I saw that red spike in HLSW every time a Win32 TF2 server changed maps.
On Thu, Mar 17, 2011 at 5:37 AM, Andres Pozos javato...@yahoo.es wrote:
Last orangebox update(there was some hidden)?
No problems on any game for us on linux. No complaints from players and we
don't see any spikes but
Reference pose.
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So because the providers can't fix their own permission systems, no one else
can live load a VSP? There's plenty more ways to sneak in arbitrary stuff
into the server given RCON and/or some level of access to the file system.
This seems like a very poor solution.
2011/1/20 Andre Müller
Whatever is done to limit this these GSPs will still lie and cheat on some
mythical metric that has nothing to do with how the game actually feels.
Even if FPS is taken out of the picture, they'll find a new one.
On the other hand, I think it would be important to describe this for the
folks
If you know the method by which they are doing it, it _might_ be preventable
using server plugins or settings.
Or they could be using cheats and you might just be SOL until VAC _might_
catch them.
On Wed, Nov 10, 2010 at 11:28 AM, realdreams dream...@gmail.com wrote:
Hi,
I have noticed players
So clients think the version should be .6, master server thinks it should be
.7, and the game servers are being served .6.
On Fri, Sep 10, 2010 at 4:55 PM, clad iron cladi...@gmail.com wrote:
ROFLMAO
D3vilfish
On Fri, Sep 10, 2010 at 5:52 PM, D3vilfish - Simiancage.org
The check used was already found, documented, and bypassed. I wouldn't
count cheats like that out for very long.
On Wed, Sep 8, 2010 at 4:11 PM, Oleg Koshmeliuk busy.ora...@gmail.comwrote:
RIP LSS http://3rdera.com/
2010/9/9 hyp...@arcor.de
Could it be? Nomore SourceMod on clients???
Had a user who uses our servers claim they got a message akin to the
following:
the server you are trying to connect to is running an older...
I doubt they quoted it exactly right, but the problem they expressed
remains. The message to clients when the server is out of date is cut off,
leading
Expect officially-sanctioned only servers if they actually have one.
Wouldn't want community mods to extend the lifetime of the game when they
want you to fork over another $50, no sorry $60, for a different EA military
FPS game a year from now.
On Thu, Aug 12, 2010 at 3:30 PM, Harry Strongburg
Mystery lag spikes without actual CPU spikes and only a moderate amount of
HD activity?
Sounds about standard.
While our group hasn't completely ruled out HD stalls, I've been thinking it
is either some a slow synchronous network activity or some sort of memory
management churning the time.
Those plugins are trying to load themselves as if they were on the old
engine. They need to be tweaked to load the versions that are similar to
DoD:S or TF2, which are on the OrangeBox version of the source engine.
On Thu, Jun 24, 2010 at 3:46 AM, AnAkIn . anakin...@gmail.com wrote:
These
Mani has lots of exploits.
New crash methods.. They join the server and don't even get in before it's
totally crashed..this is a socket bug...
This crash is possible on a pure vanilla installation. The attacker's
connection may not show up in logs because they do not finish connecting
before
Fast/instant re-spawn plugin can cause this.
Appears to be a quirk of forcing a player re-spawn rather than letting the
player re-spawn through a wave.
On Mon, Sep 21, 2009 at 5:01 PM, Mark bigb...@gmail.com wrote:
To add, regarding the same box:
Players have also noticed multiple item drops
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