Re: [hlds_linux] Which HLDS Debian kernel?

2012-03-05 Thread Kacper Nowak
Checking anything without players on the server doesnt make sens. Second, fpsmeter measurement is not very realiable, what matters is gameing experience of the players. If you are guessing that irq has something to do with fps drops, then attach whole system to one core, and your game server to

[hlds_linux] css directory structure change after update

2011-10-22 Thread Kacper Nowak
Hi, after last update content of directory orangebox was moved to css. Is it possible to block this and stay in orangebox (old directory structure). This update screwed up all my servers, its crazy idea to change file location now! Does anyone have solution ? KN

Re: [hlds_linux] css directory structure change after update

2011-10-22 Thread Kacper Nowak
Yes, simple and true sugestion. Finally I will do so, but then i have to change my panel and scripts. Easiest way would be staying with old structure. Now other games are in orangebox dir, and only css is in css :) What a consistent development, my congratulations to valve developers :D

Re: [hlds_linux] css directory structure change after update

2011-10-22 Thread Kacper Nowak
ok Now everything is clear. I hope it will have good effect on css stability. Since you are on this list, read the conversation between Kyle and Henry (from Valve) on this list. It will explain why css is on it's old folder. It should be within your mailboxes. The topic was The Premature Death

[hlds_linux] hlbeta and sound codec speex

2011-07-30 Thread Kacper Nowak
Hi again, after upgrading cs1.6 to hlbeta speex codec is not working. How to solve this problem? KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] Which version of CS 1.6?

2011-07-24 Thread Kacper Nowak
Hi, which version of CS 1.6 are You useing for game hosting and why: 1. CS 1.6 2. CS 1.6 -hlbeta ? thanks in advance for Your answers KN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Which version of CS 1.6?

2011-07-24 Thread Kacper Nowak
The problem is that im not sure if beta version is not stable. Recently i had several tickets, that server crashes with segmentation fault. Customer told me that tried to reinstall server with different types of plugins, but always crash. I changed version to beta and he didntt respond since

Re: [hlds_linux] MPI possibility with srcds?

2011-07-14 Thread Kacper Nowak
Srcds cant run on multiple cores and U want to run in cluster calculations ? :) Not a chance :D Hi there, Im currently doing a little lab with MPICH2 (Linux clustering). The cluster consists of 5 IBM Servers, 4 slave nodes and 1 master node. All commands are run from the master node, using

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-08 Thread Kacper Nowak
As every update, fixes one things, introducec new bugs :] But it`s good direction :) Very nice. Does it fix the sv_download exploit? From: alf...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Fri, 8 Jul 2011

Re: [hlds_linux] Half-Life 1 engine beta update released

2011-07-08 Thread Kacper Nowak
Give it some time, its a rule, people will find them :) Basicly its programmers definition of an update, kinda joke man, but true ! :) Hello What new bugs you found after this update? As every update, fixes one things, introducec new bugs :] But it`s good direction :) Very nice. Does it fix

Re: [hlds_linux] cs source server crashing

2011-07-07 Thread Kacper Nowak
Latest valve update fixed the problem, with hltv off its working, but for two weeks servers where down :| Amateur development policy from valve :) Try with installing/updating theese •gcc •gdb •ia32-libs •libstdc++6 I do hope it will solve your problems .. Peter Sweden Kacper Nowak skrev

[hlds_linux] cs source server crashing

2011-07-04 Thread Kacper Nowak
After updating steam all source servers crashed. I`ve noticed that +port is now -port, but after fixing this parameter servers crash when someone connects: VAC secure mode is activated. *Client kadzbi connected (193.59.121.100:6489). PreMinidumpCallback: updating dump comment Uploading

Re: [hlds_linux] srcds_linux multithreaded

2011-03-15 Thread Kacper Nowak
Maybe windows was showing multicore load while process was still one thread - better load balancing under windows? thanks Chris and Dave for your replies. On windows it was working great and was definitely using more than one core. Don't tell me I have to run 32 slots servers under wine :) On

Re: [hlds_linux] Prevent Linux-Server to execute plugins from outside

2011-01-21 Thread Kacper Nowak
It can be done by using chroot in server dir. Some startup script modification is required, but its simple. regards KN Its not fine :-D There are much more problems, which come out when the permissions aren't correct. Maybe running servers own with one user is ok. For providers it will make

Re: [hlds_linux] New server pid on crash

2010-12-31 Thread Kacper Nowak
One solution under linux is to kill whatever is using ip:port pair just before restarting srcds server. Simple and efficient. :) Regards KN We have some problems with our server. Whenever a source server crashes throughbreakpad, the server then starts with a new pid, but it does not close

Re: [hlds_linux] Serverside FPS jitter

2010-11-15 Thread Kacper Nowak
In my practical experiment it appears that it is as Gary Stanley said: QUOTE: The server FPS is simply cycles / time, where time is from gettimeofday(), with some bounds on the minimum usleep so making the usleep actually less will crank up the server FPS (but not the simulation HZ, so the

Re: [hlds_linux] Logging in Counter-Strike 1.6

2010-11-15 Thread Kacper Nowak
Symlinks and hardlinks are more comfortable than copying logs. :) You will degradade your machine performance by copying files. = Friends, I'm not so newbie to not know about symlinks =) The problem is in administration of big number of servers. Installing/deleting. And it is not very

[hlds_linux] srcds and hlds port assignment

2010-09-09 Thread Kacper Nowak
Hi, everyone I have question about port usage, by srcds and hlds. With netstat -nlp i can see that my server is using port specified, by -port -tv_port command + tcp port= -port (rcon), but it also uses other ports, in quite random manner. If i`m assigning ports for dedicated server within

Re: [hlds_linux] srcds and hlds port assignment

2010-09-09 Thread Kacper Nowak
It seams it does, but what is the range ? Doesn't steam use its own ports, too? Thanks, - Saul. On 9 September 2010 11:50, Kacper Nowakad...@gameranger.pl wrote: Hi, everyone I have question about port usage, by srcds and hlds. With netstat -nlp i can see that my server is using

[hlds_linux] srcds tickrate 100

2010-09-08 Thread Kacper Nowak
Hi, I`m trying to get tickrate 100 working under srcds. I`ve added -tickrate 100 to command line sv_maxrate 3 sv_maxupdaterate 100 sv_maxcmdrate 100 fps_max 1200 but in netgraph 3 i still get 67 updates/s , which should be arround 100. What else I`have to do to make it work ? regards,

Re: [hlds_linux] srcds tickrate 100

2010-09-08 Thread Kacper Nowak
to have a tick100 server. 2010/9/8 Andreas Grimml...@gmx.net 66 is engine maximum -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kacper Nowak Sent: Wednesday, September 08, 2010 1:22 PM To: Half-Life