[hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Kevin J. Anderson
Has anyone figured out a definitive answer as to whether this works, or how the new system works when getting the custom campaigns downloaded and installed? Kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] l4d sv_downloadurl

2009-06-26 Thread Kevin J. Anderson
that works exactly On Fri, Jun 26, 2009 at 8:47 AM, Kevin J. Anderson les...@counter-strike.net wrote: Has anyone figured out a definitive answer as to whether this works, or how the new system works when getting the custom campaigns downloaded and installed? Kevin

Re: [hlds_linux] Left 4 Dead Update Available

2009-06-25 Thread Kevin J. Anderson
Curious, does sv_downloadurl work currently in l4d? Kevin Jason Ruymen wrote: A required update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Client: - Removed an infinite ammo exploit for molotovs Add-on Campaign Support: -

Re: [hlds_linux] 5. Re: TF2 Sniper and Durty Spy Update Schedule(HoundDawg)

2009-05-21 Thread Kevin J. Anderson
Yaakov Smith wrote: I'm glad I saw that because I missed the unloaking spy... I thought Valve would give us Jarate because no-one would expect it not to be an April Fools update, and I was right! :) hahaa, yes, I actually looked to see if its april 1st for a split second there when I saw

Re: [hlds_linux] Server not connected to Steam, unlockables do not work

2009-04-30 Thread Kevin J. Anderson
ics wrote: As i recall, latest update for TF2 fixed this: - Fixed instances where Steam connection problems would cause some unlocked items to be unusable It is still occuring so it is not fixed. One of our server isnt connected to Steam, thus unlockables do not work. The other on the

Re: [hlds_linux] Server not connected to Steam, unlockables do not work

2009-04-30 Thread Kevin J. Anderson
ics wrote: When it was started, it obviously had a connection to Steam as everything worked fine. Just that if we do not reboot it in every 2-3 days, this happens - no connection - no unlockables. The fix in last patch should have fixed this. I dont want to go restart a server which is

Re: [hlds_linux] L4D game difficulty in A2S_INFO

2009-04-24 Thread Kevin J. Anderson
David A. Parker wrote: Hello, Since the big L4D update a few days ago, I do not see the game difficulty listed for versus or Survival modes in the game description field of the A2S_INFO query response. The difficulty is still listed for co-op mode, but it used to show up in versus mode

Re: [hlds_linux] L4D game difficulty in A2S_INFO

2009-04-24 Thread Kevin J. Anderson
David A. Parker wrote: Kevin J. Anderson wrote: David A. Parker wrote: Hello, Since the big L4D update a few days ago, I do not see the game difficulty listed for versus or Survival modes in the game description field of the A2S_INFO query response. The difficulty is still listed

Re: [hlds_linux] search_key and private group/communities etc.

2009-04-23 Thread Kevin J. Anderson
Its client side. set steamgroup exclusive, no search key, and tell them to put the ms_force_dedicated_server ip:port in their autoexec.cfg. Now that it doesn't require cheats to be enabled, any lobby leader who has it set should always go to that specific server if its not being used at the

[hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Kevin J. Anderson
Jeff Sugar wrote: Speaking of which, I'd rather not make my own email for this. *Is sv_search_key currently working? I can't seem to get it to work.* I set it on the server, then on the client, and it can't find shit. I'd use sv_password, but then I can't have a lobby -_- Valve seems to

Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Kevin J. Anderson
Daniel Worley wrote: One person claimed the sv_search_key was still working for them, but for me it's not working and if I only use that flag, it puts my server into the public matchmaking pool and it fills up before I can even get a chance to start a game. I ended up creating a group for

Re: [hlds_linux] Upcoming Left 4 Dead Server Changes

2009-04-21 Thread Kevin J. Anderson
Can we expect the l4d DLC today, and if so when roughly? I understand there might be delays etc, but is the *plan* for it to be out this morning, afternoon or evening barring any issues? Zoid Kirsch wrote: I'm a developer at Valve who is working on the Left 4 Dead Survival pack update.

Re: [hlds_linux] Left 4 Dead Update Released

2009-04-21 Thread Kevin J. Anderson
Made ms_force_dedicated_server not require cheats This is great, however is there a way to specify a few specific servers to try in order? Maybe based on steam group, or a list? (not the search key) A list of available steam group servers would be ideal, in a pull down from the lobby.

[hlds_linux] l4d: server stops allowing people to join during campaign

2009-04-11 Thread Kevin J. Anderson
Does anyone have a solution to reset a server's slots in the middle of a l4d campaign? vs or coop? It seems pretty common, that even when inviting friends to replace someone who dropped, that they cannot join the server. I always thought that maybe if enough people cycle through a server

[hlds_linux] steam down again?

2009-03-31 Thread Kevin J. Anderson
Is it me, or is steam going down every afternoon lately? Can we get some info valve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] steam down again?

2009-03-31 Thread Kevin J. Anderson
=9537623postcount=44 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J. Anderson Sent: Tuesday, March 31, 2009 3:13 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] steam down again

Re: [hlds_linux] steam down again?

2009-03-31 Thread Kevin J. Anderson
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J. Anderson Sent: Tuesday, March 31, 2009 12:26 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] steam down again? Thank you. Could we get such notifications to the lists as well? That would

Re: [hlds_linux] l4d update sometime today?

2009-03-25 Thread Kevin J. Anderson
Melee mechanic change eh? we have an ETA valve? gamead...@127001.org wrote: http://www.l4d.com/blog/post.php?id=2377 As per link? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Left 4 Dead Update Available

2009-03-25 Thread Kevin J. Anderson
First impressions with the melee timer are good, but I think they need to be adjusted down a bit.If you get hit by a horde, even the best players get borked w/ a few special infected attacks... Its been a while in a game were we didn't survive most of the time. maybe its new, but so far I

Re: [hlds_linux] Losing Steam Server Connection Daily?

2009-03-19 Thread Kevin J. Anderson
Yes, today our L4d server got borked around that time, pubbers were not joining to fill open slots, and even invited friends could not connect to the server. It would be cool if this maintenance was done either early in the morning, or in the middle of the night. Kevin Alfred Reynolds wrote:

Re: [hlds_linux] Losing Steam Server Connection Daily?

2009-03-19 Thread Kevin J. Anderson
I'm pretty sure steam servers are somewhat regional, but I may be mistaken. ;) A. Eijkhoudt wrote: Kevin J. Anderson wrote: It would be cool if this maintenance was done either early in the morning, or in the middle of the night. Not everyone lives in the same timezone, and Valve has

[hlds_linux] L4d round end glitch.

2009-03-18 Thread Kevin J. Anderson
I'm not sure how he managed to do it, but a myg0t dude joined our survivor team, wouldn't shut up screaming as zoey so we vote kick him. But just as we did so, our round ended with full points, as if we all made it to the safe room. I have not heard of this, thought I should report it. And

Re: [hlds_linux] L4D no more players?

2009-03-13 Thread Kevin J. Anderson
I have a steam group exclusive server, sourcemod enabled, non forked. I had to set my server.cfg to the settings mentioned early on, placing the master lists and other variables at the end of the file to get it to show back up in my steam group list. However, once that was done, and we start

Re: [hlds_linux] TF2 Delisting

2009-03-13 Thread Kevin J. Anderson
Servers that let you join thinking there is an open spot, and then kick you with a reserved slot warning are the worst of the worst, honestly. If you are going to do reserved slots, you need to make sure the visible players settings are adjusted accordingly, letting the two players join

Re: [hlds_linux] Left 4 Dead Update Available

2009-03-11 Thread Kevin J. Anderson
I honestly think nerfing tank parking is a bad decision. You shouldn't make a tank suicide by having to attack players that are waiting to mow him down.AI tanks are *not* hard to take out as a survivor, since it sticks to one person. Kev Jason Ruymen wrote: A required update for Left

Re: [hlds_linux] server.cfg for l4d to disable sv_cheats for clients

2009-02-24 Thread Kevin J. Anderson
If you are going to modify your server like this, please make sure to make it private so public players can't join it from the lobby. There is nothing more annoying than to join a server from the lobby that is running a ton of plugins and changes. This is not fun. I'm pretty sure most

Re: [hlds_linux] server.cfg for l4d to disable sv_cheats for clients

2009-02-24 Thread Kevin J. Anderson
sv_cheats for clients (Kevin J. Anderson) 6. Re: server.cfg for l4d to disable sv_cheats for clients (Tom Richardson) 7. server.cfg questions (Christopher Szabo) 8. Re: net_splitpacket_maxrate (Saint K

Re: [hlds_linux] Weapon Exploiters Get Weapons Removed for a Month!

2009-02-18 Thread Kevin J. Anderson
word. GG valve. I'd like to see this kind of stuff more often! Cc2iscooL wrote: Thank you for removing all the weapons of the people doing the weapon exploit. I love you if you release the scout update before the month comes out, as the exploiters won't be able to use their scout

Re: [hlds_linux] Update coming for SteamID change

2009-02-17 Thread Kevin J. Anderson
what does the update do? Kevin Jason Ruymen wrote: We're hoping to have a fix for the SteamID change live within about an hour. This will be an optional update. Jason ___ To unsubscribe, edit your list preferences, or view the list archives,

[hlds_linux] l4d matchmaking improvements/community Re: Tf2/l4d updates?

2009-02-13 Thread Kevin J. Anderson
The solution to the L4d matchmaking system is to take the group server system a step further. Actually set up the system to reliably only take your lobby to specific open servers, and also make it possible for a smaller group of friends to join a game in progress together. 2 friends wanting

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Kevin J. Anderson
The steam forums are honestly useless in finding data you need. The search is absolutely horrible... I can't read the captcha to save my life, and I generally end up searching elsewhere for answers. This email list is the best way to disseminate data to server admins, hands down. I see no

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Kevin J. Anderson
This more or less stops the tracking of achievements on the server? Tony Paloma wrote: Use the -nogamestats command line switch to fix timeout on map change. It disables the uploading of game stats to Valve's servers and at the same time fixes the timeout on map change problem. By game stats I

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Kevin J. Anderson
Honestly, this is a bad idea. Why fix what is not broken? I suggest we all email gabe protesting this. Its not like its a huge cost to valve to maintain a mail list server... Kevin Anderson Burton Johnsey wrote: This should no longer be an issue as we have a vastly more robust system in

Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Kevin J. Anderson
shit... Guy Watkins wrote: Good joke! Haha gmail.com :) } -Original Message- } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- } boun...@list.valvesoftware.com] On Behalf Of Burton Johnsey } Sent: Monday, February 09, 2009 3:41 PM } To:

Re: [hlds_linux] sv_lan - Class C Space?

2009-02-04 Thread Kevin J. Anderson
That master server app was quite cool, but is WAY out dated and would require some serious recoding to match the new protocols. It was outdated even when WON was still in use, let alone steam. However, something like that along with some network redirection of requests to the existing master

Re: [hlds_linux] sv_lan - Class C Space?

2009-02-03 Thread Kevin J. Anderson
I used to help run a 200-300 bi anual lan party in the wash dc area for a few years, and back then, it was limited to the 192.168 class c addresses. It *was* a pain, however we simply just combined two class Cs to get around the IP restriction issues.We considered putting up a small

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread Kevin J. Anderson
The only way I've gotten my client to always connect to my dedicated server from the lobby, is to put this in my autoexec.cfg: sv_cheats 1 ms_force_dedicated_server What is annoying, is that you have to execute it every time. It seems to drop out of memory each search. (pull down client

Re: [hlds_linux] L4D: Team swap bug

2009-01-26 Thread Kevin J. Anderson
I've had it occur, but each time it was that the person loaded the level before me, and switched teams before I joined. Just put the unscrambler mod back on, will permanently fix the issue. Kev Aaron A. Maricic wrote: I have not had this occur at all since the patch... Ravnox wrote: The

Re: [hlds_linux] L4D: Team swap bug

2009-01-26 Thread Kevin J. Anderson
. It's really made the game more enjoyable, too...because I don't get kicked for something that I had no control over. -Richard Eid On Mon, Jan 26, 2009 at 10:10 AM, Kevin J. Anderson les...@counter-strike.net wrote: I've had

Re: [hlds_linux] Left 4 Dead Update Available - no version mismatch errors!

2009-01-23 Thread Kevin J. Anderson
FYI, it still let people join servers w/ update mismatches, however they just were kind of stuck. This is not good, it should have given version mismatch errors, and caused a lot of confusion on our end until I got the idea to try running an update on the server, and then we all restarted

Re: [hlds_linux] kk rcon for l4d? or even from client console?

2009-01-16 Thread Kevin J. Anderson
[mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Kevin J. Anderson Sent: 15 January 2009 19:32 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] kk rcon for l4d? or even from client console? awesome! exactly what I was looking for. Kevin Nephyrin Zey

Re: [hlds_linux] kk rcon for l4d? or even from client console?

2009-01-16 Thread Kevin J. Anderson
telnet command console introduced for Linux in left4dead either? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Kevin J. Anderson Sent: 15 January 2009 19:32 To: Half-Life dedicated Linux server

[hlds_linux] kk rcon for l4d? or even from client console?

2009-01-15 Thread Kevin J. Anderson
Forgive me if this has been discussed, however I searched the list and also google, to no avail. How does one remote control their server when not connected? I can't seem to find a working/similar to kkrcon application, nor does the rcon_address client variable seem to work from inside l4d.

Re: [hlds_linux] kk rcon for l4d? or even from client console?

2009-01-15 Thread Kevin J. Anderson
? Kevin Tom Richardson wrote: I was jst about to suggest HLSW when I spotted your last line. Any reason you don't to use that? 2009/1/15 Kevin J. Anderson les...@counter-strike.net Forgive me if this has been discussed, however I searched the list and also google, to no avail. How does

Re: [hlds_linux] kk rcon for l4d? or even from client console?

2009-01-15 Thread Kevin J. Anderson
was jst about to suggest HLSW when I spotted your last line. Any reason you don't to use that? 2009/1/15 Kevin J. Anderson les...@counter-strike.net Forgive me if this has been discussed, however I searched the list and also google, to no avail. How does one remote control their server when

Re: [hlds_linux] Left 4 Dead Update Available

2009-01-14 Thread Kevin J. Anderson
Any word on when the new vs maps etc will be out? Kevin Jason Ruymen wrote: A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: General - Fixed Survivors being able to climb surfaces marked for versus

Re: [hlds_linux] cs 1.6 de_torn high cpu usage

2009-01-13 Thread Kevin J. Anderson
Thomas Toka / www.serverman.de wrote: On Gentoo i do not have this issue, but i only have Core2Quad here to test on Gentoo, no Debian stable, nor lenny, nor sid... Meanwhile i tested on Lenny -- Problem still there. Tried with Sid -- Problem stil there! On Gentoo with C2Q NO Problems

Re: [hlds_linux] [L4D] Prevent Infected Team From Spectating Survivor Team

2009-01-08 Thread Kevin J. Anderson
Honestly, its probably worse when a dead survivor ghosts the activities and layout for the rest of his team. You can see where infected are, where the witch is, where packs, Tier2 weapons, etc are. An infected should be able to see whats going on at all times, or else they would not be able

Re: [hlds_linux] [L4D] Prevent Infected Team From Spectating Survivor Team

2009-01-08 Thread Kevin J. Anderson
on one group, but that is a good point. On Thu, Jan 8, 2009 at 5:26 AM, Kevin J. Anderson les...@counter-strike.net wrote: Honestly, its probably worse when a dead survivor ghosts the activities and layout for the rest of his team. You can see where infected are, where the witch is, where

[hlds_linux] Patch ETA? was Re: Campaign difficulty getting locked after playing versus

2009-01-06 Thread Kevin J. Anderson
There are a lot of bugs like this, that make playing on your own dedicated server very difficult when it should not be.It shouldn't be as hard as it is to be able to select your server from a lobby as leader, and have it work immediately without having to reboot the server, or restart the

Re: [hlds_linux] L4D: Is there a hunter exploit out there?

2009-01-06 Thread Kevin J. Anderson
On no mercy finale, you can also get under the ramp from heli pad and more or less survive everything as well... no horde, can't be pounced, its easy to knock off the smoker, and tank can't really get in there either. Kev ICS Staff wrote: Yeah the melee is scriptable. The animation can be

[hlds_linux] map keeps resetting to coop no mercy from vs

2009-01-03 Thread Kevin J. Anderson
Even though its set to a vs map in the command line and only vs maps are in the mapcycle, for some reason when we end a campaign, the server changes to the coop no mercy campaign, and we have to restart or do a changelevel. How do I keep this from happening? This is a group server, that most

Re: [hlds_linux] map keeps resetting to coop no mercy from vs

2009-01-03 Thread Kevin J. Anderson
...@list.valvesoftware.com] Namens Kevin J. Anderson Verzonden: zondag 4 januari 2009 0:38 Aan: hlds_linux@list.valvesoftware.com Onderwerp: [hlds_linux] map keeps resetting to coop no mercy from vs Even though its set to a vs map in the command line and only vs maps are in the mapcycle, for some

[hlds_linux] OT: l4d server rentals?

2009-01-02 Thread Kevin J. Anderson
I'm considering renting a l4d server somewhere in the middle of the country, so that I can play with my primarily east coast buddies w/ a good ping. (they don't ping well to basic server here in phx) Anyone have any recommendations? I'm trying to keep costs to a minimum. Seems texas

Re: [hlds_linux] OT: l4d server rentals?

2009-01-02 Thread Kevin J. Anderson
. Laws Kevin J. Anderson wrote: I'm considering renting a l4d server somewhere in the middle of the country, so that I can play with my primarily east coast buddies w/ a good ping. (they don't ping well to basic server here in phx) Anyone have any recommendations? I'm trying to keep

Re: [hlds_linux] Make alltalk vote-able in l4d

2008-12-17 Thread Kevin J. Anderson
to be played with alltalk ON, so I guess they have to fix it, and make the default value 0. Also remove the sv_tags when you put it on 0, and make it add when you put it on 1. 2008/12/17 Kevin J. Anderson les...@counter-strike.net One of the annoying trends has been the fact that a lot

[hlds_linux] Make alltalk vote-able in l4d

2008-12-17 Thread Kevin J. Anderson
One of the annoying trends has been the fact that a lot of servers have been forcing alltalk on, and in a lot of circumstances, this can really detract from the gameplay. There are certainly other circumstances where it makes the game really fun, however I think it should be up to the

Re: [hlds_linux] z_difficulty

2008-11-11 Thread Kevin J. Anderson
Patrick Shelley wrote: Hi - since the update my server only plays expert mode - i have set it to impossible, but only epert mode plays out ok am i missing summat? May I ask why you are forcing difficulty at the server level, rather than allowing the 4 players to set it themselves? Are

Re: [hlds_linux] z_difficulty

2008-11-11 Thread Kevin J. Anderson
Joseph Laws wrote: Even at Impossible setting the game is so easy to play in single or co-op mode if you use the melee. The melee needs to be severely diminished in its strength to make things more difficult (that or at least make it so you don't kill a zombie with 3 melees). It is at

Re: [hlds_linux] -fork query issue s

2008-11-09 Thread Kevin J. Anderson
My guess is that they want queries to always run through the master server, since its controlling the forks. Could also be for simplified firewall rules for admins, etc. Kevin Saint K. wrote: Hi, Good guess! It is indeed on 27025! Thanks. It still doesn't explain thought why we can't

Re: [hlds_linux] Random map corruption

2008-09-17 Thread Kevin J. Anderson
Saint K. wrote: The files are only used by 1 server. We give each TF2 server its own directory. About the file system I wouldn't know. We use a default EXT3 file system which gets installed when you install Debian Etch. I would recommend trying to set the maps dir to read only for a

Re: [hlds_linux] Team Fortress 2 Update Released

2008-08-20 Thread Kevin J. Anderson
Patrick Shelley wrote: i also had eat the sanvich's thingy-ma-bob already in my ach's before playing a single game I have a feeling that they took into account past actions with regards to the new heavy achievements. When I loaded up after the update, I already had 2 myself. If you

Re: [hlds_linux] Team Fortress 2 Update Released

2008-08-20 Thread Kevin J. Anderson
Ondr(ej Hošek wrote: On 20.08.08 14:05 Uhr, Kevin J. Anderson wrote: Patrick Shelley wrote: i also had eat the sanvich's thingy-ma-bob already in my ach's before playing a single game I have a feeling that they took into account past actions with regards to the new heavy

Re: [hlds_linux] Team Fortress 2 Update Released

2008-08-20 Thread Kevin J. Anderson
Jason Bodycott wrote: I had Five-Second Plan and Konspicuous Konsumption immediately when starting the game. After my first crash (my PC bites), I had about 9 other achievements (that I actually earned) and when I restarted the game, the original pair had disappeared. The problem corrected

Re: [hlds_linux] Server choke?

2008-06-29 Thread Kevin J. Anderson
Gary Stanley wrote: At 08:52 AM 6/29/2008, Kyle . wrote: Hey guys, Was hoping someone can provide some helpful hints/tips with a problem I am having. On server 1 I have a Intel Xeon 2.4, 1GB RAM, CentOS 4.6 (kernel 2.6.9-55.0.6) that runs one 20-slot CS:S server. This server does not

Re: [hlds_linux] Linux srcds performance unacceptable

2008-05-02 Thread Kevin J. Anderson
Yeah, you could easily set a cron job up to remove any files in that directory older than X days. Kevin Anderson (not original responder) Ryan Mannion wrote: Kevin, Thank you for the information. For future reference, clearing out the downloads cache solved the problem for me - it turns

Re: [hlds_linux] Team Fortress 2 Update Released - spys/teleporter change

2008-04-30 Thread Kevin J. Anderson
I highly disagree on the spys not glowing from the teleporter... It was previously a sign of a dumb spy, and turning this off will make life only easier for spies, when there are already generally too many of them in a lot of maps. Just my opinion. Jason Ruymen wrote: The required Team

Re: [hlds_linux] srcds on FreeBSD freeze...

2008-04-03 Thread Kevin J. Anderson
Might be totally irrelevant, however I've always had the best luck running the debian linux compatibility in the past. Have not tried recently though to be honest. K Gerry wrote: I've had an issue twice now on a FreeBSD 7.0-RELEASE server running srcds. Within /boot/loader.conf, I have the

Re: [hlds_linux] [hlds] Upcoming Team Fortress 2/Dedicated Server

2008-04-01 Thread Kevin J. Anderson
haha. Yes, clarification is needed today. Too bad valve didn't get bought out by walmart or anything like that. Kev Eric Smith wrote: It's not a joke. -Eric -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Ulbrich Sent: Tuesday,

[hlds_linux] dustbowl glitch: please fix

2008-03-26 Thread Kevin J. Anderson
Valve, can you please correct the current dust bowl glitches that allow players into the sky etc. Its ruining one of your most fun maps and making it almost impossible for a team to get past the second round. thanks Kevin ___ To unsubscribe, edit

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-05 Thread Kevin J. Anderson
In what processor range(s) was this FCMOV introduced? Alfred Reynolds wrote: Your CPU needs to support the FCMOV instruction, if you get the bone weight problem then chances are it doesn't. - Alfred Daron Dodd wrote: i see no fix to the bad bone weight crashes On 10/5/07, Jason Ruymen

Re: [hlds_linux] Team Fortress 2 release

2007-09-21 Thread Kevin J. Anderson
Martin Nicholls wrote: Just to follow that up - it's probably the same code but it's locked to a platform I'd guess (note: guess), though if Valve want to help me prove a point I've been making for a few years then that's good too ;) HAHAHA, yes, valve, please let it finally be decided by

[hlds_linux] TF2 server multi threaded?

2007-09-16 Thread Kevin J. Anderson
Martin Nicholls wrote: I'm actually wondering what's to say that it actually will put more strain on a server? Nothing about the changes suggests to me that it necessarily will (granted not that it won't by any means). As for being threaded not helping much; I can see obvious places where you

[hlds_linux] popular server bandwidth useage

2006-12-11 Thread Kevin J. Anderson
I tried fishing through the archives, but am just curious, what does the average popular (full most of time) cs source and cs 1.6 servers use in bandwidth these days per month? I am thinking of possibly tossing one up on a great pipe I have access to, but don't want to go above my bandwidth

Re: [hlds_linux] VALVe wants advertisements in CS 1.6

2006-12-09 Thread Kevin J. Anderson
The mapper for dust2 did actually sell an ad in his map, as an fyi. kev Dave M3pH!sT0pL3s Williams wrote: i think i just might kill myself. i've been playing counter-strike 1.6 since i was 17 and @ no point did i thik it was ok to adverts on the maps themselves. of course if it is done i a

[hlds_linux] source multithreading was: psssssst.... Valve's been up to something.

2006-11-10 Thread Kevin J. Anderson
Alfred, will the dedicated servers be utilizing multi-threading as well? I assume not, but I thought I would ask the question in case I would be surprised. kevin ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlds_linux] feel like a newb, crash on startup

2006-09-15 Thread Kevin J. Anderson
with increased stability. Please let us know if this works for you so we can get some more experience with this Segmentation Fault problem. Roger On Wed, 13 Sep 2006 07:23:27 -0400, Steven Hartland [EMAIL PROTECTED] wrote: Kevin J. Anderson wrote: nope, no plugins what so ever. straight vanilla

Re: [hlds_linux] Kernel tweaks

2006-09-15 Thread Kevin J. Anderson
Richard Fennell wrote: Jonathan wrote: Hey there, i run a couple of 24/7 cs servers on a few boxes with around 512-1024mb and 2ghz+ cpus (amd64/intel). On some of these boxes i run more than 2 servers, and when they start getting full, i get a lot of lag. My question is: can i do some kind of

Re: [hlds_linux] Kernel tweaks

2006-09-15 Thread Kevin J. Anderson
Richard Fennell wrote: Jonathan wrote: After i compiled the kernel with 1000hz on one of the boxes, the cpu load dropped to 10% from 99%, so at least that's a good sign :) The other things you said were the first things i checked, so the systems now have up-to-date slimmed gentoo

[hlds_linux] feel like a newb, crash on startup

2006-09-12 Thread Kevin J. Anderson
I used to run all sorts of hlds servers back in the day, and decided to toss up a srcds hl2mp server for the fun of it on my gentoo raid file server, but it keeps crashing on me at start up. its the latest 2.6.17 kernel on gentoo 2006.1, on an athlon xp 2100+ I've searched all through gentoo

Re: [hlds_linux] CS 1.6: Pingboost 3 results in a faster gameplay

2005-06-16 Thread Kevin J. Anderson
if anything, it has to do with your kernel timing and how pingboost 3 specificly affects it, as 1 2 and 3 use different methods. this sort of thing has happened before, if you are worried about it, dont do it. ;) kev Mike Knight wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1

Re: [hlds_linux] FPS on a LINUX CS server

2005-03-31 Thread Kevin J. Anderson
well, lets put it this way, if he isnt talking about source cs, then the answer is incredibly simple, and that is that he needs to look at the hz of his kernel. simple as that. kev Eric (Deacon) wrote: In a bold display of creativity, kama wrote: Whatever made you think he was asking about source?

Re: [hlds_linux] FPS on a LINUX CS server

2005-03-30 Thread Kevin J. Anderson
kama wrote: On Tue, 29 Mar 2005, Renzo Rosales wrote: Every machine has a limit on the FPS that the server can run at so if you set sys_ticrate to 500 and it won't go higher than 333, then you're capped at 333 FPS. I have noticed that it caps the fps at 2/3 of the ticrate. ticrate 100 | FPS 66

Re: [hlds_linux] LAN server questions

2005-03-28 Thread Kevin J. Anderson
choke means that the server is sending your client too much information for it to process, which is logical in those situations... I have run across this issue as well, haven't really found an answer besides just limiting the max fps on a server at around 250, which is way more than enough to play

Re: [hlds_linux] valve what have you done ;(

2004-12-01 Thread Kevin J. Anderson
seconds the motion [EMAIL PROTECTED] wrote: Attempted to create unknown entity type weapon_crowbar! NULL Ent in GiveNamedItem! appears on every playerspawn in hl2dm... i mean... its THE CROWBAR, u cant take such a weapon out of the game... ___ To

Re: [hlds_linux] Hl2dm lag?

2004-12-01 Thread Kevin J. Anderson
well, honestly, think about it. you think its going to be efficient w/ all those toilets, barrels, etc laying around, every which one constantly needing to be tracked because they can all do damage when tossed different directions? thats a LOT of stuff for a server to keep track of. hl2dm will

Re: [hlds_linux] HL2MP server taking 100% cpu

2004-12-01 Thread Kevin J. Anderson
how many players, and was the server full? w/ all the physics props, that are all weapons waiting to be used, I highly doubt hl2dm will be a very efficient and lag free game on the internet. This is probably the main reason it wasn't released as hl2's main multiplayer component kev James Gurney

Re: [hlds_linux] Greetings

2004-11-25 Thread Kevin J. Anderson
welcome back james. yeah, its different, but you'll be happy with the performance of the default servers regardless. heh. other questions were already answered. kev James Gurney wrote: Hi, Back from a 2 year CS break. Hi to anyone who remembers me from the list before.. Anyway, looking to run a

Re: [hlds_linux] [OFF TOPIC] TFC:S

2004-11-23 Thread Kevin J. Anderson
Brian A. Stumm wrote: On Tue, 23 Nov 2004, HoundDawg wrote: Yeah.. because we all know VALVe is incapable of making a good game. [/sarcasm] They make a good game... just haven't made a good original MOD. But, they're pretty good at grabbing MODs from others and making $$ off of them. Then

[hlds_linux] retrieve passwords from linux created steam accounts?

2004-11-08 Thread Kevin J. Anderson
for some reason, my steam account login expired and now for teh life of me, I can't remember what my damn username/email/password combo is. is there a way to get the info sent to my email? kev ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds_linux] Source question for the guru's

2004-10-28 Thread Kevin J. Anderson
yeah, I have an x800pro on a amd3200+ a64 w/ gig and I get that as well. from my research it seems to always coinside w/ sounds... like explosions, or gunfire, etc. its as if the sounds arent caching correctly, and its loading from the disk or something. its very very annoying. it started for

Re: [hlds_linux] de_aztec and it's associated wads

2004-10-25 Thread Kevin J. Anderson
it shouldn't be. I didn't look at teh aztec in the 1.6 gcf file, but older versions of it did not ever want such a wad file... kev Micheal Patterson wrote: I've looked in the steam forums, and my history of the mailing list and on google but can't find anything definite on this. Does anyone know

Re: [hlds_linux] steam://

2004-10-20 Thread Kevin J. Anderson
m0gely wrote: Jason Weisberger wrote: In the two years I've been in the CS business, I've never heard of anybody using, much less mentioning HL Protocol except for this list. And that matters? You put a link on a web page. People click it. Done, thats it. Who cares if no ones heard of it? and,

Re: [hlds_linux] steam://

2004-10-20 Thread Kevin J. Anderson
Jason Weisberger wrote: Thanks m0gely for tying to make me look like an asshole without knowing what you're talking about. HL Protocol requires that you also install a client portion for it to work, consiquently, most people do not use HL Protocol. Now that Steam protocol is out and about, I'm

[hlds_linux] hl2 gold ships nov 16

2004-10-18 Thread Kevin J. Anderson
http://www.csnation.net/comments.php?id=7577 so, guys, where's the sdk? ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

[hlds_linux] new source server when?

2004-10-06 Thread Kevin J. Anderson
when will we be able to download the source server w/ all the new maps etc? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Steam on LAN

2004-08-04 Thread Kevin J. Anderson
Brian A. Stumm wrote: Sorry I know this has been discussed... I had no need for this til now... My game community has its annual campout/picnic/lan party at a nearby lake 13-15 Aug where we will play steam games but have no internet connection. What is currently the best/easiest way to go about

Re: [hlds_linux] OS opinions please

2004-05-20 Thread Kevin J. Anderson
I wouldn't call it anecdotal, as this subject has been rehashed adnauseum for years now. Its just a fact, that a couple years ago and beyond, the linux hlds server outperformed the windows one hands down all day long. then in the last year or two, linux performance has slowly but surely taken a

Re: [hlds_linux] Czero and CS server release

2004-04-28 Thread Kevin J. Anderson
Alfred Reynolds wrote: We have released an update for both Counter-Strike and Counter-Strike:Condition Zero on Steam. This release is a required update, you will need to use the Steam tool ('hldsupdatetool.exe' under win32 and 'steam' under linux) to get the update and then restart your server.

[hlds_linux] -verify_all folder in linux steam

2004-04-04 Thread Kevin J. Anderson
Does anyone else have this? its taking up 330megs and I some how doubt its really neaded. not to mention, the -v part of verify all screws w/ cp and mv and rm... heh I even tried quotes. kev ___ To unsubscribe, edit your list preferences, or view

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