Re: [hlds_linux] Mandatory TF beta updated released

2013-02-27 Thread Joonas Lehtolahti
On Thu, 28 Feb 2013 00:50:12 +0200, AnAkIn wrote: How will sv_pure work if it doesn't have the sounds/textures? It could just have a list of the file names and their checksums. After all, sv_pure never actually transferred the full files for checkup, did it? __

Re: [hlds_linux] Cvars showing on chat

2012-07-23 Thread Joonas Lehtolahti
On Mon, 23 Jul 2012 23:49:02 +0300, Bruno Garcia wrote: I'm not a fan of sourcemod. Personally, I do know that it "hooks" with the engine in an awesome way, but it's just sucks on how you handle scripting. I'm using eventscripts to code Python (i <3 python) Anyways, there SHOULD be a wa

Re: [hlds_linux] Newest TF2 update breaking bash

2011-10-14 Thread Joonas Lehtolahti
This is nothing new. I have had this kind of situation loads of times if the server crashes for some reason. The simple cure is to use command 'reset' on the bash console so that all the terminal parameters are reset to their initial values, fixing whatever srcds changed to take control of

Re: [hlds_linux] Server Loop

2011-07-26 Thread Joonas Lehtolahti
Or set it in autoexec.cfg where you can also execute other "must be + prefixed on command line" commands that you don't change around every time. autoexec.cfg is executed once at the server start, after which the commands given in command line prefixed with + are executed (all this handled

Re: [hlds_linux] Prevent Linux-Server to execute plugins from outside

2011-01-21 Thread Joonas Lehtolahti
The point isn't really that plugins can be loaded from elsewhere. No, that isn't needed, but the real problem is bigger than that. The srcds process has as much access as the user/group it is running as. If a user can upload a plugin to be used on that server, that plugin also has all the p

Re: [hlds_linux] Logging in Counter-Strike 1.6

2010-11-14 Thread Joonas Lehtolahti
Make a symbolic link from the game's log directory to the place you want the logs to go. On Sun, 14 Nov 2010 17:56:18 +0200, Никита Булаев [Nikita Bulaev] wrote: Hello, fiends! Well, today is the first time I'm trying to start a CS 1.6 server under linux. And I've got very strage proble

Re: [hlds_linux] Is it possible to identify from an other pc/server if the entered ip:port is a game or a tv server?

2010-11-10 Thread Joonas Lehtolahti
On Wed, 10 Nov 2010 14:26:58 +0200, Ulrich Block wrote: Instead i would like to know which programm allows me to query any kind of ports with custom written query strings. Try netcat (or nc for short), should be available in about any Unix-based system (not sure if shipped by default or if

Re: [hlds_linux] status (Eric Riemers)

2010-10-26 Thread Joonas Lehtolahti
Of course the only real solution to all these "command x can be spammed to lag or crash the server" problems is to disconnect players if they spam ANY command handled on server side (of course movement commands won't be included, but they aren't delivered as console commands anyway, are they?

Re: [hlds_linux] Hidden L4D2 update earlier today

2010-10-16 Thread Joonas Lehtolahti
Yep, I just tried and it updated from 60 to 61 on Linux. On Sat, 16 Oct 2010 22:47:51 +0300, ics wrote: I updated servers hour later yesterday when L4D2 update came out. Just less than hour ago i downloaded l4d2 common version 61. Yesterday, it updated to the 60. There indeed was a 2nd up

Re: [hlds_linux] Left 4 Dead dedicated server always crashes on the sacrifice map change from 1 to 2

2010-10-09 Thread Joonas Lehtolahti
I just tried and the same happened; crash right after trying to exec server.cfg when loading the second map of The Sacrifice campaign. Although in my case the crash cause was different, but originating from the same function in tier0: *** glibc detected *** ./srcds_i486: double free or corr

Re: [hlds_linux] Mattie: Event Scripts for HL2DM

2010-10-04 Thread Joonas Lehtolahti
Yes. The version for CS:S is for the Orange Box engine, so since the last update, works on HL2DM too. (I tested) On Tue, 05 Oct 2010 00:22:46 +0300, Barry Cohen wrote: This here says it's for CS:S. I'm running HL2DM servers.any idea if this works for it too? http://forums.eventscripts.co

Re: [hlds_linux] Error in Line 341 on Startup

2010-07-15 Thread Joonas Lehtolahti
de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 mmx fxsr sse up p15136047:~ # -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Joonas Lehtolahti Gesendet: Donnerstag, 15. Juli 2010

Re: [hlds_linux] Error in Line 341 on Startup

2010-07-15 Thread Joonas Lehtolahti
linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Joonas Lehtolahti Gesendet: Mittwoch, 14. Juli 2010 23:12 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] Error in Line 341 on Startup Which CPU does this server

Re: [hlds_linux] Error in Line 341 on Startup

2010-07-14 Thread Joonas Lehtolahti
Which CPU does this server have? Illegal instruction typically means that your CPU does not have all the instruction sets SRCDS uses. On Wed, 14 Jul 2010 23:45:11 +0300, Huber Uli wrote: Hey Everybody, I get an Error when I startup my server ... a server.cfg is created (bases on a versio

Re: [hlds_linux] Possible update?

2010-07-10 Thread Joonas Lehtolahti
Those are not command line options per se. They are just normal console variables that you can set in any cfg file or the console directly. All the command line parameters starting with + are just commands to be stuffed into console once the server has started. For example +map something ca

Re: [hlds_linux] hlds_run: line 329

2010-06-20 Thread Joonas Lehtolahti
hlds_run is just a shell script starting the actual server binary. On line 329 it starts the actual server that then segfaults for some reason. On Sun, 20 Jun 2010 21:32:33 +0300, Marcos Zapata wrote: > Hi, could somebody (from valve would be great) tell me what could be > happening? I'm run

Re: [hlds_linux] port changes

2010-06-08 Thread Joonas Lehtolahti
One could make a bash script to check the port availability and only start the server if it is free. Something like this: #!/bin/bash PORT=27015 if [[ $(netstat -nul | grep $PORT) ]] then echo "Port $PORT already in use, not starting SRCDS" else ./srcds_run $* fi Now instead of us

Re: [hlds_linux] spamming hlds admin list --question on older server cpus

2010-05-22 Thread Joonas Lehtolahti
Yes. Pentium 3 does not have all the extended instruction sets that srcds uses. On Sat, 22 May 2010 18:24:17 +0300, tom nikitopoulos wrote: > I had heard that a illegal instruction error might be caused by valve not > supporting older processors.. I am getting this errror on some older > mac

Re: [hlds_linux] [L4D2] Server Crashes in Non-Coop Mode (Linux)

2010-05-17 Thread Joonas Lehtolahti
le or directory >> > email debug.log to li...@valvesoftware.com >> > Sun May 16 05:21:11 CDT 2010: Server restart in 10 seconds >> > (debug.log only contains a note that the crash happened with no >> additional >> > info) >> > >> > OS and Hardw

Re: [hlds_linux] [L4D2] Server Crashes in Non-Coop Mode (Linux)

2010-05-17 Thread Joonas Lehtolahti
Nice to know that someone else also gets Alarm clocks with L4D2 (signal SIGALRM). Sometime last year I got these very frequently, then I haven't seen them until last week when the server went down once with SIGALRM right after lobby tried connecting. On Mon, 17 May 2010 23:32:41 +0300, Arth

Re: [hlds_linux] L4D2 mutation cvar

2010-04-24 Thread Joonas Lehtolahti
It's enough for someone to start a lobby for mutation and then use the server for playing it. For the current "Realism Versus", it is enough to have the server accept gametype versus so that the mutation can be played on it. On Sat, 24 Apr 2010 12:19:50 +0300, wrote: > What is the cvar fo

Re: [hlds_linux] [hlds] HL2 Masters Have Moved - L4D2 broken?

2010-04-14 Thread Joonas Lehtolahti
Interestingly, I still see my own server in "Steam Group servers", but that is the only one, I no longer see the other 46 servers that come from the official groups. At least the player side of me is happy with that (no more unwanted servers there!), but the system side of me is not happy wit

Re: [hlds_linux] Offline LAN server

2009-11-26 Thread Joonas Lehtolahti
Aside from -insecure one could also try -nomaster switch and specify +sv_lan 1 on the command line too. I am not sure if -nomaster is implemented in L4D servers, but at least with earlier source games, that could be used to prevent the server from doing updates to the master servers. On F

Re: [hlds_linux] Is there a way to force an rcon port for L4D and L4D2 ?

2009-11-24 Thread Joonas Lehtolahti
How are you specifying the game port for the servers exactly? On Wed, 25 Nov 2009 01:11:12 +0200, pizzahut wrote: > Well for some weird reason both servers insist on using port 27015 for > rcon/TCP, while using the specified port (e.g. 27017 / 27020) for UDP. > If I > run one of the servers on

Re: [hlds_linux] [L4D2] Bug awarding "Confederacy Of Crunches" achievement

2009-11-20 Thread Joonas Lehtolahti
Considering my past experiences of Steam Support, and considering this seems like a bug in the game code (either client or server side), I severely doubt it will get anywhere through that avenue. I have actually reported some bugs previously through that channel and the response has been in

[hlds_linux] [L4D2] Bug awarding "Confederacy Of Crunches" achievement

2009-11-20 Thread Joonas Lehtolahti
Yesterday I played on my own Linux L4D2 server with a friend. It was The Parish campaign on easy difficulty. During the game two other friends joined so we finished the map with all four survivors being human players. During the campaign I only used melee weapons and accessories (molotovs,

[hlds_linux] L4D, L4D2: Cannot join dedicated servers with LAN and Public IP

2009-11-09 Thread Joonas Lehtolahti
Hey all, this problem has been around since the Left 4 Dead update with Crash Course, or the update that added mm_dedicated_force_servers cvar (not exactly sure). This is still a problem in Left 4 Dead and seems to also affect Left 4 Dead 2 Demo. The situation is that I have a dedicated Left 4 De