Hi Andreas,
Thanks for sending this out.
The chunk of data that's breaking your parser will be going away soon.
Definitely by the end of the month if not sooner.
The JSON response is valid if you want to use that instead/in the meantime.
-Jon
-Original Message-
From:
Hey everyone.
I need a handful of corrupted replays from the last few days. If you have one,
please send it my way!
Thanks a bunch.
-Jon
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Can anyone confirm that this same error shows up in SourceTV demos?
-Jon
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Monday, February 20, 2012 4:44 PM
To: Half-Life dedicated Linux server mailing list; Half-Life
Hi everyone.
The thing that's been tricky about this particular bug is that it occurs
intermittently. In order to fix it, we need a way to reliably reproduce the
error. I am hoping I can get some of you to help so that we can put this issue
to bed.
The problem seems to stem from corrupt
to work in the past. :)
If you need them, I have some replay files saved that crash. Just tell
us how we should submit them (just the .dem?) and I can send off a
few.
Thanks again!
On Mon, Feb 20, 2012 at 7:43 PM, Jon Lippincott j...@valvesoftware.com wrote:
Hi everyone.
The thing that's been
An optional update for Team Fortress 2 is now available. The specific changes
include:
- Fixed the randommap command not working when used on the command line
- Fixed a client crash that could occur while loading the map if MONOCULUS!
is killed or stunned
-Jon
We're going to be launching some new Halloween content in the near future and
wanted to give you all a quick heads-up. There will be random gift drops, but
this year we are requiring that participants register their servers. If you
choose not to register, you can still run the Halloween maps,
Anyone else seeing this?
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones
Sent: Monday, September 05, 2011 12:21 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Clients drop
if some sort of hardware
fingerprinting were to find and VAC their real accounts. That would be one
hell of a deterrent.
- Neph
On 08/31/2011 02:39 PM, Jon Lippincott wrote:
I'd like to compile a list of the most common hacks/cheats you all are
seeing and see what measures we can take
Thanks a bunch for all for the good feedback!
-Jon
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...@gmail.com wrote:
Since the game went F2P.
Kyle.
On Mon, Sep 5, 2011 at 5:34 PM, Jon Lippincott j...@valvesoftware.com
wrote:
Anyone else seeing this?
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com
I'd like to compile a list of the most common hacks/cheats you all are seeing
and see what measures we can take on game servers to help. No guarantees about
when this will happen, but it would be great to get your feedback so we can
chip away at it at least.
-Jon
-Original Message-
The replay system has been added and is now live.
You can find the document on setting up a replay server
herehttp://forums.steampowered.com/forums/showthread.php?p=22333197.
Please post feedback about the system
herehttp://forums.steampowered.com/forums/showthread.php?t=2073934.
If you
dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2: SourceTV and Replay
If you do this now it only adds 1 extra slot but takes up two. So I assume
that will be fixed?
Thanks.
On Tue, Aug 23, 2011 at 8:20 PM, Jon Lippincott j...@valvesoftware.comwrote:
Yes, although if you start
as a single service ?
Sent from my HTC Sensation.
În data de 23.08.2011 02:46, Jon Lippincott j...@valvesoftware.com a
scris:
I just did a bit of work on this.
I've removed the code that keeps replay and SourceTV from being enabled
at
the same time, and was able to run without any trouble
I assume you mean you'd like a .dem file for rounds in addition to a bunch of
.block files - is this right?
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold
Sent: Monday, August 22,
Reinhold [mailto:peter_va...@reinhold.dk]
Sent: Sunday, August 21, 2011 4:51 AM
To: Half-Life dedicated Linux server mailing list
Cc: Jon Lippincott
Subject: Re: [hlds_linux] Replay coming to the Counter-Strike: Source Beta soon
On Fri, 19 Aug 2011 01:39:15 +, Jon Lippincott wrote:
I wanted
I just did a bit of work on this.
I've removed the code that keeps replay and SourceTV from being enabled at the
same time, and was able to run without any trouble. We'll do some testing
internally and will get this out as soon as we can.
-Jon
-Original Message-
From:
Hey everyone,
I wanted to give you all a heads up that replay will be coming to the CS:S Beta
on or around August 30th.
Click herehttp://forums.steampowered.com/forums/showthread.php?p=22333197 for
an overview on setup and a FAQ, and feel free to ask me any questions.
-Jon
The reason why it didn't remove your older data is because the session files
(in replay/server/sessions) expired and were removed already (back when cleanup
was broken), so when the cleanup system compiles a list of files to remove from
your fileserver, it doesn't have a way of accounting for
I'm fixing this now so you can't kick the replay bot or SourceTV bot. Sound
good?
Thanks for the bug report!
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DarthNinja
Sent: Tuesday, August 02,
If anyone can reliably reproduce a replay-related crash please let me know.
-Jon
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I just fixed this. If the desired port isn't available you'll get a message
like this:
WARNING: Port X was unavailable - bound to port Y instead.
This will go out in the next update.
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
the
problem is and it wont affect other servers or services.
Regards
Steve
- Original Message -
From: Jon Lippincott j...@valvesoftware.com
I just fixed this. If the desired port isn't available you'll get a
message like this:
WARNING: Port X was unavailable - bound to port Y
We have replay fixes for early next week.
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Friday, June 10, 2011 5:38 PM
To: Half-Life dedicated Linux server mailing list;
We're doing the best we can to get a bunch of fixes out this week. Thanks for
being patient.
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Wednesday, June 01, 2011 1:58 AM
To:
A fix for this issue and the memory leak should not be too far off now.
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Octo
Sent: Thursday, May 26, 2011 4:08 PM
To: Half-Life dedicated Linux server
After today's update, you can remove +exec replay.cfg from your command line.
Instead, use -replay which will:
1. Automatically exec replay.cfg after valve.rc on startup.
2. Fix the max players bug.
-Jon
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You can run with -replay config filename or just -replay, which will
default to replay.cfg.
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Thursday, May 12, 2011 12:39 PM
http://forums.steampowered.com/forums/showthread.php?p=22333197#post22333197
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Looking into it - thanks.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kaspars
Sent: Tuesday, May 10, 2011 12:41 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] replay
I can potentially change the default port for replay. If anyone has a
preference please let me know.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Nilsson
Sent: Tuesday, May 10, 2011 8:42 AM
To:
by default.
Also what about this:
*Will shutting down my server mess up Replays?* If you shut down your
server using the exit command, it should publish any data it needs to and
shut down gracefully.
Does that include using the command quit ?
On Tue, May 10, 2011 at 5:03 PM, Jon Lippincott j
We are aware of the player count issue and are working on it.
-Jon
On May 9, 2011, at 1:55 AM, Flubber flub...@gmail.com wrote:
We are using an external server for the replay, and experiencing no lag for
now.
Anyway to have a full 24 server without modifying the maxplayers to 25?
Also, the files are already compressed using bzip.
We will be releasing a FAQ for server ops within the next day or so, which will
include all the details. I'll post to this list and the forums.
-Jon
On May 9, 2011, at 8:40 AM, Saint K. sai...@specialattack.net wrote:
Thanks for that.
Hey all,
So we have a Linux fix in the pipe and should be rolling it out by the end of
the day. This should fix the massive lag spikes for FTP offloading, and the
(smaller) spikes for those running local HTTP servers.
Other fixes include:
- Fixed pruning of stale replay data
- Renaming
The ThreadSleep() call was expected to be running off of the main thread, which
will be fixed in the next update.
The rationale behind the call is as follows: We found that deleting a file
immediately followed by a call asking the OS if the file still exists would
occasionally fail, which
Some good questions - thanks.
The post will include an overview of the system as well as some FAQ's.
I'm working on this now, so anyone else w/ questions feel free to drop them in
now and I'll try to get them answered.
-Jon
-Original Message-
From:
makes it more easy.
Any idea's on the lagspikes we're reporting?
Cheers,
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: 09 May 2011 18:44
To: Half-Life dedicated Linux server mailing
)?
Strangely, TF2's server list doesn't exhibit this problem and correctly
lists 0/24.
On 5/9/2011 11:39 AM, Jon Lippincott wrote:
We are aware of the player count issue and are working on it.
-Jon
On May 9, 2011, at 1:55 AM, Flubberflub...@gmail.com wrote:
We are using an external server
This is live now!
-Jon
-Original Message-
From: Jon Lippincott
Sent: Monday, May 09, 2011 12:31 PM
To: Half-Life dedicated Linux server mailing list
Subject: Fixes
Hey all,
So we have a Linux fix in the pipe and should be rolling it out by the end of
the day. This should fix
...@list.valvesoftware.com] On Behalf Of Jon Lippincott
Sent: Monday, May 09, 2011 5:13 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Fixes
This is live now!
-Jon
-Original Message-
From: Jon Lippincott
Sent: Monday, May 09, 2011 12:31 PM
To: Half-Life
mailing list
Subject: Re: [hlds_linux] Fixes
How often does this bug occur? Would I be better off disabling replays until
then?
---
Jonah Hirsch
On Mon, May 9, 2011 at 8:00 PM, Jon Lippincott j...@valvesoftware.comwrote:
We've got a bug after today's update where the Replay
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