Re: [hlds_linux] Lag spikes

2011-03-17 Thread Kevin b er
I saw that red spike in HLSW every time a Win32 TF2 server changed maps. On Thu, Mar 17, 2011 at 5:37 AM, Andres Pozos javato...@yahoo.es wrote: Last orangebox update(there was some hidden)? No problems on any game for us on linux. No complaints from players and we don't see any spikes but

Re: [hlds_linux] New TF2 DoS exploit: Katana vs. Civilian

2011-03-13 Thread Kevin b er
Reference pose. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Prevent Linux-Server to execute plugins from outside

2011-01-20 Thread Kevin b er
So because the providers can't fix their own permission systems, no one else can live load a VSP? There's plenty more ways to sneak in arbitrary stuff into the server given RCON and/or some level of access to the file system. This seems like a very poor solution. 2011/1/20 Andre Müller

Re: [hlds_linux] Serverside FPS jitter

2010-11-15 Thread Kevin b er
Whatever is done to limit this these GSPs will still lie and cheat on some mythical metric that has nothing to do with how the game actually feels. Even if FPS is taken out of the picture, they'll find a new one. On the other hand, I think it would be important to describe this for the folks

Re: [hlds_linux] l4d2 speed hack

2010-11-10 Thread Kevin b er
If you know the method by which they are doing it, it _might_ be preventable using server plugins or settings. Or they could be using cheats and you might just be SOL until VAC _might_ catch them. On Wed, Nov 10, 2010 at 11:28 AM, realdreams dream...@gmail.com wrote: Hi, I have noticed players

Re: [hlds_linux] [hlds] Team Fortress 2 Update Released

2010-09-10 Thread Kevin b er
So clients think the version should be .6, master server thinks it should be .7, and the game servers are being served .6. On Fri, Sep 10, 2010 at 4:55 PM, clad iron cladi...@gmail.com wrote: ROFLMAO D3vilfish On Fri, Sep 10, 2010 at 5:52 PM, D3vilfish - Simiancage.org

Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread Kevin b er
The check used was already found, documented, and bypassed. I wouldn't count cheats like that out for very long. On Wed, Sep 8, 2010 at 4:11 PM, Oleg Koshmeliuk busy.ora...@gmail.comwrote: RIP LSS http://3rdera.com/ 2010/9/9 hyp...@arcor.de Could it be? Nomore SourceMod on clients???

Re: [hlds_linux] Team Fortress 2 Update Released

2010-09-02 Thread Kevin b er
Had a user who uses our servers claim they got a message akin to the following: the server you are trying to connect to is running an older... I doubt they quoted it exactly right, but the problem they expressed remains. The message to clients when the server is out of date is cut off, leading

Re: [hlds_linux] New Medal of Honor

2010-08-12 Thread Kevin b er
Expect officially-sanctioned only servers if they actually have one. Wouldn't want community mods to extend the lifetime of the game when they want you to fork over another $50, no sorry $60, for a different EA military FPS game a year from now. On Thu, Aug 12, 2010 at 3:30 PM, Harry Strongburg

Re: [hlds_linux] Anyway to handle many players?

2010-08-09 Thread Kevin b er
Mystery lag spikes without actual CPU spikes and only a moderate amount of HD activity? Sounds about standard. While our group hasn't completely ruled out HD stalls, I've been thinking it is either some a slow synchronous network activity or some sort of memory management churning the time.

Re: [hlds_linux] CSS update broke linux server

2010-06-24 Thread Kevin b er
Those plugins are trying to load themselves as if they were on the old engine. They need to be tweaked to load the versions that are similar to DoD:S or TF2, which are on the OrangeBox version of the source engine. On Thu, Jun 24, 2010 at 3:46 AM, AnAkIn . anakin...@gmail.com wrote: These

Re: [hlds_linux] CS:S Crash

2009-11-14 Thread Kevin b er
Mani has lots of exploits. New crash methods.. They join the server and don't even get in before it's totally crashed..this is a socket bug... This crash is possible on a pure vanilla installation. The attacker's connection may not show up in logs because they do not finish connecting before

Re: [hlds_linux] server not handing out any items

2009-09-21 Thread Kevin b er
Fast/instant re-spawn plugin can cause this. Appears to be a quirk of forcing a player re-spawn rather than letting the player re-spawn through a wave. On Mon, Sep 21, 2009 at 5:01 PM, Mark bigb...@gmail.com wrote: To add, regarding the same box: Players have also noticed multiple item drops