help by stating a fact an a
vague way, saying something like that. Nobody will be able to
help you based on something like that. If you are looking for
help always make sure you get your facts
Christopher Choo wrote:
Hi,
Would it not be a better idea to use country codes instead of region numbers
instead? Then Valve themselves could specify the continents using their own
software provided to determine if a server is in Asia, North America and so
on. Having Asia as a single region is a
Brian A. Stumm wrote:
ps - anyone notice that the former hlds_l reported version 3.1.1.1d where
the new version is 1.1.2.0, are we going backwards?
Yes. I do find this sad. The system of being able to tell if somebody is
talking about the Linux or Windows server by the version number he used
Foad wrote:
What if you getting the same problem on a linux platform?
What Alfred said. That was meant for Unix, not Windows. It doesn't
work on Windows.
Florian.
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KnowHow wrote:
But the few who has actually gotten
hlds_l to update, and who has the bandwidth, could simply strip rcon
from their cfg, tar.gz it, and mirror it online, as we did in the old
days. Of course, the file is a BIT bigger, but I guess it's the only
option right now.
Such packages
Erik van den Berg wrote:
so you must be looking like the person in this picture :)
http://www.gamequarter.be/gfx/upload/deadsteam.jpg
Hillarious. Can we use that? Who owns the copyright?
Florian.
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Evan Ruffini wrote:
What is a good OS to run for HLDS Linux servers?
GNU/Linux, obviously. Duh. Use FBSD if you prefer that, tho.
SCNR,
Florian.
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Brian A. Stumm wrote:
are there any new ones that need open all the
time like that?
No idea. I just tested to start the server and it sits there after
Adding master server... waiting.
and could one of you dod or cs admins tell me how to turn on vac?
Since when does VAC work for TFC?
dual_bereta_r0x wrote:
Okay i'm not flaming anyone, but that's why i've told links works:
Hmm, not for me. :(
/home/flori wget --version
GNU Wget 1.8.1
Florian.
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Brian A. Stumm wrote:
Whoa, I understood the LAN part but somehow overlooked this part. You
gotta be kinding me... I just got done warning a local Monthly LAN
organization that has a deal scheduled on the 21st of the month about this
but didn't even think about the dev side...
I myself don't care
[EMAIL PROTECTED] wrote:
Enter 'yes' to accept this agreement, 'no' to decline: yes
sh: line 1: uncompress: command not found
Broken pipe
Just like with the first .bin released. :) I told them to use gzip
instead, even provided the means for it. Tsk, tsk, tsk. =)
Florian.
Michael Ressen wrote:
Still, I'm gonna start looking into it, and a few ppl have voiced their
interest in working on it, so for now I'll create a mailing list, start
doing some tcp and udp dumps, and see just what's goin on. Ideas and
comments are very appreciated though.
You may want to
Mad Scientist wrote:
If everybody read the information provided before asking questions,
well, there's probably be nobody left using this list...
I think people ask this question inspite of having read that
because it is so unbelievable, hoping for Valve to realize what a
terrible idea this is
[EMAIL PROTECTED] wrote:
got mp_timelimit 45. and none of the admins were using commands.. otherwise
hlds would have logged them. just this! could it be admin-mod self-checking
for accurate mp_timelimit timing? dunno. no rcon used!
This is probably one of the scripts you use for Admin Mod.
0x2e wrote:
What mods use unbind, bind, exec, cl_rate, alias, etc? :-)
I wouldn't even be too sure that none use exec.
In HL's case, I may allow my
own servers and those I frequent, to change my name because I know they
run CD. But, I wouldn't for anyone else. Nor would I let anyone in
any
Simon Alman wrote:
Due to their stateless nature
the UDP packets are never considered lost i.e nobody is going to go
looking for them to retransmit. However they do have a Time To Live
value. once this is expired the packet is considered out of date but
wont be re-requested
Packets with expired
Ryan Schulze wrote:
the server dosen't request the retransmit when a packet dies of TTL, the
client does; because he gets an ICMP message from the HOP the discarded
the packet informing him the the packet was discarded.
Hm, okay, I stumbled over the term request since the _receiving_
party (be it
Simon Alman wrote:
Didnt I just say that hl DOES use UDP to transmit packets and that they
can't be re-requested for being out of date
Never mind, it sounded to me as if you were saying the receiver
would know that a packet timed out and could request a retransmit
from the sender, but didn't in
0x2e wrote:
We're all still waiting for a certain exploit to be fixed sometime this
lifetime.
I'm sure everybody is waiting for some or other exploit to be
fixed but which one are you refering to specifically?
Security on a massive scale like online games should be #1 priority.
While security has
Look for posts with the subject boffix v3 - added ip-logging for
suspicious connect msgs in the mail archive. There you will find
mirrors to download it from.
Florian.
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Kai Mueller wrote:
rcon restart?
No, I said rcon _restart.
Florian.
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Mikkel \Miklos\ Georgsen wrote:
No, I said rcon _restart.
Do you have any commands that does a 'boot' of the server via rcon?
_restart doesn't work for me, hlds_l doesn't even react to it.
I know _restart works when used from the console. I haven't tried it via
rcon. Does _restart work when
[EMAIL PROTECTED] wrote:
Does anyone know what I have to do, so that my replies
do not break a thread? What kind of information does
the list engine look for to continue the thread?
Use a proper mail client. Most clients thread by message id, only a few
thread by subject. A good email client
Tim Mekrakarn wrote:
Both... its like it started up as 22 players not 24.
And what does maxplayers and sv_visiblemaxplayers say when you
check them in the server console? What server version is that?
Florian.
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dune wrote:
It's working both from rcon and HLSW. Where did you find that command?
I don't see it documented anywhere.
Valve told me.
Florian.
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Eric (Deacon) wrote:
Brian A. Stumm wrote:
A thread could be added for C-D in the hooking dll/so (ie metamod).
If that's true, then it's another app spawning a seperate process, NOT
merely another thread in the same process. Right?
Wrong. Well, right, in a way, depending on how you look
m0gely wrote:
This affects AM and AMX. I guess the authentication doesn't happen
until late in the connection now, so it brakes the way res slots work.
That is tre if you reserve a slot by STEAM or VALVE id in AM. We
hope to have it fixed in the next release.
Florian.
Eric (Deacon) wrote:
There's a Mark Brown, Jeremy Brooking, Britty Priddy, and others on
every list out there. Controlling it is difficult without being a BOFH.
But our Eric (Deacon) is pretty unique. Haven't seen one of those
on any other list out there. :)
Florian.
Alfred Reynolds wrote:
Check the clock on your server, make sure its accurate (and you are in the
correct time zone).
Then what would be the correct timezone to be in? =D
j/k
Florian
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Britt Priddy (PZGN) wrote:
As for your machine - I see SSH running that's pretty much it as far as
anything I can connect to to establish an open connection.
IP 141.84.69.34 = MAC = 00:09:b7:27:84:a0
Almost 99% UDP traffic is seen - which as you probably know is just raw
data in clear text
Frank Stollar wrote:
Espacially this would be very hard if anywhere between two routers is no
ethernet-link but ATM or any other Layer2 protocol. In no other Layer2
are ARPs present.
Uhm, no. ARP is not restricted to Ethernet.
Florian.
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Britt Priddy (PZGN) wrote:
Ok - to clear the confusion - this is done by spoofing and placing
yourself on that local segment - and you can obtain any MAC address you
are able to connect to
Right, any MAC address you are able to *connect to*. You are not able to
connect to any MAC address
Frank Stollar wrote:
Sorry for the simple misunderstanding as I only talked about 'ethernet
ARP' as we are taking about MAC addresses.
Well, then excuse me for being a nitpicker but since this subject is
infested with too much half-truths and incomplete facts, I thought it
was worth pointing
Britt Priddy (PZGN) wrote:
LOL Florian - that is where I sit. (the spoofed packet):P
LOL Britt - I'm not sure what you are trying to tell me. :) That MAC
address is a Cisco MAC address and I am 95% sure that Frank doesn't have
a NIC with a Cisco MAC address. So I guess I still didn't quite
Ronnie Enriquez wrote:
I know for a fact that Half-Life uses UDP packets and not TCP, but I'm unsure where
ICMP comes into play, if at all.
HLDS does not use ICMP nor is it directly affected by ICMP.
Florian.
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Britt Priddy (PZGN) wrote:
I'm kinda lost - sorry - trying to understand.
Then the archive of this list may be of help to you. There have been
official statements from VALVe about this topic, IIRC. I suggest you do
a search on the list archive and google.
Florian.
Britt Priddy (PZGN) wrote:
IIRC?
If I Remember Correctly
http://www.gaarde.org/acronyms/?lookup=I
I know I've read them, just not sure if it was on this list. In essence
Steam is an alternative way of distribution but you will still be able
to buy your copy of HL2 or CS or DOD etc. in the
Britt Priddy (PZGN) wrote:
Steam is going to affect this how? Pay for updates now with steam?
For current games, no. The statement is that when you bought the game
it's yours and you aren't going to pay for updates or to play it. But
users will have the choice whether to buy the game in a
Nick McLaren wrote:
You can use core files with gcc to debug the crash using the executable from
I'm sure you meant gdb (the GNU Debugger), not gcc.
will NOT work is on systems that dump to files name core.insert random
number here for example core.9866.
AFAIK, that is not a random number
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