Re: [hlds_linux] ISteamEconomy/GetAssetPrices appearently not working

2013-03-18 Thread Jon Lippincott
Hi Andreas, Thanks for sending this out. The chunk of data that's breaking your parser will be going away soon. Definitely by the end of the month if not sooner. The JSON response is valid if you want to use that instead/in the meantime. -Jon -Original Message- From:

[hlds_linux] Need some corrupted replays

2012-03-13 Thread Jon Lippincott
Hey everyone. I need a handful of corrupted replays from the last few days. If you have one, please send it my way! Thanks a bunch. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Replay corruption/crashing

2012-02-21 Thread Jon Lippincott
Can anyone confirm that this same error shows up in SourceTV demos? -Jon From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Monday, February 20, 2012 4:44 PM To: Half-Life dedicated Linux server mailing list; Half-Life

[hlds_linux] Replay corruption/crashing

2012-02-20 Thread Jon Lippincott
Hi everyone. The thing that's been tricky about this particular bug is that it occurs intermittently. In order to fix it, we need a way to reliably reproduce the error. I am hoping I can get some of you to help so that we can put this issue to bed. The problem seems to stem from corrupt

Re: [hlds_linux] Replay corruption/crashing

2012-02-20 Thread Jon Lippincott
to work in the past. :) If you need them, I have some replay files saved that crash. Just tell us how we should submit them (just the .dem?) and I can send off a few. Thanks again! On Mon, Feb 20, 2012 at 7:43 PM, Jon Lippincott j...@valvesoftware.com wrote: Hi everyone. The thing that's been

[hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread Jon Lippincott
An optional update for Team Fortress 2 is now available. The specific changes include: - Fixed the randommap command not working when used on the command line - Fixed a client crash that could occur while loading the map if MONOCULUS! is killed or stunned -Jon

[hlds_linux] Halloween 2011

2011-10-21 Thread Jon Lippincott
We're going to be launching some new Halloween content in the near future and wanted to give you all a quick heads-up. There will be random gift drops, but this year we are requiring that participants register their servers. If you choose not to register, you can still run the Halloween maps,

Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread Jon Lippincott
Anyone else seeing this? -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones Sent: Monday, September 05, 2011 12:21 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Clients drop

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-09-05 Thread Jon Lippincott
if some sort of hardware fingerprinting were to find and VAC their real accounts. That would be one hell of a deterrent. - Neph On 08/31/2011 02:39 PM, Jon Lippincott wrote: I'd like to compile a list of the most common hacks/cheats you all are seeing and see what measures we can take

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-09-05 Thread Jon Lippincott
Thanks a bunch for all for the good feedback! -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread Jon Lippincott
...@gmail.com wrote: Since the game went F2P. Kyle. On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott j...@valvesoftware.com wrote: Anyone else seeing this? -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-31 Thread Jon Lippincott
I'd like to compile a list of the most common hacks/cheats you all are seeing and see what measures we can take on game servers to help. No guarantees about when this will happen, but it would be great to get your feedback so we can chip away at it at least. -Jon -Original Message-

[hlds_linux] Counter-Strike: Source Beta Update Released

2011-08-30 Thread Jon Lippincott
The replay system has been added and is now live. You can find the document on setting up a replay server herehttp://forums.steampowered.com/forums/showthread.php?p=22333197. Please post feedback about the system herehttp://forums.steampowered.com/forums/showthread.php?t=2073934. If you

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-24 Thread Jon Lippincott
dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2: SourceTV and Replay If you do this now it only adds 1 extra slot but takes up two. So I assume that will be fixed? Thanks. On Tue, Aug 23, 2011 at 8:20 PM, Jon Lippincott j...@valvesoftware.comwrote: Yes, although if you start

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-23 Thread Jon Lippincott
as a single service ? Sent from my HTC Sensation. În data de 23.08.2011 02:46, Jon Lippincott j...@valvesoftware.com a scris: I just did a bit of work on this. I've removed the code that keeps replay and SourceTV from being enabled at the same time, and was able to run without any trouble

Re: [hlds_linux] Replay coming to the Counter-Strike: Source Beta soon

2011-08-22 Thread Jon Lippincott
I assume you mean you'd like a .dem file for rounds in addition to a bunch of .block files - is this right? -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Monday, August 22,

Re: [hlds_linux] Replay coming to the Counter-Strike: Source Beta soon

2011-08-22 Thread Jon Lippincott
Reinhold [mailto:peter_va...@reinhold.dk] Sent: Sunday, August 21, 2011 4:51 AM To: Half-Life dedicated Linux server mailing list Cc: Jon Lippincott Subject: Re: [hlds_linux] Replay coming to the Counter-Strike: Source Beta soon On Fri, 19 Aug 2011 01:39:15 +, Jon Lippincott wrote: I wanted

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-22 Thread Jon Lippincott
I just did a bit of work on this. I've removed the code that keeps replay and SourceTV from being enabled at the same time, and was able to run without any trouble. We'll do some testing internally and will get this out as soon as we can. -Jon -Original Message- From:

[hlds_linux] Replay coming to the Counter-Strike: Source Beta soon

2011-08-18 Thread Jon Lippincott
Hey everyone, I wanted to give you all a heads up that replay will be coming to the CS:S Beta on or around August 30th. Click herehttp://forums.steampowered.com/forums/showthread.php?p=22333197 for an overview on setup and a FAQ, and feel free to ask me any questions. -Jon

Re: [hlds_linux] Replay cleanup

2011-08-11 Thread Jon Lippincott
The reason why it didn't remove your older data is because the session files (in replay/server/sessions) expired and were removed already (back when cleanup was broken), so when the cleanup system compiles a list of files to remove from your fileserver, it doesn't have a way of accounting for

Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-02 Thread Jon Lippincott
I'm fixing this now so you can't kick the replay bot or SourceTV bot. Sound good? Thanks for the bug report! -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DarthNinja Sent: Tuesday, August 02,

[hlds_linux] Replay server crashes

2011-07-27 Thread Jon Lippincott
If anyone can reliably reproduce a replay-related crash please let me know. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] New Replay feature listening on 27040

2011-06-16 Thread Jon Lippincott
I just fixed this. If the desired port isn't available you'll get a message like this: WARNING: Port X was unavailable - bound to port Y instead. This will go out in the next update. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] New Replay feature listening on 27040

2011-06-16 Thread Jon Lippincott
the problem is and it wont affect other servers or services. Regards Steve - Original Message - From: Jon Lippincott j...@valvesoftware.com I just fixed this. If the desired port isn't available you'll get a message like this: WARNING: Port X was unavailable - bound to port Y

Re: [hlds_linux] Mandatory TF2 update released

2011-06-10 Thread Jon Lippincott
We have replay fixes for early next week. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Friday, June 10, 2011 5:38 PM To: Half-Life dedicated Linux server mailing list;

Re: [hlds_linux] Team Fortress 2 Update Released

2011-06-02 Thread Jon Lippincott
We're doing the best we can to get a bunch of fixes out this week. Thanks for being patient. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Wednesday, June 01, 2011 1:58 AM To:

Re: [hlds_linux] Replay issues

2011-05-27 Thread Jon Lippincott
A fix for this issue and the memory leak should not be too far off now. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Octo Sent: Thursday, May 26, 2011 4:08 PM To: Half-Life dedicated Linux server

[hlds_linux] Upate today

2011-05-12 Thread Jon Lippincott
After today's update, you can remove +exec replay.cfg from your command line. Instead, use -replay which will: 1. Automatically exec replay.cfg after valve.rc on startup. 2. Fix the max players bug. -Jon ___ To unsubscribe, edit your

Re: [hlds_linux] Upate today

2011-05-12 Thread Jon Lippincott
You can run with -replay config filename or just -replay, which will default to replay.cfg. -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Thursday, May 12, 2011 12:39 PM

[hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread Jon Lippincott
http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] replay feature

2011-05-10 Thread Jon Lippincott
Looking into it - thanks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kaspars Sent: Tuesday, May 10, 2011 12:41 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] replay

Re: [hlds_linux] New Replay feature listening on 27040

2011-05-10 Thread Jon Lippincott
I can potentially change the default port for replay. If anyone has a preference please let me know. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson Sent: Tuesday, May 10, 2011 8:42 AM To:

Re: [hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread Jon Lippincott
by default. Also what about this: *Will shutting down my server mess up Replays?* If you shut down your server using the exit command, it should publish any data it needs to and shut down gracefully. Does that include using the command quit ? On Tue, May 10, 2011 at 5:03 PM, Jon Lippincott j

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Jon Lippincott
We are aware of the player count issue and are working on it. -Jon On May 9, 2011, at 1:55 AM, Flubber flub...@gmail.com wrote: We are using an external server for the replay, and experiencing no lag for now. Anyway to have a full 24 server without modifying the maxplayers to 25?

Re: [hlds_linux] replay feature

2011-05-09 Thread Jon Lippincott
Also, the files are already compressed using bzip. We will be releasing a FAQ for server ops within the next day or so, which will include all the details. I'll post to this list and the forums. -Jon On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote: Thanks for that.

[hlds_linux] Fixes

2011-05-09 Thread Jon Lippincott
Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix the massive lag spikes for FTP offloading, and the (smaller) spikes for those running local HTTP servers. Other fixes include: - Fixed pruning of stale replay data - Renaming

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Jon Lippincott
The ThreadSleep() call was expected to be running off of the main thread, which will be fixed in the next update. The rationale behind the call is as follows: We found that deleting a file immediately followed by a call asking the OS if the file still exists would occasionally fail, which

Re: [hlds_linux] replay feature

2011-05-09 Thread Jon Lippincott
Some good questions - thanks. The post will include an overview of the system as well as some FAQ's. I'm working on this now, so anyone else w/ questions feel free to drop them in now and I'll try to get them answered. -Jon -Original Message- From:

Re: [hlds_linux] replay feature

2011-05-09 Thread Jon Lippincott
makes it more easy. Any idea's on the lagspikes we're reporting? Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: 09 May 2011 18:44 To: Half-Life dedicated Linux server mailing

Re: [hlds_linux] TF2: Still massive lag spikes with replay enabled

2011-05-09 Thread Jon Lippincott
)? Strangely, TF2's server list doesn't exhibit this problem and correctly lists 0/24. On 5/9/2011 11:39 AM, Jon Lippincott wrote: We are aware of the player count issue and are working on it. -Jon On May 9, 2011, at 1:55 AM, Flubberflub...@gmail.com  wrote: We are using an external server

Re: [hlds_linux] Fixes

2011-05-09 Thread Jon Lippincott
This is live now! -Jon -Original Message- From: Jon Lippincott Sent: Monday, May 09, 2011 12:31 PM To: Half-Life dedicated Linux server mailing list Subject: Fixes Hey all, So we have a Linux fix in the pipe and should be rolling it out by the end of the day. This should fix

Re: [hlds_linux] Fixes

2011-05-09 Thread Jon Lippincott
...@list.valvesoftware.com] On Behalf Of Jon Lippincott Sent: Monday, May 09, 2011 5:13 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Fixes This is live now! -Jon -Original Message- From: Jon Lippincott Sent: Monday, May 09, 2011 12:31 PM To: Half-Life

Re: [hlds_linux] Fixes

2011-05-09 Thread Jon Lippincott
mailing list Subject: Re: [hlds_linux] Fixes How often does this bug occur? Would I be better off disabling replays until then? --- Jonah Hirsch On Mon, May 9, 2011 at 8:00 PM, Jon Lippincott j...@valvesoftware.comwrote: We've got a bug after today's update where the Replay