but what's the solution
for groups (like I mentioned above) who only invite people who visit their
servers and give them a chance to be part of a community of group.
For me that's the definition of spamming as much as random invites.
As ICS we don't used bots or mass invites, our group count
Same thing happens to us this afternoon while playing melee only.
Le 4 mai 2013 à 15:52, martin v velt...@gmail.com a écrit :
So I was having some issues with players equipment stuck in mid-air (more
often than before steampipe).
Today i was doing something on our testing server and with my
You ll be shock but some people actually use motd for message of the
day and server info. I can t imagine HTML here when you can t do
anything to stop or go back to menu.
Le 6 avr. 2013 à 21:47, Ryan Walmsley ryant...@gmail.com a écrit :
Why no HTML if there is? How else am I meant to put an
Each year with the number of multiplayer game which are released, people
are quitting tf2. This year there's half a dozen good mp games (Chivalry,
Natural Selection, Borderland 2) even crappy FPSlike the COD series are
taking people from TF2 server. And during the first quarter of every new
year
5Th
2012/8/15 Vader_666 vader...@gmail.com
4th
2012/8/15 Giovanni Harting chefeification...@gmail.com
Third.
2012/8/15 Dr. McKay li...@doctormckay.com
I second this request.
Dr. McKay
http://www.doctormckay.com
On Aug 15, 2012, at 10:11 AM, Frank
Server being linked to Steam Account, i'd say it's linked somehow.
2011/11/8 msleeper mslee...@ismsleeperwrong.com
This is not relevant to server administration.
On Tue, Nov 8, 2011 at 1:07 AM, m33crob ad...@m33crob.com wrote:
Hello Valve,
I'd like to request notification via these
I'm updating manually actually, and i never stop my servers for updating,
only once it's done. We never had a problem on our Linux Servers.
2011/8/25 Jay Singh singh...@live.com
You can accomplish this using nemrun. You have separate files in another
folder. When an update comes out, you
Same here, i'd like to know. And i hope even rejection will be reply , by
courtesy.
Flubber
www.canardpc.com
2011/8/4 Eric Riemers riem...@binkey.nl
Any time span on a reply then, i prefer not to mail too often.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
117Mo for a mac crash. Hmmm
2011/7/27 Bajdechi Nightbox Alexandru alexandrualexa...@gmail.com
crash fixes ?
2011/7/28 Jason Ruymen jas...@valvesoftware.com
Updates to Team Fortress 2 are now available. The specific changes
include:
- Fixed a Mac client crash triggered after
Please adress all griefing at : stormtrooper5...@valvesoftware.com, he's the
one in charge of the Star Wars Update.
2011/7/21 E3pO e...@wmclan.net
YOUR UPDATE IS BROKEN. GO FIX IT.
On Wed, Jul 20, 2011 at 9:02 PM, Jason Ruymen jas...@valvesoftware.com
wrote:
Required updates for Team
Nothing about the replay playercount bug
2011/7/8 Jason Ruymen jas...@valvesoftware.com
Required updates for Team Fortress 2 are now available. The specific
changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to
It's so buggy whith sv_maxvi... set to 24, i ve seen server reporting
26/24...
2011/7/5 Jeff Sugar jeffsu...@gmail.com
This is exactly what we do on our server. It works fine :) Tons of
quickplay
people being sent our way even now.
On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold
Clearly Cbaseserver is the best slot system, but i'll add jamster immunity
Reserve Slots wich is geat if you have to manage a big community.
http://forums.alliedmods.net/showthread.php?t=93053highlight=immunity
2011/7/5 Alexander Bienzeisler ch...@amd.co.at
Well it's important to have accès for admin you don't want to give the rcon,
so it's a necessity i'll say.
2011/7/5 Eric Riemers riem...@binkey.nl
I never want to kick people playing just because a admin comes and joins..
i really hate that. (and did when i was a regular player, i actually
another story all together :)
On Tue, 5 Jul 2011 17:33:58 +0200, Flubber flub...@gmail.com wrote:
Well it's important to have accès for admin you don't want to give the
rcon,
so it's a necessity i'll say.
2011/7/5 Eric Riemers riem...@binkey.nl
I never want to kick people playing
My server with replay still report 24/25, i have to change
sv_visiblemaxplayers to 24 in order to correct it.
2011/7/1 Claudio Beretta beretta.clau...@gmail.com
HLDS updater has this feature too:
Steam.cfg
PreferredContentServerIDs = id1 id2 id3
where idX should be the valve content server
You keeding, we got VAC, the most powerful tools against cheating. :D
2011/6/24 Octo octodhd_h...@monkeyrings.com
I always felt like we saw a surge in cheaters and griefers directly after a
super cheap sale of TF2. Now that TF2 has went Free to Play is there going
to be anything to try to
There's also the possibility of basing the kick on the veteran medals.
2011/6/24 Ronny Schedel i...@ronny-schedel.de
Nothing at all. Thats the downside of all free games, the tons of cheaters.
So what's to stop/prevent hackers from creating a new steam account and
rejoining our servers now
Agreed, and that's a shame.
2011/6/24 lwf l...@lokalen.nu
http://www.teamfortress.com/freetoplay/faq.php
Q. Won’t going Free to Play mean more griefers and cheaters?
We’re increasing our focus on making sure that hostile players can’t
ruin your fun. Specifically, we’ll be keeping a close
And, please don't push it at 2.am in europe for once.
2011/6/23 Eric Riemers riem...@binkey.nl
With warning in advance i mean more than the usual -10 minutes before it
gets out..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Since the game can't buy bought anymore, valve will never release such a
cvar, it will be stupid. Now we are in a tf2 with password server access
that's it.
2011/6/24 clad iron cladi...@gmail.com
My guess...
a cvar (date to be announed) that will not allow free players to join
servers with
Hello,
I got a strange server behaviour since tonight,, we haven't change anything
on the server since yesterday evening and it seems we can't get on the
server. I tried to remove mm:s/sourcemod. But it's not coming from them
obiouvlsy. Any ideas?
Client [FUCA] Flubber connected (x.x.x.x.27005
We are using an external server for the replay, and experiencing no lag for
now.
Anyway to have a full 24 server without modifying the maxplayers to 25?
2011/5/9 Joshua Smith bgcl...@gmail.com
Just wanted to say i'm experiencing the same issues as well, debian lenny
x64.
On Sun, May 8, 2011
which bug it wants to roll with on each
mapchange.
On Mon, May 9, 2011 at 4:52 AM, Flubber flub...@gmail.com wrote:
We are using an external server for the replay, and experiencing no lag
for
now.
Anyway to have a full 24 server without modifying the maxplayers to 25?
2011/5/9 Joshua
We keep having crash on our unix servers :
L 04/15/2011 - 21:20:04: EXxxTrEmE.44 [Fr]22STEAM_0:1:15681005Red
killed Panda â Banane33STEAM_0:1:15048366Blue with
tf_projectile_pipe_remote (attacker_position -775 -4438 192)
(victim_position -1280 -4524 192)
L 04/15/2011 - 21:20:07: World triggered
I deactivate all votes, and fixed the problem, anyway sourcemod votes based
on % of players requested it, which my players prefer.
Thanks anyway.
2011/4/15 ics i...@ics-base.net
sv_vote_issue_nextlevel_choicesmode 0 - no more crashes.
-ics
15.4.2011 22:22, Flubber kirjoitti:
We keep
We also got Frontier running since it's first release, never heard (except
at the very beginning) any complains but for the old PC owner.
2011/3/9 ics i...@ics-base.net
We run our own servers on different cores machines and i speak from my
personal experience + our community that i've heard
A lot of people on our server, complain about TF2, crashing (have to switch
steam to english, to limit the number of crash) others are complaining about
extreme lagging, since the update.
2010/7/14 Shane Arnold clontar...@iinet.net.au
Solution: specify these in the commandline or in a server
I had 4 servers who were full non stop now those are empty almost 100% each
day, the remove/setmaster fix worked partially. What the fuck valve is doing
not fixing this.
2010/3/6 Ronny Schedel i...@ronny-schedel.de
I hope so.
- Original Message -
From: [Don] - Luigi lu...@my-don.de
Same here... Thx Valve
2010/1/28 DrGamez drga...@gmail.com
I'm getting the same issues, unsure of what the problem could be.
Start Line: ./srcds_i486 -game tf +map cp_gravelpit -port 27015 +ip
66.150.214.212 +maxplayers 24 -autoupdate -debug
Error:
L 01/28/2010 - 07:08:21: server cvars
I have to agree with Zuko mumble is way superior to TS (even to the ingame
com system) last time in L4D the voice was coming in mumble before the
ingame stream. And 1.2 release is an excellent work regarding the quality of
the voice reproduction.
2009/12/19 Zuko zuc...@gmail.com
1. What does
those that helped and I'm sorry to all those that got their panties in a
wad because this wasn't HLDS related.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: Saturday, December 19, 2009 1:26
Geez, let's restart the discussion for the release of L4D, oh sorry it's the
same game just modded...
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It's really a shame that valve didn't fix this known bug, not every one like
to play dustbowl for the 13751 times.
2009/10/23 ics i...@ics-base.net
As it seems that some custom particle effects in some maps break the
actual smoke, fire etc effects in-game in the next map after that and
stay
Is it possible to allow people to vote thru the call vote menu for a
custom campaign or start a game on a community server on a specific map from
a lobby?
2009/7/18 Ronny Schedel i...@ronny-schedel.de
There is a problem with this update and with forked servers. After a
campaign ends, the forks
I got a lot of not connected server today, and i've seen those logs line
too any time, if they record right in the logs i can send it, if you still
need them.
2009/6/16 FPSB | Goerge brutalgoerge...@gmail.com
i looked at the logs from that time, and I don't see any of those messages.
It's the
Cos taht's the most important thing to do. Valve doesn't even check if the
new gun shoot thru door before releasing an update, and they'll bother
checking everyone location.
2009/5/24 Andreas Grimm l...@gmx.net
then valve could check their position ... if their x y z coordinates didn't
change
Is there any day you don't do maintenance?
2009/4/1 Kevin J. Anderson les...@counter-strike.net
Thank you. Could we get such notifications to the lists as well? That
would be excellent if so.
Kevin Anderson
Burton Johnsey wrote:
We are performing some server maintenance and apologize
Still got the seg fault error, it's getting ridiculous.
2009/2/25 Ronny Schedel i...@ronny-schedel.de
The server was running fine for 5 hours and crashed now. How can I disable
the spy?
- Original Message -
From: Tony Paloma drunkenf...@hotmail.com
To: 'Half-Life dedicated Linux
an administrative mod, disable it and test to make sure its
not that causing issues.
On Wed, Feb 25, 2009 at 8:29 PM, Flubber flub...@gmail.com wrote:
Still got the seg fault error, it's getting ridiculous.
2009/2/25 Ronny Schedel i...@ronny-schedel.de
The server was running fine for 5
./srcds_run: line 352: 2948 Segmentation fault $HL_CMD
Here we go again, Can't valve fix the actual bug instead of adding useless
functions to Cvar.
2009/2/17 Ronny Schedel i...@ronny-schedel.de
Does this update fix the lag issue in TF2?
A required update for Team Fortress 2, along
Not everyone i guess since there is still the seg fault, report 1 month ago.
2009/2/18 Ryan Devonshire r...@gatewaygaming.co.uk
Did Valve actually *listen* to the requests of the community?
I can't believe it.
A. Eijkhoudt wrote:
Andrew Armstrong wrote:
This update was just released.
Just use cbaseserver extensions from pRED :
http://forums.alliedmods.net/showthread.php?t=72322
Reserved slots with no wasting, just a pure pleasure, got a 150 slot
reserved players, and i never get a problem.
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-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Flubber
Sent: Tuesday, February 03, 2009 7:48 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Available
A few people myself include
A few people myself include feels that the spy cloaked is draining much
faster, does any of you guys saw it too?
2009/2/3 Steven Sumichrast packh...@gmail.com
Update ran fine for me -- I ran it a few hours late, but still.
(I wish the darn server would notice it has no players on it and just
Well you're lucky, my 5 tf2 are looping for 2h and nothing happens. Kudos
Valve.
2009/1/29 Ben B brutalgoerge...@gmail.com
this is awfully funny. I let it keep auto restarting for around 5 hours,
which had to have been hundreds of starts, then it finally started up
correctly, and is running
Santa was not really generous, i asked for working l4d servers with bug
fixes, all i got was a euro conversion rate that sucks. Snif
Merry Noël to you guys.
2008/12/25 Jonass li...@jonass.org
Marry christmas from Strasbourg !
Arg! a écrit :
She's a nightmare, you have to spend all this
Just fnished another campaign on expert and no achievement given, it's so
boring to have to do the same shit again and again.
2008/12/5 [EMAIL PROTECTED]
Hi Chris,
If I stop a server with the quit command (via rcon or netconport console),
it doesn't seem to come back up. If I kill it, it
Won't it go back to the first map of a vs campaign once the players finish
the first part?
2008/11/23 Neil Smith [EMAIL PROTECTED]
Thanks AnAkin
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of AnAkIn .
Sent: 23 November 2008 09:10
To: Half-Life
There is no 2 settings in sv_steamgroup_exclusive it's 0 or 1.
2008/11/19 ksu. deadeye [EMAIL PROTECTED]
Good to know. :)
Have you have any luck with sv_steamgroup_exclusive at all? Ideally I'd
like it set to 2...but after reading through some forums, I'm not even
sure it works.
On Wed,
That's kind of crappy each time people got to vote, since you can't select
who is joining your community server once you re in, it can get messy. I
don't even talk of serverrestarting on efault map when the campaign is over.
2008/11/18 Pete [EMAIL PROTECTED]
In the demo you could vote to change
as the main way to connect and set-up, they
just need to get the balance right ^_^ give it time.
2008/11/18 Flubber [EMAIL PROTECTED]:
That's kind of crappy each time people got to vote, since you can't
select
who is joining your community server once you re in, it can get messy. I
don't even
I asked for that feature days ago, no response.
2008/11/18 Cc2iscooL [EMAIL PROTECTED]
Alright guys, I had an idea for the community-based servers seeing as the
current one is ...well...not too great.
I'd like my community members to be able to create lobbies and THEN join my
servers, not
to have that game played on your own server.
Perhaps I'm mistaken, wouldn't be the first time. ;)
Flubber wrote:
I asked for that feature days ago, no response.
2008/11/18 Cc2iscooL [EMAIL PROTECTED]
Alright guys, I had an idea for the community-based servers seeing as
the
current
It's been one year i wonder why valve didn't fix this for TF2.
2008/11/18 Arg! [EMAIL PROTECTED]
Especially since srcds_run script gets overwritten on every update. Perhaps
this fix could be added into the script that gets updated on valves side so
we dont have to fix it each time!
Such a
Strangest thing, i made no change on the server, this morning when i want to
update the game i get :
Checking bootstrapper version ...
Segmentation fault
And it stop, i re-downloaded hldsupdatetool and re-extract steam, the same.
Help !!
___
To
Of Flubber
Sent: 13 November 2008 10:08
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] l4d Dedicated server notes
I must have missed some mail during the last days, so it is
normal that my server launch as this :
./srcds_run -game left4dead +map
I must have missed some mail during the last days, so it is normal that my
server launch as this :
./srcds_run -game left4dead +map l4d_dem_hospital01_apartment +ip xx.x.x.x
-fork 15 +exec fork_cfg##.cfg
End up on 27015-16-17-18-19-25-27-29-31-33-35-38-41-44 47 instead of a
straight 27015 to
We are currently 13 servers on a xen where using 16/64 parts of a quad amd
quad-core but we were thinking of switching to two 8/64 because i'm not sure
that srcds is handling well multiple proc, and i hope to have a larger
numbrer of server this way.
2008/11/13 Paul Bowsher [EMAIL PROTECTED]
In each cfg, you change the log directory it should log each in its own.
2008/11/11 J T [EMAIL PROTECTED]
Is there anyway to log the console for each server?
On Mon, Nov 10, 2008 at 2:08 PM, Jordy van Wolferen [EMAIL PROTECTED]
wrote:
Is it possible the set the port number in the config
] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Flubber
Sent: 09 November 2008 01:54
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D fork
There is so many bug with the windows (browser, console, password
request
not being shown
Are you sure those who don't see the PW windows juste have the browser
/console/server info in front of it, L4D have a strange management of
windows.
cf: what i have to do for connecting to our password server :
http://www.youtube.com/watch?v=RPZpUHh4U0k
2008/11/8 Patrick Shelley [EMAIL
Not yet.
I hope valve doesn't want to let the server system has it is actually, since
the mailing list isn't barking anymore :).
The game clearly need a real servr browser and a clean client interface to
use it properly.
2008/11/9 Saint K. [EMAIL PROTECTED]
When you use the '-fork' option, can
...it just isn't
auto-loaded and hasn't had its full functionality added yet.
Flubber wrote:
Not yet.
I hope valve doesn't want to let the server system has it is actually,
since
the mailing list isn't barking anymore :).
The game clearly need a real servr browser and a clean client interface
z_difficulty seems to reset after a campain is over.
2008/11/7 Anthal [EMAIL PROTECTED]
Patrick Shelley wrote:
Can anyone share a server cfg so i can set mine up better please?
Thanks,
Patrick
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Got 2 normal/2hard/2impossible on launching now it's all normal, and no one
come from the lobby (password prevent it).
2008/11/7 Anthal [EMAIL PROTECTED]
It's changeable via matchmaking, but if people just 'join' the server,
it will read from the server.cfg file.
Flubber wrote
Same here
2008/11/6 Raphael Hehl [EMAIL PROTECTED]
same problem without forking
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Steve
Sumichrast
Gesendet: Donnerstag, 6. November 2008 16:39
An: Half-Life dedicated Linux server mailing
No password, no direct connect. Well i loved the game so stressful with
friends, but no point hosting 10 servers for strangers, i'm sure i can find
some other game to run on those.
2008/11/6 Ryan Davis [EMAIL PROTECTED]
No privacy features though.
sv_password is ignored. I run a private
will the server appear in browser if sv_public = 0?
2008/11/6 Joseph Laws [EMAIL PROTECTED]
Erik, a cvar would work for something like that.
sv_public 1 = server added to region match-maker network
sv_public 0 = server not added and clients must know the ip/port and/or
passwords to join the
Just tryed and i'm still unabled to join my server, even add it to the
server.cfg in case the console command did not register it, it's the same
can enter with connect ip:port.
2008/11/6 David A. Parker [EMAIL PROTECTED]
If you run cvarlist from the console, one of the cvars listed is
So you always need an admin to start a game between friends on your own
server if i understand you right, that's what i guessed from the recent
experience i tried, relaunching the server joining then other clan members
can join. Am i right?
2008/11/7 Nick Olsen [EMAIL PROTECTED]
Heres what i
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